Welcome to Scribd. Sign in or start your free trial to enjoy unlimited e-books, audiobooks & documents.Find out more
Download
Standard view
Full view
of .
Look up keyword
Like this
4Activity
0 of .
Results for:
No results containing your search query
P. 1
La Felicissima Armada

La Felicissima Armada

Ratings: (0)|Views: 91|Likes:
Published by Jim Wallman
Elizabethan Naval Skirmishing against the Empire of Spain
Elizabethan Naval Skirmishing against the Empire of Spain

More info:

Published by: Jim Wallman on Jun 19, 2011
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

04/10/2012

pdf

text

original

 
La Felicissima Armada
8 August 1588
Elizabethan Naval Skirmishing against the Evil Empire of Spain
VERSION 2
Version 2 © Jim Wallman 20111
 
Introduction
This is a simple naval game to illustrate the flavour of naval engagements inthe English Channel, where the English fleet harried the gigantic SpanishArmada as if progressed to its rendezvous with Parma’s Army in theNetherlands.The players take on the role of English Ship’s Captains and Game Controlhandles the Spanish Fleet.The aim of the players is to inflict damage on the Spanish and to use their superior manoeuvring ability to stay out of the way of the lumbering, but verydangerous Spanish men o'war.The basic set up is each player controls one ship. They have a sheet with theship's statistics and information on it.
Movement
A ship can be at one of the following speeds - the exact distance moved ateach rate depends on the individual ship’s characteristics.
HOVE TOShip stationary. Cannot turn, and will drift 2cm with thewind.
UNDER WAYMinimum speed
BATTLE SPEEDThe normal speed of the vessel in the game
FULL SAILMaximum speed, but the ship is less manoeuvrable, andmore vulnerable to battle damage on the rigging.The speed of a ship alsovaries with the direction of the wind.Movement through the wind(Tacking) was extremelydifficult.Spanish Ships will notattempt it.English ships must roll 1d6and score 5 or 6 tosucceed.
Version 2 © Jim Wallman 20112
 
Turning angles aredependent on the speed andamount of sail deployed, andthe nationality of the crew.
Shooting
Arc of Fire
All guns fire on the broadside (not quite true, but we're keeping it simple).This means a target has to be within a 45° arc (one point).
Ranges
Point Blank Range (cm)Effective range (cm)Spanish guns1030English guns1040
Roll 1d6 for target area:1 or 2 = rigging damage3, 4, 5 or 6 = hull damageRoll 1d6 for damage inflicted.
1d6 Die rollGuns firing1 or less23456+1-2
000001
3-5
000012
6-8
000112
9-12
001123
13-16
011123
17-20
111223
21-24
111234
25+
111234
English gunners add 1 to their roll.At Point Blank Range add 1
Version 2 © Jim Wallman 20113

Activity (4)

You've already reviewed this. Edit your review.
1 hundred reads
pc123 liked this
pc123 liked this
pc123 liked this

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->