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Using Maps

A simple map: Hashtable




To create a Hashtable, use:


import java.util.*; Hashtable table = new Hashtable();

To put things into a Hashtable, use: table.put(key, value); To retrieve a value from a Hashtable, use: value = table.get(key);

Example use of a Hashtable


import java.util.*; public class HashtableUser { public static void main(String[] args) { Hashtable<String, String> table = new Hashtable<String, String>(); table.put("one", "un"); table.put("two", "deux"); table.put("three", "trois"); System.out.println("two -> " + table.get("two")); System.out.println("deux -> " + table.get("deux")); } } two -> deux deux -> null
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Hashtable constructors


Hashtable()  Constructs a new, empty Hashtable with a default capacity (11) and default load factor (0.75). Hashtable(int initialCapacity)  Constructs a new, empty Hashtable with the specified initial capacity and the default load factor (0.75). Hashtable(int initialCapacity, float loadFactor)  Constructs a new, empty Hashtable with the specified initial capacity and the specified load factor. Hashtable(Map t)  Constructs a new Hashtable with the same mappings as the given Map.
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Which constructor should you use?




This is basically a question of efficiency


 

A hash table that is mostly empty wastes space If a hash table is nearly full, some searches may take a very long time

The initial capacity of a hash table is the number of entries that it can hold initially The load factor is a measure of how full it is
 

A load factor of 75% is usually a good compromise If the table gets fuller than the load factor, Java creates a new, larger hash table and rehashes everything Rehashing is an expensive operation
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Hashtable constructors (again)




Hashtable()  Use if the default values are good enough Hashtable(int initialCapacity)  Use if you have some idea how many entries to expect  Try to ensure it wont be more than 75% full  If space is not an issue, double or triple the size Hashtable(int initialCapacity, float loadFactor)  Use if you are trying to be super efficient  Requires careful experimentation and tuning Hashtable(Map<? extends K, ? extends V> t)  Use to make a Hashtable from some other map  Initial capacity = 2*(size of t), load factor = 0.75
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The Collections framework


Collection Map

Set

List

SortedMap Hashtable

SortedSet

 

Hashtable is an old (pre-Collections) class Hashtable has been retrofitted to implement the Map

interface
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The Map interface I




Basic operations:


V put(K key, V value)  Returns the previous value associated with key, or null if there was no previous value V get(Object key)  Returns null if the key was not found  A return value of null may not mean the key was not found (some implementations of Map allow null keys and values) boolean containsKey(Object key) boolean containsValue(Object value)  Warning: probably requires linear time! boolean isEmpty() boolean equals(Object o)  Returns true if o is also a map and has the same mappings
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Tests:
 

 

The Map interface II




Optional operations:


 

V put(K key, V value)  (So you could implement an immutable map) void putAll(Map t)  Adds the mappings from t to this map void clear() Object remove(Object key)  Returns the value that was associated with the key, or null int size()  Returns the number of key-value mappings int hashCode()  Returns a hash code value for this map
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Other:


Optional operations


Question: How can a method declared in an interface be optional? Answer: you have to implement it, but the implementation may be something like this:
public void remove(Object key) throws UnsupportedOperationException { throw new UnsupportedOperationException(); }

In fact, HashMap extends AbstractMap, which provides many of the map operations, and implements the optional operations exactly this way
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Map views


Set<K> keySet()


Returns a set view of the keys contained in this map. Returns a collection view of the values contained in this map Cant be a setkeys must be unique, but values may be repeated Returns a set view of the mappings contained in this map. If you change the Map, the view changes If you change the view, the Map changes However, there are iterators for the above Sets and Collections
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Collection<V> values()
 

Set<Map.Entry<K, V>> entrySet()




A view is dynamic access into the Map


 

The Map interface does not provide any Iterators




Map.Entry: Interface for entrySet elements




public interface Entry { K getKey( ); V getValue( ); V setValue(V value); }

This is a small interface for working with the Collection returned by entrySet( ) Can get elements only from the Iterator, and they are only valid during the iteration
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Constructors


Map is an interface, so it cannot require any constructors

However, Java always supplies:


 

A no-argument constructor for each Map type A constructor that takes a Map argument, and copies its keyvalue pairs into the new Map

If you ever implement your own Map class, you should define these constructors


Defining your own Map class is easy:


class MyMap implements Map { ... }

There are, however, a lot of methods to implement

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Hazards I


In order for a Hashtable to work correctly,




equals must be defined properly on the keys hashCode must be defined properly on the keys

This is not a problem if you use Strings for the keys (this is extremely common) If you use objects of some other class as your keys, you must make sure equals and hashCode are properly defined Note: equals and hashCode are properly defined for all of Javas Maps; its the eys that you need to be careful with

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Hazards II


You should use immutable objects (like Strings) as keys If you put a value into a hash table with a mutable key, and you change the key, what happens?


Answer: Nothing good!

 

Special case #1: A map may not contain itself as a key Special case #2: A map may contain itself as a value, but equals and hashCode are no longer well-defined These special cases are really weird and you will probably never get anywhere near them
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From Hashtables to HashMaps




Hashtable has been around a long time, but HashMap

is new with Java 1.2 So why am I teaching you the old stuff?


