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A Netbook for use with the Dungeons & Dragons Roleplaing Game

INTRODUCTION
This book is a compilation of information originally posted on the Wizards of the Coast
Eberron forum and is offered to fans of the Eberron Campaign Setting as a gaming tool.
The work presented here has been edited and several ecologies with multiple contributions
have been reinterpreted and combined into a single entry. In some rare cases new
information has also been added to enhance the existing flavor of the entries. All changes
that have been made were done with the best of intentions and do not imply judgment
concerning the quality of the work that had already been completed. All original authors
are credited by screen name in Appendix B along with the name of the entry they
contributed to. The original thread can be found at:

http://forums.gleemax.com/showthread.php?t=581315.

All current artwork used, including cover art and backgrounds is the property of Wizards
of the Coast, most of which can be found on their website under the galleries section.

Edited by SnarkyMonkey

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CONTENTS
DISPLACER BEAST ......... 25 HOOK HORRORS ............ 46
A............................................ 4
DOPPELGANGER HYDRA ........................... 46
ABEIL ............................... 4 (ETHEREAL) ................... 25
I........................................... 48
ABOLETHS........................ 4 DRAGONS, GEM ............. 26
ALLIP................................ 4 DRAGON TURTLE........... 27 ILLITHIDAE .................... 48
ANAXIM ........................... 5 DRAGONNE .................... 27 IMMOTH ......................... 48
ANGEL OF D ECAY ............ 5 DREAD GUARD .............. 28 IXITXACHITL .................. 48
ANKHEG ........................... 5 DRYAD ........................... 28
J .......................................... 49
ARANEA ........................... 6 DUERGAR ....................... 28
ASH RATS ........................ 6 DURZAGON .................... 29 JAHI ................................ 49
ASPERI ............................. 7 JERMLAINE ..................... 49
E.......................................... 30
ASSASSIN VINE ................ 7 JUGGERNAUT ................. 50
ATHACH ........................... 8 EAGLE, GIANT ............... 30 JULAJIMUS ..................... 50
AUTOMATONS .................. 8 ENTROPIC REAPER......... 30
K ......................................... 51
AVOLAKIA ....................... 9 ETHEREAL FILCHER ....... 30
ETTERCAP ...................... 31 KOPRU ............................ 51
B.......................................... 10
ETTIN ............................. 32 KRAKEN ......................... 51
BANSHEE (WAILING KRENSHAR ..................... 51
F .......................................... 33
GHOST) .......................... 10 KUO-TOA ....................... 52
BASILISK ........................ 10 FAMINE SPIRIT ............... 33
L.......................................... 54
BEHOLDER ..................... 11 FELLDRAKES .................. 33
BEHIR ............................. 11 FIENDWURM................... 33 LAMIA ............................ 54
BLASPHEME ................... 12 FIHYR ............................. 34 LAMMASU ...................... 54
BLINK DOG .................... 12 FIRBOLG ......................... 34 LEECHWALKER .............. 54
BLOOD APE .................... 13 FIRE BAT ........................ 34 LINNORM ....................... 55
BOGGLE ......................... 13 FLUMPH.......................... 35 LIVING HOLOCAUST ...... 55
BOGUN ........................... 14 FOMORIAN ..................... 35 LOCATHAH ..................... 56
BONE NAGA ................... 14 FROST SALAMANDER .... 35
BONE OOZE .................... 15 FROST WORM ................ 36 M......................................... 57
BRAIN IN A JAR .............. 15 MANTICORE ................... 57
G ......................................... 37
BRAXAT ......................... 15 MARRASHI ..................... 57
BULETTE ........................ 16 GALEB DUHR ................. 37 MAUG ............................. 58
GARGOYLE ..................... 37 MEDUSA ......................... 58
C.......................................... 17
GHOULS ......................... 38 MEENLOCK .................... 58
CARRION CRAWLER ...... 17 GIBBERING MOUTHER ... 38 MEGALODON ................. 59
CATOBLEPAS.................. 17 GIRALLON ...................... 38 MERFOLK ....................... 59
CHIMERA ........................ 18 GNOLLS & FLINDS......... 39 MIMIC ............................ 59
CHUUL............................ 18 GORGON ......................... 40 MINDFLAYER ................. 60
CLOAKED A PE ............... 19 GRAY RENDER ............... 40 MINOTAUR ..................... 60
CLOAKER ....................... 19 GREENVISE .................... 41 MOHRG .......................... 61
CLOCKWORK HORROR .. 20 GRELL ............................ 41 MOONRATS .................... 62
COCKATRICE .................. 20 GRICK............................. 41 MORKOTH ...................... 63
COROLLAX ..................... 21 GRIFFON ......................... 42 MUDMAW....................... 63
CRIMSON DEATH ........... 21 GRIMALKIN .................... 42 MUMMY ......................... 64
GRIMLOCK ..................... 43 MYCONID ....................... 64
D.......................................... 22
GRIZZLY MASTODON .... 43
N.......................................... 65
DARKMANTLE ................ 22
H ......................................... 44
DARK TENTACLES ......... 22 NAGA ............................. 65
DEATHBRINGER ............. 22 HAGS .............................. 44 NEEDLEFOLK ................. 66
DELVER .......................... 23 HALF FARSPAWN ........... 44 NEOGI............................. 67
DERRO ............................ 23 HALF V AMPIRE .............. 44 NETHERSIGHT MASTIFF 67
DESMODU ...................... 24 HARPY ............................ 44 NIMBLEWRIGHT ............. 67
DESTRACHAN................. 24 HELLFIRE WYRM ........... 45 NYMPH ........................... 68
DIGESTER ....................... 25 HIPPOGRIFF .................... 45

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O ......................................... 69 YRTHAK ......................... 90
OGRE .............................. 69 APPEDNIX A ................... 91
OGRE MAGE (ONI MAGE)
INDEX ........................ 91
........................................ 69
OTYUGH ......................... 69 APPENDIX B ................... 94
OWL, GIANT .................. 70
OWLBEAR ...................... 70 CREDITS ......................... 94

P .......................................... 71
PEGASUS ........................ 71
PHANTOM FUNGUS ........ 72
PHASE SPIDER ................ 72
PHASM ............................ 73
PSEUDODRAGONS .......... 73
PURPLE WORM .............. 73
R.......................................... 74
REMORHAZ .................... 74
REVIVED FOSSIL ............ 74
ROC ................................ 74
ROPER ............................ 75
RUST MONSTER ............. 75
S .......................................... 77
SATYR ............................ 77
SAHUAGIN ...................... 77
SEA CAT ......................... 78
SENMURV ....................... 78
SHADOWS ....................... 79
SHAMBLING MOUND ..... 79
SHIELD GUARDIAN ........ 79
SHOCKER LIZARD .......... 80
SKUM ............................. 81
SPAWN OF KYUSS .......... 81
SPECTRE (SPECTER) ...... 81
SPELL W EAVER ............. 82
SPHINX ........................... 82
SPIDER EATERS .............. 83
STIRGE ........................... 83
T.......................................... 85
TENDRICULOS ................ 85
TREANT .......................... 85
TROGLODYTE ................. 85
TSOCHAR ....................... 86
V.......................................... 87
VARGOUILLE ................. 87
W ........................................ 88
WIGHT ............................ 88
WILL-O'-WISP ................ 88
WINTER WOLF ............... 88
WORG............................. 89
Y.......................................... 90

3
A Aboleths
3.5 Monster Manual Pg.8
Abeil An official ecology was written by Keith
Baker and can be viewed at this link.
3.5 Monster Manual II pg.22
http://www.wizards.com/default.asp?
During the destruction of the giant's x=dnd/ebee/20050704a
portal to Dal Quor, a backlash of
magical energy altered some of the
indigenous elven slaves, merging their
essence with that of the bee like insects
that previously were nothing more than
mere nuisances.
Allip
These so-called “bee
people” are found 3.5 Monster Manual Pg.10
scattered across Xen'drik,
residing in towering The Allip is an uncommon undead that
structures that compete can be found sporadically
with the heights of across Eberron, the greatest
Sharn itself. Each hive is number appearing to
highly expansionist, but congregate on Khorvaire and
so far this has been kept Sarlona.
in check by the mutable time and
geography of the land. This dark creature seems to
have only one thing in
Though they have accepted their new common with others of it’s
existence, growing from generation to kind, when mortal their
generation, they still despise the giants death was caused by
for the corruption of their elven forms, madness or suicide. This theory has been
and hold an almost equal resentment of further verified by the fact that many,
drow and other elves for escaping what though not all, allips have been
befell them. connected with the mad cults of the
Dragon Below, or to the various prisons
of Khorvaire.

An adventurer who claims to have been


captured while exploring Riedra stated
that in the "Rehabilitation Camp" where
he was held their were many of these
creatures roaming the lower levels. When
asked for comment, the Inspired lords had
nothing to say about the allegations,
other then, "If such defiled creations
where to exist it would be abhorrent for

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a Riedran not to attempt to remove the the age of fiends. Used as torture devices
being." against unlucky humanoids, the
creature’s mere presence would cause
Anaxim their target to decay to dry bone almost
instantly.

3.5 Epic Level Handbook pg.158 When the Raja's were imprisoned, most
angels were banished into Khyber and are
As of the time of this writing, there are rarely heard from. Recently however
only three animate Anaxii in the world. Erandis d'Vol has taken an interest in
Two of these dwell in the Mournland, the these powerful undead and wishes to
failed attempts of the Godforged to build learn the secret of their creation to boost
the body of their her armies.
supposed "Construct
Deity". Ankheg
The third, however,
supposedly lives deep 3.5 Monster Manual pg.14
within the jungles of
Commonly found across most of Eberron,
Xen'Drik, in the
Ankhegs exist on every continent save
largest of the Frostfell, the low temperatures believed
remaining ruins of the Giant civilization. to be too much for their biology. In
The only person to have seen this thing Khorvaire they are found within the
and returned was a Gnomish adventurer Talenta Plains and considered a great
who's name has been lost to the ages. scourge by the halflings. The Talenta
According to the gnome's journal, dated Ankheg is renowned as a dangerous
398 YK or 600 years ago, he found "A beast, but more often then not it
giant, two-headed, thinking thing" deep scavenges its food from the larger
within the cyclopean ruins of Xen'Drik. predators that roam the plains. It is
notorious for killing and devouring
If the journal is accurate, then this livestock and most times, halflings will
creature, whose left head is known as move camp when Ankhegs appear as they
Intercal and right one Orthogonal, was are extremely dangerous even to clawfoot
in fact animate during the days of the mounts. To prevent any Ankhegs from
Giant civilization, and was initially following them to a new location they
composed of multiple smaller entities will even sacrifice some of their livestock,
that had to combine to share parts that leaving several carcasses on the trail to
had worn out and could no longer be occupy the ferocious creatures.
replaced.
A more desert like variety lives in the
Wasting Plains and Menechtarun desert
Angel of Decay of Xen'drik. With the inhospitable
climate, it only comes above ground
during heavy rains or at night. Because
3.5 Libris Mortis pg.83 of this, and it’s dark black coloring, it
has become know as the Nightstalker
A horrifying Raksasa Ankheg. A slight bit larger then the
Raja first created the Talenta Ankheg, it is known to grow up
Angels of Decay during to fourteen feet in length and has a more

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predatory nature then surface into Khyber to find food. The
its scavenging cousin magic of the demons seemed to follow,
in Khorvaire. enhanced by the mutative nature of the
Dragon Below itself. One generation
The largest and rarest after another was exposed to this new
variety is found on the mystical force, causing the spiders to
continent of evolve and change until they gained a
Argonessen and is referred to as the new sentience. Once this new self-
Chromatic Ankheg, It inhabits the awareness had taken hold, they looked
plains east of the Great Barrier around Khyber with distain, longing for
mountain chain, measuring up to thirty the world above. Soon after they
feet long and feasts on anything they are emerged in the Eldeen, and continued to
able to capture. The Chromatic Ankheg live there to this day.
gets its name from its "chameleonesque"
scales, which are vibrant and shift color The innate magic of the wastes
as they move. Only one of these creatures resonated with the Aranea and over
has ever been captured and its remains time, as they experimented with it, they
can currently be seen in the Morgrave changed yet again. Through breeding
University. and spell, they began to develop unique
gifts, and over time, the once-vermin
Barely anything is known about the manifested the power of mimicry,
Sarlonan version of this species, but an changing their shape.
Inspired Lord visiting Morgrave has
commented on a similar, yet much Claims have been made that the Aranea
smaller, creature to the Chromatic not only inhabit the forests of the Eldeen
Ankheg used by a race known as the Reaches, but other areas as well.
Dromites as guard animals. Outside of Khorvaire they are also
believed to inhabit Q'barra, some islands
Aranea in Lhazaar, the Shadow Marches, and
Droaam. Aranea have also been spotted
as far as Sarlona, though many of those
3.5 Monster Manual pg.15 from have long been tossed to the four
winds by the Inspired, and now inhabit
Once, the Demon Wastes were a vibrant the jungles of Argonessen and Xen'drik.
forest similar to those of the Eldeen.
That time is over as the fell magic of the The Aranea are rare, and each coven or
fiends had sapped the land of its very life group seems to be uniquely different,
to fuel their evil powers, turning the it displaying many strange powers unseen
into a blighted desert. Foul magic used, in other races. It is unknown if this is
pervasive as it was, left interesting side because of the demonic taint or the years
effects on the things that had survived of evolving in the most hostile lands.
the devastation. One such case is the
Aranea. Ash Rats
As the vibrant
forests of the 3.5 Monster Manual II pg.24
Wastes dried
up monstrous The Ash Rat is native only to Khorvaire,
spiders fled and it is believed to have been created as
beneath the a practical joke by House Vadalis. As the

6
story goes, their were two friends, both recognition of excellence to Cannith in
of which students at Arcanix, who where matters of inter-house politics.
renowned for their practical jokes. One a
member of House Vadalis, the other
Cannith. Asperi
It is said that, when 3.5 Monster Manual 2 pg.25
the War of the Mark
ended, the House The Asperi are a specialized mountain
Vadalis member horse bred by House Vadalis years before
created a pack of these the Last War. It is rumored that House
creatures to spook the Vadalis learned the secret to breeding
house Cannith student, these creatures from a ancient tome
who was deathly recovered during a Xen'drik expedition.
afraid of rats. After a
few years of experimenting, with both These horses are highly valued for their
success and failure, he put his plan in innate ability to fly on gusts of wind,
action, placing the rats in a forge where and for their exceptional beauty. So hard
the Cannith student was working. The is it to breed and train these creatures
student noticed the smoke billowing that few pure breeds can be found and
inside the room and panicked to fix the House Vadalis charges no less then 9000
problem. When he eventually noticed gp for a trained adult Asperi. Although
that a dozen or so rats where the source rare, some wild herds do exist, but
of the problem, he fled the room like, well, capturing and taming an asperi is a
a rat deserting a sinking ship. Since quest onto itself.
that day Ash Rats have multiplied at
amazing rates. The breed is well known in the larger
cities mainly because of actions of a
House Vadalis still breeds the creatures, popular brewery in Sharn, Ahlieczar
offering them as pets or what have you Balsh, who possesses the largest
for about 20 gp each. They also offer a privately owned collection of Asperi on
small fee to capture and remove wild Ash the continent. Used to deliver their
Rats, doing their best to keep control of product all over Khorvaire, these grand
the market. Today it is a ritual among horses have become synonymous with the
the forge workers of House Cannith, for Ahlieczar Balsh label and have made the
friends to give each other a pet Ash Rat. brew a household name.
They are also presented to individuals
during an elaborate ceremony for
Assassin Vine
3.5 Monster Manual pg.20

The Assassin Vine, or


Giant Strangler is
common only in the
jungles of Xen'drik,
though several different
varieties do exist, a
particularly rare version

7
of which is said to flourish within the An adventurer’s journal was recovered
King's Forest of Breland. some ten years ago detailing a massive
battle between several hill giants and a
The King's Assassin found on Khorvaire pair of athatch in the jungles of Xen'drik.
is very similar in all respects to the The adventurer noted that the giants,
common Assassin Vine of Xen'drik. The who had quite obviously seen her party,
only difference between the two is the ignored them and instead battled the
King's Assassin is actually a flowering two much larger and powerful Athach.
plant, as beautiful as it is deadly. These The note went on to detail the account of
flowers actually "bloom" when touched, the battle, stating that all the while,
but react violently after the blooming. the Hill Giants would taunt and rant at
They release a sweet scent into the air the Athachs, calling them "Tainted
before lunging directly forward, choking Ones" in the giant tongue.
their target.
Lord Ashborn, an exiled fire giant, gave
A particularly deadly version, known as an audience with the researcher who had
the Giant Strangler, has been noted to discovered the journal. During this time,
be of immense size and is coated in a he recounted a legend, which told how
very strong contact poison. The plant the Athach were mostly unknown to the
uses this debilitating poison to giants until some 3000 years ago, when
incapacitate victims before strangling they began to appear from deep beneath
them. the earth. Ashborn seemed mistrusting of
this tale as he believes it’s origin
originated from the Hill Giants and
Athach that, in his words, “it could be just the
ramblings of their superstitious minds
3.5 Monster Manual pg.21 at work”.

The Athach is rarely seen in Xen'drik, and Automatons


even less so in Khorvaire. The origins of
this species are unknown, but these
hulking brutes are rumored to be some 3.5 Monster Manual II pg.27
long ago experiment by a Daelkyr to alter
and transform House Cannith had always excelled at the
the giants of construction of homunculi, golems, and
that region. other unintelligent constructs. At one
The reason for point however, one of their elite had a
this known bought of inspiration and turned to a
only to them. different type of creation. Instead of solid
Lending constructs, he envisioned a series of
credence to this clockwork gears
idea, the and mechanisms,
Athach are very which he would
similar in mind then animate with
and attitude to shadow magic.
the Hill Giants of Xen'drik and southern The invention was
Khorvaire. Beyond that though, the a success, and the
similarities stop. automaton was
born.

8
Two hundred years ago, they were the the creation of the Daelkyr, or perhaps
pinnacle of House Cannith production natives of Xoriat. However, any who
lines, and were a critical step in the have delved the depths of Khyber to ask
development of the Warforged, perceived are met with nothing but confusion
by some to be the great grandfathers of when the word "Daelkyr" comes up.
the race. Even today, the automatons Thusly, only themselves and a scarce few
are considered some of the greatest members of other races know the true
inventions ever designed, and are still origins of the Avolakia.
used for excavation and mining.
In truth, The Blood of Vol cults can
There are four types of Automatons. The claim responsibility for the creation of
most common are the Pulverizer and the this race, and in doing so earned the
Hammerer, which are the original two animosity of Illithids everywhere. For the
models developed. The other two models last one hundred and fifty years, these
are the Shoveler, and the Loader. The creatures have been secretly bred by
Shoveler is known for its four arms, each priests of the Blood Of Vol, unbeknownst
one ending in a sharp adamantine to any of their followers. They where
shovel. It is also one of the larger originally created as a tool in an
automatons, used to clear out excessive attempt to convert many of the cults of
amounts of dirt and rock, with its the Dragon Below. Today there are two
oversized shovel shaped arms. or three small communities of these
creatures in existence, each one deep
The rarest and newest type of beneath the earth. These communities
automaton is the Loader. Unlike the are mostly populated by humanoid
others, the Loader is not even vaguely followers, who where placed there to help
humanoid, instead more insect-like in the Avolakia or have converted to the
appearance. The Loaders come in two Blood of Vol.
sizes, the more common Mini-Loader,
which is used inside of mines and other Most Avolakia worship the Blood of Vol,
areas where dirt needs to be carried out specifically through a high-ranking
and the massive Goliath. member known as Kyuss, a once human
lich necromancer who now acts as
The Goliath Loader is the size of an ogre Erandis Vol's intermediary between the
and is used to haul large amounts of soil, church and the Avolakia. Exactly what
transporting minerals from the mines to Lady Vol is planning to use the creatures
processing locations. Unlike the other for is uncertain, but it will likely involve
automatons the Loaders are completely their natural ability to turn corpses into
defenseless, and the Goliath Loader never undead.
leaves without an small contingent of
guards to protect it’s cargo.

Avolakia
3.5 Monster Manual II pg.28

The Avolakia is one of the strangest


aberration to exist, and are extremely
rare. Given the appearance of these
creatures, one would think that they're

9
not a single entity, but the blending of

B several spirits who lost their lives on


that sad day. This legion like nature has
give them the unique ability to shift
between the visages of their former lives,
Banshee (Wailing Ghost) assuming many different humanoid, and
non-humanoid shapes. The personalities
of these creatures shift with the same
4e Monster Manual pg.117 frequency, though the basic desire to
3.5 Monster Manual II pg.30 cause malice and sorrow underlies every
action it takes. Encountering these
The Banshee is a rare and deadly sprit, creatures can be unsettling to say the
born from tragedy and destined to an least as they are able to sometimes
existence of wraith filled vengeance. disguise their true nature till there is no
Though known to inhabit varied hope of avoiding their wraith.
locations, mostly the result of some
unique horrific event or circumstance, the Basilisk
greatest concentration of these spirits
exist mainly in two separate locations
in Eberron. 4e Monster Manual pg.26
3.5 Monster Manual pg.23
Found near ancient
ruins of giant Commonly found in Droaam and within
civilizations, the the Blade Desert, the Basilisk is a native
banshees of Xendrix creature to Khorvaire and Xen'drik, and
owe their existence even at one time Sarlona.
to the devastation
wrought during the The Khorvaire Basilisks, is the most
Quori conflict and common variety but stories of large ones
then later by the growing to 12 feet in length and
hands of the weighing more then 2000 lbs are known.
dragons. The most There seem to be three variety that
dangerous of these inhabit the lands, the largest of which,
are the once giants the Scimitar Basilisk, is found in the
that died during the cataclysm that Blade Desert. These creatures are seen as
shook the foundation of their continent. walking nightmare, and even the gnoll
These banshee are usually of great size usually take great steps to avoid such
and their essence is said to be so them.
permeated by the horrific nature of their
death that any who feel it’s caress can be Another common variety is the Khyber
overwhelmed with nightmares Basilisk, which many believe could be the
consisting of searing skies and blinding originating species. It is seen
flashes of wholesale destruction. throughout the deep realm, but only
appears above ground in the areas of
Cyre, in the area now called the Droaam. There they are frequently used
Mournlands, there exists a unique version as guard animals and usually fitted
of this fearsome soul. Created during the with special helmets that cover their
massive upheaval of magic released on face, so that normal beings have nothing
the Day of Mourning, these banshee are to fear. These Basilisk are not much
different from the Scimitar Basilisk but

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do not seem to grow to the large size Beholder
that there desert cousins can achieve.

