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FAN THE FIRE Magazine #44 - June 2010

FAN THE FIRE Magazine #44 - June 2010

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The June 2011 issue of FAN THE FIRE Magazine is out now featuring Veronica Falls, Foster The People and Mister Heavenly, and The Horrors and Dawes album reviews, Immortals, Zookeeper and Harry Potter 8 previews, interviews with director and cast of Bridesmaids and director of Senna, a feature on the state of animation, The Tree Of Life, Super 8, The Beaver and Green Lantern reviews, art by Maria Corte and Ali Mitton and style by Greg Adamski and Nando Esparza, plus much more.
The June 2011 issue of FAN THE FIRE Magazine is out now featuring Veronica Falls, Foster The People and Mister Heavenly, and The Horrors and Dawes album reviews, Immortals, Zookeeper and Harry Potter 8 previews, interviews with director and cast of Bridesmaids and director of Senna, a feature on the state of animation, The Tree Of Life, Super 8, The Beaver and Green Lantern reviews, art by Maria Corte and Ali Mitton and style by Greg Adamski and Nando Esparza, plus much more.

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Published by: Fan the Fire Magazine on Jun 27, 2011
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02/14/2013

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 FAN THE FIRE
ISSUE #44 // JUNE 2011
MIAMI HORROR
DON’T GET STINGY WITH YOUR BULLETS. GREG ADAMSKI DOES THE DOUBLE TAP
+
THE TREE OF LIFE  SENNANANDO ESPARZA JOHN PAUL THURLOW  ALI MITTON FOSTER THE PEOPLE THE STATE OF  ANIMATION MISTER HEAVENLY 
 
2
 FAN THE FIRE
JUNE 2011
I
t eels like every year Rockstarput out a title that the video gameindustry touts as ‘game-changing’.Just in the last our years we’ve hadthe absorbing story o 
Grand Tet Auto IV 
, a miniaturised version on theNintendo DS with
Grand Tet Auto:Chinatown Wars
, the epic landscapes o 
Red Dead Redemption
. And now the lat-est, the remarkable acial movementsand graphics o 
L.A. Noire
.Set in Los Angeles in 1947, play-ers take control o Cole Phelps, a warhero-turned LAPD detective, throwninto the corrupt and brutal under-world o a city unable to cope withits own growth and success amid anexpansive post-war boom.With much o the game charg-ing you with tracking down the realculprit behind the amous Black Dahliamurders, ater tracking down clues ateach crime scenes and investigatingthe bodies and oten limited evidence,much o your time in the game is spentinterviewing suspects and gaugingwhether they’re telling the truth.With lie-detectors no where to beseen, instead its your human intuitionthat’ll need to lead you down one pathor the other, but it’s only made possi-ble my the implementation o remark-able technology that creates stunning-ly realistic impressions and reactions.While at rst a elon’s tells will be littleless than obvious, soon they becomemore subtle; the slight twitching o an eye, or moving one’s head around alittle too much. It eels like you’re re-ally in the scene, sat right at the table,shaking your suspect down. And at one point, the charactersreally were. o get such remarkablerealism, every scene, piece o dialogueand storyline was acted out by proes-sional actors (most o which seem tohave walked straight o the
 Mad Men
 set), their every move charted by de-tailed motion capture on the body, andin particularly, the ace.It creates a nished productthat puts a lot o lms to shame. Barperhaps
 Avatar
, you won’t nd suchdetailed acial mapping on the silverscreen, and ater another very well-written plot, it makes you wonder justwhen Rockstar, or some o their team,will try their hand at movies.Executive producing
Te FootballFactory
has been their only real orayto date, and starring Danny Dyer, itcan’t really be counted as a seriouspiece o lmmaking. But all the ingre-dients are there or them to make areal stab as the silver screen; the worldo 
Red Dead 
is perectly set-up, whilethe story o Cole Phelps would havemade or a much better Black Dahliamovie than the 2006 Brian De Palmaproduction. Ten again, i it meansthey’d have to slow up on makingvideo games (and it almost certainlywould, I’m not sure I’d be so exciteable.
Sam Bathe
EDITOR-IN-CHIEF
The perfect crime.
L.A. Noire.
FRONTEDITOR’S LETTER
 
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