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Crimson Galaxy Army Lists

Crimson Galaxy Army Lists

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Published by Vladsimpaler
The army lists for Crimson Galaxy! You now can play as the Arkinian traders, the elite Brenthons, the cruel Espannians, greedy Mercenaries, or the vengeful Rebellion. Also included are the Ashurzurian and Pirate army lists, as well as rules for Allies
The army lists for Crimson Galaxy! You now can play as the Arkinian traders, the elite Brenthons, the cruel Espannians, greedy Mercenaries, or the vengeful Rebellion. Also included are the Ashurzurian and Pirate army lists, as well as rules for Allies

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Published by: Vladsimpaler on Jun 20, 2011
Copyright:Attribution Non-commercial

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04/14/2012

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[++Army Lists++]
Contents:
Page 1: Table of ContentsPages 2-3: PiratesPages 4-5: ArkiniansPages 6-7: AshurzuriansPages 8-9: BrenthonsPages 10-11: EspanniansPages 12-13: MercenariesPages 14-15: RebellionsPage 16: AlliesPages 17-18: Alien CreaturesPages 19-21: Primitive Humans
 
 PiratesCaptain
MeX ReX Stl Cmd Reas Stat Mov Str Arm Hlth PVMinor Hero 14 14 M+1 9 9 B 4 10 5(6) 2 100Major Hero 16 16 M+1 10 10 A 4 10 5(6) 3 159.5
Unit Type:
Biological Personality
Basic Equipment:
Sword, Hand Laiser with Targeter, Force Shield
Shields:
1
Special Abilities:
If present in army, must be Commander.
Options:
May replace Hand Weapon and Hand Laiser with any other close combat weapons for thepoint cost listed, though any ranged close combat weapon will keep the Targeter. The Captain may takeup to 1 Basic Weapon for the cost listed, and up to 100 points of equipment/armor
First Mate
MeX ReX Stl Cmd Reas Stat Mov Str Arm Hlth PVElite 12 12 M+1 8 8 B 4 10 4 1 52Minor Hero 14 14 M+1 9 9 B 4 10 5 2 88
Unit Type:
Biological Personality
Basic Equipment:
Hand Laiser with Targeter (4), Crude Force Shield
Shields:
1
Special Abilities:Options:
May replace Hand Weapon and Hand Laiser with any other close combat weapons for thepoint cost listed, though any ranged close combat weapon will keep the Targeter. The Captain may takeup to 1 Basic Weapon for the cost listed, and up to 100 points of equipment/armor
Harrassers (Core)
MeX ReX Stl Cmd Reas Stat Mov Str Arm Hlth PVRegular 10 10 M 6 6 C 4 8 3(4) 1
Unit Type:
Biological Infantry
Unit Composition:
5 Harrassers for 95 points, may add up to 10 additional for 19 points per.
Basic Equipment:
Slugger, Hand Slugger, Sword or Axe, Light Armor
Shields:
0
Special Abilities:Options:
Every 5th trooper may replace its Slugger with a Special Weapon of your choice for thepoints cost listed. The unit may take up to 5 points of equipment per model, this must be standardizedamongst the unit. The unit may replace its Light Armor with any other Basic Armor for its point costlisted. The unit may take up to 5 points of equipment per model, this must be standardized amongst theunit.
 
 
Assault Squad (Core)
MeX ReX Stl Cmd Reas Stat Mov Str Arm Hlth PVVeteran 11 11 M+1 7 7 C 4 9 3(4) 1 30Sergeant 11 11 M+1 7 7 C 4 9 3(4) 1
Unit Type:
Biological Infantry
Unit Composition:
4 Veterans and a Sergeant for 150 points, may add up to an additional 5 Veteransfor 30 points each.
Basic Equipment:
Hand Laiser with Targeter (3), Sword or Axe, Laiser, Frag Grenades (2), LightArmor (2.5), Communicator, Blast Visor.Instead of a Hand Laiser, the sergeant has a Hand Flamer.
Shields:
0
Special Abilities:Options:
The unit may take Jet Packs for +10 points per model or Jump Packs for +5 points per model.Up to 2 models may replace their Hand Laiser with any other close combat weapon. If it is a rangedweapon, it has a Targeter. Every 5th model may replace its Laiser with a Special Weapon of yourchoice for the cost listed.The unit may take up to 10 points of equipment and weapon upgrades per model, this must bestandardized amongst the unit.The unit may take up to 30 points of armor and armor upgrades per model, this must be standardizedamongst the unit.
Corsairs (Support)
MeX ReX Stl Cmd Reas Stat Mov Str Arm Hlth PVElite 12 12 M+1 8 8 B 5 12 4(6) 1Sergeant 12 12 M+1 8 8 B 5 12 4(6) 1
Unit Type:
Biological Infantry
Unit Composition:
3 Corsairs for 145 points, may add up to 2 extra for 48 points each.
Basic Equipment:
Blaster, Powered Light Armor, Frag Grenades. The Sergeant has a Phaser.
Shields:
0
Special Abilities:Options:
Any model may replace its Blaster with another Basic Weapon with a 4 point discount. Basicweapons that are less than 4 points are free.Every 3rd trooper may replace its Basic Weapon with a Special Weapon of your choice for the pointscost listed.One trooper may replace its Blaster with a Heavy Weapon of your choice for the points cost listed.The entire unit may replace its armor with another Special Armor of your choice for the points costlisted (with a discount of 7 points). The armor must be standardized amongst the unit.The unit may take up to 30 points of equipment per model, this must be standardized amongst the unit.The sergeant may purchase up to 15 points of Bionics.

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