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3D Computer Graphics

3D Computer Graphics

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Published by Nikhil Verma

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Published by: Nikhil Verma on Jun 06, 2011
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-sae anmaon g programmngDirect3D and OpenGL Cone tracingeen quaternions and Euler anglesDiffuse reflection Digital puppetryt3D Displacement mapping Distancen Flat shading Forward kinematicelato (software) Geometric modelGLEE GLEW Glide API Globaling Graphics pipeline Hidden linenamic range imaging High dynamicHumanoid Animation Image basedation Inverse kinematics Irregulars cosine law Lambertian reflectanceexture Mesa 3D Metaballs Metropolistarget animation Motion captureentor OpenGL OpenGL ES OpenGLlgorithm Parallax mapping Particlenoise Phong reflection model Phong) PLIB Polygon (computer graphics)red Precomputed Radiance Transfermid of vision Qualitative invisibilityay casting Ray tracing Ray tracingrs Rendering (computer graphics)nline rendering Scene graph Shaderw volume Silhouette edge Solidncil buffer Stencil shadow volumeSurface caching Surface normalTexture filtering Texture mappinghadowing Utah teapot UV mappinglumetric lighting Voxel W-buffering
 
 
color buffer comic book Comm. ACM Command & Conquer: Tiberian series Commutative operationber complex polygon Component Object Model composite pattern compositing Compression artifactsputed tomography computer Computer Aided Design computer and video games Computer animationhics Computer hardware Computer History Museum Computer keyboard Computer mouse computerided design#Capabilities computer-aided manufacturing computer-generated imagery concave coneuous function contrast ratio conversion between quaternions and Euler angles convex convex hullRAW Cornell Box Cornell University cosine Cosmo 3D Counter-Strike: Source covering maprowd psychology Crysis Crystal Space Crytek cube cube (geometry) cube map cube mapping cuboidrk Cloud 2 Darwyn Peachey Data (computing) data compression data structure datatype David S. ElbertForce (computer game) Demo (computer programming) demo effect Demo effects demoscene densityiffuse interreflection Diffuse reflection diffusion digital digital camera digital content creation Digitalion of precision (computer graphics) dimension Dimensionless number direct illumination Direct3Dre dispersion (optics) displacement mapping Display Generator distance fog Distance_fog distributeddokai 2 Dragon Ball Z: Budokai 3 Dragon Ball Z: Budokai Tenkaichi Dragon Booster Dragon Quest VIIIsimulation earth science edge (graph theory) edge modeling educational film Edwin Catmull Eidosum emulate Enemy Territory: Quake Wars energy Engineering Engineering drawing entertainmentic Veach Euclidean geometry Euclidean space Euler angle Euler angles Euler characteristic Evans &acet Facial motion capture fad Fahrenheit graphics API Fairly OddParents Family Guy Far Cry Far Cry: The Spirits Within Final gathering Final-Render Finding Nemo Finger protocol Finite difference finiter fisheye lens Fixed-point Fixed-point arithmetic flat shading flight dynamics Flight simulator floatingtic animation FOURCC fractal Fractal landscape Fraction (mathematics) fragment Fragment (computerform surface modelling freeglut Frontier (computer game) frustum full motion video full screen effectFuturama FXT1 G.I. Joe: Sigma 6 Game Developers Conference game physics game programmerrce 6 GeForce 6 Series GeForce 7 GeForce 7 Series GeForce 8 Series GeForce FX GeForce2 GeForce3ical optics geometry geophysics Ghost in the Shell: S.A.C. 2nd GIG Ghost in the Shell: Stand AloneGLX GNU General Public License GNU GPL GoForce Gollum Google Earth gouraud shading GPGPUGraphics graphics card Graphics cards graphics hardware Graphics pipeline graphics processing unitgroup dynamics group theory GTK+ GUI Gundam Seed Gungrave half precision Half-Life 2 Half-Life 2:e Homeland He-Man and the Masters of the Universe (2002) heat heat transfer heightfield heightmapHexagon(software) hidden