The most unusual of the species is the 4e Monster Manual pg.32


amphibious type found to most 3.5 Monster Manual pg.25
commonly inhabit marsh filled lands of
the Shadow Marches. Though similar in
appearance to a normal basilisk, its An official ecology was written by Keith
aquatic environment Baker and can be viewed at this link.
has given it strange
physiological changes http://www.wizards.com/default.asp?
that make it truly x=dnd/ebee/20050704a
unique. One of the
smallest varieties of
basilisk, its body Behir
appears to be more
streamlined then any
other. Its six legs have actually evolved 3.5 Monster Manual pg.25
into flippers and its head has taken on a
decidedly more crocodilian shape. Its tail Until recently it was presumed that the
extends into a fluke like shape with Behir was a primitive species, it’s
which the basilisk uses to help propel intellect no greater than that of a lion or
itself through the water at surprising tyrannosaurus. Marl ir’ Perkin, a well-
speeds. It lives only in deep swamps and known adventurer and favored of the
never comes on to land, except to lay Morgrave Institute, has since changed
eggs this opinion. During one of his many
explorations deep into the Demon
Though the Khyber Basilisk is the most Wastes, Marl was taken in by an
common, Xendrik has it’s own variety to ancient Behir who had helped him escape
be feared, the Menechtarun or Greater the clutches of a pack of savage
Abyssal Basilisk. This creature is only barbarians. It was from this behir that
found in the eastern portion of the he reportedly learned the
Menechtuarun desert, between the Sun secret origin of their
Pillars and Fangs of Argarak. They are species on Eberron.
the most powerful and dangerous variety
that exist, and in some ways seemingly From the recounting, the
the most diverse offshoot of the basilisk behir are in fact the
line. The creature has a more developed children of the blood of
set of jaws and can grow between Syberis, much like the
twelve and fifteen feet in length. The dragons, evolving from the deluge as it
most startling revelation is the theory rained down upon the land during the
that they may possesses intelligence time of creation. Their connection to
surpassing any exhibited by the other Eberron was deeper, however, than their
varieties of basilisk to date. Though it draconic brothers, inspiring them to
has been never captured nor have any become guardians of the lands
remains been brought forth, the scholar themselves, if not the creatures that
who detailed and documented the dwelled upon them. During the many
experience is quite renowned on the ancient conflicts between the Dragons
continent and is considered to be and the fiends, the Behir stayed mostly
abruptly honest with his observations. neutral, acting only to protect Eberron

11
itself. They cared nothing for either side Blaspheme
of the conflict, and so it would of stayed
if not for an unwise decision by the
Rajahs to turn their evil attention 3.5 Libris Morits pg.85
towards Behir lands . Once this
happened the Behir and Dragons fought These horrific undead are
side by side, though many Dragons the foul creations of
treated them with distain because of necromantic masters in
their refusal to involve themselves for so Karnath. Though they
long. Many stories through out the ages were used only in the final
have shown Dragons and Behirs battling years of the last war some
one other in titanic clashes, their of the horrid beasts can still be found
animosity continuing to this day. either in the service of Blood of Vol cults,
under Karrnath rule, or simply
Currently inhabiting all four corners of wandering free in the wild to feed off the
Eberron, Behir are an isolationist flesh of anything that gets close to them.
species, tending to shy away from other
races. Preferring the simple life, they Blink Dog
tend to settle in more wild
environments, as opposed to the more
populated centers around the world. 3.5 Monster Manual pg.28
Similar to dragons in both mannerisms
and physical appearance., behirs grow in Blink dogs are native to both the
both size and power as they age, and Talenta plains and the Blade desert.
come in many different and diverse Those in the plains tend
colors. leave the blink dogs to
their own devices, however
it is still consider ed a
A sect of Behir, to supposedly avoid more milestone in a scout’s
conflict with the dragons, has delved capabilities when they
into the depths of Khyber where they sneak up on a blink dog
carve out an more violent existence. and touch it before it can
Unlike the Behir above ground, these are disappear.
much more violent and chaotic, probably
due to the inhospitable realm in which House Vandalis reportedly runs the only
they live, though some say that the real Blink Dog kennel, using them for both
reason they are like this and why they hunting and breeding purposes. A
moved into Khyber was to plan their properly trained hunting dog can use its
revenge. These types are rarely seen teleportation abilities to truly confuse
above the surface, but outnumber those most types of wild species. Breeding
on the surface. Other than coloration, with normal dogs is done to transfer the
there is no difference between the two, apparent instinctual hatred of displacers
the darker shades being the most to lesser canines, allowing for more
predominant. affordable, but highly effective guard
dogs for the general populace.

Interestingly, there is a species that is


believed to be a cousin of the blink dog,
found in Frostfell. They do not retain the

12
ability to "blink" or teleport, but instead massive size, and the ability of males to
have an innate blurring effect, which grow to even larger proportions has
helps them blend better with the caused many deaths. Other then the
snowstorms that rage across the Alpha male, these creatures are naturally
continent. shy, and will usually leave the area until
it is safe, which tends to result in the
Another species of Blink Dog, native to death of whatever disturbed their
Sarlona, has been fully domesticated habitat.
since the rise of Riedra. Unlike the
common species of Khovaire these hounds Boggle
are psionic in nature, possessing certain
natural abilities that aid in detecting
intrusion. Used as guard animals, they 3.5 Monster Manual II pg.33
appear to be of a slightly larger size
slightly larger and a bit of a heartier Theories on the boggle’s beginnings range
nature. wildly depending on the area. Talenta
mothers tell their children wild stories of
In the western reaches of Khorvaire the how these scavengers were formed from a
Vvarrak's Hound, a large and powerful halfling tribe living in the vicinity of a
breed, is considered sacred by the Orcs daelkyr prison. Overspill from a Husk of
that follow the druidic traditions. It is Infinite Worlds is what they say caused
considered a great dishonor among them the corruption of the
to hunt down a Blink Dog and kill it. halflings into the form
Legend persist among these tribes that they hold today. In truth,
Vvarraak created them to help in their though the daelkyr are the
battles against the Daelkyr. reason, their actual origin
stretches back to the last
Blood Ape invasion, and concerns a
group of gnomes, not
Halflings, that fell into
3.5 Monster Manual II pg.32 the clutches of a being
named Yynemmegh. After
These strange magical apes are found continual experimentation, the daelkyr
only on the continent of Argonessen. was simply unable to make a decent
Said to have been created through the combatant out of the gnomes, eventually
powerful magic of the Dragons, only a giving up in frustration and releasing
handful have ever been killed or captured, the first boggles out into the world.
and little is truly known about them. Despite the harsh treatment, modern day
Despite their name they are boggles still revere him, her, or it as a
believed to be omnivores, god, erecting small statues reminiscent
primarily feeding on plants, of its visage built from the items they
which make up the bulk of pilfer.
their diet. Their sanguine
moniker actually refers to The Boggle’s penchant for petty theft
their crimson coats of fur, and abilities to harangue pursuers hence
which are highly prized in avoiding capture, makes them widely
Khorvaire markets. considered an annoyance to the law
Extremely territorial, blood enforcement officials of most major cities
apes are not to be taken lightly, their in Khorvaire. They can be found
wherever there is a city large enough not

13
to notice a few extra petty thefts, and was shown to him. After only a few
that has enough abandoned or vacant years, the first construct
houses that nobody would notice their was created, and he
being there. Rumors abound of a boggle looked upon it with
community comprising over a thousand pride, Taking the
members somewhere in the abandoned creation to Oalian
lower city of Sharn, though nobody who's himself, he hoped the
claimed to find it has been able to lead master would see how
anyone there. The creatures seem to have true to the faith this
a sort of rivalry with Ethereal Filchers, new innovations could
the two entering into "wars of be. Oalian was amazed
acquisition" marked by rashes of petty and saw the invention was indeed a part
thefts if one seeks to make a home in the of the natural order, and not an
territory of the other. abhorrent misuse of the natural world as
Saal had feared. For the remainder of
Bored, or perhaps mentally unstable, Saal's life he was a heartfelt member of
scholars who make studies of the Oalian's druidic circle, and advised the
anatomy of these daelkyr spawned council on ways to use the arcane to
creatures have also noticed nearly benefit nature. In his death, the artifice
identical biological structures that he had created was named after him, and
control each of these creature’s magical many druids that understand the arcane
modes of transport, leading to theories is not meant to be despised, keep boguns
that the two may have been created by to honor him.
the same Daelkyr. No one has yet to take
such theories seriously. The Greensingers, though supportive,
instead believe it was not Eberron, but
Bogun in fact representatives of the fey that
taught Saal the methods to create the
bogun, but they have little proof of this.
3.5 Monster Manual II pg.34
3.5 Complete Divine pg.152
3.5 Masters of the Wild pg.82
Bone Naga
Many years ago, an artificer by the name
of Saal Bogun, strolled out of the Eldeen
Reaches, just before the beginning of the 4e Monster Manul pg.194
Last War. He traveled all about 3.5 Monster Manul II pg.35
Khorvaire, improving his skill, but never
truly becoming accomplished in the art. Bone Naga are undead creations of the
In his later years, feeling abused and species called the Dark Naga. If during a
neglected, he returned home to the deep conflict, a dark naga kills a guardian
woods where he had grown up. Soon naga as either ritual or sport it
after returning he was visited with an sometimes raises
inspiring dream. In it, Eberron herself the enemy as a
spoke to him, departing with him a way creature of bone
to show others that the art he learned under its control.
can be true to the druidic faith. After If the guardian
consulting with his friends, and being a was a truly hated
strong believer in the druidic faith, he set foe, one of the
about attempting to duplicate what dark’s most favored

14
torments is to allow the newly risen their Illithid minions to keep their
creature to retain full knowledge of its masters wisdom in check.
identity and force it to kill other
guardians that get in the way. Braxat
Bone Ooze
3.5 Monster Manual II pg.37

3.5 Monster Manual II pg.35 The monstrous beasts, known as braxats


seem to be most common wandering the
The few actual documented encounters desert wastelands of Sarlona. These
with bone ooze have occurred in sealed creatures are highly violent and have
ruins that were later found to be tombs little to do with others, even their own
of Dhakaani generals. kind and are believed to be
It is speculated that the prodigy of an ancient
these things are related giant breeding program.
to Bonedrinkers in However, there appears that
some way, since a large some sort of tension exist
amount of those that between the two creatures,
exist were originally as braxats will either flee an
created from Dhakaani area inhabited by giants, or
goblinoids that will actually band together
underwent unorthodox with rivals to eliminate them. Whatever
and improper burials. The most popular the cause, this violent nature has
theory is that if a Bonedrinker goes thankfully led to keeping the braxat
without feeding for a long period of time, population relatively low.
the white fluids that leak from their
weeping sores will collect, this becoming A truly murderous species can also be
the basis of an ooze. Due to the danger found in either Khyber or in the
that the creature presents to an treacherous Endworld Mountains.
adventuring party, it would appear that Extremely rare, most attempts to
only warforged are capable of getting capture a specimen have resulted in
anywhere near one without immense death for the entire hunting party.
danger. Recently however, a hunting expedition
led by the renowned Boroman ir'Dayne
Brain in a Jar recovered a partial corpse comprising of
the head, torso and one arm. Study of
this remnant revealed that the creature
3.5 Libris Mortis pg.90 had undergone partial ceremorphosis,
placing the blame for its creation
The sinister creations of Illithid squarely at the feet of the illithids.
necromancers, this horror is nothing
more than an attempt to preserve and In truth, there are an untold number of
scan the minds of captured thralls that subspecies and many mutant versions
die of natural causes. Some that appear to exist, particularly on the
even believe that the more continent of Xen'drik. Here, the
powerful of these creatures are creature’s type seems to vary so widely
in fact the brains of Dalkyr that the drow have an old adage that
lords, having been preserved by roughly translates to "Determining the

15
future is like predicting a Braxat's behead it, lest its body occupy a large
prodigy." portion of the court. King Boranel has
claimed that he struck the beast down
Bulette with one mighty blow from his bow but
even to those closest to him, it is
considered idle bragging.
4e Monster Manual pg.38
3.5 Monster Manual pg.30 The karnnathi bulette is somewhat
different from others. It is said that
The massive predator known as the since they tend to feed on zombie and
bulette seems to have been here as long skeleton soldiers, the necromantic magic
as any other creature can remember. in the undead’s creation has tainted the
Many ancient documents and collections indigenous bulette.
have all described "Land Sharks" of
similar design and ferocity. Though
pervasive, there seem to be only two
lands that don’t have a common
population of bulette, Frostfell and
Argonessen.

Little is known about the bulette's


origins, but much has been learned of
their mindset. Nomadic for the most
part, only bulls have been known to hold
any sort of territory for a prolonged
period of time. Wherever food can be
found in great abundance a male will
stay and feed until it can no longer
sustain itself. Females on the other hand
constantly wander throughout their
lives, only stopping to eat and mate.

On Khorvaire Bulettes can be


encountered with great frequency, mostly
within the King's Forest of Breland and
southern Karnnath near the borders of old
Cyre. King Borenal is noted for killing
the largest known member of the species
to date, it’s head mounted above his
throne. The story goes that Boranel,
upon returning with the beast, had to

16
named for the large spines that cover its

C body. Found mostly in the jungle


regions, their spikes are useful for
deterring predators and also carry with
them a paralyzing toxin. A unique
Carrion Crawler aspect of their spines is their ability to
launch them at prey at a great distance
and accuracy.
4e Monster Manual pg.40
3.5 Monster Manual pg.30 Catoblepas
It is presumed that the Carrion Crawler
is the spawn of Khyber itself and has 3.5 Monster Manual II pg.41
been roaming its depths for thousands of
years. The first documented record of a The Catoblepas is not a natural
Carrion Crawler was discovered in an occurring beast, and without questions
ancient document uncovered on the its origins are tied to the Daelkyr. Like
continent of Xen'drik. The document was so many artificial species they spawn
the account of a giant overseer by the numerous mutations and strange breeds,
name of Dulgan, usually caused by the manifest zones
who stumbled over they inhabit. This hideous creature can
some large worm- be found in the many marshlands of
like creatures in Khorvaire, Xen'drik, and to a lesser extent
the depths of a Argonessen. Claims have even been made
cavern where he that within Khyber the Catoblepas
had left his elven thrive, living off of fungal forests and
slaves. The giant lichen.
was shocked to
find that all his
slaves had been, or
were in the process of being, devoured by
the fearsome creatures. Striking down
one of the beasts, the others turned and
ran, scared by the appearance of more
formidable prey. Taking the carcass of The strangest of the breeds is a
the dead creature with him, he reported subspecies of the smaller Khyber type,
the situation to the rulers of his known as the Hytoblepas. The most
province, expecting some sort of noticeable difference is the numerous
compensation for his loss of slaves. The heads of the creature, usually 3 or 4, and
account ends there, though separate has a more slender body. Also unlike the
evidence has been uncovered from a other catoblepas that have a regular
different site that alludes to a giant of hunting schedule, this subspecies will
the same name being hanged for treason. often exist on a diet of meat, which is
Whether these two persons are related in readily available. There is an
anyway is currently unknown. unsubstantiated belief, proposed by a
small group of scholars, that the
Many varieties of the crawler seem to hytoblepas was spawned from the
exist throughout Eberron, though most unlikely crossbreeding of normal
are of a similar nature and design. An catoblepas and hydras. This theory holds
exception to this is the Spinetingler, so no true acceptance considering, save the

17
multiple heads, they share no other traits
with the hydra species. Many chimera can be found on Xendrik,
though the largest contingent is actually
located in Frostfell. Khorvaire once had
an impressive array of the species as
Chimera well, but since their inception, whenever
a non-dragon society begins to grow to
4e Monster Manual pg.41 the point where they could discover the
3.5 Monster Manual pg.34 correlation between dragon and chimera,
a campaign of genocide is begun to
Chimera are wildly believed to be an old eradicate the abomination from the
species that harkens back to a time emerging area. All in an attempt to
during the great war between dragon hide their dirty little secret from the
and rajah. As the story goes, a lesser mortals. Eradication is not a
particularly mad rajah held such simple business however nor is it ever
contempt for his hated enemies that he absolute, so the occasional chimera can
created the chimera to mock them with a appear almost anywhere in Eberron.
horrid abomination of their very nature.
Disgusted by their existence, the dragons Legends as well are a hard thing to kill
set about to destroy every last one so the and word of the magical beast has
monstrosity couldn’t spread its filth remained in myths from many cultures.
upon dragon soil. At the end, in a grand In fact, one such tale tells of an ancient
and magnanimous gesture, they instead fortress of the fiends, deep within
relocated them to other parts of Eberron, Khyber, which use a pride of massive
for who is of greater blame, the Chimera to guard its dark gates. The
abomination or its creator. chimera eviscerate all who come near,
save those who bear “the mark.” Where
Though an this fortress is, or what mark is being
impressive spoken of is still a mystery.
story, the
truth is far Chuul
more
disturbing.
4e Monster Manual pg.43
The Chimera
3.5 Monster Manual pg.35
actually harkens back to the time before
Dragons had gained their full sentience.
From the realm of Madness these
They were the result of near-feral
creatures came. Unlike others from that
dragons that, finding no draconic mate
plane the chuul where not a creation of
when breeding season came, took to
the Daelkyr lords, but an indigenous
interbreeding with animals. Once the
species. They did however serve as
dragons gained their full mental state,
minions to the Daelkyr during their war
they saw the bastardized results of their
against the orcs. Today the Chuul seem
indiscretion and learned the value of
to show no signs of allegiance and
being more selective with their breeding
appear to care little for the Lords of
as well as a general contempt for lesser
Madness. Instead they live a wild and
dragon birthed species. Their
chaotic existence
embarrassment is the reason nothing has
roaming the seas
been done to correct the misconception of
south of Khorvaire.
their origins though out the world.

18
Chuul are found mainly near Shargon's all the variants this one seems to be the
Teeth, where some have attempted to most well known. These cloaked apes are
live among the Sauhgin, setting famous for their beautiful coats, with
themselves up as gods. The swamps and colorfully patterned "cloaks", which are
rivers of southern Khorvaire are also their jokingly referred to as their “coat of
home, as well as those of northern arms". This subspecies is also known for
Xen'drik. Recently, Aerenal has begun to its unique ability to use prismatic spray
have encounters with these beasts as on foes that have attacked it.
well, which is disconcerting to many.
Several governments of Khorvaire are Cloaker
showing some concern, as it seems the
chuul are expanding to new seas and
lands every year, claiming more and more 3.5 Monster Manual pg.36
territory. 3.5 Lords of Madness pg.142

Cloaked Ape The Cloaker is a rare and elusive creature,


and an enigmatic one at that. Since
little is known of them, it is no surprise
3.5 Monster Manual II pg.46 that an array of myths have sprung up
to explain their existence.
The Cloaked Ape is a rare breed of ape
that inhabits the tropical forests of both Those among the Church of the Sovereign
Xen'drik, southern Khorvaire, and Host claim they are no common creature,
Aerenal, though the breed seems to but spawn created from the flayed skin of
originate from either Aerenal or Xen'drik. the Mockery. Others believe that the they
The common Cloaked Ape is native to where the creation of the Daelkyr and, as
both southern Khorvaire and Xen'drik, opposed to many such experiments, were
but there are three subspecies currently not considered a failure.
known to exist as well.
A common belief among the educational
The famous Banshee institutions of Khovaire consists of the
Cloaked Ape of Aerenal cloaker being born of Khyber, much like
is one of the strangest the fiends. Not
of the breeds. It has having the same
innate abilities that ill intent as the
allow it to evade Rajahs they did
predators, and it hunts not take an
using a sonic active hand in
screeching attack that the war of the
stuns its prey. Dragons and
Fiends, instead
The Giant Cloaked Ape of Xen'drik is the choosing to keep to the dark. The
largest of the subspecies, greater in size greatest authority on cloakers, an elf
then a common ape. It is also one of the scholar who studied in the floating
rarest breeds of cloaked ape to exist, with citadel of Arcanix, has discovered that
only a handful of sightings ever there is actually a subspecies of cloaker
documented. known as the Shadowcloak Elder. He
says that the power and abilities of this
In the King's Forest another subspecies, cloaker overlord is verifiable proof that
the Regal Cloaked Ape, can be found. Of they are tied to the realm of darkness,

19
adding more evidence to them being for their manufacture. Study of the
spawns of Khyber. He further suggests surrounding area also revealed evidence
that there are rumors of some sort of that the ruins were secured at one time,
society being formed within the Plane of after the horrors somehow caused the fail
Shadows and deep within Khyber by of the city. Giants from neighboring
these creatures, but for what purpose is cities actually guarded the area until the
currently unknown. complete collapse of their civilization.

Clockwork Horror Cockatrice


3.5 Monster Manual II pg.47 3.5 Monster Manual pg.37

One of the greatest achievements the Once nothing more then a common bird,
ancient giants were known for were the the origin of the cockatrice dates back
advances they made in the realm of thousands of years. The first record of
artifice. The clockwork horror is a any such creature seems to indicate that
testament to that skill. Little evidence the Medusa were responsible for their
of such creatures still exist, but not too breeding. The record states that the
long ago some surviving relics were giants, while exploring an entrance to
brought to the attention of the Khyber, discovered a conclave of Medusa
Wayfinder's Guild, accompanied by a held up deep beneath the earth’s surface.
fantastic tale of adventurer. This group had apparently bred the
cockatrice as pets as well as guards
The group that against any minor predators.
brought the
remnants of the Today three varieties are known to exist,
clockwork the most powerful of which being the
creations, giant variety. These large birds, which
claimed they had make their home on the continent of
discovered a Xendrik, are the size of full-grown men,
great ruin where and seem to be a magical offshoot
these automated beasts still functioned, developed by the giants themselves, hence
bound to their original purpose. The the increase in their size. They were
constructs constantly mined out ore from believed to be used in the great war as a
around the ruins, and paid no mind at type of shock troop, wading into the
all to the intruding adventurers. That enemy’s ranks and turning them to
was, until they attempted to inspect stone. Unlike
deeper with city. To their utter many Cockatrice
amazement the creatures acted in this particular
unison, moving with precision and variety seems to
single-minded efficiency. Had it not be very colorful
been for sheer luck, and the discovering and vibrant,
that the creatures could not follow past especially for the
a certain point, the tale would of ended male. It has beautiful gold, silver, and
before it began. copper colored feathers. Its tail
duplicates this same scintillating
Though they found out little about how plumage.
the creatures were created, they did
discover that the giants were responsible The other two varieties are more closely

20
related. The first, commonly known as made up of many separate factions with
the Keeper’s Bird, is found in greatest different purposes. One such cult is
numbers in the area of Droamm, deep responsible for the undead creatures called
with the earth. The most numerous of Crimson Death. Specifically designed to
species, the name is derived from a myth abduct sacrificial victims without any
that those petrified by the cockatrice danger to the more mortal cult members,
cannot let their spirit flee to Dolurrh, they served their purpose quite well.
and are forever trapped within their That was until the destruction of this
stone form. sect of the cult by forces unknown. With
a lack of leadership, the crimson death are
The other is found on the plains of now left to roam the Marches, abducting
Sarlona, and is said to have been and killing any they please.
brought their years ago by Lhazaar
herself. The Inspired at one point went
to great pains to try and remove the
creatures, but have come to the
conclusion that it is next to impossible.
Commonly the rebels of Adar capture the
birds and will release them into Riedran
garrisons.

Corollax
3.5 Monster Manual II pg.50

The Corollax is one


of the most
beautiful birds in
Eberron. They
commonly inhabit
Aerenal, but many
flocks do migrate
to northeast
Xen'drik and
southwestern Khorvaire. These birds are
highly prized for their beautiful
appearance and singing, Q'barra actually
selling the birds on a regular basis to
visitors.