Actually, except for the constructors, Ive been talking about the Map interface, which both Hashtable and HashMap implement Both are cloneable (more on this later) and serializable
Hashtable is synchronized; HashMap is not HashMap permits null values and (one) null key; Hashtable

Differences:
 

does not

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synchronized


Java supports multiple Threads


 

A Thread is an execution sequence Having multiple Threads means that Java appears to be doing many different things all at the same time Threads can interfere with each other unless they are carefully synchronized (prevented from both using the same data at the same time) This can be an issue with GUIs, which run in a different Thread from the rest of the program If you use a hash table from an event handler, use a Hashtable (which is synchronized) instead of a HashMap (which is not)
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Copying objects
In Java, you seldom copy objects, you just copy references to objects
Person mary = new Person("Mary", 21); Person john = new Person("John", 23, mary); mary.setSpouse(john); Person jack = john; jack.name = "Jack"; john jack

"John" "Jack" 23

"Mary" "John" 21

Suppose, however, that you really do want to make a copy; how do you do it? Answer: you clone the object
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The Cloneable interface




Cloneable, like Serializable, is a marker interface: it doesn't require




any methods It does, however, allow you to use the clone method
class Person implements Cloneable { ... }

... Person jack = john.clone(); clone() makes a shallow copy

"John" 23

"Mary" "John" 21

If you want a deep john copy, you have to write a lot more code jack Avoid making copies if possible; its not easy and its expensive

"John" 23

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Copy constructors


 

Rather than use cloneable, its usually better to write a copy constructora constructor that takes an object as a parameter and makes another object just like it Example: Person jack = new Person(john); There is nothing magic about a copy constructorits up to you to make a deep copy rather than a shallow copy Person (Person original) { this.name = original.name; this.spouse = new Person(original.spouse); this.spouse.spouse = this; // why? } Does this actually work?
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The SortedMap interface




A hash table keeps elements in an (apparently) random order Sometimes you want the keys of a map to be in sorted order (e.g. phone book, dictionary) A map can be implemented with a hash table, but it doesnt have to be The SortedMap interface implements the Map interface and provides additional methods For efficiency, you want an implementation that keeps its elements in some kind of order
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Requirements for SortedMap




A SortedMap keeps its elements in the order of increasing key values Therefore, it must be possible to sort the keys! This means:


 

The keys must be objects of a type that implement the Comparable interface (or be given a Comparator) Keys must be mutually comparable (e.g. you cant compare a String to a Button) The ordering must be consistent with equals

All implementations of SortedMap should supply four constructors




Well see an example of these shortly


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SortedMap Methods I


Comparator<? super K> comparator()




  

Returns the comparator associated with this sorted map, or null if it uses its keys' natural ordering. <?> means any type <? extends T> means type T or any subtype of T <? super T> means type T or any supertype of T Returns the first (lowest) key currently in this sorted map. Returns the last (highest) key currently in this sorted map.

K firstKey()


K lastKey()


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SortedMap Methods II


SortedMap<K, V> headMap(K toKey)




Returns a view of the portion of this sorted map whose keys are strictly less than toKey.

SortedMap<K, V> subMap(K fromKey, K toKey)




Returns a view of the portion of this sorted map whose keys range from fromKey, inclusive, to toKey, exclusive.

SortedMap<K, V> tailMap(K fromKey)




Returns a view of the portion of this sorted map whose keys are greater than or equal to fromKey.
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The TreeMap class


 

TreeMap implements SortedMap TreeMap is the only implementation that Java provides for SortedMap

Question: Since theres only one implementation, why bother to have a separate interface? Answer: To give you the flexibility to define additional kinds of sorted map, if you wish to


You probably wontbut the flexibility is there

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TreeMap constructors


TreeMap()


Constructs a new, empty map, sorted according to the keys' natural order. Constructs a new, empty map, sorted according to the given comparator. Constructs a new map containing the same mappings as the given map, sorted according to the keys' natural order. Constructs a new map containing the same mappings as the given SortedMap, sorted according to the same ordering.

TreeMap(Comparator<? super K> c)




TreeMap(Map<? extends K, ? extends V> m)




TreeMap(SortedMap<K, ? extends V> m)




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Quick summary


Interfaces (cannot instantiate):


   

Map SortedMap Serializable Cloneable Hashtable HashMap TreeMap Map<String, String> myMap = new HashMap<String, String>(); Map<String, String> myMap = new TreeMap<String, String>();
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Classes (can instantiate):


  

As always, its best to avoid exposing the implementation; hence:




But probably not:




Sets


Weve talked about Sets before, and you probably remember the basic operations:


int size( ); boolean isEmpty( ); boolean contains(Object e); boolean add(E e); boolean remove(Object e); Iterator<E> iterator( );

 

However, Set is an interface, not a class There are two supplied implementations: HashSet (for when you dont care about the order of elements) and TreeSet (for when you do)
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The End

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