face removal hidden line removal Hidden surface determinationefinition highlight History of 3D Graphics HLSL homogeneous coordinates Hoops3D horoscope Hotypotenuse I-DEAS Ian Bell IBM icosahedron Id Software IEEE Transactions on Computers IHV illusionn immediate-mode rendering implementation Implicit function implicit model implicit surface impulseput integer integral Intel Intel GMA interaction point interactive manipulation interactivity Internationalnverse kinematic animation Inverse kinematics Inversion invisibility IRIS iris (anatomy) Iris Inventor Iriss James D. Foley James H. Clark Japan Jar Jar Binks Jar-Jar Binks Java 3D Java OpenGL Javah Lambert John Carmack joint JSR 184 Juiced July 28 July 29 Jurassic Park (film) Kameo: Elements ofing kinematics Kirby: Right Back at Ya! Klonoa 2 kluge KML knuckle Kobbelt Kurt Akeley L-System L2er Lathe (tool) Latin lazy evaluation LED Lego Exo-Force Lenna lens flare Leonidas J. Guibas Level oft theory Light Weight Java Game Library lighting lighting model lightmap Lightwave LightWave 3Dinuous Liquid crystal display List of 3D Artists List of cel-shaded video games List of software patentsBack In Action Loop subdivision surfaces Lord of the Rings Lorentz group lossless compression lossyash Magic Eye magnetic resonance imaging manifold Maple marble Marc Levoy Marching cubes MarkInc. mathematical plane matrix (math) matrix (mathematics) Matrox matte (surface) MAXON Maya Mayaphy medicine Mega Man X Command Mission Mega Man X7 MegaMan NT Warrior Melitta Mental Ray: Snake Eater meteorology metropolis light transport Metropolis-Hastings algorithm Michael Abrashge milk MilkShape 3D milling MIMD MiniGL minimax Mip-mapping mipmap mipmapping MIT Licenseorm Monster House Monster Rancher Monsters Inc. Monte Carlo method Moray modeler morph motionss rendering Multi-agent system multimedia multiprocessing Muppet Natal chart Nearest neighborNew Zealand Newell's_algorithm NeWS NewTek nForce nForce 500 nForce2 nForce3 nForce4 Nintendormal map Normal mapping normal vector normalize NovaLogic NSOpenGL nuclear physics numericalion NX (Unigraphics) Nyquist-Shannon sampling theorem OBB OBB tree obect-oriented programmingE Engine Old Saint Paul's on the fly opcodes Open Directory Project Open Inventor open source openGL plus plus OpenGL Shading Language OpenGL++ OpenGLUT OpenML OpenRT OpenSceneGraphoptical axis optical coating Optical lens design Optical path length optical resonator optical spectrumthographic projection OSLO OSType out-of-order execution P. G. Tait Paging paint painter's algorithm(computer game) parietal bone partial derivative particle physics Particle system Particle Systems Ltdct Dark Zero Performance capture Performer (Computer Graphics API) Perl Perlin noise perpendiculartion perspective transform Peter Jackson's King Kong pharmacology PHIGS Philip Mittelman Philipppping photorealism Photorealistic (Morph) photoshopping physical law physical simulation pi Pikeixologic planar plane (mathematics) plasma displays platform (computing) platonic solid PlayStationad function pointer Polarized glasses polygon Polygon (computer graphics) Polygon mesh PolygonPoser position post-processing POV-Ray Povray PowerAnimator Powerwall Pre-rendered primitiveprocedural textures procedure process (computer science) product visualization profile Programmeruppeteer puppeteers Puppets pyramid Pyramid (geometry) Pythagorean theorem Python programmingake III Arena Quantization (image processing) Quartz Compositor quaternion quaternions Quaternionse (software) radiant flux radiation exposure radiative heat transfer radiosity RAM Randi Rost Randimaaven Software ray (optics) ray casting Ray Processing Unit Ray tracer ray tracing ray tracing hardwareal-time computing RealFlow Reality Engine Reality Lab ReBoot reconstruction rectangle red Red Hation Reflection (physics) Reflection mapping Reflectivity Refraction refractive index render render farman Renderman Pro Server RenderMorphics RenderWare Rescue Heroes: The Movie research retainedA TNT RIVA TNT2 Robert L. Cook RoboCop 