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Williamite Warfare V1

Williamite Warfare V1

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Published by UnluckyGeneral
Williamite Warfare a Proto-Linear system an adaptation of WECW wargames rules for miniatures
Williamite Warfare a Proto-Linear system an adaptation of WECW wargames rules for miniatures

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Published by: UnluckyGeneral on Jun 13, 2011
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Williamite Warfare
 A Proto-linear system
1
Williamite Warfare
 A Proto-linear system
A period specific extension of Warhammer English Civil War wargaming system foruse in the wars of William of Orange: the Franco Dutch War 1672-78
(La Guerre de Hollande)
, the Wars of the Glorious Revolution
 
1688-90 and the Nine Years War1689-98.
Warning
: This is not a stand alone wargaming rules system but relies upon the corerules of Warhammer English Civil War.AcknowledgementThis is an extension of the Warhammer English Civil War wargaming system(WECW) originally designed and developed by John Stallard , produced by
Warhammer Historical Wargames Ltd 
. © 2002. I would also like to recognise thesignificant contribution of Dave Watson whose
The Art of War 
adapted WECW forapplication in wargames for the late 1680s to 1730 period, as published in WargamesIllustrated 2006. Without either of these designs and adaptations,
Williamite Warfare
 would not have been possible.ScopeThis adaptation seeks to represent the transitory and experimental styles of lateseventeenth century warfare as it evolved into the Western linear model. Developingfrom Maurice of Nassau, Gustavus Adolfus and innovators of the previous generation,this ‘Proto-Linear’ period saw the introduction and increasing adoption of theflintlock musket over the matchlock; the plug and socket bayonet over the pike; anuptake of prepared cartridges for small arms and artillery; new infantry firingdoctrines and the reintroduction of cavalry shock tactics. I have attempted to allow fornational peculiarities and a balanced impact of new technologies through rulemechanisms and corresponding army lists as they applied over the last three decadesof the seventeenth century.This extension includes additions or amendments only where specific differencesoccur from WECW and either adopts or provides alternatives to the abovementioned
The
 
 Art of War 
adaptation. It aims to be as simple as possible within the confines of representing specific peculiarities of the period and aims to keep within themechanisms of the original WECW. Whilst appearing extensive, many of the featureslaid out in the following extension are options which will apply to specific armiesover specific campaign periods.
 
Williamite Warfare
 A Proto-linear system
2SHOOTINGUniversal doctrine in our theatres for this periodwas to engage in close range fire and shoot theopposition to pieces rather than engage in melee. Indeference to the much discussed over-effectiveWECW fire effects, longer range shooting ispenalised (-2) and fire at normal range moregenerallymoderated (-1).Casualties are removed evenly from the battalion,proportionate to the ratio of pikemen to musketeers.Battalion Gunners may not be targeted (seeArtillery: Battalion Guns) and casualties areremoved from the battalion as a whole. If pikemenhave armour, then a proportion of wounds mayrequire saving rolls – rounding up.Infantry firing systems were experimented with, evolved rapidly and variedsignificantly between and within national armies. Whilst often differing between warsand campaigns, armies will generally only have one or two adopted fire systems inuse at any one time.Only Artillery is affected by supply of powder and shot (see Artillery: AmmunitionWagons).WEAPONSThe uptake of the flintlock over the matchlock occurred over time within most armies,are applied to whole units at a time (Fusiliers for example) or introduced graduallywithin the battalion. The effect of shifting ratios of firearm will be covered in theArmy Lists.WEAPON MAXIMUM RANGEMatchlock Carbine 16”Matchlock Musket 24”Pistol 8”Flintlock Carbine 20”Flintlock Musket 30”Grenade 4”
 
Williamite Warfare
 A Proto-linear system
3
Matchlock Musket
Still the mainstay throughout our period but becomingreplaced in Dutch, German and English armies, thematchlock remains the most common infantry firearm.Accused of being inaccurate and unreliable, some reckonmisfires and other mishaps reducing fire effect of thematchlock buy up to fifty percent. It nevertheless improvedover time drove the transition from pike reliant to firepowerinfantry formations. Cumbersome by contrast to itssuccessor, it was a relatively accurate and reliable firearm.The essential characteristic is that the matchlock takes aturn to load.Weapon Range Save Modifier StrengthMatchlock Musket 24” -2 41.
 
Misfire
rates were significant for matchlocks. This is represented by only 1 in2 matchlock armed figures able to fire being rolled for per turn. The numberable to give fire will depend upon the fire system in use.2.
 
Complicated reloading
was a feature of the matchlock. Matchlock armedmusketeers suffer a -1 penalty when moving and shooting.3.
 
First firing
ignores -1 to hit if moving and shooting, all musketeers beingassumed to have started the battle fully loaded.
Flintlock Musket
The
flintlock
(descendent of the snaphaunce and miquelet) is attributed a longereffective range, rate of fire and reliability to the matchlock. Troops so armed are alsomore expensive in terms of point costs. Introduced in significant numbers from the1670s, the flintlock was issued to individual companies or whole battalions dependingupon nationality. Sixty percent quicker to reload and generally newer in design, it hadadvantaged over the more cumbersome matchlock.
 
Weapon Range Save Modifier StrengthFlintlock Musket 30” -2 41.
 
Reduced misfire
was a feature of the flintlock. All musket armed figures ableto give fire are rolled for depending upon the fire system in use.2.
 
Flintlock armed musketeers suffer the same
-1 penalty to shoot if moving
thatturn.3.
 
First firing
ignores -1 to hit if moving and shooting.

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