Player One scores 1850 points and decides to stopwithout rolling 3 remaining dice. Player Two then has the optionof resetting the score and simply rolling all six dice like normalor rolling those 3 remaining dice for the 1850 points plus what-ever the dice score. If a farkel is rolled, that players turn is over.
If points are scored, Player Two uses the Player One’s points
(1850 pts) plus whatever they roll and may continue rolling orstop and keep their score. The next player may use howevermany dice Player Two did not use, and the score continues togrow until someone "farkels" or starts their turn over.
WINNING THE GAME:
When a player reaches more than 10,000points, all other players get one more turn to try to beat the
player’s score. Highest score past 10,000 wins!
To be the first to earn over 10,000 points.
(5000 for a short game)
All players roll one die, high die goes first. (Winner of previousgame goes first otherwise).
You must have
points to open.
(Could skip this rule)
Roll all six dice. Hold the dice that are worth points (keep onlythe dice you want to keep, but you must keep at least one dieworth points to continue rolling). Roll the remaining dice.Continue this until your roll results in no die worth any points("FARKEL") or you decide not to roll further. If you score with allsix dice then you get to roll all six dice again, adding the scoreof the previous roll to the new roll.You cannot combine scores from different rolls to make alarger roll score. For example, if a 5 is thrown in the first rolland removed from the active dice as a score of 50, and then 2more 5's are rolled in the next turn, the player can't make this atriple and score 500. The score at this point would be 150.Triples and straights must be rolled in one roll.When a player is finished with their turn, the next player hasthe option of using the previous players points by rollinghowever many dice were not used by the previous player. If a 1or a 5 is rolled, the player can use the previous players pointsand continue their turn until they "farkel" or decide to stop.
2 triplets = 10003 pairs = 1500Straight (1-6) = 15004 of a kind = 10005 of a kind = 20006 of a kind = 3000= 100= 50= 300= 200= 300= 400= 500= 600Scoring:
This game may be purchased in many different versions at local ly-owned toy stores