What have we wrought?
That was my first thought as I began to realize just how big this project had become while transferring
the content we’d
created in Moodle into a single document. As the page and word countsgrew, suddenly, I began to gain an appreciation for all of thework Craig and I had put into this project and the Saturdays
ed to create learning quests for our young Heroes.The WoWinSchool Project has and continues to be an epic journey, notonly for our learners, but also for us as their guides. Over the course of two years, the project has grown from a crazy afternoon brainstormingsession of the possibilities, to an after-school program, to a full-fledged, year-long language arts course. Understand as you read this that we
didn’t have a great deal of precedent to go on. As the saying goes, we “built the airplane while itwas in the air.” The result? We’ve seen some incredible things. We’ve seen students running toclass, begging to get started, day after day, week after week. We’ve seen students improve their reading and writing skills. We’ve seen kids develop much ne
eded social skills. But, most
importantly, we’ve seen our kids get excited about school and learning.
We make no claims about the impact to standardized test scores (though our learners
growth), and we certainly don’t claim that this project, or any
game-based learning, is a magicpill that will meet the outcry for educational reform. What we
claim is that learning can befun and engaging. If you, as an educator, are simply willing to take a risk and give your learners
something they’ll “own
e results can be remarkable, and you might just enjoy guiding themalong the journey.
There’s just about everything you need to get started here. Consider this a foundation or even
simply an idea starter. We welcome you to create your own quests and share your ownexperiences. After all, it has been our goal all along for this to be a collaborative effort witheducators and gamers sharing and building ideas using our project wiki(http://wowinschool.pbworks.com