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NEMESIS
Roleplaying in Worlds of Horror
ORE Created by
Greg Stolze
Rules Written by
Dennis Detwiller, Greg Stolze, and Shane Ivey 
Edited by
Greg Stolze,Shane Ivey, Adam Crossingham and Dan Harms
Delta Green Created by
Dennis Detwiller, Adam Scott Glancy andJohn Tynes
Special Thanks to
Shane Ivey, Greg Stolze, Adam Crossingham and Dan Harms
And to all those who supported our work
Visitwww.arcdream.comandwww.detwillerdesign.comfor free downloads and news on upcoming releases!
This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and uninten- tional except for those people and events described in historical context. The game mechanics of NEMESIS are ©2006 Greg Stolze. All other written material in the book is ©2006 Dennis Detwiller and Greg Stolze. Delta Green is ©2006 The Delta Green Partnership. Except for purposes of review, no portion of this work may be reproduced except for private use (this disallows any reproduction for profit). All rights reserved worldwide by their respective holders.
 
 NEMESIS—Horror Roleplaying ©2006 Dennis Detwiller and Greg Stolze
1234
 
2
WELCOME TO NEMESIS
......................................................................................................................................5
 
W
HAT
Y
OU
N
EED TO
P
LAY
NEMESIS
............................................................................................................
5
 
W
HAT
M
AKES A
NEMESIS C
HARACTER
?
......................................................................................................
5
 
Statistics.................................................................................................................................................................5
 
Skills......................................................................................................................................................................5
 
The Madness Meter...............................................................................................................................................5
 
The Supernatural...................................................................................................................................................5
 
Dice Pools..............................................................................................................................................................6
 
Hit Locations, Wound Boxes, and Damage..........................................................................................................6
 
PART I: THE GAME SYSTEM
.............................................................................................................................7
 
CHAPTER 1: THE ONE-ROLL ENGINE
..........................................................................................................7
 
D
ICE
P
OOLS AND
M
ATCHING
S
ETS
...................................................................................................................
7
 
T
HE
C
ARDINAL
R
ULES
...........................................................................................................................................
7
 
Rule #1: Roll Only When a Task is Difficult or the Outcome is Significant......................................................7
 
Rule #2: Never Roll More Than 10 Dice...............................................................................................................7
 
R
ESOLVING
B
ASIC
D
ICE
P
OOL
R
OLLS
...............................................................................................................
8
 
La Belle Curve........................................................................................................................................................8
 
Round Down!........................................................................................................................................................8
 
Time.......................................................................................................................................................................8
 
E
XPERT
D
ICE AND
T
RUMP
D
ICE
.........................................................................................................................9
 
S
TATIC AND
D
YNAMIC
R
OLLS
.............................................................................................................................9
 
S
IMPLICITY OR
D
IFFICULTY
.................................................................................................................................
9
 
Dice Penalties......................................................................................................................................................10
 
Minimum Width.................................................................................................................................................10
 
Taking Your Time...............................................................................................................................................10
 
Cooperating on a Task........................................................................................................................................10
 
Multiple Matches................................................................................................................................................
11
 
Multiple Actions
............................................................................................................................................................... 11
 
CHAPTER 2: STATS, SKILLS, AND THE MADNESS METER
............................................................12
 
S
TATS
.......................................................................................................................................................................
12
 
Physical Stat: Body.............................................................................................................................................
12
 
Movement
......................................................................................................................................................................... 12
 
Supernatural Body 
............................................................................................................................................................ 12
 
Physical Stat: Coordination................................................................................................................................12
 
Physical Stat: Sense..............................................................................................................................................12
 
Mental Stat: Mind................................................................................................................................................12
 
Mental Stat: Command......................................................................................................................................
13
 
Resisting Supernatural Levels of Command
.................................................................................................................. 13
 
Mental Stat: Empathy..........................................................................................................................................13
 
S
KILLS
.......................................................................................................................................................................
15
 
Same Skill, Different Stat....................................................................................................................................15
 
Expert Dice..........................................................................................................................................................15
 
