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An Avalon Games Product, All rights reserved, Version 1.0, 2010


All comments, suggestions and contacts can be made at
Avalon Games Company, avalon@comstar-games.com
Or visit
Avalon Games at
www.avalon-games.com
Game design, artwork and layout by Robert Hemminger
Edited by Peter Dodges
Lead Play Tester Josh Stevens
Lead story by Josh Kemp
Some art by Sade
Photos by Rob Walker of GMI
!
TheCharge
Introduction
GettingStarted
TypesofUnits
BaseSize
SteamPoints
UnitActivation
Movement
Turns
TerrainEffects
AttackingWithAunit
TakingDamage
ArcofFire
LineofSight
CrushAttacks
RamAttacks
Damage
CriticalHits
Batteries
CloseCombat
MovingintoCloseCombat
DisengagingFromCloseCombat
Overrun
CloseCombatwithSteamTanks
InfantryMorale
SteamTankConstruction
InfantryUnits
Charts
TurnTemplates
Scenarios
DataSheets
BlackDataSheet

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Contents
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Provided in this sample edition of Leviathans is a
simple set of rules for you to play around with the
game. it is not intended to be a full game, but
only a sample of the system. To buy the full
game, go to any one of the many site we sell our
games on and purchase and any
of our other great games.
!
Introduction
Leviathanoffersasimpletoplaysetofrulesfor
theconstructionandengagementof
steampoweredwarmachinesandtheinfantry
whichsupportthem.Basedlooselyonthe
Victoriansteampunkgenre,thesystemis
designedtoallowplayersa=lexiblesystemfor
buildingandsettingupbattlesfortheseforces.
Thegameisdesignedtoallowplayerstokit
bashwhateversortofSteamTanktheywant,
allowingtheirimaginationstorunfreeandtheir
modelingskillstoreallytakehold.
Fullydesignedtoallowplayerstousewhatever
=iguresandminiaturestheyhaveonhand,the
systemismeanttoallowplayersallthefreedom
theyneed,whilegivingthemsimpletofollow
guidelinesandasystemforwaging
steampoweredwar.
Playersshouldstartbypickingascenario.The
scenarioincludesinstructionsfortheplayersto
selecttheirforcesandconstructingtheirSteam
Tanks.Oncebothplayershavedecidedontheir
respectivebattleforcestheyshouldfollowthe
instructionsinthescenarioforsettingupthe
battlemap,de=iningbattle=ieldboundaries,
placingterrainfeatures,placingunits,etc.
Playersarenowreadytobegin.

Atthestartofeachturnbothplayersroll1D20.
TheplayerwiththehighestrollbecomesPlayer
1.Bothplayersthendeterminethenumberof
steampointsavailablebyrolling1D6foreach
oftheirfunctionalSteamTanks.Theresultof
eachdierollisaddedtothenumberofsteam
pointsgeneratedbythetank'sboiler.The
playersplacemarkersontheDataSheetsfor
eachSteamTankindicatingthenumberof
steampointsithasfortheturn.
Ingeneral,steampointscannotbesavedfrom
turntoturn.Anyunspentsteampointsarelost
onceaplayercompletesallactionsforatank.
TanksequippedwithImprovedBoilerTanks
areanexception.(SeeImprovedBoilerTanks
underSteamTankConstruction:Miscellaneous
GearandOptions.)
Player1thenselectsandactivatesoneoftheir
units.Whentheyhavecompletedallofthe
actionsfortheunittheyplacesanActivated
markeronit.(Thiscanbeanysortthingon
hand,fromglassbeadstocoinsordice)Player
2thenselectsandactivatesoneoftheirunits,
placinganActivatedmarkeronitwhenthe
unIThascompleteditsactions.Players
continuealternatinguntilallunitsforone
playerhaveActivatedmarkers.Theplayerwith
remainingunactivatedunitsthenproceedsto
activatetheremainingunits,completingeach
unit'sactionsbeforeselectinganotherunit.
Afterallunits
havebeenactivatedtheturniscomplete.
Playersthenbeginanewturnbyrollingto
determinePlayer1andgeneratingsteam
points.Thegameprogressesbyturnsuntilthe
victoryconditionsoutlinedinthescenarioare
metbyoneoftheplayers.
OrderofPlay
1.Roll1D20forinitiative
2.Roll1D6foreachtank
3.Indicatesteampointsforeachtank
4.Player1activatesaunitandconducts
actions.
A.Reducesteampointsasappropriate
B.PlaceActivatedcounteronunit.
5.Player2activatesaunitandconducts
actions.
6.Repeatsteps45untiloneplayerhas
activatedallunits.
7.Playerwithremainingunitactivatesand
conductsactions.
