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Dice Games Booklet

Dice Games Booklet

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Published by sedavison

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Categories:Types, School Work
Published by: sedavison on Jun 11, 2011
Copyright:Attribution Non-commercial

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10/09/2013

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Dice & Card Games
Pig
Materials
: At least two players, a six-sided die, paper forscore-keeping and a pen or pencil.
How to play:
Players take turns rolling the die. A player cankeep rolling during his or her turn until a one is rolled, or adecision is made to hold. Players need to keep up with whatnumbers they roll, because if they hold before rolling a one,they will receive all of those points.If a one is rolled, that player's turn ends, and he or shereceives no points. If a player decides to hold, that player willreceive all the points he or she accrued during his or herturn.The first person who gets to 100 points is the winner.
 
 
Oink!
Players:
2-4
Materials
: Six 6-sided dice (dots or numerals), pencil & paper.
Object of the Game:
To be the first person to score 500 points(or 1000 points for a longer game)Youngest player goes first. On a turn, player rolls all six dice,removing at least one 5 or 1 that was rolled. As long as theplayer rolls scoring dice, the player can continue rolling. Aftereach roll, the player must decide whether to continue or stop.Once the player stops, points are recorded and cannot be lost.BUT, if a player chooses to roll again with the remaining diceand does NOT roll any scoring dice, the player loses any pointsearned on that turn and play passes to the next player. Bonusesare scored when three of the same dice are rolled in one roll.Points are according to the rules on the next page.
 Special scoring:
If a player uses all the dice, all six dice may be picked up and rolled again, continuing the score from where itwas.When a player scores 500 or more points and ends his/her turn,all other players get one more turn. The player with the most points wins the game!
Scoring for Oink!
10 points5 points20 points30 points30 points40 points50 points60 points
 
 
Farkel
Example:
Player One scores 1850 points and decides to stopwithout rolling 3 remaining dice. Player Two then has the optionof resetting the score and simply rolling all six dice like normalor rolling those 3 remaining dice for the 1850 points plus what-ever the dice score. If a farkel is rolled, that players turn is over.
If points are scored, Player Two uses the Player One’s points
(1850 pts) plus whatever they roll and may continue rolling orstop and keep their score. The next player may use howevermany dice Player Two did not use, and the score continues togrow until someone "farkels" or starts their turn over.
WINNING THE GAME:
When a player reaches more than 10,000points, all other players get one more turn to try to beat the
player’s score. Highest score past 10,000 wins!
 
OJBECT
To be the first to earn over 10,000 points.
(5000 for a short game)
START
 All players roll one die, high die goes first. (Winner of previousgame goes first otherwise).
GAME PLAY
 You must have
500
points to open.
(Could skip this rule)
Roll all six dice. Hold the dice that are worth points (keep onlythe dice you want to keep, but you must keep at least one dieworth points to continue rolling). Roll the remaining dice.Continue this until your roll results in no die worth any points("FARKEL") or you decide not to roll further. If you score with allsix dice then you get to roll all six dice again, adding the scoreof the previous roll to the new roll.You cannot combine scores from different rolls to make alarger roll score. For example, if a 5 is thrown in the first rolland removed from the active dice as a score of 50, and then 2more 5's are rolled in the next turn, the player can't make this atriple and score 500. The score at this point would be 150.Triples and straights must be rolled in one roll.When a player is finished with their turn, the next player hasthe option of using the previous players points by rollinghowever many dice were not used by the previous player. If a 1or a 5 is rolled, the player can use the previous players pointsand continue their turn until they "farkel" or decide to stop.
2 triplets = 10003 pairs = 1500Straight (1-6) = 15004 of a kind = 10005 of a kind = 20006 of a kind = 3000= 100= 50= 300= 200= 300= 400= 500= 600Scoring:
This game may be purchased in many different versions at local ly-owned toy stores

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