(c) Artesia 2008
Club Penguin is a virtual world for kids aged 6 - 14that has over 700 000 paying subscribers and was boughtby Disney for 700 million USD
Google Lively Club Penguin
Virtual worlds types
Virtual world developers combine a variety of tools andapproaches to create engaging virtual environments. Forexample, all virtual worlds allow users to communicatewith each other (usually through text, but voice isbecoming common too) and users can usually presentthemselves through profiles that often featureinformation about a user’s reputation within the virtualworld.However, not all virtual worlds enable players toown and
manage their own virtual land, although many includevirtual goods that players can buy or sell with an in-worldvirtual currency. A few worlds allow users to create theirown content, while most focus on providing a limited setof professionally developed content for users to consume.Another distinction among virtual world is that they canbe modeled to resemble the real world or made to looklike imaginary non-existing worlds.Therefore it is no surprise that there are many differenttypes of virtual worlds on the market that serve adifferent purpose and are made to appeal to differenttypes of users. These are some of the basic types of virtual worlds based on their main purpose:
•Social virtual worlds
focus on enabling conversationamong users and are often compared to 3Dchatroooms. They often include virtual goods thatusers can buy, and some enable users to create andcustomize their own virtual rooms or spaces.
Examples:Kaneva,There,Lively ,Vivaty ,IMVU .
•Casual gaming virtual worlds
are very similar tosocial virtual worlds with the difference that theyalso focus on users playing smaller, casual gameswithin the virtual world.
Examples:Club Penguin,Habbo,Neopets,Dizzyworld .