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Fantasy Adventure Game
Dungeon Master's Guide to Immortals
By Frank Mentzer
TABLE OF CONTENTS
The
Multiverse
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Physical Characteristics ............................................
Other Notes on Dimensions .........................................
The
Campaign
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Goals of the Immortals .............................................Immortal Justice ..................................................New Magic .....................................................The Sphere of Entropy .............................................Experience Points .................................................Adventure Planning ...............................................
2
5
12
14
15
18
19
2323
25
center of book
Reference
Guide
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creatures
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Introduction ......................................................Creature Descriptions ..............................................
Bibliography
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
27
27
28
51
inside back coverSpells
o
Entropy
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Editing: Anne Gray McCready
Development: Harold Johnson
Cover Art: Larry Elmore
Illustrations: Jeff Easley
Larry Elmore
Typesetting: Linda Bakk 
Kim Lindau
C
1986 TSR, Inc. All Rights Reserved.
This book has been designed for use with the
DUNGEONS & DRAGONS®
Basic, Expert,Companion, and Master Sets. It does not explainhow to play the game. You must have the Basic,Expert, Companion, and Masters rules before you
can use this set.
DUNGEONS & DRAGONS®
and
D&D®
are registeredtrademarks owned by TSR, Inc. BATTLESYSTEM andthe TSR logo are trademarks owned by TSR, Inc. ®1986TSR, Inc. All Rights Reserved.This book is protected under the copyright laws of theUnited States of America. Any reproduction or otherunauthorized use of the material or artwork containedherein is prohibited without the express written consent of 
TSR, Inc.
Distributed to the book trade in the United States by
Random House, Inc., and in Canada by Random House
of Canada, Ltd. Distributed to the toy and hobby trade byregional distributors.Printed in the U.S.A. First Printing —June, 1986
TSR, Inc.
TSR UK,
Ltd.
PO Box 756 The Mill, Rathmore Road
Lake Geneva, WI Cambridge, UK
53147 CB14AD
 
The Multiverse
"Whence this pleasing hope, this fond desire,
This longing after Immortality?"
Cato
Joseph Addison (1672-1719)
Before you study this section, you should befamiliar with the notes in the D&D®
Com-
 panion Set 
which describe the Ethereal and
Elemental Planes, vortices, and wormholes
(DMC pages 18-19). You should also be
familiar with the five Spheres of Power, as
described in this set. Before we break new
ground, a brief review is in order, and some
new details are added to these now-familiar
topics.
Planes of Existence
In game terms, the phrase "plane of exist-ence" (or simply Plane) refers to an area seen
by mortal beings as a three-dimensional vol-
ume of unmeasurable size. This is different
than in geometry, in which a plane is a flat
two-dimensional area. One Plane contains
the PC homeworlds, other planets, moons,stars, other objects, and vast distancesbetween them in which there is almost noth-
ing. This plane is called the Prime Plane (or
merely the Prime).
Any attempt at finding an end to this space
will fail, for it extends without end in all nor-
mal directions (height, width, etc.). Any such
plane of infinite size is tailed a universe.
One other plane, the Ethereal, touches thePrime at all points. Most adventurers fromthe Prime are quite familiar with the Ether,for it can be entered by using various magical
effects and devices. The Ether is also an area
through which characters must pass to reach
the nearby planes of the four elements. The
Prime and Elemental planes are connected
by tubes that reach through the Ether, form-
ing a branching network very similar to theroots of a tree.
From a greater perspective, this group of 
six planes of existence—the Prime, Ether,
and the four Elemental Planes—are collec-
tively called the Inner Planes.
The Inner Planes are surrounded by theAstral Plane, which is connected to the Ele-
mental and Ethereal Planes but not to the
Prime. Ear beyond the Inner Planes, across
this vast "astral ocean," are other planes of 
existence, the homes of the Immortals and
other beings. These other planes are com-monly called the Outer Planes, a provincial
and relative term that is nevertheless in com-mon use because of the Prime-planar origin
of most Immortals.
Only three of the known planes of exist-
ence are infinite in size—the Prime, Ethe-
real, and Astral. All others are limited, or
"bounded" planes, or pocket universes.Together, all these planes, bounded and
infinite, Inner and Outer, is collectivelycalled the Multiverse.
The Importance of the Prime
The Prime Plane is special in several ways. It
is the only one in which the five Spheres of 
Power (Matter, Energy, Time, Thought, andEntropy) all blend together perfectly, in pre-
cisely equal proportions. It is also the only
plane in which the four elements of Air,
Earth, Fire, and Water blend perfectly, again
in equal proportions. Every other plane of 
existence contains some imbalance in ele-
ments, Spheres, or both.
All Immortals, including those of Entropy,
are extremely careful not to disturb the bal-ance of all things in the Prime Plane. Their
caution is in their own self-interest, for the
Prime Plane is the only plane from which new
Immortals consistently arise. For Immortals
cannot create Immortal offspring. The only
way Immortals can replenish their numbers,
to maintain their commanding positions as
controllers of all of existence, is by finding,
encouraging, and testing exceptional mortals
who wish to achieve Immortality.
Breeding experiments have not improved
the odds. On the rare occasions when Immor-
tals have masqueraded as mortals (as docu-
mented by dozens of ancient myths), theiroffspring were mortals and neither more nor
less likely to achieve Immortality than otherhumans of purely mortal origin. Such med-
dling poses dangers to the balance of the
Prime that such attempts were abandoned
long ago.
Potential Immortals are often discovered
in planes other than the Prime, but few of these succeed in reaching Immortality. Those
who do reach Immortality have never
achieved greatness within the Immortal hier-
archy. Immortals believe that this is because
of the flaws caused by the imbalances in the
native planes of such creatures.
Dimensions
Just as the five Spheres govern the multi-
verse, five dimensions govern each plane of 
existence. Each dimension is a way of mea-
suring physical size or distance. Each dimen-
sion is a real direction perpendicular to every
other. Time, often mistakenly called the
fourth dimension, is not a direction, but one
of the Spheres.
Imagine one dimension as a straight line
on a piece of paper. Another line crossing it at
a 90 degree angle shows a second direction,
forming a plus sign on the paper. To add athird direction perpendicular to both, imag-ine a line passing through the center of the
plus, leading above and below the fiat paper
2
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