Crimson Death
3.5 Monster Manual II pg.53

The Cults of the Dragon below, though


many consider a singular entity, is
understood by the more informed to be

21
automatically assume that it is the

D creation of the Aboleth. This theory is


not far from the truth, but with a slight
difference in detail. The Aboleth were
indeed responsible for a progenitor species
Darkmantle of the Darktentacles, but not the one we
know today. During the Daelkyr
invasions, an unlucky few of the origin
3.5 Monster Manual pg.38 species came under the prevue of
Belashyyra, legendary creator of another
This strange creature makes it’s home in fearsome beast, the beholder. From this
only one place, deep within the earth in interaction they were changed forever to
the realm of Khyber. Though usually the creatures of modern day.
found in the upper reaches, it is not
unusual to find a Darkmantle laying it Few of the original
wait at the varies openings and species have ever been
entrances to the deep realm. seen, save for a tiny
few specimens that
Though there have been have washed up from
many different the marsh, though
varieties discovered, these samples were
most have similar badly damaged from
abilities and advanced
characteristics. An decomposition. The only true differences
exception to this is the that could be discerned from these
Nautilus Mantle. decayed forms consisted of a lack of
Strangest of the features on their large tentacle. The only
breeds, this species camouflages itself in telling mark was what seemed to be the
a specialized shell designed to duplicate remains of a single eye, several inches
the appearance of a stalactite. In this from the tentacles tip. The tentacles
form, it hides in plain site on the ceilings themselves seemed to be covered in some
of caverns, just waiting for the unlucky sort of highly corrosive mucous so intense
to walk beneath it. Another unique it could etch Adamantine, but whether
adaptation is a self defense mechanism this was a natural defense or a result of
devolved in case of it taking on prey it decomposition is unknown.
can’t handle. The nautilus can emit from
its pores a black vapor that quickly fills Deathbringer
the areas around it. The vapor is highly
acidic and can cause temporary
blindness. 3.5 Monster Manual II pg.55

Dark Tentacles Mostly found on Xendrik, deathbringers


are elite undead created by the giants of
old. Used to battle the invading hordes
3.5 Monster Manual II pg.54 of Dal Qouri, when the war ended, the
intelligent undead sought to turn on
Found in the area of the Shadow their masters creating even more havoc
Marches, most scholars who study and destruction. Some even theorize that
monstrous creatures such as these this uprising of such a powerful undead

22
force is the true reasoning behind the fearsome is how dangerous their
Dragon’s destruction of giant society. burrowing ability can be. In fact, one
Currently, these undead behemoths are could consider them a type of natural
extremely rare, as many of them were disaster with their proclivity to create
destroyed in a rage of dragon fire. The sinkholes that can cause the collapse
weakened giant empires unable to crush dwellings and other structures.
the surviving force, sealed them away in
fear of further retribution. Derro
In recent history two
other entities have 3.5 Monster Manual pg.49
uncovered the
techniques for Apparently an offshoot of the dwarven
spawning a race, over the centuries the derro have
deathbringer, and been changed and mutated into a small
using them to further and psychotic
their own ends. The separate species.
first is Lady Vol, Found deep beneath
developing them as the surface in the
frontline troops for when she declares all realm of Noldrun, the
out war on the nations about her. The derro, whose name
second is Count Vedim ir’Omik, of the means "Mad Blood",
Karrnathi court. Always looking for a seem to live in small
more secure border, these deathnights are societal groups which
to used as shock troops to secure any are in fact cults that
uprisings and incursions into the lands. worship madness and
despair. Rumored to be cannibalistic, it
is quite common for them to sacrifice
Delver outsiders that have been caught within
their realm. The derro constantly hide in
the shadows of duergar estates,
3.5 Monster Manual pg.39 attempting to spread their corruption.
Seemingly more legend than fact, only Claims persist that the derro are
one of these creatures has ever been building a great city to their god, one
documented, and even those records filled with twisting tunnels and
cannot be confirmed. The report claims unspeakable horrors. Another rumor has
that they where once a natural creature surfaced stating that the denizens of
of Eberron, a type of burrowing Noldrun are not the only type to exist
invertebrate, such as a worm or slug. and there are in fact others who,
Through Daelkyr neglecting to make the journey to
intervention, these Khorvaire, thrive beneath both Xendrix
relatively harmless and Sarlona.
gentle giants were
transformed into this
mythic creature.
Even today the
creatures are usually
transient and passive, only fighting to
defend themselves. What makes them so

23
Desmodu the relationship between him and this
tribe, to the point that every few years,
he returns to them with tales of the
3.5 Monster Manual II pg.62 outside world, and to trade goods from
3.5 Savage Species pg.218 Khovaire. Of course, this could be
nothing more than idle bragging on the
Little is known about the desmodu, nor part of a fame-seeking adventurer.
have few ever been seen since they
primarily make their home inside the Destrachan
borders of Argonessen. What knowledge
there theorizes that they are related to
the more common 4e Monster Manual pg.59
Nycter of Argonessen, 3.5 Monster Manual pg.49
and that both seem to
share similar cultural It is unknown whether these beasts were
traits to the Seren. spawned these or in fact brought to the
The Desmodu, like the lands by the Daelkyr, but either way,
others, are dragon Destrachan were once used as living close
worshippers and live range artillery against the Dhakaani.
in a tribal society Today these beasts roam the darkness
though because of their and are usually solitary creatures,
traditions they are a though it is believed that many of them
much more warlike are still held by the shattered armies of
community. Many claim that they were the Daelkyr.
assigned the task of protection the
borders of Argonessen by the dragons Destrachan are dangerous and powerful
themselves, but there is little proof of creatures, and many varieties exist. One
this. such variation was captured, in the
Demon Wastes, by a Templar of the
Primarily a subterranean race, over the Silver Flame. The creature seemed to
years some have moved to the surface and have been twisted by
began dominating the Nycter tribes. the delving landscape
These mixed tribes are extremely warlike, there, and this has led
possibly even more so then the Khyber to the belief that
dwelling cousins who commonly guard maybe Destrachans
ancient ruins beneath Argonessen’s true origins are bound
surface. to not just the
Daelkyr, but to those of
The only peaceful contact with a Khyber itself. Whichever the origin, two
Desmodu was made by a young things are commonly known about
adventurer from house Vadalis by the Destrachan. First, they are inherently
name of Joda Rantaru. Joda had evil, and second they are even more
inadvertently brought back a severely inherently dangerous.
wounded War Bat from deaths door, and
its desmodu chieftain master offered the
young adventurer a substantial reward.
This reward was graciously turned
down, as the Joda had no interest in a
nycter mate. Surprisingly not slighted,
this reaction somehow further enhanced

24
Digester Displacer Beast, but not nearly the size
of the Pack Lord. They are also solitary
hunters, and rarely in groups larger then
3.5 Monster Manual pg.59 2 or 3.

The Digester is a strange creature native Rumors persist of another breed native
only to the darkest jungles of Xen'drik. to Khorvaire that inhabits the canyons
Little has ever been of the Demon Waste. They say the
discovered about creature is as large as the Drhaaran, but
these creatures, has a coat of crimson fur, striped with
their offensive black, and that it has strange magical
capabilities usually abilities that other Displacer Beasts do
negating the idea not have.
of survivors. One
thing that has been discovered concerns The rare and elusive Pack Lord of Xen'drik
their living habits. Apparently they is the largest variety of Displacer Beast
never live in groups of more then 6 in all of Eberron, measuring over 20 feet
creatures, and usually only the largest long. It is usually a solitary hunter, but
ones are solitary in nature. commonly mates with the more common
Displacer Beast. In prides containing
Displacer Beast Pack Lords, all are female, the lord being
the only male of the pack. It is unknown
why this breed only produces males that
4e Monster Manual pg.70 differ from the rest, but they are some of
3.5 Monster Manual pg.66 the most powerful creatures in the
Jungles of Xen'drik.
The Displacer Beast is one of the most
majestic creatures known. An inhabitant
of the many hillside regions of Khorvaire, Doppelganger (Ethereal)
they roam in small prides, keeping to
their hunting grounds where their 3.5 Monster Manual II pg.94
numbers are greatest.
In many places the This variation of
creature has been doppelganger is said to
hunted to extinction, have originated from a
pushing those who large group the core
survive into close species that resided in
wooded areas. They are Sarlona many years
highly intelligent for ago. During that time
animals, and in some of the more wild they thrived, using their
regions are commonly referred to as innate skills as
man-eaters. assassins, spies, and power brokers to
establish a rather prosperous society.
The most common is seen throughout This was the nature of things until the
Khorvaire in the hill country, but another day the Inspired arrived on their shores,
breed exist in the mountainous regions, the rise of Riedra being their ultimate
usually near forests. This breed is downfall. The doppelgangers of Sarlona
commonly called the Drhaaran a goblin where hunted with even more intensity
word for "Mountain Shadow". They are than their brother species, and many, in
slightly larger then the more common desperation, fled to the Ethereal Plane.

25
Over the years their bodies have discovered on several occasions, some
undergone various changes because of believe disproving the possession theory.
their new environment, and most don't The Inspired however seem to hold
even remember the past events that strong to the concept regardless of any
drove them to their new home. In fact other proof, and have denounced Gem
can't even recall their past experiences Dragons, along with all other dragons,
with one another, and commonly view as enemies of Riedra. This
others of their species enemies. pronouncement even states that, if
chance arises, they should be cleansed
Dragons, Gem from the world of Eberron.

In truth, the Gem


3.5 Monster Manual II pg.77 Dragon is the
oldest of the
Mysteries surrounding dragons permeate dragon species,
the lands of Eberron, the greatest of
formed from the
which being the origin of the faceted
species known as Gem Dragons. purest of essence
Preferring to travel the planar realms, that flowed from
these majestic beasts Siberys after his
are one of the most downfall. In
rare and elusive ancient days,
breeds of dragon kind. when the nine common dragon races
It is because of this where young, those of gem had already
that their beginnings inhabited Eberron for at least 2 or 3
are such a hot topic generations. As they became aware of
of exploration. the other planes, many actually began to
leave Eberron to explore the cosmos.
The most commonly After years of traveling and gaining what
held belief involves them being the they considered a higher view of
offspring of metallic and chromatic universal truth than any of their kin,
dragons. A rare and powerful species,
these dragons decided to take it upon
but in no way as established as those of
spectrum or metal. Another theory themselves to protect their younger kin,
states that they came into being when guarding the planar boundaries and
the first dragons actually ingested watching for any
Syberis shards, altering their forms to tears that may
that of the gem type known today. occur. Although
not as outright
One of the more ludicrous theories, held powerful as the
deeply by the Inspired, believes that other dragon
dreaming spirits invaded the bodies of species, they are
dragons, and as this possession took able to manifest
hold, the dragons began a startling both impressive
metamorphosis, and as the aged the psionic powers,
change became more pronounced until as well as an array of spell like abilities.
those of gem were the result. This theory For the last few thousand years, the other
though entertaining, is, for lack of a
draconic races have utilized their older
better word, flawed. For ages past
hatchling Gem dragons have been cousins wisdom, by requesting them as

26
independent negotiators for their affairs, roam the plains of Talenta from time to
as well as information brokers on the time. Seeming to avoid contact with
planar realms. humanoids, they prefer to live far from
civilization. Extremely territorial, the
Blade Desert is the site of constant
Dragon Turtle conflicts between the Valenar and the
dragonne.
3.5 Monster Manual pg.88
These creatures are well
A sailor's worst nightmare, the Dragon known predators of
Turtle inhabits all the seas of Khorvaire, livestock and the trouble
though the more temperate waters seem they have caused has led
the most appealing. Seen as one of the to sizable bounties
most dangerous creatures in the sea, it is within the Five Nations.
not unknown for their territories to be Though halflings of the
free of other dangerous predators as the plains avoid any territory known to been
turtle broke no intrusion to what they staked out by the beast, the western orc
consider their private tribes have actually sought protection by
hunting grounds. living in the realm of a Dragonne. Often
leaving offerings of food and tribute, as a
Seen as yet another sign of respect they never take more then
perversion of their species, what they need from the lands they
dragons have a healthy occupy.
dislike for dragon turtles,
and the feeling is apparently mutual. There is apparently another species
Though they will never fight to the existing in both Khorvaire and Aerenal,
death, stories among the Seren making the jungles and swamplands
barbarians tell of titanic battles at sea their home. This dragonne, commonly
between the two, upsetting shipping referred to as a dragirre, is less lion-like
lanes and causing devastation on nearby in appearance, and bears more of a
island shores. resemblance to the common tiger. Its
Dragon Turtles are also considered scales are of a coppery hue, with lines of
pirates by nature, waylaying ships that black that resemble stripes. Outside the
pass through their realm and demanding aesthetic difference, the dragirre is
tribute or destruction. The are almost identical to its more common
apparently also quite found of pearls, and cousin.
have been known to escort ships out of
their territory with several of the shiny Another breed of dragonne inhabit the
bauble as payment. vast deserts of Sarlona and are
considered one of the lands greatest
threats. The rocky foothills of Riedra and
Dragonne Adar are said to be home to the largest
and most dangerous of it’s kind. To
3.5 Monster Manual pg.89 emphasize their immense size while
reciting a tale to his brothers, an Adar
This nocturnal predator stalks many monks once said, "A Khorvaire Dragonne
lands. In Khorvaire they inhabit both the is a house cat compared to the beasts
eastern hill country and the Blade that I have seen." Among the Riedran
Desert. They have even been known to lords, it is considered a great honor to
slay the beast, dragonne hide being a

27
object of status among society. forest into a place where anything could
come in.
Dread Guard Forests that tainted either by the
warping magic of the Daelkyr, which are
3.5 Monster Manual II pg.87 too close to the prisons of the Rajahs, or
are sites of great atrocities where much
While not commonly seen blood has sank into the roots of trees, has
today, the Dread Guard spawned dark dryads. These fey are
was at one time the reflections of the pollution that has
mainstay for construct corrupted the forest itself, and are fickle,
bodyguards. Though used unforgiving beings. Considered
by many societies, the a bane to travelers, a dark dryad
oldest known examples has been known to use its
can be found in the ruins influence over the forest to cause
of Xen'drik and in ancient travelers to lose their way, not
Dhakaani ruins. Though find food, and ultimately starve.
history though, the most They are also know to bring
notable collection of Dread Guards was great wrath down onto the
possessed by a minor lord who predates heads of those that would dare
the rise of Galifar. Reports state that defile the forests they reside in,
when he died two hundred of the resulting in the untimely ends of
constructs were instructed to build his many loggers and miners.
impressive tomb, and then sealed within
it as tribute. The location of this tomb During the Last War, a very interesting
is unknown, as the records that tell of it phenomena was discovered by House
are mysteriously absent of any Cannith. If a livewood tree used as the
information that could be used to wooden component of warforged has a
determine the lord’s final resting place. dryad bound to it, the Dryad is then
bound to the 'forged. This connection
Dryad with the soul of the forge forces a
powerful bond between the pair, as the
Dryad sees the 'forged as her tree, and the
4e Monster Manual pg.96 warforged sees the Dryad as a facet to
3.5 Monster Manual pg.90 his own soul. This type of creation is
commonly referred to as a “dryforged”.
Ancient legend tells us that the dryad is
said to be the physical manifestation of
the soul of a forest, brought to life by a
Duergar
touch of Thelandis. Old Seelie love
ballads contain the story of a great druid 3.5 Monster Manual pg.92
who fell in love with an awakened tree.
One day a powerful and elusive fey in Found deep within the Mror Holds, this
witnessing the love expressed between group of dwarves are sullen and mean
the two blessed the union, marrying spirited and claim to be part of the lost
their souls. Since then, many forests are clan, Noldrun. Over the
blessed with a single dryad who, though years they have been
tied to her tree, is the personification of corrupted by the taint of
the entire forest. If her tree dies, the soul the Daelkyr, gaining
of the forest too withers, plunging the strange psionic powers.

28
Unlike the Derro, who are also members turned to the fiends for power, Durzagon
of this lost clan the Duergar, they detest are considered nobility and to be given
the Daelkyr who ruined them. They seek the utmost respect.
vengeance and have no wish to return to
the surface. Very few Duergar have even
seen the surface, and even fewer still
have returned to it permanently. They
are born and live in a world of madness
and war, and give little care about
anything other then their vendetta
against the Lords of Madness. The
Duergar regard Derro as traitors and
other dwarves as ignorant simpletons
who ignore the dangers beneath them.

It is claimed that other Duergar dwell


within Khyber. These groups are those
that made the journey from the Frostfell
but were deterred or lost. They developed
independently of the known Duergar and
have widely different cultures based on
almost a Norse sense of honor and battle.

Durzagon
3.5 Monster Manual II pg.124

While the Duergar do insist in waging a


constant battle against the aberrations of
the Daelkyr, they do not hold such a
place of hatred in their heart for the
fiends of Khyber. Many of the long lost
brethren of the dwarves in fact have
even turned to the face
of evil and asked for its
strength. Many times
these violent and truly
evil Duergar become
Priest of Khyber or
Warlocks, and many of
these Duergar's children
become the Durzagon.
The fiendish taint that empowered their
fathers and mothers to wage their
unending war, changed them in ways
they never could have imagined.
Among the Duergar clans that have

29
based on the stark white feathers that

E form there, it roams the skies of the


island nation of Aerenal. Rare and
elusive, it has little to do with
humanoids. Though it is considered a
Eagle, Giant man-eater. As such the elves of Aerenal
are reluctant to allow unescorted parties
to roam the island.
3.5 Monster Manual pg.93
Entropic Reaper
These splendid and
intelligent avians
inhabit many regions 3.5 Libris Mortis pg.98
of Eberron. Getting
their name from the These undead arise in Kyruthi
feathers on the inner the Churning Chaos and many
part of their wings, worshipers of the Dark Six
the Silver Giant believe them to be direct
Eagle is the most servants of the Keeper.
well known species that exists on
Khovaire. Occupying the temperate and
warm mountain regions in the east,
these large birds of prey are admired for Ethereal Filcher
their exceptional grace and beauty. The
largest type seen in Eberron, it is
believed that the silver sheen of their 3.5 Monster Manual pg.1o4
wings allows them to blind their prey
with reflected sunlight. Rumors abound on
the origins of these
Another species of eagle found though out sly aberrations,
Eberron is referred to as the Skyfisher. though their true
This grand bird’s body is covered in light origins are relatively
blue feathers, trimmed in a bright white. unknown. One of the
The most striking feature is the stark more popular beliefs
white feathers that cover the head and involves them being a
neck, and run down its back in a creation of the Day of Mourning, the
straight line. The Skyfisher seems to be petty thieves across the area being
making its roost mainly in the area of changed and warped by the
Frostfell, sightings in other areas the unimaginable release of arcane energies.
result of migration patterns during the This change split their essence between
colder months. This has led to many of the material and ethereal planes, giving
the birds being seen across Eberron from them the ability to shift between one
the coastal regions of Sarlona to the lake and the other.
and mountain areas of east Khorvaire.
Another popular rumor aggress they were
The Death Eagle is one of the oddest once thieves, but instead of Cyre, it was
looking of the various species found in the intervention of the Dalkyr that made
Eberron. Named for it’s pitch black color them what they are today. Over the
and the skull like appearance of it’s head ages they were transformed using Husks
of infinite Worlds to give them the

30
abilities they have today. Ettercap
The truth is much more sinister. It is
said that the Daelkyr are the devourers of 4e Monster Manual pg.107
worlds, and that their conquest has not 3.5 Monster Manual pg.106
only led them to the realm of Eberron,
but many, many others. The Ethereal This abomination seems to be the
Filcher seems to be the twisted and creation of the Daelkyr. They are found in
augmented remains of such a conquest. many of the southern forests of
When the Daelkyr came and waged their Khorvaire, as well as roaming strange
war in Khorvaire thousands of years ago, fungal forests of Khyber. These creatures
the Ethereal Filcher came with them, are ambush predators who are very
though it is unknown what world is skilled in their tactics. They usually live
their original home. in small communal groups.

Today the filcher is no more a minion of Also quite common


the Daelkyr, but instead a staple of large within the jungles of
cities such as Sharn, and a downright Xen'drik, the ones
annoyance to any artificer. Artificers are that inhabit this
like a candy store to the filcher. Some forbidden land have
reports even claim that these aberrations been known to grow
eat dragon shards as a snack. In the end to greater sizes,
these simple-minded creatures seem to some as large as hill
have very little interest in high-minded giants. This is very
plots, and instead roam freely, doing as much a rare anomaly, and reports of the
they wish. Rumors still abound that similar giant size ettercaps have been
insist many are still under the lure and heard all about Khorvaire as well, so the
control of their darker sides. This has led authenticity to there existence could be
to the belief there is a fiercer larger nothing more than superstitious rumor.
species that exists within Khyber itself,
though little evidence has been shown to
prove this.

Over the years some have found ways of


making deals with filchers simply by
exchanging one prettier item for another
in the filchers horde of mismatched
items. Adventurers should be wary of a
filcher’s hoard how ever. The constant
latent energies in the pile of magical
odds and ends can lead to the eventual
creation of a Ragamuffin. The filcher
itself doesn’t seem to mind so much, as
long as the ragamuffin doesn’t attempt
to leave with anything. If there is
something a filcher hates more than
anything is having to chase down their
“rightfully” stolen loot.

31
Ettin his report he describes a much more social
creature then the ones encountered on
Xen'drik. In fact, there is an apparent
4e Monster Manual pg.108 hierarchy and religious unity to the
3.5 Monster Manual pg.106 various tribes that revolves around their
reptilian creators. He goes into great
The standing theory concerning ettins detail when describing a ritual ceremony,
links their origins to the giants of performed by one who appeared to be the
Xendrik. It is believed that they were chieftain of his tribe, that involved
the product of a experiment with complicated chants and penitent
magical energies that the society was gestures before culminating in some sort
just beginning to understand. The of tithe or offering being left at the
resulting backlash fused entrance of what he believes was the lair
pairs of giants, within of a great wyrm of Argonessen. Though
a surrounding mile truly intriguing, outside his
radius, into a new type observations he has been unable to
of being. Though many produce any kind of proof to substantiate
of the original victims his claims so by and large, his theories
of the magical surge are regarded with skepticism at best, or
were but innocent just utter sheer fiction.
bystanders, the giant
community considered their existence
sheer blasphemy and perversion. Those
who were not killed outright were
banished from giant lands on pain of
death. This event and resulting
treatment of the ettin is said to be the
reason for the extreme violent reactions
that occur when one contacts the other.
They are also a very rare and elusive
creature, prone to solitude, wanting
little to no contact with other
intelligent beings, making Xendrik a
most appropriate home. This again is
said to be a by-product of their origins
as well.

Very recently, some new information has


come to light that suggests the ettin
may not actually be a native to Xen'drik.
A scholar, Marixus Eboran of Aundair,
claims to have seen tribes of ettin
inhabiting the realm of Argonessen. He
suggests that the creatures are not the
result of giant experimentation, but
actually the creation of the dragons. He
further theorizes that they where once
normal giants, warped by ancient
draconic magic for some unknown
transgression against dragon society. In

32
recognized the divine and began to show

F an unwavering faith, their devotion was


rewarded by the creation of these
creatures. With them the faithful could
protect themselves from persecution and
Famine Spirit guard there most precious of shrines.
This belief has come under scrutiny ever
since the first expeditions to Argonessen
3.5 Monster Manual II pg.96 and Sarlona. In both areas there exists a
breed of felldrake who appears to be much
Famine Spirits, or "Glutton Ghouls" as less intelligent and evolved then those on
they're more commonly known, are Khorvaire, leading many researches to
mercifully rare now, but have existed believe they are ancestors to the more
since the Age of commonly known types.
Demons. The
original Famine Today felldrakes are
Spirits were created relatively rare and
from members of the can usually be seen in
common races that only the largest
had died of temples to the
starvation due to Sovereign Host and
the Fiend-Dragon near embassies to
war's destruction of Riedra. The
the local ecosystems. treatment of felldrakes as mere pets by
These creatures were the Inspired has led the church to lay
incredibly effective claims of heresy against those of
for clearing battlefields, since a single Sarlona. These claims, though not
one could consume all but the largest commonly acted upon, have increased the
dragons in less than a day. However, animosity between the church and the
their all-consuming hunger made them Inspired.
incredibly difficult to control, and more
than one powerful fiend met its end at a Fiendwurm
spirit's jaws. Very few specimens are
alive today, and the only known example
in Khorvaire is kept chained in one of the 3.5 Monster Manual II pg.99
Blood of Vol's hidden necromantic
laboratories, where some of the best and Created during the
brightest attempt to unravel the great war between the
secrets of its creation. dragons and fiends,
these creatures were
Felldrakes developed for one odd
purpose, to deliver
troops though dragon
3.5 Monster Manual II pg.97 defenses. While most were of a smaller
variety, transporting creatures such as
The most commonly known story vrocks and dretches, a few fiendwurms
concerning the origins of the felldrake were grown to great size. These titanic
stem from religious belief, specifically the beasts ferried demons such as balors
worshippers of the Sovereign Host. It is through the lines, causing havoc and
said that when humanoids first chaos. Though the dragons believe that

33
all of these larger types were destroyed dead end, as most groups died out over
during the war, this fact has yet to be time. One however, living in
concerned. What is known is that the Lamannia, did not die out and instead
smaller versions broke their bonds from developed into their own unique species,
the rajahs that once commanded them the Firbolg. These powerful giants live
and now roam freely about Khyber. in loose knit, hunter/gatherer societies
Still, it is not unusual to see a trained roaming about their new home.
fiendwurm travel about the streets of
Ashtakala as well as make it’s home in Unlike the giants of
palaces of the rajahs, still loyal and Xen'drik the Firbolg were
protective. not gifted by the
instruction of the
Fihyr dragons, so never
developed any real arcane
might. Instead, they
3.5 Monster Manual II pg.100 developed an intrinsic
bound with the land, which evolved into
Fihyrs are not the a powerful druidic tradition.
creation of the
Daelkyr or the Quori, A widely diverse group of people, each
despite their clan has its own set of laws, though one
appearance and common belief is shared among them all.
abilities. Instead, When news came of the dastardly fate
they are something that befell their brothers, all firbolg
much more fearsome, regretted not returning to Xendrik in
the independent time to save their brethren from
conglomeration of nightmares. They only themselves.
form in areas where the whole
population is under severe stress, such as Fire Bat
a besieged city. Most do not survive the
night of their creation, but others gain
enough strength to wander until they 4e Monster Manual pg.27
are killed. Many were created during the 3.5 Monster Manual II pg.102
Last War, and the surviving Great
Fihyrs have gravitated to the area The Fire Bat is one of the strangest
around the Mournland in particular, creatures on Eberron. The most common
feeding off the despair the fog brings. belief concerning their origin says they
are a native creature of Fernia, as their
Firbolg numbers are more vast there than
anywhere else on the
planet. Whatever the
3.5 Monster Manual II pg.102 region, fire bats can be
most likely found
When the giants began to rise to power inhabiting volcanoes
in Xen'drik, many of them resented how and deep recesses of
the old ways were being discarded as if Khyber near lava beds
they had no meaning. Many of these and streams.
dissenters fled to new lands and planes
hoping to continue the path they knew.
Sadly, their path seemed to lead to a

34
Flumph sorts has greatly hampered their ability
to make use of magic. They are a very
tough species however, regaining a sort
of self-healing ability that their
3.5 Dungeon Magazine #118 pg.30 ancestors must of once possessed at one
point.
Not all of daelkyr creations turned out to
be successful. After the arrival of the Of all the giants the Fomorians are one
grell, the daelkyr tried to of the most violent and dangerous. Their
create a similar creature mutated nature, though limiting their
under their control. The ability to channel arcane energies, has
flumphs came from horrible also made them more susceptible to
experiments on pixies. The them. It is not uncommon for a
torturous transformation Fomorian to develop strange abilities or
instilled a sense of order into powers, ones that the others in their
the creature but could not tribes do not possess. They inhabit the
quell their good spirit. The caves of Xen'drik in family groups where
flumphs escaped their the strongest adult male is in charge,
masters and attempted to and women and children are treated as
aid others in defeating the daelkyr. slaves.
Unfortunately people feared the Frost Salamander
aberrations and attacked out of
ignorance. Retreating underground the
flumphs continue to perform small raids 3.5 Monster Manual II pg.107
to weaken the daelkyr. They would
welcome help but no longer trust others. Over time many creatures have appeared
and disappeared from the world of
Eberron. The Frost Salamander is a
Fomorian testament to the will of survival in a
type of creature that should not exist.
4e Monster Manual pg.111 Only inhabiting the coldest reaches of
3.5 Monster Manual II pg.105 Eberron, the creatures can be found with
great frequency in Everice and Frostfell,
At the fall of the giant's empires, great but it is not unheard of to find them
magic the likes of which Eberron has not dwelling beneath the earth in the
seen since the Dragon-Fiend Wars was northern reaches of Sarlona and
released. In this flash of powerful energy Khorvaire, and the southern lands of
many giants lost their lives. Some Xen'drik and Argonessen.
however were spared,
but the devastation The Frost Salamander is
played havoc with believed to be a naturally
many of their minds. occurring species that
Once as proud and combines the physical
noble as their kin, abilities of several reptilian
centuries of beasts. The prevalent theory
barbarism and states that the Frost
inbreeding have Salamander is a descendant
changed the fomorian of long lost reptile, cousin to
into cannibalistic, both Basilisk and Shocker
malformed tyrants. This de-evolution of Lizards. It further concludes that it

35
developed special abilities that allow it
to harness the energy around it. There
survival in the harsh icy lands relies on
its ability to literally absorb ambient
heat, creating a vacuum of warmth
around their bodies.

