The traits system, as most of you know, is the consistent core of my Engines whether they be for singleindividuals, war parties or entire nations. Like most however this is a Nation based RP and so the traits willreflect this. Due to the variety of nation types the traits will, more or less, be more or less more generic thanever before!At least not too much like those availabl
e only to specific nation types. When there are ones that are ‘similar’ to
those found in specific nation types one can consider the nation types to be 4 times as good as the commonversion found here.
Implausibly Efficient Government
: Through trial and error the red tape has not only been cut but hasbeen found to be redundant and counterproductive. When it comes to cutting the red tape your nationhas none to cut!
: Your nation is seen as a relatively straight player, and you are, you honour your dealsand deal fairly with other nations.
Who Cares about Uzbekistan
: Your polity is simply not on the galactic radar and thus avoids a lot of the Bad Shit that can go down. . . (Can only be taken by Pacifist, Hunter, Environmentalist, Isolationist and Spymaster nations. And only Small Nations.)
: Your diplomats are just so good-natured or know so many skeleton-filled closets that they can get into strategically useful alliances much easier than others. Of course, then you need to liveup to what you signed . . .
: Political scheming is in the blood. Once you can deal with other nations you can begin
playing with their politics, assuming you’re cunning enough and they’re receptive enough.
: Your people are restless for the great beyond and are excellent at colonisation, youexpand nearly half again as quickly as anyone else.
Mechanics at Heart
Your nation doesn’t tolerate anything in less than perfect condition.
Conversations can often be along the lines of 'time for the monthly check... looks good... looks good... heywhat's this brown ticking package?'
Only a fool shows his hand instantly. But not us, we conceal our vicious powerplaying behind a submissive peaceful attitude diplomatically. Let our enemies make the first move. Let
our allies move to protect what they perceive as a peaceful people. In the end we’ll show them all.
For the People:
Every action taken is for the people, for good or ill, as such the people tend to largelysupport the nation without reservation. After all, is it not working for them on all levels? However most such nations are tied in bureaucratic bullshit.
Galactic United Nations” your empire is a conglomerate of your species nations p
flight that never unified into a single ‘world government’. But this gives you more diplomatic credibility
and trustworthiness amongst the galactic community.
Rule of All:
The rule of all is a political foundation where all the people get a say in the running of thenation. The forums are abuzz and artificial intelligences (or equivalent) draw together most commonideas into a unified collection.
The nation is run like a pyramid scheme, at the top is a single body who commands anumber of people who in turn command a number of people below them and so on down the chain.