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Dragonrider of Bahamut/Tiamut Table 3-2: Draconic Mounts Available

Dragonriders are the chosen of the Draconic gods who Dragon Mount (Ex): At first level a Dragonrider's god grants him Draconic Immunity (Su): While mounted on or within 10 feet of
represent them in the struggle of good and evil. a loyal dragon as his mount which must be selected from table 3-2 his dragon mount, a dragonrider is immune to Sleep and Parlysis.
Dragonriders are usually Paladins or Clerics, but Fighters and must be good aligned if he worships Bahamut and evil aligned
and Barbarians are almost as common. Rogues and if he worships Tiamut. The only exceptions to this rule are the Full mounted attack (Ex): At 7th level and higher, a Dragonrider
Rangers sometimes take up the calling, but it is rare and Dragonnel and Wyvern which may be chosen by any Dragonrider. may make a full attack when his mount moves more than 5 feet but
Monk Dragonriders are nearly unheard of. You must perform a special ritual to bond with your new no more than a single move action. The character cannot combine
Arcane spellcasters rarely take up the mount that takes 1 week and 1,000 gp per ECL of the this full attack with a charge action.
mantle of Dragonrider as it usually interferes dragon (the gp cost is not required for the first mount
with their spellcasting progression. you recieve). After you have bonded with the mount Safety in Numbers (Su): Your Dragon Mount can no longer be
An NPC dragonrider might be it gains special benefits depending on your permanently killed so long as you survive. If ever your mount dies
Dragonrider

Dragonrider
encountered as a solitary ally of a family of character level a shown on table 3-3. in battle it returns the next day at dawn with full hit points so long
dragons or as part of a larger fighting You may dismiss your mount at any time and gain as you are still alive.
force, perhaps affiliated with a a new one in its place. The previous mount loses all If you are both killed and you are returned to life (such as from a
kingdom or city-state that worships benefits of from this class and the new mount raise dead spell) your mount will also return with you at no extra
draconic deities. gains them. cost (this may require you to remove some of your dragons abilities
Hit Die: d10. If ever your mount dies you cannot gain another if you incur any level loss)
for 30 days or until you gain a character level,
Requirements whichever comes first. Ex-Dragonriders
To qualify to become a Dragon A Dragonrider who ceases to be Good/Evil or no longer worships
-rider a character must fulfill all the Dragonriding (Ex): A dragonrider may add his class Bahamut/Tiamut respectively loses all class abilities including their
following criteria: level as a bonus to any Ride checks made in special mount but not armor or weapon proficiencies and may no
Base Attack Bonus: +7 conjunction with riding a dragon. longer advance as a Dragonrider until they properly atone (see the
Skills: Handle Animal 4 Ranks, Ride atonement spell, PHB page 201).
6 Ranks Spellcasting: At each even-numbered Dragonrider In extreme cases a dragon may turn on the rider if the rider
Feats: Mounted Combat and Skill level, the character gains new spells per day (and grossly violates the faith of their god.
Focus (Ride) spells known, if applicable) as if he had also gained
Language: Draconic a level in a divine spellcasting class to which he
Special: Must worship either belonged before adding the prestige class level.
Bahamut or Tiamut and have a good He does not, however, gain any other benefit a
or evil alignment respectively character of that class would have gained
(improved chance of turning or destroying Table 3-3: Draconic Mount Abilities
Class Skills undead, metamagic or item creation feats, and
A Dragonrider’s class skills (and so on). If the character had more than one divine
the key ability for each skill) are spellcasting class before becoming a
Balance (Dex), Concentration (Con), Dragonrider, the player must decide to which
Diplomacy (Cha), Handle Animal class to add each Dragonrider level for the
(Cha), Jump (Str), Ride (Dex), Spot purpose of determining spells per day and spells
(Wis), and Tumble (Dex). known.
Class Features Immune to Frightful Presence (Su): While
Weapon Proficiencies: A dragon-
mounted on or within 10 feet of his dragon
rider gains proficiency with the
mount, a dragonrider is immune to the frightful
lance, longspear, short bow, and all
presence of dragons.
simple weapons. Dragonriders are
proficient with light, medium, and Bonus HD: Add an additional number of Hit Dice to the dragons racial not any spell-like ability) he casts on hiself also affect his dragon. The
Draconic Renown (Ex): At 3rd level a Dragonrider
heavy armor and with shields. HD equal to the number shown. The mount gains additional skill points dragon must be within 5 feet at the time of casting to receive the benefit.
may treat his character level as 1 higher when
or feats for bonus HD as normal for advancing a monster’s Hit Dice (see If the spell or effect has a duration other than instantaneous, it stops
determining the abilities of his Draconic Mount and
Table 3-1: Dragonrider of Bahamut/Tiamut what mounts are available to him. For example, a
the Monster Manual). affecting the dragon if it moves farther than 5 feet away and will not
Natural Armor Adj.: The number on the table is an improvement to the affect the dragon again even if it returns to the dragonrider before the
Fighter 8/Dragonrider of Bahamut 3 has a mount’s existing natural armor bonus. It represents the preternatural duration expires. Additionally, the dragonrider may cast a spell with a
character level of 11, but may treat his character toughness of a dragonrider’s mount. target of “You” on his dragon (as a touch range spell) instead of on
level as 12 when determining what mounts are Str Adj.: Add this figure to the mount’s Strength score. himself. A dragonrider and his dragon can share spells even if the spells
available and how strong his mount is. Empathic Link (Su): The dragonrider has an empathic link with his normally do not affect creatures of the mount’s type.
At 6th level he may treat his character level as 2 dragon out to a distance of up to 1 mile. He cannot see through the Share Saving Throws: For each of its saving throws, the dragon uses its
higher and at 9th he may treat it as 3 higher. dragon’s eyes, but they can communicate empathically. Because of this own base save bonus or the dragonrider’s, whichever is higher. The
empathic link, the dragonrider has the same connection to an item or dragon applies its own ability modifiers to saves, and it doesn’t share any
Bonus Feat: At 4th level and again at 8th, a place that his mount does, just as with a master and his familiar (see other bonuses on saves that the master might have (such as from magic
dragonrider gains a bonus feat drawn from the Familiars, page 52). items or feats).
Improved Evasion (Ex): When subjected to an attack that normally Improved Speed (Ex): All the dragon’s movement modes increases by
following list: Mounted Archery, Ride-By Attack,
allows a Reflex saving throw for half damage, the dragon takes no 10 feet.
Spirited Charge, Trample, Weapon Focus(lance), damage if it makes a successful saving throw and half damage if the Improved Flight (Ex): The dragon improves it manuverabilty by one
Weapon Specialization (lance). He must meet all saving throw fails. grade e.g. poor to average.
the prerequisites for this bonus feat. Share Spells: At the dragonrider’s option, he may have any spell (but Spell Resistance (Su): The dragon gains spell resistance equal to 5 plus
the dragonrider’s character level.

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