Frost Worm
3.5 Monster Manual pg.111

The titanic beast known as the Frost


Worm not surprisingly
roams the lands of the
Frostfell. Most of the
information on such
creatures is yet to be
discovered, and few have
ever even heard of them.
What little is known
points to them appearing
to be migratory, following the herds of
Dire Rhinos and Wooly Mammoths that
dwell in that region.

It is also believed another species of


worm exists, this one semi-aquatic and
dwelling in the lands of Everice to the
south. For the moment however, the
frost worm is considered more of a
creature of legend and myth, than an
actual true species.

36
Gargoyle
G 4e Monster Manual pg.115
3.5 Monster Manual pg.113
Galeb Duhr
The origins of
4e Monster Manual pg.114 gargoyles have been
3.5 Monster Manual II pg.107 wrapped in mystery for
as long as anyone can
The Galeb Duhr are a remember. There are
rare and recluse race, two prevailing
usually living theories spread across
unsubstantial lives. Eberron, both of which
Once common on are equally accepted as
Eberron, they are believed truth. The Cults of the
to be as old as the Dragon Below and the
dragons themselves. Church of the Silver Flame both claim
Evidence suggests that that the first gargoyles were created by
at the beginning of the great Dragon- fiendish souls trapped within Khyber
Fiend war, many of the species became shards who gave live to the very earth
tertiary casualties of the conflict. they where trapped within. Those of the
Fearing extinction, they left Eberron all Sovereign Host, however, believe the
together. It is only recently, a span of first gargoyles were in fact the spawn of
100 to 500 years being recent for a Galeb the Shadow itself. Either way the
Duhr, that they have returned to this Gargoyle has managed to make its way
plane. As such they are considered a very across Eberron, mostly inhabiting
rare site to say the least. Their greatest realms that contain areas they easily
numbers however are still found on other conceal themselves in.
planes, mainly Lamania and Thelanis.
Most gargoyles are of the common
Quite renown as observers, they have variety, but there does seem to be some
been known to sometimes watch the division among the species. The largest
same area for 10 to 20 years before live in the mountains of Adar, usually
becoming involved with the locals. Of inhabit ruined temples and abandoned
all the cultures that have encountered the monasteries. Another more foul and
Galeb Duhr, they seem to have had the violent breed seems to dwell within the
biggest impact on ancient Halfling most tainted of areas such as the
society. Large boulder-sized carvings of Mournlands and the Demon Wastes.
strange beings can still be found These creatures have a more bestial
littering the Talenta Plains. These appearance and demonic like powers. A
carvings are reported to be of this rare similar though much more large and
race. In fact the name “Galeb Duhr” is powerful species dwell in the deepest
very similar to the Halfling phrase “Gae regions of Khyber itself.
Lieb Du hur”, which translated means
“big head small body”.

37
Ghouls least, the existence of a sect of the Blood
of Vol operating in the area.

4e Monster Manual pg.118 Gibbering Mouther


3.5 Monster Manual pg.118

Since the rise of the human race on 4e Monster Manual pg.126


Eberron, there have been ghouls. 3.5 Monster Manual pg.126
Believed to be the risen shells of dead of
humans who have delved into The Gibbering Mouther
cannibalism, an anomaly of sorts is said to be the
concerns the sheer amount of cultist from creation of the Daelkyr.
the Blood of Vol Little is known or
who also rise understood of these
as ghouls after maddened creature save
their death. they are completely and
Some believe utterly dangerous. They constantly
their research mumble incoherently when stalking prey,
and belief in and seem to have a simple intelligence.
the hunt for eternal life is so strong, it They are rarely seen above ground, and
follows them into the beyond, disturbing then only near openings in the earth.
their peace and giving them a perverted Tales persist of large Gibbering
version of their life long wish. Mouthers that are worshipped in the
Shadow Marches as living testaments to
Location of death seems to be another the will of Khyber.
aspect of ghoul creation that is
surprisingly important. If those who are Girallon
to become these undead have passed
while shipwrecked or cast adrift on the
ocean, they return as an aquatic race of 3.5 Monster Manual pg.126
ghoul known as Lacedons. If death
occurs while on unhallowed ground or The Girallon is a savage and violent
amidst the buried dead, such as in a beast found in the jungles of Xen'drik and
tomb or graveyard, a gravetouched ghoul Q'barra. Several have been captured and
comes into being; the stench of death are on display in traveling carnivals the
exuding from it’s very skin. A relative, if visit the many villages about Khovaire.
such a word can be used, the Ghast is The most famous of these, The Markling
said to be the risen corpses of more Sister’s Circus, features
powerful beings who succumbed to the the rare "Silverfang" a
same depravity of their cousin’s origins, powerful girallon that
whether from the consumption of flesh or stands some 20 feet tall.
being of a high order in the Blood of Vol Unlike many Girallons
such as a cleric of the faith. this one seems to be
peaceful and a special
Though usually found mostly on Vadalis house member
Khorvaire, as other continents become is constantly kept on
more populated, the occurrences of these hand to keep up the
creatures grow as well. This disturbing beasts friendly nature.
fact has led to rumors and fears of In general though little is known about
rampant cannibalism or, at the very their social structure or habits. They are

38
dangerous predators, and have a distinct fooled for so long,
hatred of giants, who it seems they see wished to erase
as competition. The largest girallons are this unflattering
known to inhabit mountainous terrain, history of their
all which seem to live in small groups, natures from
with no more then 10 members, including existence might
their young. have actually
wiped out the
gnolls. Instead,
Gnolls & Flinds they saw an opportunity to strengthen
their forces against the Tairnadal and
4e Monster Manual pg.132 made a treaty with the multitude of
3.5 Monster Manual pg.130 remaining gnoll tribes. If they fought
3.5 Monster Manual III pg.62 with the Dhakaani and helped them in
their battles not only would they not be
The Gnolls have been scattered across eliminated, but instead rewarded with
Khorvaire, long before man set foot upon riches and freedom. The failing Gnoll
its shores. During the days of the ancient tribes gladly accepted and helped battle
Dhakaani Empire the goblinoid legions the Tainadal, striking at them whilst
advanced in all directions. They the Dhakaani had the engendered a truce
conquered lands with unseen fury and for with Valenar. Overwhelmed, Tairnadal
the most part were unhindered in most left and the Dhakaani, not yet willing to
of their goals. In the east, in the Blade let the gnolls from their promise, sent
Desert and the lands just north and them to the west to help deal with the
south of there, they discovered a savage orcs that had been a thorn in their sides
race of beings now known as gnolls. The for several centuries. The Gnolls, wishing
goblinoids at first were weary of these to gain their wealth and glory turned to
savages as they where tougher then orcs, the west as directed, scattering
and possessed an unnatural savagery. themselves across southern Khorvaire.
The Dhakaani lore even goes as far as
stating that they first thought the Over the next several years the Gnolls
gnolls where some sort of demon that tribes prospered, regaining their
took the form of a hybrid hyena. The numbers. Though many were lost in the
gnolls enhanced this reputation, mostly continuing battles with the orcs and
keeping to the darkness while hunting other species, the strongest and most
and fighting on their terms causing an powerful survived and grew in the next
increase in the Dhakaani's fears. In spite generations. The Gnolls had no empire of
of this, and like in all else, the Dhakaani their own, no one leader, but they where
simply pushed on, as the empire waits a force to be recognized. These new breed
for no goblin. For years the Gnolls of gnoll became feared throughout the
pillaged and raided the goblinoid areas as became know as “Flind” or
encampments, the Dhakaani hampered fearless warrior in gnoll. The power of
by their fears of the “demonic” beasts. the gnoll tribes was at their height.
Still fear based on rumor can only last so
long and when the goblionid forces Then the Daelkyr came, the beings that
finally conquered their superstitions, the smashed the empire to pieces, and
Gnolls quickly fell into disarray. Had it scattered their foes to the wind. The
not been for the Tairnadal the Dhakaani Daelkyr decimated the Gnolls in their
who, partly out of sheer anger to be attacks and even the Flind fell before
their might. Many fled and hid in the

39
wake of madness that wrought the lands smaller in size, no larger then a man,
of Khorvaire. It is said the last and it seems that their petrifaction is
Dhakaani of power, feeling the empire only temporary, of course if something
abandoned by the gnolls, enacted a bitter happens while you are petrified that is a
curse, creating the gnoll of today. Lost different story. It usually last no more
are the canny warriors how showed no then several minutes, before it turns
fear and were once mistaken as demons. back.
Now only a cowardly, deceiving and
disloyal lot remain. Still, even with the Another type of Gorgon inhabits the
curse, the strength of the true gnoll blood Frostfell, commonly referred to as the
could not be completely destroyed and a Icetomb gorgon. This Gorgon does not
Flind is occasionally born. It is said that petrify its victims, but instead freezes
a Flind can command a gnoll with true them in a layer of ice. It is also
ability and trust. Fortunately, they are notoriously larger then the true Gorgon,
still quite rare, few Gnolls having the reaching lengths of up to 20 feet or more.
purity of blood to sire one. So rare is the These creatures though seem to be
line that even another Flind has only a exceedingly rare, and one has yet to be
one in four chance to father another. brought back alive, or for that matter
There is also a three in four chance that even in pieces.
the unlucky non-Flind offspring that is
born will not see more than a few
moments in life when this fact is Gray Render
discovered.
3.5 Monster Manual pg.138
Gorgon
These powerful creatures
seem to date back to
4e Monster Manual pg.143
ancient times when the
3.5 Monster Manual pg.137
giants ruled the lands. It
seems that long ago before
The Gorgon is a rare and powerful beast.
the rise of the Dhakaani, a
Its special abilities and wild nature have
colony of giants attempted
led the creature to do as it wishes. No
to enslave the orc in the
true Gorgons are known to exist on
same way they had the
Khorvaire, but they do inhabit the plains
elves. Legend says that
of Sarlona, and deep within the realm of
one of the orc tribes sacrificed their very
Khyber.
natures to save all others. Using a
primitive ritual now lost in the annals
A strange
of history, they transformed themselves
creature very
into powerful beasts to protect their
similar to the
brethren and fight the giant defilers.
Gorgon, and
Though just a legend, their seems to be
usually called a
some truth in the story as Renders and
False Gorgon or
orcs have an unusual peace, even when
Mountain
one violates the others territory.
Gorgon,
inhabits the
Once possessing great numbers, several
mountainous of Khorvaire and Xen'drik.
thousand years ago their species fell int0
This Gorgon is not quite as powerful as
decline. It is believed that these
the ones native to Sarlona, they are

40
behemoths actually fought against the smallest section, and usually has a
Daelkyr and suffered a horrible fate spread of about 15 feet.
because of their defiance, reducing their
numbers to sheer pitiful depths. The few Grell
Gray Renders that live on today tend to
inhabit the Shadow Marches and
western Droaam, though some claim 4e Monster Manual pg.144
that a massive creature of untold 3.5 Monster Manual II pg.121
proportions makes its home in the forests
of the western Eldeen Reaches. The locals An official ecology was written by Keith
call this Gray Render, Kzagaagar or Baker and can be viewed at this link.
Thorn. He is said to have been seriously
injured by a rakashasa while defending a http://www.wizards.com/default.asp?
druid, and the Great Pine actually saved x=dnd/ebee/20050704a
him with a ritual giving him a plant-
like appearance. Many people claim to
have seen Thorn, or his kin, but no
evidence of such a creature truly exists.

Greenvise
3.5 Monster Manual II pg.120

This strange plant is Grick


believed to have been
originally birthed in the
realm of Aerenal or 4e Monster Manual pg.145
Argonessen. Today the 3.5 Monster Manual pg.139
plant can be seen across
most of Eberron, most These miscreant creatures are a horror to
commonly found in the behold. They where obviously created by
lands of Q'barra, the the Daelkyr, and there seems to be three
Shadow Marches, separate species. The two most common
Aerenal, Argonessen, and eastern are the Khyber Grick, and the Darguun
Xen'drik. Grick. Both species seem
to be related, but the
There is only one subspecies of the plant Hobgoblins over the years
known, and that is the Fanged Water have learned to stunt their
Lilly of the Shadow Marches. Unlike the growth and turn them
other Greenvises, this one seems to have against their masters.
adapted to a life in the swamplands as
an aquatic plant. The plant is known for The common Grick is
its beauty as a large water lily, which usually found towards the
blends in with the common Vvaraak's surface of Khyber where it stalks prey and
Lilly. It has a large iridescent blue, can grow to large proportions. The
purple, or white bulb, which hides its Darguun Grick commonly referred to as
fangs. The "pad" that keeps the flower the Ha'ashkul is actually smaller but just
afloat is actually fairly sturdy, and is as dangerous. The Ha'ashkul never grows
usually about 6 inches thick at the more then 8 feet in length and has many

41
of the powers of the common Grick but
also possesses the ability to sense other Another type, the
aberrations. This appears to be a Seren Griffon, seems
hunting sense, as they actually seem to to actually be a
prefer the flesh of aberrations to other draconic in nature. It
creatures. The most impressive difference has vibrant scale-
is the addition of a healing ability that like feathers and
none of their fellow species possess. They draconic legs. They
can regenerate damage quickly; a feat inhabit Argonessen, but get their name
only limited injury incurred by either acid from their roosting ground about the
or fire. Seren Islands. These are also some of the
largest Griffons to date, possessing a
The third variety seems to be one of the unique ability to produce a violent shriek,
latest creations of the Daelkyr. The which can shatter stone. While a very a
creature has never been encountered, but solitary creature, during the fall seasons
tales among the drow of Xen'drik speak of they are known to go to roost. During
a massive beast. They have yet to be this time they can be their most
named, but the Drow claim that this dangerous, as they become very
Grick is larger then most, and it mingles territorial.
and breeds with common Grick to hide
itself. It grows to up to 15 feet, and In the Fangs of Argarak Mountains of
possesses innate psionic abilities and Xen'drik a semi-intelligent species of
seems to prefer spell casters of any sort Griffon lives. It is believed that some
to normal prey. In light of this the angelic power is responsible for the
creature has been dubbed the Spellbane transformation these majestic creatures
Grick. Even some giants have claimed to have undergone. Known for their
encounter it and flee once it is known. beautiful white coats and sky blue
feathers, these griffons are said to be
noble creatures, and stories abound of
Griffon them helping more than one explorer in
need.
4e Monster Manual pg.146
3.5 Monster Manual pg.139 Grimalkin
Griffons are a flighty breed of creature
that roams the skies of Eberron. They 3.5 Monster Manual II pg.122
can be seen on every continent, and come
in a handful of species. The smallest, The Grimalkin is most
and one of the oddest Griffons, known as commonly found in Sharn
Pygmy Griffons, are no larger then a and other highly magical
man. These strange Griffons are known cities, but has been seen in
for their beautiful grey and black hides just about every
and feathers, and inhabit the jungles of settlement of large size or
Xen'drik. Unlike their larger solitary greater on Khorvaire.
cousins, they are pack hunters, much like Most religious scholars
lions. These griffons are exotic and many believe that they were normal cats
have been trapped by House Vadalis in an changed by the Traveler, but students of
attempt to breed them as aerial form of magical colleges say that it's far more
guard dog. likely that they ended up the way they
are due to continual exposure to magical

42
radiation from experiments that had last to eat. It is claimed that ancient
been improperly disposed of or shielded. ruins once built by the Grimlock exist,
While most arcane spell casters would do but few have ever delved this deep into
just about anything to obtain a Khyber just to see.
Grimalkin as a familiar, the decision is
ultimately up to the Grimalkin itself,
which is just as likely to befriend a Grizzly Mastodon
beggar or mercenary as it is an arcane
caster. 3.5 Monster Manual II pg.123

Grimlock The Grizzly Mastodon inhabits the


Frostfell and the northernmost reaches of
the Lhazaar Principalities, in other
4e Monster Manual pg.148 words wherever snow covers the ground
3.5 Monster Manual pg.140 year-round. A single Grizzly Mastodon
can feed a human tribe or. Winter Wolf
Grimlock are a widely spread race, in pack for several weeks, but are easily
Khyber, almost as numerous as humans, capable of overpowering the hunters
though their savagery has prevented any unless separate from their herd.
true society from existing. Lore dating
back to the giants actually speaks of the
grimlock and they can actually trace
their lineage back to the days when
fiends ruled the world. It is believed that
they were once a surface race, powerful
and strong, but fled into the darkness
from the cataclysmic war that took place
on the world above.
They have lived in this
state for thousands of
years, and developed
into a completely
different species. They
are a war-like race, and
completely nomadic.

Though many pray to


the Dark Six, those that
worship the Dragon
Below are some of the
most organized and powerful tribes.
These tribes are renowned hunters, and it
is considered a great success to kill your
foe and feast on his flesh. Unlike many
races no Grimlock shares a family bond or
fealty with another. There is but one
guiding principle, only the strong rule.
Their society is one of violence and death,
where once you can walk you are to fend
for yourself which usually means you are

43
Half Vampire
H 3.5 Libris Mortis pg.106

Hags Few half vampires exist in Eberron but


mysterious tales of children and other
horrifying monsters with signs of
4e Monster Manual pg.150 Vampyric heritage coming out of
3.5 Monster Manual pg.143 Karrnath gives some credit to the rumors
out there.
Many varieties of
hags exist within What is even more interesting
Eberron, and all of is the rumor that the wife
them can trace their Kaius, Etrigani, may be
lineage back to the pregnant with his son. Not
Nighthags of yore. entirely surprising to most
These Hags still people who do not know the
command a great truth of their king.
deal of power and
respect, and are not Harpy
to be taken lightly. Many of them are
renowned arcane spellcasters, and it is
said that they can curse men with but a 4e Monster Manual pg.154
single stare, but hopefully this is 3.5 Monster Manual pg.150
nothing more than superstition. The
most famous hags are the Daughters of Harpies have long existed in Eberron
Sora Kell, the rulers of Droaam. They are with myths of their existence dating
the prime example of what Hags are back millennia. Sadly their true origins
capable of, and why one should never have been lost to the ages, but two
underestimate one. prevailing stories seem to go back the
furthest and as
such tend
Half Farspawn towards more
reliability. The
first is a tale of
3.5 Lords of Madness pg.151 deception and
betrayal, as a
These Daelkry halfbloods consist of group of
humans but they are not the only women, from
creatures the Daelkry have experimented several of the
on. Half Farspawn (or Xorait-Born) as lesser races, were tempted by the
they're called are most Rakashasa, and betrayed their fellow
common in the shadow species for promises of eternal beauty.
marches and in Like so many of the promises of the
Droaam where they are rakashasa, the boon that was promised
often treated either as was left to great interpretation and
distinguished leaders through a curse fueled by their own
or as foul monsters betrayal their forms were changed to the
that must be killed.