8.Repeatstep7untilallunitshavebeen
activated.
9.RemoveallActivatedcounters.
10.Beginanewturn.
!
GettingStarted
Ingeneral,steampoints
cannotbesavedfromturn
toturn.Anyunspentsteam
pointsarelostonceaplayer
completesallactionsfora
tank.Tanksequippedwith
ImprovedBoilerTanksare
anexception.(SeeImproved
BoilerTanksunderSteam
TankConstruction:
MiscellaneousGear
andOptions.)
Leviathanusesseveraldifferenttypesofunits
whichcanbedividedintotwobasiccategories:
InfantryandSteamTanks.
InfantryunitsrepresentallnonSteamTank
forces,includingfootsoldiers,cavalryand
artillery.Eachunitisrepresentedbyoneor
morestands.Eachstandmaycontainoneor
more=igures.Figuresrepresentanythingfroma
singleof=icertoagroupofsoldiersoracannon
andcrew.
SteamTankunitsrepresentasingle,
steampoweredwarmachine.ThetermSteam
Tankisgenerallyappliedtoanysteampowered
machines,rangingfromsmalltwomantanks
withasingleguntolumberingleviathanswith
acrewoftenandadozenweapons.Itcaneven
applytosteampowered=lyingmachines.Each
=igurerepresentsasinglemachine.
!
UnitTypes
!
BaseSize
Allunitsinthegamemustbesetonastandard
sizedbase.AllInfantrybasesaresquare.Steam
Tankbasescanvary.Thefollowingbasesizes
arerecommendedforeachunittype.
Thesebasessizesworkbestfor1/72scaleor
15mmInfantry=iguresalthough=iguresofany
scalecanbeused.
FootSoldiers: Figuresona40mmbase;threestandsperunit
Of\icer(Onfootormounted): One=igureper20mmbase.
Cavalry: Figuresona40mmbase;twostandsperunit
Artillery: Onecannonper40mmbase,includescrew
SmallSteamTanks: Oneper50mmbase
MediumSteamTanks: Oneper50mmx100mmbase
LargeandHugeSteamTanks: Oneperbase.(Basedimensionscanvary.Theyshouldbebig
enoughto=itthe=igure.)
The army sprawled out across
the hill like a massive serpent.
Iron plated Leviathans
trudging forward in the lead
with ranks of massed infantry
behind them. In the distance
the artillery thundered.
For King and Country! The
lieutenants voice rang out in
time with the trumpet
sounding the charge. With a
cry that howled out like one
voice the Fighting 25th rushed
forward across the battleeld.
Atthestartofeachturn,bothplayersrolla
single1D6foreachSteamTanktheycontrol.
Theresultisaddedtothenumberofsteam
pointsgeneratedbyeachtank'sboiler.Players
shouldplaceamarkerintheboilerchartof
eachSteamTankDataSheettoindicatethe
numberofsteampointsthattankhasavailable
forthisturn.Steampointsarespentwhenthe
tankisactivatedandconductsactions.Whena
tankrunsoutofsteampoints,itcannolonger
conductactionsanditsturnis=inished.
Ingeneral,steampointscannotbesaved,
tradedorstolen,andanyunusedsteampoints
arelostattheendoftheturn.SteamTankscan
beconstructedwithspecialequipmenttoavoid
thislimitation.(SeeSteamTankConstruction.)
Whenactivated,anArtilleryunitmayconduct
oneofthreeactions:attack,changefacing,or
move.WhenanArtilleryunitisactivatedonthe
turnfollowingamove,theplayerrolls1D20.On
arollof10+thecannoncrewhascompleted
theirsetupandtheunitmayattacknormally.If
therollfails,thecrewisstillsettingupatthe
newlocation;theunitmaynotattackuntilthe
nextturn.
Example
Ted'sFootSoldierunitisgettingfrighteningly
closetoPaul'sArtilleryunit,withinonedouble
move.Ratherthanriskclosecombat,Paul
decidestomovehisartilleryaway.Hemovesthe
maximumdistanceand,aspartofthemove,
turnstheunitsoitfacesTed'sFootSoldier.On
thenextturnTedcouldtakearangedattack,but
decidestheoddsarebetterwhenheiscloser;he
ordershistroopstoadvance.Nowit'sPaul's
turnagain.HerollsthedietoseeifhisArtillery
unitsuccessfullycompletedtheirsetup.Theroll
isa7;theunitisnotsetupandcannotattack
normallythisturn.Astheyhave=ieldto
completetheirsetupthecannonuntilcando
nothingmorethisturn,butwillbeableto=ire
nextturnwithouthavingtoroll.
