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field goal team pittsburgh

field goal team pittsburgh

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Published by: delgadog125607 on Jun 24, 2011
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04/25/2012

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PLACEMENT GOALS
1.
OUR MECHANICS AND PROTECTION MUST BE FLAWLESS. 100% KICKSECURITY. NO FOOLISH PENALTIES.
2.
SCORE
AT
LEAST
7
POINTS A GAME AS A PLACEMENT UNIT.
3.
MAKE 100% OF OUR PAT'S.4.MAKE
AT
LEAST 85% OF OUR FG'S AND 100% OF FG'S
IN
THE RED ZONE (+20
IN
).
1
 
POINT
AFTER
TOUCHDOWN AND
FIELD
GOAL
RULES
1.
ELIGIBLE
RECEIVERS
WITH
INELIGIBLE
NUMBERSMUST
REPORT.
ELIGIBLE
NUMBERS
IN
INELIGIBLE
POSITIONS
MUST
REPORT--TO
THE
REFEREE.
2.
WE
MUST
HAVE
SEVEN
(7)
MEN
ON
THE
L.O.S.
3.
COVER
WHEN
THEBALL
IS
KICKED--ENDS
YOU
CAN
NOT BE
DOWNFIELDIN
COVERAGE
UNTIL
BALL
IS
KICKED.
2
4.
A
FIELD
GOAL
THAT
STAYS IN
THE
FIELD
OF
PLAY
CAN
BE
ADVANCED
BY
THE
DEFENSE.
WE
MUST
DOWN
ALL
FIELD
GOALS.
5.
A
FIELD
GOAL
THAT
CROSSES
THE
LINE
OF
SCRIMMAGE
CAN
NOT BE
ADVANCED
BY
THE
OFFENSE
UNLESS
THE
DEFENSE
FUMBLES
THE
BALL
AFTER
IT
CROSSES
THE
L.O.S.
WE
MUST
DOWN
ALL
FIELD
GOALS. MUFFS
CAN
NOT BE
ADVANCED BUT
CAN
BE
RECOVERED.
6.
A
FIELD
GOAL
THAT DOES
NOT
CROSS
THE
L.O.S.
CAN
BE ADVANCED
BY
EITHER
TEAM.
WE
MUST
DOWN
ALL
FIELD
GOALS
IF
UNABLE TO ADVANCE
THE
BALL.
7.
WE
HAVE
A
"FIRE"
CALL
ON
PAT.
IF
THE
ATTEMPTED
PLACEMENT
IS
ABORTED,
THE
HOLDER
WILL
YELL
"FIRE".
A
SUCCESSFUL PASS
OR
RUN
INTO
THE
ENDZONE
IS
WORTH
2
POINTS.
8. A
DEFENDER
NOT
ALIGNED
ON
THE
L.O.S.
CAN
NOT ADVANCE
TOWARD
THE
L.O.S.
AND
LEAP IN
AN
ATTEMPT
TO
BLOCK
A
KICK.
GENERAL
PRINCIPLES
1.
The
Holder
is
in
command
of the
FG/PAT
operation.
Knowledge
of ouropponent's rushes
is
as
important
as
maintaining his poise.
2.
The
Snapper, Holder
and
Kicker
must
work
as a
unit.
Strive forperfection in practice
and
in
game.
Total time for
snap
to kick
is
1.2 to 1.3 seconds.
3.
Any
lineman
aligned out of proper
number
position
must
report to the
official
and
declare himself
ineligible.
4.
NEVER
be
drawn
offsides
...
Maintain your poise versus
teams
that
shift
or
move
around
in
an
attempt to get
you
to
move.5.
Everyone
alert
for "Fire"
call.
Linemen
block
solid,
Tight
Ends
and
Wing
Backs
release.
6.
On
Point After
Touchdown,
block solid
...
on
Field
Goal
cover
after
kick.
--
~-~
---
---
 
3
POINT
AFTER
TOUCHDOWNAND
FIELD
GOAL
PROTECTION REMINDERS
1.
BE
ALERT
TO
HOLDER'S
CALL
OF
LIVE
COLOR.
FAKE
WILL
BE
CALLED
BY
HEAD
COACH.
2.
BE
ALERT
FOR
FIRE
CALL.
3.
BLOCK
AN
AREA--OON'T
BLOCK
A
MAN.
GET
BIG
AND
USE
GOOD
TECHNIQUE.
4.
ALWAYS BE
ALERT
TO RETURN
POSSIBILITY.
5.
LINEMEN
DO
NOT
RELEASE
DOWNFIELO
ON
FIRE
CALL
OR
FAKES.
6.
TOTAL
TIME--SNAP
AND
KICK
=
1.2-1.3
SECONDS.
7.
GET
SET
QUICKLY
WHEN
WORKING
AGAINST
CLOCK.
8.
HOLDER
IS
RESPONSIBLE
FOR
CALLING
TIME
OUT
IF
40/25-
SECOND
CL~-lS-~RUNN·ING
DOWN
ON
CRUCIAL
KICK.
ALWAYS
RESPONSIBLE
FOR
USING
TIME.
SITUATIONS
INVOLVING
MISSED FIELD
GOALS
A.
BALLREVERTS
BACK TO
L.O.S.
1.
Ball
rolls
dead in
field
of
play
untouched~.
2. Ball goes through
and
out
of
endzone.3. Ball touched in endzone, rebounds
into
field
of play
and
is
ruled dead.-4. Ball caught in endzone,
receiver
runs but does not get out of
end
zone.
5.
Ball touched in
field
of
play
by
kicker.
6. Ball
down
in
field
of
play
by
kicker.
7.
Out
of
bounds.8. Blocked
at
line.
9.
The
ball
hits
the
goalpost
and
does not
go
through.
B.
MISSED
FIELD
GOAL
DOES
NOT
RETURN TO
L.O.S.
1.
Ball caught
or
picked
up
and
run
with in
field
of play.
2.
Blocked kick which does not
go
beyond
the L.O.S.
3.
Ball muffed
and
recovered
by
receiving
team.4. Ball
downed
in
field
of
play
by
receiving
team.
5.
Ball touched in
field
of play
by
receiving
team
and
goes
out
of
bounds.6.
Fair
catch
by
receiver.

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