44
hideous fiend-like beings we know today. currently only a few left on Eberron,
Many believe that the existence of the most having been hunted down by the
fiendish and half-fiendish varieties of true dragons since the war. The
harpy that exist in the Demon Wastes is remainder travel Khorvaire, working in
further evidence of the validity of this the background of the courts to foment
story. The fact that harpies have a great dissension and strife, with the aim of
fear of dragonkind and their homeland of restarting the Last War as a cover up
Argonessen is also seen as support for for something much more sinister…
this theory, but in truth what
intelligent species shouldn’t feat those of
the draconic ilk. Hippogriff
The other less supported theory suggests 4e Monster Manual pg.146
that the Harpy is a magical creation of 3.5 Monster Manual pg.152
the ancient giants created from their
elven slaves. The only real evidence of Much like the Griffon, the Hippogriff has
this conclusion is the existence of the existed for thousands of years. They
Spellwarped Harpy, a breed that exists originate from the lands of Sarlona,
in the mountainous regions of Xen’drik, where it is said that a wizard, whose
who possess unique and strange name is now lost to the annals of time,
abilities. Needless to say this theory is had bred them as an alternative to the
looked at with great contempt from the griffon since their equine nature makes
elven race for obvious reasons. them much easier to
care for. Human
Adventurers who have dared to risk the immigrants from
depths of Kyhber have discovered vast Sarlona brought the
conclaves of harpy who share the same first hippogriffs to
traits as the common species of the land Khovaire as mounts
above. This is not surprising as the and transports with
basic variety of the species is most hopes to breed them for
prevalent throughout both Khorvaire and extended use across the
Xen’drik. realms. This plan
succeeded greatly, and the hippogriff is a
Hellfire Wyrm common mount for the wealthy or
powerful. Though many breeds have
been created since their origin most
3.5 Monster Manual pg.125 shares the same basic traits. The only
exception to this is the Vidalis Hippogriff
These diabolical who larger size and hearty nature have
creatures are a cabal made them great war mounts.
of red dragons who,
for one reason or
another sided with
the rajahs in ancient
times. Exposure to
the corrupting
influence of the
rajahs has changed them physically, but
they remain dragons at heart and
possess no fiendish blood. There are

45
Hook Horrors Like many of the creatures tied to Xoriat
and the Lords of Madness, the Hook
4e Monster Manual pg.158 Horror is an easily adaptable creature,
3.5 Monster Manual II pg.126 with numerous sub-species ranging
from nothing but cosmetic differences to
During the Dhakaani-Daelkyr Wars, the the more severe. The legendary
goblinoids enlisted the aid of ogre Xra'chkune (shrah-ch-kOOn) is one such
mercenaries as sheer brutes to creature that favors the later. Found on
supplement their troops. For the first an expedition in Xen'drik, in the upper
few years of their regions of Khyber, the creature was killed
implementation, the after eliminating two scouting parties.
ogres proved extremely The beast is the only one seen of its kind
effective in overcoming but potential rumors among natives of
the daelkyr monstrosities, others creatures similar to it. The beast
simply powering through itself appeared as a tauric Hook Horror
the cunning dolgaunts with the lower body of a giant beetle.
and illithids, but this Much like a turtle pulls in its head, the
was not to last. In the Xra'chkune was able to pull its upper
Dhakaani’s pleasure in torso inside the shell of its lower body.
their new troops, they underestimated
the daelkyr’s ability for innovation and Hydra
adaptation. After several ogre units
were mysteriously lost, captured in
battle, the daelkyr unleashed a powerful 4e Monster Manual pg.164
infantry of their own; the creature now 3.5 Monster Manual pg.155
called the hook horror. In a process
similar to that what created the The Hydra is a
dolgaunt from hobgoblin lab rats, hook well-known
horrors were made from the captured beast, scattered
ogres and through torture and extensive across the lands
surgery were perverted into the form they of Eberron. The
now held. The addition of their large stories of it’s
hook like appendages enabled them to origin is legion
catch and rend through the goblinoid though most
infantry as though parchment and their start with the
blindsight proved especially effective idea that they
when paired with illithid sorcerers were created by either a Rajah or Daelkyr
casting spells of darkness. who captured several young dragons, and
bound them into a singular body. Most
Today, the hook horrors are considered scholars however doubt that the Daelkyr
outdated models, as the daelkyr must created the creature, even though one
now rely more on subtlety than physical variety seems to display the undeniable
might. However, adventuring parties signs of their hand in its creation. This
exploring the depths of Khyber have subspecies only exists in Khyber and its
returned throughout the centuries with heads are nothing more then squid-like
horrific stories of hook-handed maws, a mass of tentacles centered
monstrosities that ripped through their around razor sharp parrot-like beaks. It
comrades and of the sinister figures that possesses immunity to most weapons
guide them from the shadows. and has similar powers to that of a

46
Mind Flayer. These creatures have been
commonly referred to as Hydrallithids or
Hyrdraliths. Few samples, or cadavers
have been brought back of the creature for
study, so little is really known of the
beast.

Another stunning variety of the creature


can be found on Argonessen. These large
and powerful hydras grow to immense
proportions and seem to be infused with
draconic blood or magic. These beasts are
feared and only the most powerful
dragons even attempt to challenge them,
even then the battles can go either way.
The Hydragon as it has been dubbed is
known for its multi-colored hide of
chromatic and metallic scales.

47
adrift in the oceans of Eberron. Without

I the benefit of their masters' wills, the


aboleths found the ixitchxachitl too much
to handle and chased their slaves away
to continue their plotting. Purposeless,
Illithidae many ixitxachitl wandered through the
seas, and many still can be found
throughout the Thunder Sea and the Sea
3.5 Lords of Madness pg.154 of Rage. At least one group, however,
settled into a community where they
These creatures were brought could defend themselves against other
as pets and scavengers from aquatic predators. Finding
Xoriat to help in the cavern systems to live in
Daelkry's conquest of among the islands of the
Eberron. present-day Lazhaar
Principalities, the
Immoth ixitxachitl waited for their
chance at revenge. The
fateful time came centuries
3.5 Monster Manual II pg.127 later with the arrival of
Eranis d'Vol to the islands. The lich
These enigmatic discovered the creatures soon after she
beings are creatures established her new home and she
from the realm of convinced the ixitxachitl to ally with her.
Risia, though they In exchange for their utter loyalty, Vol
are found in a the lich granted some exemplary
number of other ixitxachitl a minor form of vampirism.
planes as well, The alliance between Vol and the
primarily where ixitxachitl pre-dates even the
frigid temperatures establishment of the Blood of Vol
prevail. On Eberron traditions, though fewer know of it than
they are quite fond of realize the connection between the Blood
the deep reaches of the Frostfell, but more and House of Vol. The ixitxachitl serve
of their kind can actually be found on today as Vol's spies throughout the
Everice. Little is truly known about the shipping waters of Khorvaire.
creatures and a future expedition is being
mounted by a Kalashtar Psion by the
name is Thalanakhad.

Ixitxachitl
3.5 Monster Manual II pg.128

Long ago, the ixitxachitl were created by


aboleth mages to serve the will of the
daelkyr. When the Lords of Xoriat were
broken by the Gatekeepers, however, the
aboleths, and their creations, were left

48
The cult is still very reclusive, and the

J higher ups have no problem with


removing members who attempt to
leave the order. Many of even the high
level cultists, the church are also funded
Jahi by Diani ir'Wynarn. The real irony is she
has no clue as to what she is truly
funding. She has been made to believe
3.5 Monster Manual II pg.130 that she is funding a extreme radical
faction of either the Church of the Silver
These creatures are rare, and Flame or the Host of the Faithful.
few know of their existence. Believing that with her funding this
Commonly associated with will allow them to take some radical
the Blood of Vol, their origins step that may discredit the church
are in fact much more proper. If she were to find out the truth
sinister. In ancient days, she would quickly send Dzarro Silvervein
when the feuds between the or Captain Malik to rectify the
rival schools of the Qabalrin situation.
broke out, many became
suppressed and resentment Jermlaine
grew rampant. Some of
those that were never turned into
vampires, or who where locked away 3.5 Monster Manual II pg.131
never to be able to use their gift, became
so mad with frustration that in death During the first decade of the Last War,
they became the first Jahi. with the fear of a Karnathi invasion, an
Aundairian artificer named Henryk
Today this creature is also commonly Jermlaine was contracted to develop
created by the Cult of Forbearance, a magical defenses along Scion's Sound.
Blood of Vol sect that believed that in The Aundairian military was concerned,
order raise themselves in status and thus probably rightly so, that they were at a
become undead, they should emulate their disadvantage with Karrnath's strong
masters way of life in order to ties to House Cannith and wanted to
understand it. Thusly, there were make a show that
members who wished to emulate they could compete
vampires and would live without seeing with their neighbors
the sun for months at a time, as well as in the realm of
refraining from indulging in pleasures of automated warfare.
the flesh. Gradually, these repressed The up-and-coming
desires build up until a Jahi was born, Henryk had already
which proceeded to bond to the most excelled at Arcanix
attractive cultist and use them to and eagerly pursued
initiate a pleasure-cult instead. the contract, visions
of riches piling in his eyes. Ambitious,
The Church of Madystarylor is the only and more than a little vain, the
known temple dedicated to these arrogant artificer declared that he could
sadomasochistic teachings of Vol. This accomplish the defenses more quickly if he
church is secretly located within the worked alone with only his homunculi to
borders of Thrane, in Sigilstar no less. aid him. Improving on previous designs,
Henryk developed a specialized form of

49
dedicated wright one which excelled at specialized troops, such as a pair of war
making traps. So adept were the new wizards. The juggernaut represents an
creations that even Henryk was surprised early attempt at building a living
at how quickly the new homunculi construct, and as such has an array of
worked. With this newfound speed he spells that it can use. It is rumored that
was able to complete the contract in less larger juggernauts than those used in the
than a few short months to his utmost Last War can be found in Xen’drik,
pleasure. Unfortunately, the artificer’s created by the giants for purposes
plans ran into some trouble when he unknown.
tried to halt production. The wrights,
inadvertently imbued with a spiteful
independence, rebelled and a fight ensued Julajimus
in the laboratory during which Henryk
was knocked unconscious from a
discharging magical item. When he 3.5 Monster Manual II pg.133
awoke, the wrights were nowhere to be
found. The moment the military learned Deriving its name from the elven phrase
about the accident they confiscated julaji molus or "eater of children," the
Henryk’s reward and put it instead julajimus is a scourge across Xen'drix and
toward the now massive clean-up effort. even in isolated patches of Aerenal. When
The disgraced artificer was never seen the dragons and elves together wiped out
again and presumed to have died in a the House of Vol, immense amounts of
state poverty. necromantic energy was released into the
jungles of each
The homunculi, now spread throughout region and warped
all Khorvaire and grown quite feral, have the native baboons
become common nuisances in into these fearsome
laboratories and craftsman shops beasts. Many elves
everywhere. Many are just annoying believe the
makers of mischief, but some of the julajimuses to be
original wrights still have the possessed by
magewright training that Henryk gave vengeful spirits of
them, making those a truly dangerous the Vol ancestors,
lot. Commoners have many names for angered at not given a proper burial.
them, such as “jinxkin” and “banemidges”, According to Aereni and Tairnadal
but most practiced in the art still call tradition, julajimuses that are killed
them by their despised creators name: will be reborn in the jungles again unless
Jermlaine. buried and blessed to assuage these
spirits.
Juggernaut Because of their shape changing abilities,
the julajimuses have proved nearly
impossible to wipe out, as they are
3.5 Monster Manual II pg.132
generally indistinguishable from normal
animals except through arcane means.
House Cannith created the
Aereni officials are convinced that the
juggernauts as mobile
populations in Xen'drix somehow find
war platforms that could
their way to Aerenal after purges,
batter through walls,
though the exact method of such a
crush ground troops and
journey is a mystery.
also carry a few

50
specimens.

K Two different legends persist on the


creation of these beasts, both of which
appear to be equally viable. The first
Kopru school of thought, more
commonly accepted
throughout Khorvaire,
3.5 Monster Manual II pg.134 concern godly intervention.
In days of yore, when the
Descendents of a sahuagin tribe that gods where creating the
was enslaved and then experimented on races, within the Sea of
by aboleths, Kopru were created to serve Rage the Fury blessed massive squids
as city guardians. As such, aboleth ruins with the gift of sentience. He told them
are usually the most common place to to strike out and take from those that
come across such a creature. In general, lived upon the surface if they dared to
the Kopru are relatively unknown to trespass in their realm. This is widely
those on the surface, as accepted as the reason for the creature’s
the aboleth cities tend highwayman-like mentality, and their
to be located at the hording nature.
bottom of the deepest
most oceans or within The other myth plays out a much more
the seas of Kyber itself. darker tale. An ancient race that lived
To the kopru their deep beneath the water's surface known
aboleth creators are as Aboleths used the blackest of magic to
seen as gods. Female corrupt some of their own into the form
clerics interpret the will of their creators now used by the Kraken. Those in
and transmit it to the rest of their tribe. disfavor or who dared challenged a
The rest of the tribe devours any kopru stronger of the species was put through a
who transgresses the will of the aboleth vile ritual altering their minds and
ceremonially. Due to the aboleths bodies to be the perfect guardians for
original experimentation, mutations are their corrupters lair and treasures.
common amongst the kopru, both in
mind and body. This results in many Krenshar
kopru being naturally psionic, as well as
many having grafts or strange blood.
3.5 Monster Manual pg.163
Kraken Wild and dangerous, the Krenshar
inhabit many forests and jungles of
3.5 Monster Manual pg.162 Eberron. These strange creatures are said
to have been created by wild magics that
The Lords of the Deep are an ancient changed local creatures into their present
race, which has been on Eberron since the state. The Krenshar can be found in every
rise of Dragons and Fiends. The Krakens continent of Eberron, and many varieties
are one of the most legendary beasts of exist. From the common Krenshar to the
Eberron that for thousands of years they Deathfang of Aerenal, these creatures are
tormented and plundered the seas. They widely respected by local beings.
are a widely diverse species with
numerous rumored subspecies and rare The most commonly seen Krenshar make

51
the forests of Khorvaire, Xen'drik, and magic prevalent in the Wood seems to be
Argonessen their homes. Though several considered beneficial to the beasts as they
subspecies exist among them, the tend to lair near the Cairns themselves.
differences are merely ones size and It is possible to domesticate a krenshar
appearance. cub, through attempting to loose one
from its pride let alone safely through the
The magic of the deathless that infuses other dangers of the Wood can be difficult
the realm of Aerenal has its own unique to say the least. If successful however
effect and warped the native Krenshar the resulting loyal companion seems
into almost completely different beast. more than worth the trouble.
Rumors suggest that the first deathless
helped this breed along its way to deter
visitors from making their own stops on Kuo-toa
their shores. The
Deathfang is 4e Monster Manual pg.172
considered one of 3.5 Monster Manual pg.163
the most dangerous
of the Krenshar Deep in the recesses of Khyber there exists
sub-species and the a series of underground rivers and
Aerenal state they caverns, many of which connect with the
were created as a mockery of vampires, many oceans of Eberron. Within these
claiming that such undead are nothing depths the Locathah speak of an ancient
more then savage animals. kingdom that rested between the Sea of
Lost Souls and the Barren Sea, ruled by
The Snowcoat Krenshar of Frostfell savage priest kings. This ruling caste of
seems to be one of the largest varieties of Locathah practiced unspeakable rituals
Krenshar found. These creatures are in the names of dark gods, and would
known for their massive daggersized commonly sacrifice even their own people
fangs and beautiful ivory coats. The only in their name. Eventually the common
specimen of this Krenshar ever caught is Locathah fought back against these dark
stuffed and can be seen in Fairhaven at kings and toppled their empire. Those
the Wayfinder Foundation. loyal to the priests fled into the
underground streams and
The most intelligent of Krenshar by far rivers evolving into the
is the Sarlonan Krenshar. This desert cat race we now know as the
is renowned for its hunting tactics and Kuo-toa.
ability to bring down powerful game.
The inclusion of poisonous claws with Today the Kuo-toa can
which it strikes with to bring down its mainly be found in
game, and a number of other strange Khyber, beneath southern
abilities as well, make it a truly Sarlona, the far western
formidable foe. Commonly known as the and northwestern reaches
Kl'rieonn, or Dune Cat, several of these of Xen'drik, and below the Kapaerian
beasts have been given to the king of Island. A dark and brooding people, they
Q'barra as a gift from the Riedran lords. are just as imperialistic now as they
The most striking feature of this cat is were thousands of years ago. Over the
the large manes possessed by its males. years they have managed to build a large
number of independent city-states,
Many krenshar inhabit the Whispering thankfully not yet united under one
Wood in northern Aundair. The wild

52
banner.

53
claim in the Blade Desert of Khorvaire.

L The Lammasu's origins date back to the


Fiend-Dragon Wars, where they, much
like the Couatl, fought side by side with
the dragons against the fiend forces. In
Lamia truth they had no real fondness for the
dragons and did not consider themselves
truly allies. The Couatl however were
4e Monster Manual pg.174 looked up with great affection as the
3.5 Monster Manual pg.165 feathered serpent was almost revered in
their culture. Now a days Lammasu
Where the Rakshasas were the generals commonly strike out territory and more
and leaders during the Fiend-Dragon often then not, will stay gone for long
Wars, the Lamia where the shock troops. periods of time. This nomadic nature is
Witnessing the fate of the Rajahs as one reason that many have never seen
they were imprisoned by the Flame that the creature. Their wrath knows little
Binds, the Lamia's bounds however and they are known to
fled to the most travel as far as other continents in
inhospitable pursuit of enemies, and that nothing
climates such as the short of death will usually stop them.
Demon Wastes, the
deserts of Sarlona, Leechwalker
and Menechtarun
desert of Xen'drik.
Now they call these 3.5 Monster Manual II pg.135
lands home and
wary to any who The disgusting creatures known as the
intrude on their domain. They are Leechwalkers are supposedly native to
savage and vile beings whose first the steaming jungles of Xen'Drik, and
impulse violence. Race memory is long assumed a likely byproduct of the
however and Lamia fear dragons and cataclysm that ended the giant
their minions above all else. The largest civilization. In truth a great number of
number of Lamia can be found in Leechwalkers have been stumbled across
Menechtarun, where they feel safest from amidst the
the dragon's wrath. mournlands as well
and sightings are
Lammasu beginning to spread
throughout
Khorvaire. This
3.5 Monster Manual pg.165 variety of locations
has led some
The Lammasu is as rare as a Couatl and naturalists to believe
few have ever seen a living specimen up that either spellcasters of Droamm or
close. Rumors persist that they originate perhaps even some dark force from the
from Argonessen and a pride has staked Demon Wastes instead created them. If
this is the true origin, then there is no
telling who may be responsible for their
spread throughout the continents.

What is surprising about the species is

54
that they are amazingly quick to adapt Living Holocaust
to any given environment, going from
struggling to thrive in the space of a few
generations. As a result, dozens of 3.5 Fiend Folio pg.117
subspecies have cropped up all over
Eberron. The most common subspecies The Silver Flame has long guided the
that has been encountered are the Hive members of the self same order though
Walkers. More a mass of individual ages since it’s creation, providing advice
leeches rather than single organism, this and a focus for its member’s beliefs and
new variation is more dangerous than power. It is rumored however that there
its common cousin. Most other is another voice...a darker voice that very
subspecies differ only in minor ways from few can hear emanating from the flame.
the original species, and serve as a It is believed that his corrupting force is
baffling challenge to those who try to responsible for the creation of the fiendish
classify them. Elementals known as
Living Holocausts.
Linnorm These entropic
elementals are few and
far between; most
3.5 Monster Manual II pg.140 manifesting and
growing from the
Of all the draconic creatures on Eberron channeled power of
it is not those considered “true dragons” Priests of the Silver
that are the most ancient, but the Flame whose faith is
Linnorm. Ancestors of the ancient less than pure. The
wyrms who birthed from the blood of corruption in their hearts tainting the
Siberys himself very little is known of powers granted by the Flame till they are
their lives save what is written in consumed by the corruption the demon's
myth. The last linnorm encountered whispers have sowed within them. But,
dates back to before even Lhazaar made this is not always the case. Sometimes a
her first voyage and dedicated Exorcist finds the powers of
since then there the Silver Flame tainted by the dark
existence has fallen spirits he so righteously fought. In either
to legend. case the birth of a Living Holocaust
always rouses the Knights of the Silver
What can be Flame into action, as the holocaust is the
gleamed from these corruption of their ideals manifesting
various legends and itself in physical form and a serious and
myths concern a disturbing threat to all Eberron.
bound to both Syberis and Eberron more
powerful than any other draconic race.
It is widely believed that the Linnorms
mostly died off in the ancient Dragon-
Fiend wars and although some did
survive their numbers lack of diversity
caused them to slowly die out. Still
among the dragons themselves rumor
persist of great creatures of might that
surpasses their own standing guard over
ancient sits and ruins in their territory.

55
Locathah
3.5 Monster Manual pg.169

The Locathah were once a great nation


settled between the Barren Sea and the
Sea of Lost Souls. They were not the
nomadic and peaceful people of today, but
instead savage and violent. Priest-kings
who craved power and eventually turned
to sacrificing
their own people
to appease the
dark gods they
worshipped ruled
their kingdom. It
was soon after
this that the
locathah
commoners
realized just how
dark their ways
had degraded and
attempted to
revolt against their depraved leaders.
The destruction unleashed during this
struggle sent the locathah people back to
a more primitive and simple existence.

The Locathah have long forgotten their


own history and know only that, as has
been told to them for generations, the
ruins nestled between the Barren Sea
and Sea of Lost Souls has long been
cursed and should be avoided at all costs.
Their current nomadic nature has
scattered them across those two seas,
traveling the waters like ocean going
gypsies. In their journeys they come into
constant battles with the Sahuagin as
they pass across their territory. This has
led to some tribes of Locathah being
scattered near regions dominated by
Sahuagin, cut off from their brethren.

56
common breed originated on the

M mysterious continent and was somehow


transported to the main continent
around the times of the Dragon-Fiend
War, though the means is still
Manticore unknown.

The second breed, the Sarlonan Manticore


4e Monster Manual pg.184 is understood to be the most dangerous
3.5 Monster Manual pg.179 species of the beast primarily because of
its higher intellect. It has displayed
Two main breeds of manticore roam the powerful psionic powers, which have
lands of Eberron, each a ferocious surprised even the natives of the land
predator of their chosen territory. Across and helped to increase the wariness of
the continent of Khorvaire roams those who travel though its territory.
Lhazaar or common manticore. Though The true irony of the situation is that
originally primarily locate in the based on sheer appearance they are
principalities, throughout the years the considered quite beautiful with a much
creature has more statuesque lion body and large full
slowly spread mane.
throughout the
continent and Marrashi
even has even
appeared in
Xendrik as well. 3.5 Monster Manual II pg.145
Even though the common variety, it can
vary slightly in appearance depending on In the Twilight Forests of Lamannia
the local which it makes its home. Those flies a creature dubbed the Marrashi or
that prey within the confines of either “Laughing Demon”. Dating back from a
the Jungle of Scimitars or the King’s time soon after the Dragon-Fiend war,
Forest in Breland share a similar this dark creature is the result of rajah
mottled pattern to their fur similar to manipulation. In an attempt to garner
that of a leopard, though not nearly as freedom from its imprisonment a power
distinct. Within the Basura Swamp in rajah tempted a tribe of exceptionally
Q’barra and through out the Shadow depraved Gnolls into
Marches stalks a decisively greenish helping to release its
tinged beast who seems as comfortable bonds by giving them
drifting through the marches as on dry power to conquer their
land. There is even tale of a beast who neighbors. Teaching
bears the marks of a manticore that them dark secrets of
roams the Demon Wastes, marred with magical mutation, the
a more fiendish appearance than it’s gnolls used themselves
other cousins. Amidst the trees of the as test subjects and
Watching Wood in Droaam, across both after several less than
Torlaas Moor and Khraal of Darguun, successful attempts, altered their forms
and through the land of Xen’drik roams a to that of the modern day Marrashi.
slightly smaller cousin, more sleek and Satisfied with their side of the bargain,
sly than the more forward of their kind. the tribe began to bring about the
The discovery in Xen’drik has led many freedom of its benefactor. The
researchers to postulate that the movements of a powerful rajah are not

57
kept secret for long, however, and when Medusa
the Chamber discovered the gnolls
actions they immediately sent a
contingent of dragons to the site and 4e Monster Manual pg.186
reduced the area to little more than ash. 3.5 Monster Manual pg.180
The rajah safely imprisoned, the dragons
left the lands, but not before making sure An official ecology was written by
to remove all knowledge shared with the Keith Baker and can be viewed at this
gnolls from the face of Eberron. Still, link.
some Marrashi were able to escape to the http://www.wizards.com/default.as
forests of Lamannia and have gone on to p?x=dnd/ebds/20060905a
multiply and become a singular species of
their own. Though rare, they can be
found sporadically over the surface of Meenlock
Eberron, especially in locations such as
the Eldeen Reaches, and even more so 3.5 Monster Manual II pg.146
when Lamannia is Coterminous.
Found only on the continent of Khorvaire
Maug the Meenlock is widely believed to be the
creation of Mordain the Flesh Weaver and
a reason for his dismissal from the
3.5 Fiend Folio pg.121 Twelve. These rare creatures are found
only in Khorvaire, and
Maug are native to the plane of even today little is
Shavarath, serving as mercenaries to the known of their origins. It
warring armies there. When found on in is widely accepted that
Eberron, most Maug are typically they are one of the most
serving as expensive, yet highly effective successful creations of the
muscle for hire. Maug are quite insular Flesh Weaver, and
about who they allow believed to be the reason
into their mercenary for his dismissal from the
bands, and most non- Twelve. Though rare they
constructs are unlikely have a very strong ability to survive in a
to be admitted. variety of terrains and have spread
Outside of the Maug throughout Droamm and Breland. In
itself, the most Sharn, after a wealthy landholder’s
common race seen in daughter became a victim of the
these mercenary bands meenlock, a bounty of 10 gp per head was
are Warforged. This is established to try to eliminate the
not surprising since my Maug claim threat. Even with the allure of gold, few
there is some mysterious and distant have collected whether because of
relationship between the two. However, intimidation or sheer lack of knowledge
no proof of this statement has yet been about the bounty itself.
found, so it is considered to more likely be
wishful thinking on the part of the Morgrave has also showed an interest in
species. the meenlock, but for completely different
reasons. The transmutation ability of
the creature greatly interests them with
the proffered reason of the beneficial

