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Coaches Checklist for Offensive Game Planning and Goaline Play Calling Series

Coaches Checklist for Offensive Game Planning and Goaline Play Calling Series

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Published by: w_dees on Jul 19, 2011
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06/13/2013

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COACHES CHECKLIST FOR OFFENSIVE GAMEPLAN NING
by Hank Schrader, Bellevue (WA) High School - The Coaches Checklist for Offensive Game Planning
• Offensive Strategy• Running Attack• Passing Attack• Developing a game plan 
OFFENSIVE STRATEGY
Balance- what kind of balance of run to pass plays ratio do you wantDiversity- multiple points of attackFlexibility- an ability to adjust plays to attack defensive schemes and weaknessesDeceptiveness- using run and pass plays that look alike to confuse defenses- Switching assignments on same play
OFFENSIVE EMPHASIS
:Attack- Strike the first blowDictate- force the defense to match your formation and game
tempoExecution- you win by how well you performed the designed playBe unpredictable- confused defenses play slow
STYLES OF PLAY
:Field Position Theory- play calls designed by field positionBall Control Theory- 3 yards and a cloud of dust, keep away from opponentBig Play Theory- chop away then go for the big playRunning
Game
Theory- run the ball morePassing
Game
Theory- throw the ball more unless forced to
RUNNING ATTACK
ESTABLISHING THE RUNYOUR RUN
GAME
NEEDS 3 KIND OF PLAYS:
Power Game
- getting more players to the point of attack than the defense
Speed Game
- Plays in which the ball carrier quickly attacks the L.O.S. beforethe defense can react
Finesse Game
- plays based on misdirection to fool the defenders
12 QUESTIONS TO CONSIDER WHEN FORMING YOUR RUNNING
 
ATTACK:
1. What plays should we run ?2. Where should we run the play ?3. We should we avoid running ?4. How can we dictate defensive alignments by our formations, shifts, andmotions ?5. How many yards rushing are needed to win the
game
?6. How many times do we want to run ?7. How many practice reps do we need to accomplish our goal?8. How many different sets do we need to win this game?9. How many tight end and split end formations do we need to use towin ?10. How will field position change our running
game
(both hash marks andby vertical field positions)11. Do we need an audible run
plan
for this game?12. What is our
plan
for the following situations :- Short yardage- Goal line- Danger zone- Red zone- 2 minute offense- Slow down offense- 2 point conversions- Must have first downs- Killing the clock
RUNNING STRATEGY BY DOWN AND DISTANCE:
FIRST AND 10
:- Use your best ball carrier- Quick hitting dives and traps- Try for positive runs of 3-5 yards or sweeps to the outside for a sure gain- Defenses vary looks on first down- sweeps, zone, toss
SECOND AND LONG
:- Use high % runs to get into 3rd and medium/short situation- Counters, reverses, bootlegs- Run/Pass option plays are excellent- Draws can be successful since defenders will make their drops soonerand deeper- Play action passes
THIRD AND LONG (10 or MORE)
 
- Use your fastest ball carrier with big play potential- Need to designate plays with big play potential- Avoid screens and draws (Defenses expect this)- Run pass option plays- Must prepare players mentally for this situation
2nd 3RD AND 7-10
-
Spread the field if possible and use traps or counters- Use the back with the best chance of getting the first down- Quick toss plays- 3 step pass game
3RD AND 4-6
- DEFENSES often use their best formation/call in this situation so go with your bestcall- Force the defense out of their comfort zone by forcing a switch in alignment, or tempo- Your runner must get up field on one cut, no dancing- Often the defense will blitz so consider a run-pass option play
3rd and SHORT (3 or less)
- Power type plays with lead blocker (iso, belly, power)- Run away from opponents strength- Use most consistent back and best blockers- Change up cadences (go on first sound or 2 or 3)-
RUNNING STRATEGY BY DOWN AND DISTANCE:RED ZONE (opp. 25 AND IN)
- Anticipate man coverage, use quick hitters and more consistent plays- Give the ball to the 2nd back using lead blocker type plays- Anticipate blitzes: use draws, traps, screens, and tricks possibly
RED ZONE (15 and IN)
- Consider roll out, sprint passing game, with possiblility of QB run- Make the defense defend the entire field with counters, reverses, sweeps- Attack weakest links of defenses- Use the run to set up the pass (sweep then fake sweep bootleg pass)
DOWN AND GOAL RED ZONE
- Eliminate mistakes- Best back should run behind best blockers

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