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Vampire - The Masquerade - 03 - Storytellers Guide

Vampire - The Masquerade - 03 - Storytellers Guide

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Published by: Alexander Luigiana Larsen on Jul 04, 2011
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Vampire Storytellers Handbook1
 The StorytellersHandbook
 The Complete Handbook for Storytellers of Vampire 
 Credits:
 Written by:
Andrew Greenberg,Graeme Davis, Dustin Browder, Dan Greenberg, Steve Crow, Frank Frey,DannyLanders, Rob Hatch, Mark Rein·Hagen, Stewart Wieck, Travis Williams,Sam Chupp
Editing:
Rob Hatch, AndrewGreenberg
Development:
Andrew Greenberg,Rob Hatch
Layout:
Sam Chupp
Production:
Richard Thomas
 Art:
Richard Thomas, Josh Timbrook,Tony Harris, Gloria Yuh, John Cobb, Larry McDougal, Seri Mohm, JonSkoglund,Chris DiNardo
Cover:
Clark Mitchell
Back Cover:
Chris McDonough© 1992, 1997 by White Wolf. All rights reserved. Reproductionwithout written permission of the publisher is expressly denied, exceptfor the purpose of reviews. Storyteller's Handbook, The Hunters Hunted,Vampire: The Masquerade, Werewolf, Chicago by Night, The Players Guide,Milwaukee by Night, the Storyteller System, World of Darkness and ArsMagicaare all trademarks and copyrights of White Wolf.Disclaimer: The characters and events described in thisbook are fictional, any resemblance between the characters andany person;living or dead, is purely coincidental.The mention of or reference to any companies or productsin these pages is not a challenge to the trademarks orcopyrights concerned.
 Special Thanks To:
Mark 
"Piggly"
Rein·Hagen
,for scarfing so many freebies at the ABA convention.
Stewart
"Wiggly"
 Wieck 
, for learning how big people enjoy traveling in coach.
Travis
"Has This CityGone Crazy"
 Williams
, for learning firsthand the idiocy of Atlanta'sfinest.
Ken
"Double Daddy"
Cliffe
, for learning what happens when you feed lonely fish protein-enrichedbloodworms.
Josh
"Joshtime"
Timbrook 
,for telling Wes to be ready for the Cranes/Cure show by 6, and not gettingthere until 8:45.
 Wes
"Axe Handle"
Harris
, for his reaction when his roommate made him miss the Cranes.
René
"Always aBridesmaid"
Lilly 
, for her excruciatingly high standards inthe mating game ("Well, he is the same age asI am").
Rob
"The Impaler"
Hatch
, for the flight of the Bumblepen.
Chris
"Ragmag"
McDonough
,for turning the magazine into an awesome-looking piece of art (and not leavingbefore 2a.m. the whole time he was working on it).
Richard
"Free Lunch"
Thomas
, for knowing how to get the production staff into a jollymood.
Sam
"Vacationtime"
Chupp
, for getting two whole days off.
Word From the White Wolf Game Studio:
Now there are three more recent hires to talk about. Firstcame Travis Lamar Williams - shipping man, writer, AmericaOnline guru andall-around sweetheart. Ask him about the "Doodoo Man" next timeyou see him. Then came René Lilly,our sales machine and Stewart'smuch-desired relief. Last (and hopefully there will be no more for at leasttwo products)
 
Vampire Storytellers Handbook2
came Richard Thomas, White Wolf Magazine's art director forlonger than he (or we) care to remember. He will behandling the same dutieshere full-time as well as heading up the production department. By the way,we appreciateeveryone's concern for helping our staff grow, but the nextfoundling left in swaddling clothes on our doorstep gets fed toKen's fish.
 The Storytellers Handbook
 Chapter One: The Story - 7 Chapter Two: The Chronicle - 25 Chapter Three: The Setting - 41 Chapter Four: The Motive - 57 Chapter Five: The Enemy - 79 Chapter Six: The Ways - 105Appendix One: Enchanted Items for Vampire- 139Appendix Two: Lists for Storytellers - 143 
The voice of the dead was a living voice to me.
 - Lord Alfred Tennyson,
 In the Valley of Cauteretz 
 
 At the heart of all communication lies the story -theholder of hopes and dreams, fears and hatreds, passion and mystery. Whatwe are, what we will be and what we want to be comes to us in this form.But it is not enough to just create a tale.
 