58
applications that can be gleamed if the truth little is known about culture or
process of how they accomplish it can be origins. Still a supposed rare few have
discovered. They have funded several attempted to make a permanent home,
groups of hunters as well as established and though it did not last long, some
their own bounty for a complete rumors have arisen from these groups to
specimen delivered to them alive and explain their origins. These tales tell of a
intact. So far the going rate for a live race of humans from Sarlona who
Meenlock is 50 gp, but though there have angered the Fury though some unknown
been a few successful ventures, little has disrespect as well as lack of sufficient
been learned from the surviving worship. In a fit of retributive rage,
specimens. their islands were sunk below the oceans
and the humans irrevocably altered to a
life forever below the waves. Still, even
Megalodon after this show of power from an angry
god, the Merfolk, being a very strong-
3.5 Monster Manual IIpg.147 minded race, turned to worship Belinor
instead and have become great defenders
The Megalodon is a of the undersea realms and mortal
mercifully rare enemies to the Sahuagin.
creature found in
tropical oceans such Some rare Merfolk can make their home
as those within underwater ruins, which they
surrounding share with the Aventi, who revere the
Xen'Drik. less common Merfolk as chosen Belinor.
Worshiped by the Sahaguin as living They see them as prophets; there to lead
aspects of the Devourer, dozens of their people, helping them recover from
prisoners are sacrificed to these creatures the destruction of their kingdom. Even
every year. Outside of the beliefs of the these merlock are still nomadic by nature
Sahaguin however, the creature’s and though the call of the wanderer
presence is something of a sticking point tempts them every day, many have taken
between travelers seeking to reach it upon themselves to help their kinsmen.
Xen'Drik, let alone other sea denizens The Merfolk look to the Aventi as a
since just about every creature other parent does to its children, and try to
than the Sahaguin would prefer that the guide their ways.
beasts weren't there.
Mimic
Merfolk
3.5 Monster Manual pg.186
3.5 Monster Manual pg.185
Little is known about this odd creature
Said to be blessed by the save for campfire stories of myth and
God of Beasts and cursed legend. The most common belief involves
by the Fury, Merfolk them being created the Daelkyr as a type
wander the seas between of living trap to combat the Dhakaani.
Sarlona and Khorvaire Usually sent out ahead of an enemies
never staying put for force to penetrate their defenses before the
very long. They are a remaining forces would come to engage
very nomadic people who them. A slight change in this tale sees
travel constantly and in the Mimic as just another beast from

59
Xoriat that the Daelkyr have managed to Mindflayer
control. This would make the most sense,
seeing as Mimics really had little to do
with the Daelkyr specifically and are just 4e Monster Manual pg.188
as likely to attack their minions as well 3.5 Monster Manual pg.186
as their enemies.
An official ecology was written by Keith
Baker and can be viewed at this link.

http://www.wizards.com/defaul
t.asp?x=dnd/ebee/20050704 a

Among the doppleganger and changling


population circles the belief that the
mimic was in fact a creation of the
Traveler. The myth tells tale of a
doppleganger cult which began to
worship him with unabashed awe. So
warped was their belief that any act
they committed, no matter how good,
Minotaur
dark or even insignificant was done in
the name of The Traveler. Disgusted by 4e Monster Manual pg.190
their overzealous actions and blind 3.5 Monster Manual pg.188
vision, the Traveler changed them,
denying them for eternity the ability to Long ago Minotaurs where a fierce race
take the form of a living creature. This of warriors, very different from those
story serves as a bedtime warning to the now encountered. Once a race of
young of both societies against the powerful humanoids, their fanatic
dangers of zealotry and false belief. worship and devotion to a bull god is
Because of this, many of both groups said to have brought them
grow up seeing the Mimic as tainted ire by some unknown force.
beings cursed for their inability to live Though it is unknown
up to the true edicts of the Traveler. whom, this being or beings
are believed to have cursed
them to take the form they
now wear and cast them
deep into the shadows of
Khyber. Some say it was
the Traveler while others
believe the Dragons or
perhaps the Giants were responsible.
There are even a few that are sure it was
the Rakshasas as retribution for
standing against them. No one knows
for certain, one thing that can be verified
is how wide spread they have become,
encompassing many regions of Eberron.
In Khorvaire specifically, with the rise of

60
Droaam, many have returned to the gained this skill from a Dusk Hag, who
surface and taken on a more civilized took her sight as payment for the
society then their ancestors. teaching. Many orcs avoid the minotaur
claiming she is a witch, but those truly
Whatever the origin, stories of powerful desperate have sought her out in an
Minotaur warriors are now told attempt to gain aid. Is also said that a
throughout the lands; their prowess as powerful bull protects her whose ferocity
combatants is truly recognized as is beyond any seen within such a
something to be feared. There have even creature.
been several tales of specific minotaur of
great ability that are now spread from
bard to bard, though how real the Mohrg
accounts stay between tellings is a
mystery. The barbarian ranger
Whitemane of Xen'drik lives deep within 3.5 Monster Manual pg.189
the mountains, hunting all who intrude
into his domain. He is renowned among Murder is one of the oldest and most
a handful of Minotaur clans that dwell heinous crimes committed about the
within, and many have sworn fealty to lands. So perverse is the act that if one
him. These clans comprise one of the few attempts to kill in cold blood and is
minotaur societies known to exist killed themselves before the act is
within the upper echelons of Khyber. completed, they will walk the lands
Extremely violent to outsiders, hunting again but this time as a Mohrg. Still,
any who enter their domain, they see the some saw this as an opportunity and the
edge of their domain as a zone of first to take advantage of this
neutrality and there and only there will phenomenon were the Dhakanni.
they meet peacefully with visitors. Goblinoids killers whose need to shed
blood was based on nothing but the joys
A demonic beast of foul temperament, of killing were seen as
Tusk is one of the most feared beings corrupters of the true
among the Carrion Tribe. So extreme is Goblin idea of honor.
his anger and chaotic nature that others Discovering how they
have had no choice but to make him the returned once executed,
great chieftain. Tusk is completely they quickly set about
devoid of fear and commonly runs into developing a way to bind
battle at the frontline of his forces. It is the soul to the site at
said that he is as ruthless to his men as which they were buried,
he is towards enemies, willing to creating an undying
sacrifice them as though nothing but guardian who served as a
chattel. Those looking to keep far from symbol not of reward, but of punishment
him can easily distinguish this for their transgressions.
monstrous beast from his tribe by the
pair of massive gore stained tusks he The Blood of Vol, possibly inspired by the
keeps strapped to his back. Dhakanni or just coming to a similar
idea from observing the phenomena,
Tales from the Shadow Marches speak of began an aggressive campaign to
a female Minotaur and powerful mystic capture repeat killers in order to harness
known only as Pale Eyes. Renowned as the power of the mohrg. Rather than
an orator and gifted in both arcane and bind the creature as a guard, the cult
divine magic, and it is said that she developed techniques to enslave the

61
mohrgs, using them as secret enforcers, Drow return to perform the final
assassins, or members of strike teams cleansing of the spirit. They flood the
employed by the Emerald Claw. The fact casket with a special concoction of what
that the Emerald Claw pursues is believed to basically be unholy water.
murderers with this particular tenacity The body, still within the casket, is then
inadvertently wins them support from taken to the ruins or burial site where it
certain factions of the Karnathi is to stand guard. Many drow from the
government, law enforcement, and the tribes that perform this ritual find it an
populace, none of which know the true honor to be chosen to become the
motivation for their actions. monstrosity and spend eternity
protecting a sacred site.
Recently it has been discovered that there
are other techniques used to actually Moonrats
bring about the existence of a Mohrg,
even from those who are not murderers.
Evidence dating back to the time of 3.5 Monster Manual II pg.151
giants has shown remnants of lore that
tell tales of Rakashasa necromancers Moonrats can be found in most large
turning giants fallen in battle into the cities throughout Khorvaire but since
beasts and then let loose among their their presence is mostly spoken of by
former brethren to wreck havoc. Other drunks and madmen the common folk
evidence seems to imply that the giants tend not to believe in their existence.
themselves also created them to control While one would expect the creatures to
rebellious citizens or community revolts. have some sort of fantastic origin
involving a lunar conjuncture or deific
An actual drowish rite, depicting the influence, the truth is Moonrats gained
creation of these creatures, was their intelligence after eating from the
discovered on a recent Xen’drik mysterious glowing refuse created by the
expedition. Similar to those performed magical institutions of the high towers
by the Blood Of Vol, and perhaps the of Sharn.
origin of their knowledge, the ritual
begins with a member of the tribe or There are 13 tribes of
religious sect being given a ceremonial Moonrats, 12 of which have
weapon and sent to kill a helpless their intellect directly tied
victim, usually one strapped to an alter to a phase of a specific
of some sort. The victim is likely an moon. The 13th tribe,
outsider, but baring that basic tenants however, is apparently
of the ritual dictate that the weak bound to the vanished
should sacrifice so that the strong should moon, and as a result each
live, so any are fair game. Both individual is born at a
participants, at least in the drow's case, certain level of strength and intellect and
know what is to happen and in truth maintains them throughout their
only the victim is usually an unwilling lifespan. Often, two or more tribes
party. After the sacrifice is committed, temporarily band together to work
the "murderer" is entombed in a small continually on a plan that would either
wooden casket and left for dead. The take far too long to complete, or hinges
casket is usually filled with the entrails on events that would transpire when one
and organs of the victim then smeared tribe is at the nadir of its strength and
with honey to attract insects such as intellect. Most of these master plans
ants or crawlers. After a few days the seem to centre on procuring food,

62
however the intelligent members of the normal Crocodiles. They can be found in
13th tribe have a quite loftier goal in the southern tropical regions of
mind, nothing less than world conquest. Khorvaire as well as the steaming
Least, that is what Makely, the half jungles of Xen'drik and Argonessen.
crazed drunken dwarf on the lower levels
believes. Who knows, he could be right. Many scholars believe it is a normal
magical fluke that appeared thousands of
years ago, and just bred true. Today a
Morkoth plethora of new species can be seen from
the Dreadtoothed Mudmaw that roams
3.5 Monster Manual II pg.152 the coast lines of many lands, to the
Sandscale Mudmaw of Valenar and north
Spawned in the ancient western Xen'drik. Nothing overtly
days of Eberron in the changes in each species’ abilities
primordial ooze that we however, and it seems that there are only
now call the ten seas, slight differences in their physiology. For
the Morkoth is one of the instance the Sandscale can move through
lesser powers that have soft earth much like a crocodile moves
been birthed from those through water.
dark crushing depths
beneath the surface. They To date the strangest of all Mudmaws is
are fairly numerous, and many inhabit known as the Skyclapper. The creature
the regions of Shargon's Teeth. Highly gets its name from its strange hunting
respected by the Sauhagin, few creatures technique, and is in fact a very small
challenge these solitary predators of the creature. It uses its two pseudopods,
deep and little is known of their which generate an electrical charge, to
abilities. Only the rare carcasses and the snatch small flying creatures out of the
occasional rumor or all there is to show air. When the two "arms", if you will,
of the beasts’ existence. In fact until 30 slap together their charge releases a
years ago such a creature was believed to powerful electrical volt, stunning, if not
be nothing more than a myth until a killing, their prey. The Skyclapper
fishing vessel’s nets pulled in a large appears in various mountainous regions
half-devoured body. The creature's near once flowing rivers and lakes,
remains where massive even though only throughout Xen'drik. Their colorful pelts
half of it still existed. It is believed that are highly prized by native drow.
a dragon turtle or some other powerful
being is the only thing that could have
slain such a creature.

Mudmaw
3.5 Monster Manual II pg.153

This genetic aberration of the crocodile is


notorious in the wilds of the Q'barra and
the Shadow Marches. However the
creature inhabits many places, and
commonly hides within large groups of

63
Mummy Studies of Myconid biology state that
these creatures were once a variety of
4e Monster Manual pg.192 innocuous, yet large fungus native to the
3.5 Monster Manual pg.190 areas of Khyber where the Daelkyr had
been sealed. Over the centuries, they
Many different forms of mummification slowly transformed into the creatures
have been documented all over Eberron. they are today, and set out for a safer
Usually nothing more place the instant they could. The extent
than a benign ceremony, of speciation amongst the creature seems
the creation of undead to be limited to changes in the number of
mummies is usually fingers and toes, typically ranging from
intentional and as such 3 to 9 on each hand, with either one or
much more rare. The two thumbs. The occasional appearance
Blood of Vol practices one of specimens with additional limbs is
of the oldest rituals of typically related to damage the specimen
mummification, as do sustained during its infancy. On
certain tribes of Drow in extremely rare occasions, a Myconid that
Xen'drik. The ancient Dhakaani sustained massive damage to its cap
unintentionally created these undead as during infancy will actually grow
well as some orcs who were mummified something resembling a
and then buried improperly, such as second head, however the
within peat bogs, rose up as mummies. growth has no
The most ancient and powerful of discernable mental
mummies can be found on Argonessen activity until the
and Xen'drik, and are the remains of creature is at least 12
Dragons and Giants. years old, at which point
the second head awakes into sentience,
albeit without any of the knowledge or
memories possessed by the first.
Myconid Needless to say this can be a very
disturbing time for the creature and
those who experience this are sent into
3.5 Monster Manual II pg.154 ritual seclusion until their nature has
come under control.
Myconids are notable in that of all the
inhabitants of the Khyber, they are the
least hostile to travelers. While living in
close proximity to some of the most
dangerous creatures on the planet has
made the Myconids understandably
paranoid, visitors from the surface that
can prove themselves not to be a threat
to a colony are allowed to come and go as
they please, and those that do something
significant to benefit the colony can
obtain limited services from the
Myconids, and a safe place to rest and
recover from other adventures in the
Khyber.

64
misconception however is the type of

N secret knowledge they possess, most


thinking it is of the mystical variety
when in fact it is a unique knowledge of
history.
Naga As it has been said, the Naga race by and
4e Monster Manual pg.194 large kept neutral in the Great War, but
3.5 Monster Manual pg.191 not all kept to that belief. Those who
did chose a side were gifted by their allies
Spawned from Khyber the Naga where with abilities that changed the very
one of the first creatures of Eberron. They nature of their existence. The dragons
appeared towards the end of the Dragon- saw the naga who joined them as a
Fiend wars and though individuals could great force to protect the entrances to
be found fighting for one side or the Khyber itself. To aid in this they were
other, the race as a whole took no real granted special powers and abilities and
interest in the conflict. The Nagas, now the Guardian Nagas were born. Seeing
known as Water Nagas, why neither evil this as a challenge that must be met, the
or selfish just saw no need to join what Rakshasa altered their allies as well,
they considered a losing battle for both creating a force to combat this new
sides. As such, they stayed mostly to dragon legion. The Dark Nagas were
there own devices though in a sense they born with a vile hatred of their cousins
became lore keepers of a sort as they and sought to destroy them at every
documented the conflict without the opportunity. Both species are
biased influences of other races who had intoxicated with violence towards the
chosen a side. other, and to this day a state of war
exist between the two. Both make use of
a divine source of power, though
obviously from a different place.
Guardians tend to call on the power of
Siberys while Dark Nagas worship
Khyber as their benefactor. Only one
however can claim a type of noble
heritage for Guardians appear to have
dragon blood flowing though the veins.
So much so that it is not unheard of for
Over the years, many Nagas have turned a Guardian to be the child of two
to nature as the guiding principle in dragons, making it seem that the
their lives, becoming either rangers or conflict united them as more than just
druids of the more dark aspects of the allies but kin as well.
land. Though not as common, the arcane
arts are also explored, though not in There is one breed however that seems to
nearly the depth either elves or even follow a new path. An apparent recent
humans have attempted. The rivers and jump in the evolutionary chain, the
streams of Khorvaire are a common home Spirit Naga can be found near or within
to the Water Naga, as are any of the Ten the dark realm of Khyber. Originating
Seas throughout Eberron. Rumors of from eggs raised by Daelkyr minions,
them possessing ancient lore has caused they were not altered in any intentional
them to be highly sought after by many way but birthed with a lack of record for
across the lands. The greatest the natural order that makes them seem

65
almost chaotic in manner. They are the only refer to as "The Man in the Mist" to
some of the foulest and most inherently stop the actions of those who believed
evil creatures that exists, many either that they were above nature's cycle of life
leading or holding high positions in and death. Of additional notice is that
Cults of the Dragon Below. Spirit Needlefolk will often congregate around
Nagas are one of the most numerous Manifest Zones to Dolurrh, believing
species of Naga today, but few are that one day The Man in the Mist will
actually seen so their threat is widely return through the grey fog. What Bron
unknown. Their population is steady didn’t share, and perhaps doesn’t know
however, and much is to be feared if these himself is the fact that Needlefolk
fiends are left unchecked. actually begun as elves themselves,
refugees from enslavement from the
Needlefolk giants. Those Needlefolk that do know
the truth are known as Eyes of the
Needle. They share it though tales from
3.5 Monster Manual II pg.158 one generation to the next, but keep it
from the common folk. The tale tells of a
time when, as elves, their desperation for
The Needlefolk are native to survival was at its heights and in a last
the forests of Aernal, vestige of hope they turned to prayer, not
however they have managed to any god, but to the elves who passed
to spread across the before them, for guidance on how not to
continent of Khorvaire, meet their gruesome fate. A phrase was
following the elves. The then heard across the winds, something
largest populations of the none can recall, but it held a secret that
creatures outside Aernal are altered them to the form they show
found in Valenar. The Aernal today binding them irrevocably to the
Needlefolk have remained land itself. Along with that secret came
essentially the same for thousands of a mandate warning of those who would
years, with the first records of the leave the natural path and taint the true
creatures being almost twenty thousand nature of the elf beyond hope. This
years old. Aernal Needlefolk are known for mandate has slowly over the years
their hate of the elves, especially the turned into the hatred for the Undying
Deathless. While no elf or even half-elf they now feel. Still, this knowledge is
has been able to get near the creatures kept from most, as it is believed that the
without fear of getting skewered, truth of their relation may tempt others
members of other races have seen that to join their “misguided” brothers.
the creatures are actually peaceful
entities outside the presence of elves, and An offshoot species who settle in a
some have even managed to speak with separate area of the lans, Valenar
the creatures. Of note is a conversation Needlefolk are not nearly as hostile
held between Algol, a genderless toward Elves as the Aernal ones mainly
personality Warforged artificer, and the because Valenar Elves venerate their
Needlefolk druid Bron Jizeid'r. In a move ancestors through memory only, a
that all members of their party believed practice that those of the Eye know to be
would get them killed, Algol simply the truth path the elves were meant to
asked Bron why the Needlefolk disliked follow and the Needlefolk’s origin. This
Elves so much. Bron replied by stating offshoot has changed to the point of
that its people were originally awakened becoming a separate species from their
from thorny bushes by an entity they relatives in Aernal, displaying physical

66
and behavioral differences. To start Artificers of House Cannith, sick of raids
with, they are an average of 7 inches by ethereal filchers, asked the breeders of
shorter than the Aernal variety and tend Vadalis for a guard dog that could be
also to be nocturnal, half-burying used against both corporeal and ethereal
themselves during the day, leaving only problems. Several churches have also
a few leaves exposed for photosynthesis. requested a mastiff or two to help with
Their most notable difference, however, is eliminating hauntings
that the leaves and needles of the Valenar
Needlefolk are poisonous, a defense Nimblewright
adapted to protect themselves from
grazing animals.
3.5 Monster Manual II pg.162
Neogi There is a tale that is spread throughout
Khorvaire of the origins of the
3.5 Monster Manual II pg.158 Nimblewright. Seventy-five years ago,
Merrix d'Cannith was closer to the
An official ecology was written by Keith discovery of sentient constructs than
Baker and can be viewed at this link. anyone realized.
Utilizing the schemas
http://www.wizards.com/default.asp? found in Xen'drik he
x=dnd/ebee/20050704a fashioned a human-
sized construct for a
number of wealthy
nobles. Arming them
with a set of rapiers
and christening his
newest creations
"nimblewrights",
Merrix amazed his fellows with his
creation’s grace and intelligence.
Nethersight Mastiff However, despite this step forward, his
plans were flawed and the few
nimblewrights that had been created
3.5 Monster Manual II pg.160 rebelled against their owners. Most of
the 400 were destroyed, but many
These beasts were originally bred by the survived what some call the "Nimble
ancient giants to guard against quori Purge" and went into hiding. Today,
infiltrators and were given the ability to rumors persist of golden, swashbuckling
wrench a possessing spirit out of its constructs leading warforged against the
host. Packs of this breathing races in and around the
ancient breed now roam Mournlands. Truth is, that is all this
Xen’drik, and many are story is but sheer rumor. One
larger than their propagated by enemies of Merrix during
ancestors. The modern the Last War and building every since.
day source of nethersight
mastiffs is House In truth a Nimblewright is the pinnacle
Vadalis, who bred them of Cannith construct technology. Jasden
for a much more ir’Delvenr, a long time rival of Merrix,
domestic reason. originally created them to serve as shock

67
troopers in the Last War, and after years current owner or using its Alter Self
of research and development they were spell-like ability to create a false
scheduled to be mass-produced and sent identity that arranges to buy the
all over Khorvaire. Just before Nimblewright in a clandestine deal.
production was set to begin, Merrix There is even an urban legend in Sharn
D'Cannith created the first Warforged. about a wealthy businessman who ended
The Warforged provided all the benefits up deep in debt to an unscrupulous
that House Cannith had been looking for creditor who revealed himself to be a
in a construct soldier, with the added Nimblewright that was mistreated back
bonus of being able to be repaired after when he was owned by the businessman.
being rendered inoperative, as well as
being far, far cheaper to produce than the Nimblewright are still researched and
Nimblewrights. This cost difference developed in the varying Cannith
made them the better choice and laboratories, and recent advances in the
Nimblewright production lines were technology used to produce the creatures
quickly retooled into the Warforged have made them almost as cost-effective
Creation Forges, the existing as the Warforged were. Additionally,
Nimblewrights reclassified as espionage there have been numerous eyewitness
agents. This position change didn’t see accounts of Nimblewrights equipped
much light however as most with nonstandard weaponry and armor,
Nimblewrights ended up sitting around the most famous one involving a
in Cannith warehouses for months before Crystalline Troll getting blasted into
finally being sold. The insult Jasden felt dust and crystal shards by a
led to him spreading the rumor of Nimblewright with a highly
Merrix’s faulty plans and the uprising, experimental weapon concealed in its
wanting to disconnect himself forearm.
completely from the origin of his
creations.

