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B
ERENGAD
G
AMES
 
ANIMAPRIME
C
HRISTIAN
G
RIFFEN
 
 
 
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Anima Prime
Design: Christian GriffenEditing: Lisa GriffenLayout: Joe Mcdaldno, prev. Matt WilsonImages: Tazio Bettin (all except noted below, including cover and background)Faiz Nabheebucus (pages __, __, __, __)Angga Satriohadi (pages __, __, __, __)Playtesters: Alessandro Piroddi, Alessandro Puleggi, Alexis "Alius" Díaz-Pérez,Andrea Montanino, Andrew Henderson, Arthur, Brandon Amancio,Brendan Adkins, Clint “Ogre” Whiteside, Damiano De Filippi, DanieleBuccilli, Dario Delfino, David Ross Drake, Erik Zitto, Ernesto Pavan,Francesco Ricciardi, Franco "J.J." Holness, Hans Christian Andersen,Jake Richmond, Jana Spear, Jackson Tegu, Jason Kalivas, Joel Shempert,John Aegard, John Harper, Josh “Skull” Dixon, Juraj Lajda, LesleyMcKeever, Lori Priebe, Lukas Myhan, Marián Remiš, Mathew "Pelaítu"Afre, Máuro "El Rasurado" Ávila, Nick Smith, Peter Gardina, RosaMauro, Ryan Macklin, and Willem Larsen.With Many Special Thanks To:Lisa Griffen, Ryan Macklin, Ben Lehman, Jake Richmond, ColinCummins, Matthew Gagan, David Hauth, Lukas Myhan, AndrewHenderson, David Ross Drake, Travis Brown, Ron Edwards, VincentBaker, Chris Chinn, Clinton R. Nixon, and Andy Kitkowski.The text of this game is licensed under the Creative Commons Attribution-ShareAlike 3.0 License. A full version of the text is available for free atwww.AnimaPrimeRPG.com.The illustrations, however, are owned by their creators and only licensed forreproduction within this game. Please respect their rights. Thanks!First Edition 2011Berengad Gameschgriffen@berengad.com www.berengad.com Part of the Cel*Style community of publishers,www.celstyle.com 
 
 
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T
ABLE OF
C
ONTENTS
 
1 Introduction..................................................................................................5
 
Foreword.................................................................................................5
 
Book Structure........................................................................................6
 
2 Roleplaying....................................................................................................9
 
The Basic Activity...................................................................................9
 
Who Determines What?.......................................................................10
 
Using the Mechanics.............................................................................13
 
What You Need to Play........................................................................14
 
Player and GM Responsibilities...........................................................14
 
3 Setting the Stage..........................................................................................16
 
Mood and Content................................................................................16
 
Selecting a Setting.................................................................................18
 
Group Story Seed..................................................................................20
 
4 Character Creation......................................................................................23
 
Character Overview..............................................................................23
 
Name, Concept and Mark.....................................................................23
 
Passion...................................................................................................24
 
Character Traits.....................................................................................27
 
Skills.......................................................................................................27
 
Basic Stats..............................................................................................28
 
Selecting Powers...................................................................................29
 
Background and Links..........................................................................33
 
Character Story Seed.............................................................................34
 
5 Character Scenes.........................................................................................36
 
Scenes to Play........................................................................................36
 
Setting Up Scenes..................................................................................36
 
Scene Benefits.......................................................................................37
 
Example Scene......................................................................................38
 
6 Conflicts.......................................................................................................40
 
Setting Up Conflicts..............................................................................40
 
Starting Conflicts..................................................................................42
 
Taking Turns.........................................................................................42
 
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