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Table Of Contents

Chapter One
Organization
Government
Elders
Marshals
New Players
Costumes
Events
Battle Days
Adventures
Types of Events
Team Battles
Country Battles
Alliance Battles
Land Events
Resurrection Battle
Caravan Battle
Cardboard Shield Battles
Ice Breaker Battle
Chaos Battles
Bridge Battles
Tournaments
Siege Battles
Ship Battles
Check-In
Chapter Two
Alignment
Character Advancement
Ranks
Countries
New Countries
Country Leaders
Senators
Land Marshal Liaisons
Symbols and Surcoats
Banners
Elder Tunics
Defunct Countries
Nomads
The High King
Lords
Knights
Becoming a Knight of the Realm
Noble Title
Knights Retinue
Crown War
High King’s Choice
Chapter Three
Weapons
Hand Axe (White weapon)
Club (Yellow weapon)
Bar (Yellow weapon)
Mace (Yellow weapon)
Hammer (Yellow weapon)
Flail and Morning Star (Yellow weapon)
Quarterstaff (Yellow weapon)
Dagger (Red weapon)
Spear (Red weapon)
Javelin (Red, missile weapon)
Bow and Arrows (Red, missile weapons)
Great Sword (Black weapon)
White Glaive (White weapon)
Black Glaive (Black weapon)
Shields
Armor Requirements
Armor Rating 5
Armor Rating 4
Armor Rating 3
Armor Rating 2
Armor Rating 1
Armor Rating 0
Armor Rating Armbands
Chapter Four
Hit Zones
Weapon Types
Armor
Weapon Types vs. Armor
AR 5: No Armor
AR 4: Leather
AR 3: Studded, Splint, Ring, & Hide
AR 2: Chain
AR 1: Scale & Butted
AR 0: Plate & Banded
Hades
Special Combat Rules
Holds
Fighting at Night
Non-Weapon Tactics
Captives
Fortifications
Chapter Five
Fighters
Rangers
Clerics
Druids
Mages
Thieves
Assassins
Monks
Cavaliers
Warrior Mage
Non-Player Characters
Chapter Six
Spell Points
Spell Books
Spell Reductions
Casting a Spell
Material Components
Headbands
Cloaks
Spell Balls
Spell Characteristics
Ranger Spell Descriptions
Cleric Spell Descriptions
Druid Spell Descriptions
Mage Spell Descriptions
Cavalier Spell Descriptions
Explanation of Footnotes
Chapter Seven
Coins
Poison
Potions and Scrolls
Silver Weapons
Relics
The Sword of Slaying
Dagger of Venom
Javelin of Lightning
The Arrow of Piercing
Staff of Healing
Wand of Gartan
The Brooch of Shielding
Maelstrom
The Mace of Disruption
Bracers of Defense
The Shield of Deflection
Adventure Specific Items
Chapter Eight
Revenue and Funds
Structures, Resources, and Income
Gaining Assets
Caravel
Frigate
Man O' War
Village
Town
City
Land Actions
Transfers and Relocations of Assets
Transfer of Assets
Relocation of Assets
Land & Sea Movement
Movement Chart
Acquiring Land
Land Searches
Invasions
Multi-country Invasions
Invading After a Failed Land Search
Sieges
Tower
Keep
Castle
Ships and Sea Battles
Blockades
Amphibious Invasions
Equipment, Spell Casting, & Land Events
Administration
The Realm Map
Declarations
Royal City of Tarimstadt
Royal Coffers
Attacking the Royal City
Random Roll Charts
Monster Encounter Chart
Land Fertility Chart
Mines and Ruins Chart
Appendix I
Article I: Club Purpose
Article II: Club Structure
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DarkonRulebook-Jan2010

DarkonRulebook-Jan2010

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Published by: Thorbjorn Ranulfssonn on Jul 12, 2011
Copyright:Attribution Non-commercial

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