Most Nimblewrights utterly despise


Nymph
Warforged, partly for stealing their
thunder in the Last War, but mostly for 3.5 Monster Manual pg.197
what happened afterwards. When the
treaty of Thronehold was signed, Nymphs are native
granting Warforged full rights as to the Faerie courts,
citizens of the Five Nations, no such but are found on the
concession was made for the mostly Material Plane
forgotten Nimblewrights. As a result, a wherever a
Nimblewright has no legal rights or manifest zone
recourse, and few are willing to admit to exists. Like most
owning something as dangerous as one. Fey, they distrust
the civilized races,
Nowadays, most Nimblewrights are in and usually only
the service of various governmental allow Druids to
agencies, or individuals willing to keep a come close to them.
spy around for their own purposes, and
can be found in all of the Five Nations.
Often though, a Nimblewright will
somehow arrange to become its own
property, either by dispatching its

68
leaders of Ogre tribes. Ogre Magi are

O considered a very intelligent race and as


the normal ogre, the origins of the Ogre
Mage actually can be traced to the
ancient empire of the giants. Text and
Ogre hieroglyphs dictate that
the giants experimented
on the ogres of Khorvaire
4e Monster Manual pg.198 with magic. After
3.5 Monster Manual pg.198 generations the race
breed true, even when
Believed to be distant cousins to the coupled with an ordinary
giants that once ruled Xen'drik, ancient Ogre. The Ogre Mage of
texts describe how they were enslaved Khorvaire only represents
and brought from Khorvaire to serve as a a small percentage of the
supplement to their elven labor force. native ogre populations
These beings have always been a savage (maybe 5-10%), where as the Ogre Mage
and violent race, one who is more then of Xen'drik represents a much larger
capable of throwing percentage of the population when
its weight around.
compared to its Ogres (25-30%).
Many scholars believe
that the ogres are, in
actuality, descendents Otyugh
of giants/orc prodigy.
Thousands of years 4e Monster Manual pg.211
before the rise of the 3.5 Monster Manual pg.204
giant’s empire, a
group had been The Otyugh is another one of the natural
stranded on Khorvaire denizens of Xoriat that came to
after some mighty Khorvaire. These creatures are disgusting
storm. With little other options they horrid beast that will devour anything,
bred with the orcs and that mingling led and are commonly contaminated with
to the Ogre. Support from this can also disease. Due to their origins the Daelkyr
be found in the giant language, as the have experimented on the creature
word “ogre” is the basis for a dozen or so creating numerous different subspecies.
similar words that translate into mutt. However, the most wretched breed, seems
Today, they can still be found mainly in to be the creation of the Dhakaani.
Khovaire, though sporadic tribes are The Lifeleech Otyugh is believed to have
known to exist on Xen’drik as well. been created by Dhakaani wizardry and
have the innate ability to siphon off
Ogre Mage (Oni Mage) magical healing.
They where sent
into waves of
4e Monster Manual pg.201
Daelkyr to wound
3.5 Monster Manual pg.200
and infect as
many as they
could before the
The Ogre Mage is one of the most
Dhakaani would
dangerous creatures native to Khorvaire.
come to battle.
They are rare, and usually found as

69
These Otyugh where very effective, so Owlbear
much so that even minions of the
Daelkyr came to make use of them. The
most frightening thing of the Lifeleech is 4e Monster Manual pg.212
that it appears as a normal Otyugh, 3.5 Monster Manual pg.206
with no difference, so there is no way to
identify one until it is to late. Owlbears exist around all of Eberron,
but most are found within Khorvaire.
Owl, Giant Scholars theorize that the Owlbear's
origins date back to the days when the
goblinoids and orcs where just beginning
3.5 Monster Manual pg.205 to rise up. The Owlbear was originally
found near what are now known as
The Giant Owls origins manifestation zones. The zones in
are an enigma, though it particular that helped breed these beast
is believed they are not a where linked with Xoriat. This can be
natural occurring species. seen in the multitude of subspecies
Many theories have been within Khorvaire alone. At least 10
suggested, and sadly species exists, from the Pygmy Owlbear
seem valid, leading to of the Talenta Plains, to the flying
even more confusion. The Firehide Owlbear of the
main theory has the Demon Wastes, to the
dragons creating the first strange and hideous
of the giant owls on Vulrhaar'khraal of Dargun.
Argonessen, with the The most common owlbear
giants learning to do the of course can be found in
same as their civilization grew. When the numerous woodlands
Vvaraak taught the orcs druidic magic, of Khorvaire, and even the
they then learned how to awaken the jungles of Xen'drik,
animals. Aerenal, and Argonessen.

Eventually House Vadalis saw how easy Of all the species the
it was to train the Giant Owls, and Vulrhaar'khraal is the strangest of the
began their own breeding experiments, breed, and lives in the Khraal of
creating a faster, hearty species. Known Darguun. These creatures are renowned
today as the Dragonmarked Owl it is the for their foul temper and aggressiveness.
most commonly known Giant Owl in Unlike other Owlbears this one is
Khorvaire. The Giant Snow Owl completely devoid of fur or feathers, and
inhabits the Frostfells, and Everice, and is covered in a nasty green warty hide.
has a unique breath weapon, which it Its arms are incredibly long and have the
uses to stun its prey. The Nighteye Owl ability to extend furthers then what
of Xen'drik is one of the smallest of the would be first suggested when seen. It is
Giant Owls, but hunts at night, using also unnaturally gaunt, and its ribs and
innate shadow magics to conceal its spine can be easily displayed on their
precense. There are a multitude of other torso. Killing one of these creatures is
species as well, many not so easily considered a badge of honor by the
qualified, but just as unique. Sadly, to goblinoids of Darguun, but the fear of its
this date, no hard knowledge of them has territory natural and the vicious
been verified so mysteries still abound. tenacity is enough to keep many out.

70
knight handsomely as a golden chariot

P appeared drawn by a pair of beautiful


winged horses. With this gift he went
on to conquer the demon, driving it to
earth and imprisoning it behind the
Pegasus walls of Khyber for all eternity. When
the battle was done, the once noble
knight, corrupted by his battle with the
3.5 Monster Manual pg.206 fiend, hoped to keep his pair of loyal
steeds hoping to use their power to lift
The Pegasus is one of the most graceful him to heights as equal as that of the
and beautiful creatures in all of Eberron. gods. As they say pride commenth before
Their flighty nature and high intelligence the fall and as he attempted to force the
enabled them to find shelter around the beasts to take him to the heavenly
world. Though their origins are shrouded realms he was bucked from the chariot
in myth, several stories exist about how and fell to his death. For faithful service
they came to be. the two Pegasus were freed from their
The most bridles and let loose to roam the world,
common held which they helped protect.
belief has the
pegasus In recent times claims have also arisen of
originating on another breed of Pegasus, a demon-like
the continent of beast, which spreads fear in their wake.
Sarlona. Soon Though never seen in the last thousand
after the birth of years, writings have been discovered
dragons the same blood of Syberis that detailing the wake of destruction that
birthed them also touched a small group followed them wherever they traveled.
of beautiful white horses. The effect was Many believe some may still exist
dramatic as wings sprouted from their within the Demon Wastes, but so far
back, and a world not quite perceived by none have been uncovered. Many believe
their animal minds was now open to this a blessing, as the blight they could
them. From that day the Pegasus was bring to the land would be devastating.
born and many, even scholars, believe
this to be the true origin. On another note, House Vadalis has bred
a strange and unusual creature dubbed
There is another belief, one held closer by the Alicorn. Not a nature beast of
those of faith than of scholarly aptitude. nature, the creature is a cross between
It is said that during the rise of the Pegasi and Unicorns. It bares many traits
Dhakaani a great warrior arose to battle
of both creatures including the head of a
one of the last powerful demons of the
age. The warrior fought hard, but found unicorn, including its prodigious horn,
that being earth bound prevented him and the body of a Pegasus with an even
from administering the killing blow greater wingspan of about 2 feet on each
time and time again as the demon end. Many of the faithful see such a
escaped to the skies to recover its creature as abhorrent and against nature
strength. He prayed for many days to itself. In their minds, if Balinor wanted
Balinor to grace him with a faithful such a thing to exist he would've made it
steed, one that could help him keep pace himself. There are some that have
with the horrible fiend. Hearing his argued that perhaps it was the will of the
praise, Balinor rewarded the young god giving the inspiration to breed the

71
beast in the first place, but they are and then to Xen’drik on the many ships
quickly pushed aside as misguided or of exploration. This ability to migrate on
weak in faith. the backs of others has made the Phase
Spider one of the most hated creatures
around, but little can be done to
Phantom Fungus challenge its progress.

3.5 Monster Manual pg.207 It is known that the original breed of


Phase Spider comes from the hill country
This elusive creature is widely feared by of Sarlona, where they are a native
commoners for its innate ability to species. They are also the largest and
strike at targets and remain unseen. most dangerous of their kind, growing to
Many adventurers have learned that great size, almost twice that of an ogre.
these semi-intelligent fungi are mostly It is claimed that over the years a sub-
overrated, although still dangerous. Not species called the Sarlonan Mindharrower
much is known about the creature as has developed it’s own unique powers to
they are constantly under the effects of aid in its hunts. This massive arachnid
some supernatural is a solitary hunter, capable of bringing
ability that causes down large and dangerous predators. It
them to stay is renown for its even greater
invisible, even while intelligence, and many claim that it can
attacking. The even read your mind.
carcasses of the
beasts have been The Phase Spider of Khorvaire is smaller,
studied however and but just as dangerous, making up for its
it seems that they are nothing more then size by sheer numbers. These Phase
a strange fungal growth, no much Spiders are quite the nuisance, and have
different than other life of it’s kind save now spread throughout Xen'drik. On
for its devastating defensive adaptation. Khorvaire they are fairly uncommon, and
It is most commonly found in the realm when found they are always in groups.
of Khyber, but any cave or dark sheltered Solitary Phase
area of enough size is suitable for them Spiders are
as well. usually killed
with ease,
leading to their
Phase Spider pack mentality
but also serves as
3.5 Monster Manual pg.207 a form of population control. The
Xen'drik Phase spider is very much like
The Phase Spider is a large and the Khorvaire variety only differing
dangerous beast that inhabits the slightly in appearance. It is believed
hillsides of Sarlona and Khorvaire, as that given time this may lead to a
well as the jungles of Xen'drik. These completely new subspecies as it adapts
creatures are highly evolved and to its new environs.
intelligent arachnids, patiently
following their prey for miles before
attempting to capture them. The
creatures came to Khorvaire with the
second wave of Sarlonan immigrants

72
Phasm members in their ranks.

These creatures are highly prized by


3.5 Monster Manual pg.208 wizards for both companions and
experimentation. Many commoners
The origin of the believe that the Psuedodragon is an
Phasm is often animal because it lacks the ability to
credited to the speak, however it is as intelligent as an
Daelkyr. However, adult human and has quite a remarkable
some legends show ability to communicate using telepathy.
that the creation of
this race is actually
due to the influence of the Traveller. Once Purple Worm
there was a changeling who grew bored
of his limited natural gift for
transformation, and so began to pursue 4e Monster Manual pg.214
other methods of changing his body. He 3.5 Monster Manual pg.211
studied transmutation with the finest
sages of the era and took to nature to In the ancient days when Eberron first
understand the path of the druid, but formed, the world was in chaos. The
still he wasn't satisfied. In desperation, blood of Syberis fell from the sky creating
he prayed to the Traveller that he might the first dragons, and from the depths of
know all forms, and the Traveller Khyber the first fiends appeared. In some
granted his wish, but at the expense of spots the flesh of Khyber bubbled forth
one single form that he might know as from beneath Eberron, and in some of
his own. There is truth in the warnings these spots the blood of Syberis mixed
to beware the gifts of the Traveller. with the flesh of Khyber.
This gave way to a festering
Pseudodragons sore on Eberron, one filled
with great power, and it
intoxicated many creatures
4e Monster Manual pg.91 transforming them into
3.5 Monster Manual pg.210 horrible beast. Before the
Age of Fiends, was the Age
The False Dragon as it also known as, of Dragons, and the Purple
Pseudodragons are strange creatures. Worm dates back to this
Though rare outside of Argonessen, they age. Dragons and Fiends
commonly inhabit the alike slew the Purple
oldest woods, the ancient Worms, as they are one of the most
trees and winding growth deadly creatures in all of Eberron. It is
providing the shelter they said that they never die of old age, and
crave. Inhabiting every that at least one from the Age of
continent their appearance Dragons still lives. No subspecies or
varies widely, but still other breeds are ever spoken of, but from
their similarities still what has been noted Purple Worms do
outnumber the differences. Only in take on the qualities of nearby
Argonessen will you actually discover manifestation zones.
them in great numbers, some "flocks"
said to contain a hundred or more

73
Revived Fossil
R 3.5 Libris Mortis pg.118

These are the spawn of


Remorhaz necromancers from
Karrnath who wander into
3.5 Monster Manual pg.214 the Talenta Plains to seek
corpses for their armies.
The Remorhaz is one of the behemoths of Some of which include the
the icy north and south. They even dinosaurs of the plains.
inhabit some of the regions of northern
Khorvaire and
southern Xen'drik
and Argonessen. A Roc
very rare creature, it
is the result of a red
and white dragon 4e Monster Manual pg.220
mating and their 3.5 Monster Manual pg.215
eggs resting in an
area containing The rare and powerful Roc is considered a
manifest zones to both Risia and Fernia. majestic creature. Although their realm
Only one species is known to exist, but varies widely, and they span the whole of
it is rumored that the Brelish have had a Eberron, Sarlona boast the largest
hand in the creation of a smaller numbers of these beasts as at least half
subspecies. The largest of these massive of the population nestle within its
insectile predators are found deep within realms. Still, only a few thousand of
Frostfell and Everice. Stories of these creatures are known to exist, and
Remorhaz as large as the oldest dragons the sighting of one is considered a great
are not unusual in these areas. omen. Most of the time Rocs roost on the
coastlines, and range for miles, hunting
Dragons consider the remorhaz an large game, such as whales. Oddly
abomination and will kill them on sight, enough there are many subspecies of the
as they represent a corruption of the creatures, all of which are able to breed
nobility of dragonkind. As such, the with one another. The most famous is
Lords of Dust would dearly love to know the rare Chaos Roc
how to create them, in order to taunt the of Xen'drik.
dragons further. Sporadic sightings
of the creatures
have revealed their
existence though
only a handful of
these creatures are
believed to exist.

74
Roper ability to change the color of their skin
and do not have the stalagmite shape of
common Ropers. This mesmeric ability
4e Monster Manual pg.222 to change their color is usually how they
3.5 Monster Manual pg.215 open up combat, for two purposes. One,
in the darkness the strange ability sheds
The Roper is commonly believed to have small colorful lights that are easily seen,
been created by the Daelkyr, but this is alerting other minions. The other is that
not the case. The Daelkyr did however it has the ability to enchant its foes, so
take an active hand in the creature’s that it may move in for the kill.
development and have spawned two
subspecies. Nothing is truly known of Rust Monster
their origins, even in myth or legend,
making the creature truly an enigma.
The common Roper is an ambush 4e Monster Manual pg.216
predator, and although it shows signs of
intelligence this can many times be Rust Monsters are believed to have been
overridden by instinct. Although believed spawned from tiny metal tick-like
to be a minion of the Daelkyr the creatures that can be found in the
common Roper is just as likely to feed on Shadow Marches. These metal-banded
the Daelkyr's minions, as it is a lost creatures where commonly released
adventurer. This has led to a conflict against the Dhakaani forces to
between the two, one that the Roper is completely destroy their weapons and
likely to lose if it escalates any further. armor. Hard to control even by the
Daelkyr, the creatures eventually turned
Two other known on their masters, their hunger for metal
subspecies are said to overriding their obedience. They now
exist, the Urophion and roam many regions of Khyber primarily
the Prismatic Roper. within mines and underground ruins,
The rare Utopian is only commonly seeking out food and metal.
found near ruins or The Rust Monster can sustain on living
encampments, held prey, but it seems that their life span is
specifically by Mind actually extended by devouring ore. The
Flayers, and is one of the older and more well "fed" a Rust Monster
most dangerous and is the more metallic its hide gets, and
intelligent species of the larger they can grow. Some of the
Ropers. They possess innate psychic largest and most ancient Rust Monsters
abilities, as well as the ability to suck have been said to have hides that look
the strength from their victims. The like rusted adamantine.
Urophion is a complete minion of the
Illithid, and only they possess the There are numerous
breeding secrets to these creatures. subspecies that dwell
on Eberron, but one
The Prismatic Roper it seems was breed in particular is most
to be a better ambush predator, and more common on the lips
easily controlled then the common Roper. of its denizens, the
Like the Urophion the Prismatic Roper is War Ruster. This
commonly found near Daelkyr enclaves, Rust Monster has been bred for combat
although they have been noted in the by House Vadalis for combat against
wilds of Khyber. These ropers have the Warforged. They are far more dangerous

75
then common Rust Monsters, and look
very different. The spokesmen of House
Vadalis claims that he crossbred several
breeds of the creature to come up with
these results. Seeing little action in
combat, it seems that only the Reachers
ever purchased any for battle. These Rust
Monsters have 6-inch spikes that cover
their hide, as well as powerful mandibles
capable of tearing down a man in a
single bite. The creature also possesses a
breath weapon capable of corroding
metal rather then its usual antennae.
They are the nightmare of Warforged
armies, so much so that the only time
they came close to showing fear in battle
was when War Rusters were seen.

76
neither are any of their motivations from

S one moment to the next.

Sahuagin
Satyr 4e Monster Manual pg.224
3.5 Monster Manual pg.217
4e Monster Manual pg.228
3.5 Monster Manual pg.219 In days of old, when the lesser races first
began to build their kingdoms the
Sahuagin did the same. Legends claim
Of all the fey that inhabit Thelanis, the their empire spanned all of the waters
Satyr is one of the most oxymoronic surrounding Khorvaire and northern
creatures to ever exist. Although free Xen'drik, and evidence does show that
spirited and possessing an uncanny about the area of Shargons Teeth and as
ability with dance and well as the waters about
music, Satyrs are in northern Xen'drik there did
fact the warriors of indeed exist an empire of
their people. Their some sort, one that predates
physical capabilities far several of the other races,
surpass many fey including humans, by many
making them more than years. The ruins discovered
qualified for the position are dated from a time when
they have been put in. In fact many the giants held their dominion over the
Satyrs that die in battle do not merely land, within the last 300 years of their
pass away into nothingness, instead reign. The exact date is unknown but
they ascend to a higher plane of existence, some cataclysmic event, possibly the one
their forms changing into that of that destroyed Xen'drik, also leveled this
Cervidalls. Another strange thing about underwater kingdom.
the Satyrs is there, shall we say,
adaptability when it comes to producing Still, it is unknown who actually ruled
offspring. Their blood, not to mention this lost kingdom, as many doubt the
their natures, seem to be more than Sahuagin capable of that type of unity.
capable of merging with most other Exploration of the ruins have turned up
sentient life across the planes, a fact many images depicting a fish-like beast
that has produced a number of a myriad of tentacles and three striking
interesting beings ranging from Half- eyes devoid of pupils. Though it is rare,
elementals and Shadow Satyrs, to those some Sahuagin attempt to hold true to
of the Half-fiend and Half-celestial type their ancient traditions worshiping this
as well. This aspect of Satyr mentality unknown sea god and when examined
seems to stem from their chaotic and with a careful eye these ancient cults
whimsical nature, but also by the bear many similarities to Cults of the
instinct to protect taking on an almost Dragon Below. Most Sahuagin have no
paternal need to propagate. Satyrs are interest in this however and many
one of the strangest creatures of instead worship either the Fury or the
Eberron's history, and of all the races Mockery.
that Satyrs appreciate and accept Orcs
seem to be at the top of their list. The
reasons for this is unclear, but then

77
Sea Cat hunting technique as they always keep to
the land and if a seacat even makes it to
the water, they will give up chase.
3.5 Monster Manual pg.220

The majestic Sea Cat is a one of the Senmurv


strangest creatures of Eberron. There are
several varieties known, but all of them
3.5 Fiend Folio pg.149
share similar characteristics. These
creatures migrate between
The Senmurv of Eberron are more aloof
coastlines, and normal live
than those of other worlds mainly
in small prides of five to
because they feel their very beings are
twelve members. They
tied to a greater purpose than most
commonly roam the
species. Closely related to the Coautls,
southern coast of Khorvaire,
they were created by Syberis at the same
and migrate to the Seren's
time as the dragons
and Totem Beach, or as far
and fought both
as the Kaparian Island of Xen'drik. They
them and their
are quite well known, and many have
feathered cousins
learned to beware the territorial
against the fiends.
predators.
They made up for
their relative weak
In Stormreach and Q'barra, both with
natures with sheer
large populations of Sea Cats, hold a
numbers, throwing themselves into
yearly hunt as the Sea Cats near their
battle with a vengeance. Sadly by the
shores. The rules vary from season to
end of the Age of Demons their numbers
season and place to place, but the one
had greatly dwindled and now they are
who catches the largest Sea Cat is
considered a bit rare to say the least.
usually the winner. Another rule that
seems to be the mainstay of the sport is
Those senmurvs who remain tend to
they may only be killed in the water,
spend their incredibly long lives
which gives them quite the fighting
continuing their fight against the
chance. The number of Sea Cat's caught
fiends, though now in a more indirect
from these annual hunts is usually
way by providing help to good aligned
enough to cover a season or two of the
adventurers and warriors of light. Some
delicacy. In summer and spring the hunt
senmurvs have also been known to
is always held in Q'barra, where as
associate themselves with paladins
Stormreach holds its event in fall and
affiliated with the church of the silver
winter. Regardless both hunts give way
flame. Rumors tell of a great
to great celebrations.
concentration of senmurvs in Xen'drik's
inland, explorers sharing stories of being
The Orcs of the Shadow Marches rarely
saved from rogue giants and drows by
hunt them, and even then when given
strange, multi-colored, winged wolves.
the opportunity, they will choose an
Argonessen has a small but prosperous
already dead corpse as a prize instead of
senmurv population who usually live
facing a live cat. When they do hunt,
under the protection of a good dragon.
they never take more then two or three
adults a year, as more could put a strain
Another breed also exists as a sad
on the population, both the cat’s and
mockery of their kinder cousins. The
theirs. Finally, wariness is the orcs top

78
Siurvshis of Frostfell are an evil and "Shadows are but a figment of a
corrupt breed created from a sheer desire nightmare come to Eberron." What the
for revenge by a fiend from long ago. cleric meant by this is unknown, but it
This dark creature, after seeing his forces seems to fit the Il-Yanah typical
destroyed because of the Senmurv’s proverbs.
intervention, set out to create a predator
whose sole purpose was to hunt their Shambling Mound
noble cousins. The Siurvshis however,
true to the evil and selfish nature of their
creation had other plans and fled to 4e Monster Manual pg.232
Frostfell where they live only to hunt and 3.5 Monster Manual pg.222
kill. Siurvshis look like Senmurvs except
for the pure white hue of their fur and These hideous plants seem to be the
their intimidating eyes, which glare creation of druids who have lost their
with a cold blue in color. way and become completely mad.
History documents the first and oldest
Shadows Shambling Mound was
created by an Orc Druid
who his sanity while
3.5 Monster Manual pg.221 battling the Daelkyr.
This story is a common
Shadows are one of the foulest of undead, one and repeated time
and considered the greatest banes to the and time again as more
Church of the Soveriegn Host. Legend stories of shambler
states that these dark creation are discovered.
creatures were spawned from Years later, in Sarlona,
the Shadow of Aureon itself. thousands of years before
The Shadow, though Lhazaar led people to Khorvaire, it is
powerful, had no way to give said that a human druid, again driven a
these stillborn nightmares madness of paranoia this time, created
any form of life, so turned to Shambling Mounds to protect sacred
the Keeper for aid. The Keeper areas of a great forest. In Xen'drik the
is said to carry the souls of creature seems to have actually been
the dead and provided free access to them created by a renegade group of drow long
by the Shadow as essence to awaken his ago. Again, the legend states that the
creations. druid responsible driven mad by their
desire to protect the woodlands.
The Church of the Silver Flame has a bit Whether true or not the Shambling
of a different opinion. They claim that Mound remains to this day, stalking the
the Shadows where spawned from fiends wilds where they live and grow.
who have long been imprisoned within
Khyber. That they used their tainted Shield Guardian
spirit to corrupt others, even from their
imprisonment.
4e Monster Manual pg.149
The followers of the Path of Light have 3.5 Monster Manual pg.223
their own beliefs, but they commonly
refuse to comment on such things. Before there where warforged, their were
However one cleric, whose name needn't Shield Guardians. Though common less
be mentioned, did cryptically state, than a hundred years ago, today they are

79
considered an antiquity from a bygone can be found in both the Shadow
era, albeit a powerful one. Since the Marches and Q'barra. Not surprisingly
signing of the Treaty of Thronehold, they have developed into dangerous
which outlawed the ownership of predators who can reach a size of about
warforged, some nobles twelve feet in length. Commonly
have turned back to encountered in packs of three to five
guardians for menial and members, they have been dubbed
protective services. “lightning lizards” for the power jolt of
electricity they can deal to any who they
Recently a new form of deem prey.
Shield Guardian has
begun to appear at the Commonly found in either the wilds of
side of Riedran Nobles. Argonessn or among ancient ruins
These Guardians are within Xen’drik, another breed of lizard
much different then their has demonstrated the uncanny ability to
ancient predecessors and absorb magic. This capability allows
make use psionics rather then magic. It them to enhance their normal electrical
is also rumored that such beings are abilities to very dangerous levels making
actually alive and bound with a strange them one of the more deceptively
ancient magic called Incarnum. Lady dangerous creatures in either location.
Iashtara, a Riedran Noble, actually has The only seeming difference between the
two such guardians, both of which are two appears to be the chameleon like
said to be able to read peoples minds on ability of the type that hails from
command. Xen’drik. By altering the color and shade
of its pigment it can blend successfully
Shocker Lizard into the jungle like environments,
making it an even more formable threat.

