Introduction
Tis chater takes a closer look at ost o the sell creationasects, clariying uzzy oints or exanding on otions.
Area Effect
Te “one alternate shae” odier allows the agic userto include two ossible shaes during the during the designo the sell. At casting, the sell user decides which shae isore aroriate. “Several alternate shaes” is a ore generalversion o the “one alternate shae” odier.Te targeting bonus or three-diensional shaes can onlybe used against the riary target o the sell.
Area Effect: Continuous Effect
Soe sell eects are so sall that reducing their valuesby 1 as the sell radiates ro the center would renderthe useless. In these cases, the eect retains its total valuethroughout the targeted region at no additional cost.But what haens when a caster wants a larger value tobe continuous over an area? Tis technically alls under thedoain o the ultile targets asect. Gaeasters aychoose to allow ages to use area eect; however, the totalvalue o the asect is ultilied by 5 and the caster does
not
get the targeting bonus or three-diensional shaes.
Area Effect: Divination
Altough a little knowledge can be a dangerous thing,
divination
sells can get rather costly or the seeingly littlethat they do. o this end,
divination
sells have their owncost or the area eect asect: Look u the radius o thearea o eect as a easure on the “Sell Measures” chart;double its corresonding value to get the value o the areao eect: divination circle asect. rile the “Sell Measures”value or three-diensional areas. A divination circle witha one-eter radius costs one, while a divination shere o the sae size is two.
Example:
A sell that searches a 10-kiloeter-wide area atground level has an area o eect: divination circle value o 40,while a 10-kiloeter divination shere has a value o 60. A caster can use the divination area o eect to searchor ultile targets with no additional diculty. However,the caster does not receive the area o eect bonus to targetthe sell.o nd soething that the caster can’t see, add the vari-able oveent: bending asect to the sell. When added to
divination
sells, it does not increase the diculty o locatingthe target.Note that divination sells with a range and no area o eectrovide inoration about the rst thing that it encountersthat eets the criteria o the sell. Te caster can only look inone direction er casting o the sell, regardless o the sell’sduration, unless she includes the change target asect.
Area Effect: Odd Shapes
A shere ight not always be the best shae or a sell’seect. Te easureents or each o the ollowing shaesis roughly equivalent to a circle or shere with a one-eterradius. Te orula or detering a two-diensional shae’sarea or a three-diensional shae’s volue is included, orthose designers who want a ore recise conversion rothe deault shae.
Default Shapes
Circle:
+1 er hal-eter radius. (Area equals radiussquared ties i.)
Sphere:
+5 er eter radius, with a +1 bonus to hit theinitial target. (Volue equals radius cubed ties i ties 4divided by 3.)
Odd Shapes
Wall:
+1 or the rst eter o length and width and +1 ereach additional two eters (total) o length and/or width.
Example:
A wall two eters tall and two eters wide (aboutthe size o a standard set o double doors) has a value o +2,while a shield one eter wide and one eter tall has a costo +1. A wall can be any length or height, but it is considereda two-diensional shae and thus always only a ew centi-eters thick. (Area equals length ties width.)
Blast:
+1 or the rst eter o length and nal width and+1 er each additional two eters (total) o length and/orwidth. A blast is one eter wide at its base, a ew centietersthick, and extends out ro the caster. It catches everyone inits ath, even those behind the rst target. It is considered atwo-diensional shae.
Example:
A blast three eters longwith a terinating width o one eter costs +2, as does acone that’s one eter long and three eters at its end. (Areaequals 1 lus the ending width, with the result ultiliedby hal o the length.)
Hemisphere:
+5 er eter radius, with a +1 bonus to hitthe central target. Tis is a three-diensional shae. (Volueequals 2 ties i ties radius cubed divided by 3.)
Expanding andRestricting the Aspects