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Aegir's Fire

Aegir's Fire

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Published by Jim Wallman
A set of wargame campaign game rules for viking raids and exploration.
A set of wargame campaign game rules for viking raids and exploration.

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Published by: Jim Wallman on Jun 19, 2011
Copyright:Attribution Non-commercial

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11/30/2012

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 AEGIR’S FIRE
Viking Raider Campaign Game
 by Jim Wallman 2003
 
 Aegir’s Fire
 AEGIR’S FIRE
Viking Raider Campaign Game
Jim Wallman 2003 
Introduction
This game is starts in the year 830ad. It is a time when the Vikings (acollective term for various Norsepeoples - Danes, Norwegians,Swedes and Finns), started their raiding of the coastlines withinreach of their longships. Their control of the oceans eventuallymeant that they also became amajor trading force, as well as thediscoverers and colonisers of places like Iceland and Greenland.In this game, you are a minor Vikingvillage leader (think up a suitablename). You have managed tostretch the village's resources to thepoint of building a longship, to the latest and most fashionable design.You will be able to equip and man the ship from your village initially, and dependent uponsuccess or otherwise in your first voyages, you will be able to recruit more experiencedfighters from outside the village.Success is measured in two ways, status and treasure. These are self-evident.
1.Ship Types
There are three types of ship:Min Crew tooperateMax crewcapacityMax weight limitStandard Longship1050150 unitsNorse Merchant Ship530200 unitsSaxon Warship20100n.a.For reference: One warrior and his equipment weighs 2 unitsFood for one man per week weighs 1 unitA non-combatant (slaves/women etc) weighs 1 unitTreasure weighs 1 unit per 20 pts worth.
2
 
 Aegir’s Fire
2. Sea Areas.
There are a number of general areas that you may operate in. They relate to each other as follows: 
3
Greenland
ICELANDSCANDINAVIA 
3 weeks3 weeks
 VINLAND
3 weeks
THE EASTSCOTLAND
2 weeks2 weeks
ENGLANDIRELANDNORMANDY LOCOUNTRIESMEDITERRANEANAEGEAN
2 weeks3 weeks2 weeks1 week 1 week 1 week 2 weeks1 week 1 week 1 week 

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