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D6 Adventure (With Cover)

D6 Adventure (With Cover)

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Published by tedehara22
This is West End Game's Adventure Supplement for their D6 rpg.
This is West End Game's Adventure Supplement for their D6 rpg.

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Published by: tedehara22 on May 30, 2011
Copyright:Attribution Non-commercial

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 WEST END GAMES • www.westendgames.com 
 ®, TM and © 1993 West End Games. TM & © 2003 Humanoids Inc. All Rights Reserved.West End Games, WEG, and D6 System are trademarks and properties of Humanoids Inc.
 DESIGN DESIGN DESIGN DESIGN DESIGN
Nikola Vrtis
 BASED ON MATERIAL BY AND  BASED ON MATERIAL BY AND  BASED ON MATERIAL BY AND  BASED ON MATERIAL BY AND  BASED ON MATERIAL BY AND  WITH SPECIAL THANKS TO WITH SPECIAL THANKS TO WITH SPECIAL THANKS TO WITH SPECIAL THANKS TO WITH SPECIAL THANKS TO
Greg Farshtey, Douglas Kaufman, Fred Jandt,Peter Schweighofer, Bill Slavicsek, Bill Smith,Ed Stark, George R. Strayton, TeeuwynnWoodruff, and other
D6 System, MasterBook,Shatterzone,
and
Torg
contributors
PDF INTERIOR GRAPHIC DESIGNPDF INTERIOR GRAPHIC DESIGNPDF INTERIOR GRAPHIC DESIGNPDF INTERIOR GRAPHIC DESIGNPDF INTERIOR GRAPHIC DESIGN& COVER GRAPHIC DESIGN& COVER GRAPHIC DESIGN& COVER GRAPHIC DESIGN& COVER GRAPHIC DESIGN& COVER GRAPHIC DESIGN
Nikola Vrtis
 BASED ON THE MASTERBOOK BASED ON THE MASTERBOOK BASED ON THE MASTERBOOK BASED ON THE MASTERBOOK BASED ON THE MASTERBOOKGRAPHIC DESIGN BY GRAPHIC DESIGN BY GRAPHIC DESIGN BY GRAPHIC DESIGN BY GRAPHIC DESIGN BY 
Stephen Crane
 INTERIOR ILLUSTRATION INTERIOR ILLUSTRATION INTERIOR ILLUSTRATION INTERIOR ILLUSTRATION INTERIOR ILLUSTRATION
Paul Daly, Karl Waller,Jaime Lombardo & Ron Hill
 D6 ADVENTURE PLAYTEST TEAM  D6 ADVENTURE PLAYTEST TEAM  D6 ADVENTURE PLAYTEST TEAM  D6 ADVENTURE PLAYTEST TEAM  D6 ADVENTURE PLAYTEST TEAM 
Ron Fricke, Scott Palter, Matthijs Krijger,German E. Vargas Ramos,M. Shanmugasundaram… and their groups, friendsand accomplices.Thank you for the use ofyour imaginations and your time.
 Adventure
Note to Our Readers Note to Our Readers Note to Our Readers Note to Our Readers Note to Our Readers 
This PDF version of the
D6 Adventure 
rulebook wascompiled from many sources as a basic rulebook for usewith such worlds as
Bloodshadows,
which was originallywith the
MasterBook 
system. See the introduction for moreinformation on this system and suggestions for settings.If you received a copy of this file from a friend and wouldlike to support the publishing efforts of West End Games,please send US$12.00 via PayPal (https:// www.paypal.com/) to d6lweg@yahoo.com.For more information about the
D6 System 
and otherWest End Games products, please visit our Web site,www.westendgames.com.This PDF does not require any additional books to play,though a world might be helpful. If you want advancedoptions, you will need to look in another
D6 System 
-basedrulebook (such as the core rulebook, WEG #51005). Youor your favorite local or Internet retailer can order the
D6 System 
core rulebook through West End Games. You canfind more information about ordering directly from WestEnd Games in the Catalog section of our Web site.
WEG 51009 • Version 1.0
 