Rolling Without Skill Dice.................................................................................................................................15
 
Skill Level.............................................................................................................................................................16
 
Body Skills...........................................................................................................................................................16
 
Coordination Skills............................................................................................................................................16
 
Sense Skills..........................................................................................................................................................16
 
Mind Skills..........................................................................................................................................................17
 
Command Skills..................................................................................................................................................17
 
Empathy Skills.....................................................................................................................................................17
 
Floating Skill.......................................................................................................................................................17
 
T
HE
M
ADNESS
M
ETER
.........................................................................................................................................
18
 
 
 NEMESIS—Horror Roleplaying ©2006 Dennis Detwiller and Greg Stolze
1234
 
3
The Gauges
.......................................................................................................................................................18
 
Hardened and Failed Notches
......................................................................................................................................... 18
 
Confronting the Horrific
..........................................................................................................................18
 
Sample Situations and their Intensities
........................................................................................................................... 19
 
Successful Rolls
..............................................................................................................................................19
 
Mythos vs. the Occult
....................................................................................................................................................... 20
 
Failed Rolls
.......................................................................................................................................................20
 
Psychopaths and Cultists
................................................................................................................................................. 21
 
Mental Collapse
................................................................................................................................................................ 21
 
Phobia
................................................................................................................................................................................ 21
 
Depression
......................................................................................................................................................................... 21
 
Chemical Dependence
..................................................................................................................................................... 21
 
Fugues
................................................................................................................................................................................ 22
 
Getting Better
.................................................................................................................................................22
 
Counseling
......................................................................................................................................................................... 22
 
Psychiatry 
.......................................................................................................................................................................... 23
 
Psychology 
......................................................................................................................................................................... 23
 
Hope in Dark Times
........................................................................................................................................................ 24
 
CHAPTER 3: COMBAT
........................................................................................................................................25
 
T
HE
T
HREE
P
HASES OF A
C
OMBAT
R
OUND
..................................................................................................
25
 
1) Declare.............................................................................................................................................................25
 
2) Roll..................................................................................................................................................................25
 
3) Resolve.............................................................................................................................................................25
 
D
AMAGE
...................................................................................................................................................................
25
 
Types of Damage..................................................................................................................................................25
 
The Damage Silhouette........................................................................................................................................25
 
H
IT
L
OCATION
......................................................................................................................................................
26
 
Non-Human Hit Locations................................................................................................................................26
 
H
EALING
..................................................................................................................................................................26
 
H
AND
-
TO
-H
AND
C
OMBAT
................................................................................................................................27
 
Called Shots.........................................................................................................................................................27
 
Disarming............................................................................................................................................................27
 
Wrestling and Pinning......................................................................................................................................28
 
Choking and Strangling.....................................................................................................................................28
 
Throwing Large Objects.....................................................................................................................................28
 
Knockback!..........................................................................................................................................................28
 
Blocking, Dodging, and Supernatural Defenses................................................................................................29
 
What Can I Block and Dodge?............................................................................................................................29
 
Martial Arts.........................................................................................................................................................29
 
R
ANGED
C
OMBAT
.................................................................................................................................................30
 
Aiming.................................................................................................................................................................30
 
Called Shots.........................................................................................................................................................30
 
Multiple Shots and Spray Attacks.......................................................................................................................30
 
Suppressive Fire...................................................................................................................................................31
 
Sniper...................................................................................................................................................................31
 
Range....................................................................................................................................................................31
 
CHAPTER 4: ARMOR, WEAPONS, AND OBJECTS
................................................................................32
 
A
RMOR
....................................................................................................................................................................
32
 
Stacking Armor...................................................................................................................................................32
 
Armor, Cover, and Hit Locations.......................................................................................................................32
 
D
AMAGING
O
BJECTS
.............................................................................................................................................
33
 
Vehicles and Structures.......................................................................................................................................33
 
W
EAPON
Q
UALITIES
.............................................................................................................................................
33
 
Penetration..........................................................................................................................................................34
 
Area......................................................................................................................................................................34
 
Burn.....................................................................................................................................................................34
 
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