Striker, with a strong lean towards a Controller secondary.
Why this class is for you:
You enjoy playing capable characters of ambiguousmorals such as the rogue, but wish your character to have a strong magical bent as well.There is a certain allure to magic that youfind difficult to quantify. Gold and jewels arenice, of course, and easy to fence. But a true prizelies in finding baubles and artifacts hewn withenchantments and magics now lost to time. To
that end you’ve learned much about seeking such
items out, and in the process learned even todetect the magic that lives in
.It was when you discovered this that you became a true spellthief. Any capable thief couldsteal artifice, whereas you can now steal magic
.Now you are something akin to a sorcerer.Capable of crafting spells on the fly and using
magic in ways only limited by your imagination…
And the amount of magic you can steal--becauseunlike the sorcerer, you do not have temperedmagic flowing through your veins--you have totake it.Conveniently, however, you now also understand a hidden truth of the world.
Everyone has magic, it’s a part of wh
o they are and what they do, its a primary forceof life. And that means that everyone around you is a potential source for power.
: You start with hit points equalto 12 + your Constitution score. You gain 5hit points each time you gain a level.
Bonus to Defenses:
+1 to Reflex and Will
: 6 + yourConstitution modifier
: Simple melee,simple, ranged
Thievery and Arcana;from the list below choose four more skillsat first level.
: Athletics (Str), Bluff (Cha),Diplomacy (Cha), Dungeoneering (Wis),Endurance (Con), History (Int), Insight(Wis), Intimidate (Cha), Nature (Wis),Stealth (Dex)
: Four from the list of classskills