 Images must flash past the shocked faces of those around.Pulsing noises have to fill their world, allowing them littlerespite. Scentsswirl around, and even the feel and taste of existence should flow throughtheir bodies. Here exists theessence of the story; here it has life meaningbeyond the voice of the Storyteller.
 
The Story can be no greater than its creator; the Storyteller,little better than her creation. But together they forge newground, becomingfar more than either alone.
 
 
Vampire Storytellers Handbook
 Chapter One: The Story
 Storyteller: 1. One who is accustomed to tell storiesor anecdotes in conversation;
 
 2. Euphemistically: a liar;
 
 3. One whose business it is to recite legendary or romanticstories.
 
-
Oxford English Dictionary Storytelling is the focus of this book. It is also thewholepoint of the
 Vampire
game. But what exactly isStorytelling?There are two trite answers to this question:
 Storytelling is what Storytellersdo
, and
 Read this bookand find out 
.. Both are true, but neitheris particularly helpful.Storytelling is what Storytellers do. In
 Vampire
,theStoryteller creates and presents Stories in which theplayers participatethrough the control of their characters.The result is an interactive typeof storytelling, whereeveryone in the group contributes to the progressand finalform of the Story. The Story is at the heart of the wholeprocess,and it is the Story with which this Chapterconcerns itself. Other Chapterswill cover different aspectsof the Storyteller's role - Read this bookand find out.
What is a Story? 
 Story, n. A narrative of real or, more usually, fictitiousevents, designed for the entertainment of thereader or hearer; an incident,real or fictitious, related inorder to amuse or interest.
 - Oxford English Dictionary  A 
 Vampire
Story is more complex than many otherformsof tale, because it is interactive. The audience (that is, theplayers)do not sit passively and simply absorb the story;they take an active partin shaping it through the words anddeeds of the characters they control.It is very difficult toformulate a simple, pithy definition of this kindof Story;the definition which follows is by no means perfect, but itishopefully enough to work with:Story: a situation, event or series of events requiringactionon the part of certain characters, presenting problems andchallenges,and offering rewards for successful action.
 Story Parts
Just as a character in
 Vampire
is an amalgamationomany component parts - trait scores, nature, demeanor,equipment andso on - so a Story is made up of severalthings. On one level, the Storyconsists of characters,locations and situations - these will be discusseda littlelater. For now, we will concern ourselves with the bones of a Story- concept, plot, theme and mood. These willnormally be the first four thingsyou decide on whenplanning out a Story, whether you are conscious of doingsoor not.Paying attention to these basics can help you create aStory more easily, and combined with a little practice you canuse themto create something with as much depth andoriginality as anything in literatureor films. Of course, youhave to be prepared to put something of yourselfinto theprocess; the notes in the next few paragraphs can't do the workfor you. There is no such thing as a wholly mechanicalsystem forcreating a Story - and hopefully there never will be,for theproducts of such a system would inevitably be withoutdepth or soul.But this chapter is intended to help the bewildered or nervous Storytellerthrough the process of creating a Story, and point out a few useful ideas,tricks andtechniques.
 Concept
They only have six plots, but they swap them round abit.
 - George Orwell,
1984
 This quote - according to some literature teachers at least- was originally intended to reflect cultural impoverishmentunder the nightmarishrule of Orwell's Stalin-clone BigBrother, rather than telling a universaltruth about thenarrative form. However, the
 Vampire
Storytellerwillcertainly find that certain themes and types of story cropup againand again, in
 Vampire
Chronicles as well as in vampire literatureand films.The information in this section is by no meansexhaustive,and Storytellers are actively encouraged to findand develop new types ofStory to add variety and depth totheir Chronicles. It does, however, providea basictreatment of the more common themes and narrativestructures; aswell as being a useful last-resort source of inspiration, it should helpthe Storyteller identify and avoidclichés and repetition withina Chronicle.
There are as many types of Vampire as there are beastsof  prey.
 
-
Captain Cronos: Vampire HunterThere are certainly as many types of vampire story asthereare types of story, and most of them have beencovered in one medium oranother. Consider the shelf andsection labels in your local bookstore:aside from thefantasy, science fiction and horror sections where most vampiresare to be found, there will also be mystery,romance, thrillers, adventure,western, literature and many other genres and subgenres of fiction. Allgenres have

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