• Contents •
Introduction.............................................................3
System Overview ................................................................................... 3
Chapter One: Character Basics.................................4
Character Creation .............................................................................. 4 Attributes................................................................................................. 4Skills ........................................................................................................ 5 Advantages, Disadvantages, and Special Abilities ........................ 6Move.......................................................................................................... 7Special Points ......................................................................................... 7Body Points ............................................................................................. 7Strength Damage ................................................................................... 7Funds ........................................................................................................ 7Equipment ............................................................................................... 7Background and Character Featuers ............................................... 7Learning and Improving Skills .......................................................... 7Improving Attributes............................................................................ 8Improving Strength Damage .............................................................. 8Improving Body Points ........................................................................ 8
Chapter Two: Character Options...............................9
Introduction ........................................................................................... 9Costs........................................................................................................ 10Character Creation by Points........................................................... 10 Advantages ........................................................................................... 10Disadvantages ..................................................................................... 15Special Abilities .................................................................................. 25Special Ability Limitations........................................................ 31
Chapter Three: General Skill Use............................32
Rolling Dice........................................................................................... 32Wild Die.......................................................................................... 32Character Points.......................................................................... 32Fate Points .................................................................................... 33Using Skills ........................................................................................... 33Untrained Skill Use ............................................................................. 33Rounds and Initiative ........................................................................ 33Performing Actions in Rounds ......................................................... 34Rolled Actions............................................................................... 34Free Actions .................................................................................. 36Multiple Actions........................................................................... 36Preparing....................................................................................... 36 Aiming ............................................................................................ 36Rushing .......................................................................................... 36Choosing Difficulties, Determining Success ................................. 36Standard Difficulties .................................................................. 36Opposed Difficulties.................................................................... 37Generic Modifiers ........................................................................ 37Good Roleplaying Modifier ....................................................... 37Second Chances ........................................................................... 37Gamemaster’s Fiat....................................................................... 38Example Difficulties.................................................................... 38Mental Defenses ........................................................................... 39Movement Difficulties ................................................................ 39
Chapter Four: Combat...........................................41
 Attacking and Defending .................................................................. 41Base Combat Difficulty .............................................................. 41 Active Defense .............................................................................. 41Combat Difficulty Modifiers ..................................................... 42Determining Damage ................................................................. 43Healing .......................................................................................... 45
Chapter Five: More Example Difficulties..................46Chapter Six: Psionics.............................................55
Obtaining Access to Psionics ............................................................ 55Learning Psionics Skills .................................................................... 55Using and Resisting Psionics............................................................ 55Psionics Modifiers ............................................................................... 55Psionics Skills....................................................................................... 57
Chapter Seven: Magic.............................................61
Obtaining Access to Magic................................................................. 61Learning Magic Skills......................................................................... 61Magic Skills ........................................................................................... 61Characteristics of a Spell................................................................... 62Using Spells and Their Effects ......................................................... 62Building the Spell ................................................................................ 63Basic Aspects ................................................................................ 63Spell Measures Table ................................................................. 65Optional Aspects .......................................................................... 66Final Spell Total and Spell Difficulty ..................................... 70Design Time .................................................................................. 70Precalculated Spells ........................................................................... 71Blank Spell Worksheet ...................................................................... 75
Chapter Eight: Equipment.....................................76
Purchasing Equipment ...................................................................... 76Gear ........................................................................................................ 76 Armor ..................................................................................................... 77Weapons Terminology ........................................................................ 77Firearms................................................................................................. 78Explosives.............................................................................................. 78Missile Weapons ................................................................................... 79Melee Weapons ..................................................................................... 79
Chapter Nine: Rewards...........................................80Character Templates..............................................81Blank Character Sheet...........................................90MasterBook/D6 Conversion....................................92Reference Sheet.....................................................93

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