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Blitz Rules Version 101

Blitz Rules Version 101

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Published by Jim Wallman
These are wargame rules where players are firefighters defending London against the firebombs.
These are wargame rules where players are firefighters defending London against the firebombs.

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Published by: Jim Wallman on Jun 01, 2011
Copyright:Attribution Non-commercial

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11/03/2012

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Wargame Rules for London Firefighting1940 – 41
Version 1.02 – December 2006
 © Jim Wallman 2006
 
BLITZ!
Introduction
This is a low level operationalgame about firefighting duringthe London Blitz in 1940/41.The basic premise is that theplayer(s) represent fire officerstrying to combat fires and dealwith emergencies in the criticalperiod of the first London Blitzof September 1940 toMay1941. It is a ‘tacticalskirmish’ game – with individualmodels representing individualvehicles, and stands of figuresrepresenting small groups of fire-fighters and emergencyworkers.It also requires a model (or at least a detailed ground plan) of the appropriatescale or the buildings involved. To keep the game manageable I have definedbuildings as covering a number of ‘zones’ – both vertically and in area – andthese might cover more than one floor of a building, and ignore much the detailof the internal layout. I have done this to make the game reasonably fast-moving and to keep it simple – there is a wealth of detail; that could berepresented, but in my view this would slow the game down considerably.This game is unusual in that there is no ‘enemy’ played as such. Player cooperate to solve a difficult (or even insoluble) problem with limited resources – I guess this could be called a ‘multi-player solo game’. The opposition comesin the form of randomly generated bombs and fires and damage that occur according to the games’ simple fire propagation model.In a typical game a player will control one or two appliances and maybe 4-6stands of firefighters. As a club project – more buildings and more playersmake the game more dramatic.Good luck, and I hope you find the game as interesting and challenging as wehave.
Jim WallmanLondonNovember 2006
2
 
BLITZ!
Level and Resolution
Individual vehicles represent individual vehicles.A stand of firefighters or rescue worker models represents a group of 2 or 3individuals. Using 25mm scale models, we use two figures on a circular basearound 25mm across.Model buildings / Factories divided up into areas approx 10cm across (see
 playing area
below)Time – each turn is about 5-10 minutes
The Playing Area
The game is played on a model building (or floor plans as an alternative).The building and surrounding streets are divided up into
 Areas
. Typically, analleyway or side street is 1 area wide – main roads are 2-3 areas wide. An areaon the model is about 10cm across for 25mm scale models, or adjusteddepending on the model scale as appropriate. In height, buildings are dividedup into vertical
Levels
. A level might be more than one or two floors. Typicallythe tallest buildings are 4 or 5 levels high not including the roof, most citybuildings are 2 or 3 levels. Suburban buildings will be mostly 1 level.
Sequence of Action
1. Roll for fire spread and jumping2. Roll for fire growth3. Check for 
ember 
reignition4. Update
damped down
status5. Roll for bomb run (unless
all clear 
has sounded) and test for bomb impactpoints (if any).6. Movement and pipe laying. Test for proximity to fires if close.7. Assess damage and roll for building collapse etc.8. Check water supply / pressure9. Extinguishing fires, damping down and rescue10. Update firefighter status (tiredness etc)3

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