2 Robotech: Battlecry robotics rock (geology) Roguelikexture Compression SaarCOR Saarland University saddle point Salt Lake City, Utah Sample_(signal)attering scene description language scene graph science scientific computing scientific visualizationet set theory Shader shader language shader model Shader_Model shaders shading shading languageegami Tensei III: Nocturne Shin Megami Tensei: Digital Devil Saga Shin Megami Tensei: Digital Devilphics, Inc. Silicon Integrated Systems Sim Dietrich SIMD Simple DirectMedia Layer Simplex noiseSlerp Sly 2: Band of Thieves Sly Cooper Sly Cooper and the Thievius Raccoonus smoke SO(3) SO(4)ance software patent Software release Soldier of Fortune (computer game) solid angle solid modelingpartan: Total Warrior spatial rotation Special effects animation Spectralon specular Specular highlighter-Man: The New Animated Series spinor group Splash Damage spline (mathematics) Spore (computerny Star Wars: Clone Wars Star Wars: Knights of the Old Republic StarFlight steam stencil stencil buffern Worley Stranglehold stream processing stream processor Stream_processor Strehl ratio Stuart LittleSuper Monkey Ball Super Nintendo Superior Defender Gundam Force Superman 64 supersamplingSWAT 4 SWAT 4: The Stetchkov Syndicate Swift3D swizzling Symbian OS synthesizer synthetic T&Lor terminator (solar) tessellation tetrahedron Texel (graphics) texture texture filtering texture mappediddick: Escape from Butcher Bay The Elder Scrolls IV: Oblivion The House of the Dead 3 The Inquirert Robo The Lord of the Rings The Lord of the Rings: The Battle for Middle-earth The Lord of the Rings:eport theatre theme park thermoforming thespian Thief: Deadly Shadows Thread (computer science)Clancy's Splinter Cell: Chaos Theory Tom Clancy's Splinter Cell: Double Agent Tomb Raider: Legender function Transform and lighting Transformation (mathematics) Transformation matrix Transformersror VI triangle triangle (geometry) triangulation Tribes Vengeance trigonometry trilinear filtering TrojanTurtle Talk with Crush typography Ubisoft Ultimate Spider-Man (video game) UltraShadow ultrasounds University of Utah Unix Unix manual Unreal Championship 2 Unreal Engine Unreal Tournament 2007ial) vector field Vector format vector graphics Vector processor vector product vectors velocity vertexme console video game developer video game industry video game publisher video games videogameisibility problem visible spectrum visitor pattern Visual Basic Visual effects visual system visualizationodoo voxel VRML w-buffering Wacky Races Waldo C. Graphic Walt Disney Imagineering Walt DisneyStudios Weta Digital WGL white white noise widget toolkit Wii Wild Arms 3 Will Wright William RowanWindows XP Wine (software) wing Winged edge Wings 3D Wings_3D Winx Club wire frame modelows X-Men Legends II: Rise of Apocalypse X-ray X11 Window System X3D Xbox Xbox 360 xerography'-
3D ComputerGraphics
3Dc-Z-fighting
H. Hees
 
D    R   A    F    T
3D Comput-er Graphics
3Dc-Z-fightingcompiled by H. Hees
 
D    R   A    F    T
3D Computer Graphics
Compiled by: H. HeesDate: 20.07.2006BookId: uidrpqgpwhpwilvl All articles and pictures of this book were retrieved from the Wikipedia Project(wikipedia.org) on 02.07.2006. The articles are free to use under the termsof the GNU Free Documentation License. A copy of this license is included inthe section entitled
"GNU Free Documentation License" 
. Images in this book have diverse licenses and you can find a list of figures and the correspondinglicenses in the section
"List of Figures" 
. The version history of all articles canbe retrieved from wikipedia.org. Each Article in this book has a reference tothe original article. The principal authors of articles are referenced at the endof each article unless technical difficulties did not allow for a proper determi-nation of the principal authors.Logo design by Jörg PelkaPrinted by InstaBook Corporation (instabook.net)Published by pediapress.com a service offered by brainbot technologies AG ,Mainz, Germany 

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