IfanInfantryunit,thisincludesFootSoldier,
CavalryandArtilleryunit,islockedinclose
combattheonlyactionsavailablearetoconduct
asingleclosecombatattackortodisengageby
conductingastandardmoveawayfromthe
combat.Theunitmaynotmakearangedattack
ormakeamarchmove,ifdisengaging,theunit
maynotthenengageadifferentenemyunit.
Whenactivated,SteamTankunitsmayconduct
severalactions.Thenumberandtypeofactions
dependonthetank'sequipment,conditionand
steampoints.Thenumberofactionsislimited
bytheircostinsteampoints.(RefertotheSteam
TankDataSheetsfordetailsonthecostofeach
activity.)
!
SteamPoints
!
UnitActions
Duringagameturnplayersalternatemoving
andconductingactionsfortheirunits.Each
unitmayonlybeactivatedonceperturn.Player
1placesanActivatedmarkernexttoan
activatedunitafterithascompleteditsactions.
Player2thenactivatesandconductsactionsfor
oneoftheirunits.Playerscontinuealternating
activationsuntilallunitsforoneplayerhave
beenactivated.Theplayerwithremaining
unitsthenproceedstoactivatethemoneata
time,completingallactionsforeachunitbefore
selectinganotherunit.Whenallunitshave
completedtheiractivation,playersremovethe
Activatedmarkersandcontinuewithanew
turn.
Whenactivated,aCavalryorFootSoldierunit
mayconductasinglemoveactionandasingle
rangedattackaction.Theseactionsmaybe
conductedinanyorder,move=irstthenattack,
orattack=irstthenmove.Theunitisnot
requiredtomoveorattack;itmaymoveonly,or
attackonly,ordonothing,attheplayer's
discretion.
SteamTankactionsmaybeconductedinany
order.ASteamTankcanmove,attackwitha
weapon,moveagain,attackwithother
weapons,andthenmovesomemore.Aslongas
ithasunusedsteampointsitcancontinueto
conductactions.
EachSteamTankrangedweaponmaybe=ired
nomorethanonceperturn.Ifthetankhas
multipleweapons(andenoughsteampoints),it
may=ireanyoralloftheminthesameturn.
SteamTankmeleeweaponsmaybeusedmore
thanonce,buteachuserequiresthe
appropriateexpenditureofsteampointsandall
usesofagivenweaponmustbedirectedatthe
sametarget.
March
FootSoldiersandCavalryunitsmayconducta
Marchmovementaction.Thisactionallowsthe
unittomoveattwicetheirbasemovementrate.
AunitwhichconductsaMarchcannotconducta
rangedattackinthesameturn.
Charge
FootSoldiersandCavalryunitsmayconducta
Chargemovementaction.Thisactionallowsthe
unittomoveattwicetheirbasemovementrate.
IfaunitendsaChargeincontactwithanenemy
stand,theymayconductaclosecombatattack.
AunitwhichconductsaChargecannotconduct
arangedattackinthesameturn.Aunitwhich
conductedachargegainsabonusinitscombat
rolls.
Movement
Allunitshavemovementratingsmeasuredin
inches.Allmovementismeasuredfromthe
leadingedgeoftheunit'sbase.Stackingisnot
allowed,unitscannotendtheirmovementina
spacecontaininganotherunit,i.e.nopartofa
unit'sbasemayoverlapanotherunit'sbase.
Infantryunitsmaymovethroughspaces
containingotherfriendlyunits,eitherinfantry
orSteamTank.Infantryunitscannotmove
throughspacescontainingenemyunits.
SteamTankscannotmovethroughspaces
containingfriendlyunits,eitherinfantryor
SteamTank.SteamTankscanmovethrough
spacescontainingenemyinfantryunitsby
conductingaCrushattack.(SeeCrushAttacks)
SteamTankscannotmovethroughspaces
containingenemySteamTanks.

SteamTankswithTreadsorWheelsmaymove
backwardsattwicethecostinsteampointsof
movingforwards.ASteamTankwithlegscan
pivotfreelyandwouldthereforeonlypaythe
doublecostformovingbackwardsintherare
situationinwhichitcannotpivot.Infantryunits
canalwayspivotfreelyaspartoftheir
movementandareneverconsideredtobe
movingbackwards.Flyingunitsmaynever
movebackwards.
The gunner called out to the
rest of the crew, shouting over
the thunder of grinding steel.
Enemy Leviathan off the
starboard side! Shuddering
to a halt the crew brought
their cannon to bear on the
enemy across the hills and let
loose a deadly salvo.
Whenmoving,someSteamTankshaveslow
turnrates.InfantryandlegbasedSteamTanks
havenosuchrestrictionsandmayturninany
directionatanytime.