3.5 Monster Manual pg.224 Last but not least,


the Platinum
Native to many areas of Eberron Shocker is the rarest
including southern Khorvaire, Aerenal, of the breeds. Found
Argonessen, and Xen'drik; it is unknown only in Aerenal, it
who specifically created them, though seems to have taken
links have been theorized between they on the traits of the
and both dragons and giants. Long ago manifestation zones
the Shocker Lizard was nothing more of that area. This Shocker Lizard is the
then a mundane reptile similar to that smallest subspecies, never growing more
of a gecko or salamander. Experiments then 2-3 feet in length, the average
performed on them by either of the two specimen no more than a foot and a half
species magically altered them with long. They are positively one of the most
rather dramatic results. No only did it unique creatures in all of Eberron. Unlike
gift them with the abilities they show normal Shocker Lizards who use
today but also with an innate electricity to bring down their prey, the
adaptability when experiencing the Platinum Shocker Lizard uses a bolt of
effects of nearby manifest zones. This Positive Energy, literally overloading
has led to a handful of unique subspecies already healthy systems with an
that a scattered throughout the realms. overwhelming surge. This has made the
creature very valuable and both House
One such species, the largest its kind, Vadalis and Jorasco have placed bounties

80
on live specimens. Removal of the
Platinum Shocker Lizard is been deemed Spawn of Kyuss
forbidden however, and only a handful of
the creatures have made it off of the
subcontinent. The creature gets its name 3.5 Monster Manual pg.186
from its platinum colored scales, and the
males usually have golden stripes and The greatest creations of
crests. the Necromancer known as
Kyuss, these monsters can
Skum be found in whatever area
he has spent any prolonged
period. Kyuss supposedly
3.5 Monster Manual pg.228 knows the location of each
one of these creatures, and
Long ago many Sahaugin where under though some otherworldly
the rule of ancient beings, known as connection can perceive
Aboleths. When the empire of the what it does at any given moment
Aboleths fell they dragged many of their Because of this he largely uses them to
minions with them to the keep tabs on the Avolakia, who refrain
depths. Within Khyber’s from eating them out of sheer reverence
numerous underground for Kyuss.
lakes, streams, and seas the
Aboleth built a new empire. Spectre (Specter)
Some encountered the
Locathah, and over the
years, many others the 4e Monster Manual pg.244
Kou-toa. Soon after it 3.5 Monster Manual pg.232
was decided that they would begin a
specialized interbreeding program Spectres can be found within areas where
between the two other species and the a great catastrophe has occurred, such as
Skum was born. Through the program, conflagrations, floods, and the numerous
which included magical manipulation of military ransackings of
their being, this new race was created as the Last War; the most
an elite warrior caste, loyal to only their prolific location being
Aboleth creators. Still, they are a rare the Mournlands. Most
sight, as though successful, the program spectres begin their
could not guarantee a large population. existence as normal
ghosts, but are
Skum are usually sent out as slavers, gradually strengthened and warped by
their brutal nature making them an ill the negative, hateful energies that
fit with other slaves of the empire; permeate these areas. Visually they bear
better to put them in a position of little to no difference with a normal
power instead. The nature of their ghost, a fact that has brought more than
creations makes the Skum quiet mutable one adventurer to its knees.
on a species level and can display
mutations similar to that of the
Sahuagin. Also, proximity to a
manifest zone seems to affect their
development as well, but in very
unpredictable ways.

81
Spell Weaver complement of spells and requiring no
input of energy to recharge. If the secrets
behind the creation and operation of
3.5 Monster Manual pg.187 these disks are revealed, there is no
telling what sort of magical devices
Though the Spell Weaver's natural could become available, if not
habitat is unknown, they can be counted commonplace.
to congregate anywhere there is an
abundance of magical.
Multiple theories persist Sphinx
about their origins, from
them being natives of
4e Monster Manual pg.232
Kythri, to some distant
3.5 Monster Manual pg.245
cousin of the Illithid or
even being an actual
The Sphinx, though a very ancient race,
native of one of Eberron's
is not in fact a natural one. They were
moons. Since Spell
created long ago, by the Dragons to serve
Weavers are incapable of
as guardians and protectors of their
communicating vocally,
gravesites and memorials. Because of the
and most Psions that
variety of hands involved in their
attempted to make
creation, there are a good number of
telepathic contact described the
divergent species that have existed of the
experience as "Having a really bad
centuries. Sadly, as only one form truly
toothache in your brain", the only way to
has the ability to bear children, most
find anything about them is through
have begun to die out
their written language. Samples that
if not complete become
have been translated seem to support the
extinct. The common
theory concerning they’re being from
species have
Kythri as well as one of which states
surprisingly settled
they were created by the Daelkyr, a fact
down to pretty stable
that is not surprising considering their
population, and there
insane complexity. The language, much
seems to be no fear of
like them, displays a complex depth that
their survival at the Picture shown is a Gynosphinx
rivals most mathematical theories. It
moment. It is claimed
consists of anywhere from several
however that the giants have also took a
thousand to several hundred thousand
hand in further augmenting this race in
characters, each of which has multiple
the past, creating even more subspecies.
meanings as well as grammatical
significance. This likely explains why
the few notes written by Spell Weavers
Today many Sphinx have taken to the
in common languages are very rambling
winds going where they wish, and only a
and completely disjointed.
few even remember their original
purpose. They tend to reside and lair in
The Spell Weavers are of interest to
the numerous deserts of Eberron, the
almost all the institutes of magical
more secluded the better. An interesting
learning, mostly due to the chromatic
quirk they have displayed involves an
disks they carry. These disks act as
almost flighty nature. Though they may
potent magical batteries, capable of
reside in one place for a prolonged period
storing enough magical energy to power
of time, it is not unheard of for a Sphinx
a low-level wizard's full daily

82
to suddenly without warning travel taking on characteristics of any nearby
great distances just to find something manifestation zones, which in turn has
intriguing to pique their interest. led to numerous subspecies. These
offshoots vary widely, from the massive
Spider Eaters Goliath Stirge of Sarlona, to the filth
covered Rajah Stirge of the Demon
Wastes each possessing specialized
3.5 Monster Manual pg.234 abilities that have allowed it to survive
effectively in their environments.
Spider Eaters are a strange insectile
predator that inhabits the The Goliath Stirge of Sarlona is easily
lush rainforests of Xen'drik. the size of a full grown human, almost
There are a handful of six feet in height, and is a solitary
different subspecies, but hunter. It usually confines its hunting
many of them share the choices to lesser prey, such as wild
same characteristics, so are animals, but attacks on humans are not
not worth noting. The uncommon. Little is known about this
Spider Eaters appear to be Stirge, and the only documented
the creation of the Giants, specimen is currently stuffed and in
dating from a time before possession of the lord of New Galifar,
the destruction of their empire. It seems prominently displayed in
that the deeper one delves into the his trophy chambers.
regions of Xen'drik the larger more
powerful varieties of Spider Eaters exist. The Rajah Stirge of the
Little is known about them but rumors Demon Waste is the
do exist of a unique breed that has largest of its subspecies
developed in the depths of Khyber. and is known for its
Commonly known as the Phantom deadly swarms, though
Spider Eaters, they are extremely rare more aptly described as flocks because of
and possess strange abilities that are their immense size. Unlike other Stirge
unique and very dangerous. The creature they commonly attack even dead prey,
gets its name from its pale blue eating whatever liquefied remains have
exoskeleton. formed from their encounter. The name
Rajah Stirge is deceptive however as it
Stirge bears not relation to the fiends in any
way. The title is actually a joke made by
orc tribesmen that live within the
4e Monster Manual pg.248 region.
3.5 Monster Manual pg.236
The most unusual breed so far
The Stirge has been a bane on Eberron encountered is known as the Wayfinder's
since the dawn of time. Commonly Stirge. Both land and sea dwellers,
referred to as Mosquito Dragons, these they inhabit the coastal rim of the
creatures are at the very least a nuisance Frostfell and primarily feed on fish and
and at their worst a true threat. Found aquatic mammals. Because they breathe
in virtually any climate, they are native air they spend much of the time on land
to every continent including Frostfell. or within the shallows hunting in large
packs. Their “wings” are in flippers and
Like several other creatures, the Stirge is each of their legs end in short ill formed
a highly mutable species, commonly feet, more suitable for swimming than

83
walking. Really the most odd in
appearance, their coloration, flipper like
wings, and large extended proboscis
make them bear an uncanny resemblance
to penguin.

84
characteristics. One of the strangest

T ability is their druidic power to awaken


creatures, including plants. Many
consider awakened trees to be just
another origin of Treants, mostly
Tendriculos because they share so many similarities.
Oalain, the best-known example of
awakened trees, is commonly confused
3.5 Monster Manual pg.241 with being a Treant. The truth is,
though he is considered the oldest and
The Tendriculous originated in the possibly the most powerful of all the
Eldeen Reaches, created by Unseelie fey Treants on Eberron, there do exist ones of
who needed something to keep humans greater stature. Most make their homes
and other mortal creatures out of the in Thelanis but some exist on Khorvaire
Twilight Demesne. The as well. These ancient beings usually
creatures have since inhabit the most reclusive forests and
spread to wherever areas, rarely communicating with
they're needed anyone. Eldeen is believed to have the
throughout the realms, largest population of Treants, but
but an Eldeen-native because of their ability to blend in with
subspecies has developed their surroundings there is little to back
from the original strain. this.
These creatures, called
“Flowering Reapers", are Troglodyte
numerous but rarely seen as they are able
to disguise themselves as a glade of
flowers. This camouflage allows them to 4e Monster Manual pg.252
suddenly lurch up out of the ground when 3.5 Monster Manual pg.246
non-fey come within range, revealing
the creature's main body, 4 vines, and a Troglodytes can be found all across
mouth capable of swallowing a Khorvaire as well as below in the realm
Warforged Titan whole. of Khyber. They are believed to be the
descendants of Lizardfolk who fled the
Treant wrath of the Dhakaani and Orc nations.
They are renowned hunters and live in
tribal like communities,
4e Monster Manual pg.251 many of which actually band
3.5 Monster Manual pg.223 together with local Kobold
tribes. The Troglodytes have
Though the first Treants are said to have developed a unique ability to
been inhabitants of Thalenis, it is also drive off or sicken their prey
believed that many of them actually with a strong musky scent.
came into being near manifestation This ability is very handy,
zones as well. Dating from the Age of and is one of the few things
Dragons, Treants are that has kept them from
secretive lot and tend to destruction. Few creatures
keep to themselves. are even willing to prey on
Although many them, only turning to them
subspecies exist, they all when other food has been
share similar driven out.

85
A small tribe of Troglodytes is said to
actually hide beneath Sharaat (Sharn),
using its tunnels and sewers as a means
of travel. These Troglodytes are believed
to be descendents of slave stock, and they
are one of the most dangerous tribes in
Khorvaire. They appear to worship a
strange goddess of Disease, Plagues, and
Undeath. It is unknown if this is some
new religion or some sort of twisted
Blood of Vol philosophy.

Tsochar
3.5 Lords of Madness pg.121

An official ecology was written by Keith


Baker and can be viewed at this link.

http://www.wizards.com/default.asp?
x dnd/ebee/20050704a

86
V
Vargouille
3.5 Monster Manual pg.254

These creatures are native to many


planar realms, including Eberron.
Debates on their origins
have continued for
centuries, and will
probably always remain
a mystery. Current
theories propose these
planar nightmares to be
native to Shavarath,
where they can be found
wandering the
battlefields for wounded victims.
However another line of thought has
them being the creation of the Dragons,
or at least tied to them in some way
shape or form. Deep within Khyber they
tend to inhabit only regions where
powerful beings have been imprisoned for
thousands of years. It is believed that
the Vargouille actually feeds on the
imprisoned life force of such beings,
constantly keeping them at a weakened
state. They are considered a necessary
bane and seem to have unique properties
when it comes to imprisonment magic.
Spells and rituals for imprisoning or
binding creatures using Vargouille
components are thought to be more
potent then any others.

87
Mournlands. It is unknown what the

W exact process was involved in their birth,


but many have learned to beware the
strange lights that drift through the
blight filled land. Will-o'-Wisp are not
Wight just restricted to there however as claims
of adventurers have them existing in
regions such as Khyber. Where ever they
4e Monster Manual pg.262 are found however, their origins are the
3.5 Monster Manual pg.255 same and many believe
that it is the mixture of
Throughout history death cults have unruly types of both divine
existed usually hiding in the shadows of and arcane magics that
whatever culture they where spawned bring them into being, but
from. The ancient death cults of the no real evidence has been
Keeper from ancient found to support this. The
Sarlona spawned this only other known location
undead, which are these creatures inhabit on
notoriously viscous, evil, the continent of Khorvaire is the Shadow
and cunning. Although Marches. The creatures found there
other races can become however all seem to be nocturnal and are
Wights, the majority of believed to float up from the bottom of
them are birthed from underground caverns.
fallen humans. No one is
sure exactly how the
first Wights where Winter Wolf
created, but it is
assumed that they are the next step in
ghoul "evolution", so to speak. Unlike 3.5 Monster Manual pg.256
most undead, many detest the Blood of
Vol and other death cults; they prefer to The Winter Wolf is strange in that two
do as they wish without regards to species are known to exist, but evidence
what others think. Wights hold a suggests that neither one is truly related
special place in the fears of men, as it to the other. The smaller more common
was from them by which the first rose. variety of Winter Wolf inhabits the
Today ruins in ancient Sarlona, are said most northern and southern regions of
to have some of the most ancient Eberron, excluding the Frostfell. These
Wights in the world. Riedran wolves live in to the natural order of
ambassadors deny the sheer existence of Eberron, hibernating the warmer
such ruins, believing there to be no true months, and becoming active in the
threat. colder less hospitable times. These wolves
are fearsome and capable hunters, usually
Will-o'-Wisp killing any prey that
comes within their
feeding time, and
3.5 Monster Manual pg.255 without hesitations.

The Will-o’-Wisp is just one of the The Frostfell Winter


many and numerous strange creatures Wolf is a different
spawned by regions such as the story, these creatures

88
are active year round, and are much variety. Inspired have actually begun to
larger then the more common variety. To purchase Khorvaire Worg for the purpose
make matters worse these creatures of breeding them as beast of war.
possess more cold oriented capabilities
then the common winter wolves. They In Khorvaire, Worgs were bred by Orcs
are some of the most fearsome hunters in who used them as hunting dogs, and
all of Eberron, roaming in packs of up to beast of war, to take down their prey
12 members, each one almost the size of a and foes. The three species of Khorvaire
horse, even the young are the size of a full Worg, commonly known as the Orc
grown common Winter Wolf. It is Hound, all come from these hounds, even
further believed they are actually related the now died out Sarlonan Worg was a
to worg of that region, adapted to life in descendent of this species.
the frozen areas to the point where it has
begun to take on the nature of the The Frostfell Worg is actually a half-
landscape, including possible influence by breed, it seems that long ago these
the areas manifest zone. What little is creatures bred with Blink Dogs that also
known of the creature comes from Lord lived on their continent. This subspecies
Boroman Ir'Dayne's expedition to is actually one of the most dangerous; as
Frostfell, as well as the only specimen it has developed an innate blur ability, a
found outside of the area, which can very potent trick in the white landscape
usually located at the Wayfinder of the winterland.
Foundation head office, but does tend to
follow Boroman on his travels. The In Xen'drik the Mhax'un'rhor Worgs are
surviving members of Boroman's some of the largest and most dangerous
expedition refuse to talk about the creatures. It seems that the giants of old
specifics of what happened that would experimented on them, giving them
make a Winter Wolf leave it's habitat, strange powers, and unlike other Worgs
the most common rumor is that the these creatures are covered in hard
creature pledged its loyalty to Boroman reptilian scales.
after he managed to slay several large
specimens by himself.

Worg
4e Monster Manual pg.265
3.5 Monster Manual pg.256

The worg is a mutation of the wolf


species, and their kind can be found
across the whole of
Eberron. Many
breeds of the
creatures exist,
but the common
Worg has
developed on every
continent. These
mutations have
mostly died out, including the Sarlonan

89
Y
Yrthak
3.5 Monster Manual pg.262

The Yrthak is a naturally developing


species that only inhabits the realm of
Xen'drik. The main species is referred to
as the Highland Yrthak but there are a
few subspecies as well. One other known
species is the Lowland Yrthak, which is
very small compared to its older cousin.
The Lowland or Dwarf Yrthak, inhabits
the wild jungles and valleys of Xen'drik
and possesses a great ability to
maneuver within the canopy of the trees.
They are known for the strange patterns
of green and black that cover their body,
hiding them even in flight from most
prey or predators.

90
Darkmantle · 22
APPEDNIX A Deathbringer · 22
Delver · 23
Derro · 23, 29
Index Desmodu · 24
Destrachan · 24
Digester · 25
Displacer Beast · 25
A Doppelganger · 25
Dragon Turtle · 27
Abeil · 4 Dragonne · 27
Aboleths · 4, 51, 81 Dragons, Gem · 26
Allip · 4 Dread Guard · 28
Anaxim · 5 Dryad · 28
Angel of Decay · 5 Duergar · 28, 29
Ankheg · 5, 6 Durzagon · 29
Aranea · 6
Ash Rats · 6, 7
Asperi · 7 E
Assassin Vine · 7, 8
Athach · 8 Eagle, Giant · 30
Avolakia · 9, 81 Entropic Reaper · 30
Ettercap · 31
Ettin · 32
B
Banshee · 10, 19 F
Basilisk · 10, 11, 35
Behir · 11, 12 Famine Spirit · 33
Beholder · 11 Felldrakes · 33
Blaspheme · 12 Fiendwurm · 33
Blink Dog · 12, 13, 89 Fihyr · 34
Blood Ape · 13 Firbolg · 34
Boggle · 13 Fire Bat · 34
Bogun · 14 Flumph · 35
Bone Naga · 14 Frost Salamander · 35
Bone Ooze · 15 Frost Worm · 36
Brain in a Jar · 15
Braxat · 15, 16
Bulette · 16
G
Galeb Duhr · 37
C Gargoyle · 37
Ghouls · 33, 38
Carrion Crawler · 17 Gibbering Mouther · 38
Catoblepas · 17 Girallon · 38
Chimera · 18 Gnolls & Flinds · 39
Chuul · 18, 19 Gorgon · 40
Cloaked Ape · 19 Gray Render · 40, 41
Cloaker · 19 Greenvise · 41
Clockwork Horror · 20 Grell · 41
Cockatrice · 20 Grick · 41, 42
Corollax · 21 Griffon · 42, 45
Crimson Death · 21 Grimalkin · 42
Grimlock · 43

D
Dark Tentacles · 22

91
Moonrats · 62
H Morkoth · 63
Mudmaw · 63
Hags · 44 Mummy · 64
Half Farspawn · 44 Myconid · 64
Half Vampire · 44
Harpy · 44, 45
Hellfire Wyrm · 45
Hippogriff · 45
N
Hook Horrors · 46
Hydra · 46 Naga · 14, 65
Needlefolk · 66
Neogi · 67
Nethersight Mastiff · 67
I Nimblewright · 67, 68
Nymph · 68
Illithidae · 48
Immoth · 48
Ixitxachitl · 48
O
Ogre · 69
J Ogre Mage (Oni Mage) · 69
Otyugh · 69
Jahi · 49 Owl, Giant · 70
Jermlaine · 49, 50 Owlbear · 70
Juggernaut · 50
Julajimus · 50
P
K Pegasus · 71
Phantom Fungus · 72
Kopru · 51 Phase Spider · 72
Kraken · 51 Phasm · 73
Krenshar · 51, 52 Pseudodragons · 73
Kuo-toa · 52 Purple Worm · 73

L R
Lamia · 54 Remorhaz · 74
Lammasu · 54 Revived Fossil · 74
Leechwalker · 54 Roc · 74
Living Holocaust · 55 Roper · 75
Locathah · 52, 56, 81 Rust Monster · 75

M S
Manticore · 57 Sahaugin · 81
Marrashi · 57 Satyr · 77
Maug · 58 Sea Cat · 78
Medusa · 20, 58 Senmurv · 78, 79
Meenlock · 58, 59 Shadows · 20, 79
Megalodon · 59 Shambling Mound · 79
Merfolk · 59 Shield Guardian · 79, 80
Mimic · 59, 60 Shocker Lizard · 35, 80
Mindflayer · 60 Skum · 81
Minotaur · 60, 61 Spawn of Kyuss · 81
Mohrg · 61, 62 Spectre (Specter) · 81

92
Spell Weaver · 82
Sphinx · 82
Spider Eaters · 83
Stirge · 83

T
Tendriculous · 85
Treant · 85
Troglodyte · 85
Tsochar · 86

V
Vargouille · 87

W
Wight · 88
Will-o'-Wisp · 88
Winter Wolf · 43, 88
Worg · 89

Y
Yrthak · 90

93
Blood Ape, Blink Dog, Bogun, Braxat,
APPENDIX B Bulette, Catoblepas, Carrion Crawler,
Chimera, Chuul, Cloaked Ape, Cloaker,
Credits Clockwork Horror, Cockatrice, Corollax,
Darkmantle, Deathbringer, Delver Derro,
Desmondo, Destrachan, Digester,
Dragonlover – Abeil, Boggle, Bogun, Displacer Beast, Doppelganger
Bone Naga, Braxat, Cloaked Ape, (Ethereal), Dragon (Gem), Dragon
Crimson Death, Deathbringer, Famine Turtle, Dragonne, Dread Guard, Dryad,
Spirit, Fiendwurm, Fihyr, Fomorian, Duegar, Eagle (Giant), Durzagon,
Hellfire Wyrms, Jahi, Jermlaine, Ethereal, Ettercap, Ettin, Fell Drakes,
Juggernaut, Kopru, Krenshar, Filcher, Firbolg, Fire Bat, Fomorian,
Nethersight Mastiff Frost Salamander, Frostworm, Galeb
Dur, Gargoyle, Ghouls & Ghasts,
DragoonDarkfire – Angel of Decay, Gibbering Mouther, Girallon, Gnolls &
Blaspheme, Brain in a Jar, Entropic Fiends, Gorgon, Gray Render, Greenvise,
Reaper, Half-Farspawn, Half-Vampire, Grick, Griffon, Grimlock, Grizzly
Illithidae Mastodon, Hags, Harpys, Hellfire Wyrm,
Hippogriff, Hook Horror, Hydra, Immoth,
Flamedrake – Assassin Vine (Giant Jahi, Kraken, Krenshar, Kua-Toa,
Strangler) Lamia, Lammasu, Linnorm, Locathah,
Manticore, Marrash, Meenlock, Merfolk,
Mimic, Minotaur, Mohrg, Morkoth, Mud
Lord Yy – Anaxim, Avolakia, Boggle, Maw, Mummy, Naga, Needlefolk, Ogre,
Bone Ooze, Darktentacles, Famine Ogre Mage, Otyugh, Owl (Giant),
Spirit, Grimalkin, Grizzly Mastadon, Owlbear, Pegasus, Phantom Fungus,
Jermlaine, Leechwalker, Maug, Phase Spider, Phasm, Pseudodragons,
Megalodan, Moonrats, Myconid, Purple Worm, Remorhaz, Roc, Roper,
Needlefolk, Nimblewright, Nymph, Rust Monster, Sahuagin, Satyr, Seacat,
Spawn of Kryuss, Spectre, Spell Weaver, Shadows, Shambling Mound, Shield
Tendriculous, Winter Wolf Guardian, Shocker Lizard, Skum,
Sphinx, Spider Eaters, Strige, Treant,
Mephit James – Hook Horrors, Troglodyte, Vargouille, Wight, Will-o’-
Ixitxachitl, Jermlaine, Julalimus, Wisp, Winter Wolf, Worg, Yrthak
Leechwalker
Warforge d Goblin –Marrishi,
Rechan – Aranea, Blink Dog, Chimera, Nimblewright
Cockatrice, Dryad, Mohrg
Dulsi - Flumph
Ront Iron-Roar – Living
Holocaust

SSj3goblin – Senmurv

Twelvedrunkenmonke yz – Allip,
Ankheg, Aranea, Ash Rats, Asperi,
Assassin Vine, Athach, Automotons,
Avolakia, Banshee, Basilisk, Behir,

94

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