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Table Of Contents

The Order of the Book
What is the One Roll Engine?
Which Dice, and How Many?
Reading the Result
Dynamic Contests
Static Contests
Opposed Contests
What If It’s Really Tricky?
Difficulty
Penalty
Types of Dice
Other Terms
Heluso and Milonda
Stats
Skills
Getting Better
Body Skills
The Expert Skill
Coordination Skills
Knowledge Skills
Command Skills
Magic
Sense Skills
Sorcery
Charm Skills
Money
Spells
Not So Very Random
Mix and Match
Stats or Skills?
Specialist or Generalist?
Expert or Master?
Uldholm
Overview
Values
Culture
Clothes
The Political Situation
Guild Membership
The Senate
The Council
Local Government
The Fifteen Guilds
Uldholm at War
Athletics
Climb
Direction
Dodge
Eerie
Empathy
Endurance
Fascinate
Fight
Graces
Haggle
Healing
Hearing
Inspire
Intimidate
Jest
Language
Lore
Parry
Plead
Ride
Sight
Stealth
Scrutinize
Vigor
Strategy
Tactics
Earning XP
Spending XP
Junking
Pure Breath Techniques
Svrana Run
The Divine Regimen
Proper Climbing
Truil Bodywork
The School of Perpetual Readiness
The Tyrant’s Command
The General’s Visage
Troubadour’s Fortune
Relentless Pursuit
Inner Senses
Political Whispers
Respectful Clarity of Speech
The Jester’s Course
Path of the Moistened Eye
Strategic Education
Gaining Wealth
Truilmeit, the Lost City
The Reversal of Names
Truilish Trade Goods
The Truils at War
What is a Company?
Goal
Might
Treasure
Influence
Spending Treasure
Territory
Sovereignty
Combining Companies
Optimized Combinations
Subdivisions
Raising the Pool
Improving a Quality
Combining
Conquest
Experience
Company Generation
Attack
Being Informed
Counter-Espionage
Defend
Espionage
Improve the Culture
Policing
Rise in Stature
Train and Levy Troops
Unconventional Warfare
Small, Four-Point Companies
The Struggling Cult
The Criminal Gang
The Occult Conspiracy
The Wealthy Family
The Decaying Nation
The Well-Funded Uprising
Dindavara
Dindavara at war
Resolving Combat
The Combat Round
1) Declare
2) Roll
3) Resolve
Types of Damage
Damage Location
Dying
Cover
Tower Shields
Environment
Armor
Weapons
Massive Weapons
Combat Conditions
Threat
Out of the Action
Morale Attacks
“Dindas for Everyone!”
Ganging Up
Strategies Against Mobs
Simplified Combat
Display Move
Draw
Feint
Restrain
Shove
Stand
Tackle
Threaten
Wait
Charge
Disarm
The Depth Charge
Disfiguring Strike
Display Kill
Knockout
Slam
Strangle
Trip
Combinations
Iron Kiss
Redirect
Submission Hold
Path of Twin Fury
Spread vs. Stack
The Yielding Way
Thunder Fist Techniques
Eye of Death
Iron Tortoise Technique
The Empire
The Crimson Guard
The Empire’s Collapse
Cuisine
The Empire at War
Forgetting Spells
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ORE - REIGN

ORE - REIGN

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Published by jordant_48

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Published by: jordant_48 on Jun 11, 2011
Copyright:Attribution Non-commercial

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