SteamTankswithslowturnratesusetheturn
templates.Tomakeaturn,theplayerplaces
thecorrecttemplateatthecornerofthetank
whichcorrespondstothedirectionoftheturn.
Theplayerthenmovesthetanksothatitsbase
followstheedgeofthetemplate.Thedistance
traveledforpurposesofspendingsteampoints,
correspondstothetemplate,movingalonga1
templatecountsas1ofmovement,moving
alonga2templatecountsas2ofmovement,
etc.
TurnOptions
Whiletheturntemplateisamoreaccurate
meansofdealingwithturns,itcanbe
cumbersome.Thefollowingtwooptions
sacri=icedetailandtacticalconsiderationsin
favoroffasterplay.
Option1:
AllowallSteamTankstomakeasmanyturns
andinwhateverdirectiontheywish,asifallof
themwerelegbased.
Option2:
AllowallSteamTankstomakeasingleturnof
upto45degreesatacostofonesteampoint.
LegbasedSteamTankscanmakeasingleturn
ofupto90degreeatacostof1steampoint.
!
Turns
!
"#$%&'(#!
")*+!
,-'$%&#!
The Leviathan rumbled
forward, rank upon rank of
infantry advancing on it.
Ready lads! the Sergeants
voice called. They marched
forward, waiting for the
Leviathan to stop so they could
rush it. It was too late, much
too late, when the soldiers
realized their mistake: This
Leviathan wasnt going to stop.
Terrainmayaffectthemovementofaunit,dependinguponthetypeofunitandthetypeofterrain.
(SeetheFastReferenceChartforTerrainEffectsonMovement)Terraineffectsareappliedtoaunit
whenanypartoftheunit'sbasetouchestheterrain.
IfanInfantryunitisforcedtoenterrestrictedterrainitisdestroyed.
IfaSteamTankisforcedtoenterrestrictedterrainittakesasinglecriticalhit,theTank'splayer
rollsonceontheappropriateCriticalHitChart.
Unitswhich=lymaymoveoveranyspace,regardlessofterrainoroccupyingunits.Forsimplicity,
though,thestackingrulestillapplies:a=lyingunitcannotenditsmovementinaspacecontaining
anotherunit.
WhenaSteamTankentersaspacewithabuilding,thebuildingisdestroyed.Theplayerreplaces
thebuildingwithaRubblemarker.UnitsinsidethebuildingareaffectedbyanormalCrushattack.
WheeledSteamTankscannotenteraspacewithabuilding.
!
TerrainEffects
TerrainChart
TerrainType
Infantry
Movement
Effects
Steam Tank
Movement
Effects,
Treads
Steam Tank
Movement
Effects,
Wheels
Steam Tank
Movement
Effects,
Legs 2 to 3
Steam Tank
Movement
Effects,
Legs 4 to 5
Steam Tank
Movement
Effects,
Legs 6 or more
Steam Tank
Movement
Effects,
Flying
To Hit Modier
Open None None None None None None None None
Roads None None
+1 per
SP Spent
None None None None None
Rough -1 None
-2 per SP
Spent
None None -1 to be Hi
-1 per SP
Spent
-1 per SP
Spent
Lt.
Woods
-2
-3 per SP
Spent
None
-2 to be Hi
-2 per SP
Spent
-1 per SP
Spent
-1 per SP
Spent
-1 per SP
Spent
Hvy
Woods
-3
Cannot
Enter
None
-3 to be Hi
-3 per SP
Spent
-2 per SP
Spent
-2 per SP
Spent
-1 per SP
Spent
Hills None None None
-1 to be Hi
None None None None
Buildings None Crush None
-2 to be Hi
Crush Crush Crush Crush
Water
Cannot
Enter
None
None
-3 per SP
Spent
Cannot
Enter
Cannot
Enter
Cannot
Enter
Cannot
Enter
Aunitneedstohavelineofsight(LOS)onits
targetbeforeitcanattack.(SeeLineofSightfor
details)Sometypesofindirect=ireweapons
provideanexceptiontothisrule.
Sometypesofterrainprovidecoverfrom
rangedattacks.Ifaunitoccupiesterrainwhich
provides50%ormorecover,thetargetnumber
neededtohitthatunitisincreasedby2.
OnceLOShasbeenestablished,theplayer
declarestheattack.Iftheattackingunitisa
SteamTank,theplayerspeci=ieswhichweapon
isbeing=iredandspendstheappropriatesteam
points.Atthispoint,theplayermeasuresthe
rangeininchesbetweentheattackingunitand
thetarget.Ifthetargetisinrange,theplayer
proceedsnormallywiththeattackroll.Ifthe
targetisoutofrange,theattackfails
automaticallyandtheattackingweaponor
Infantryunitmaymakenootherrangedattacks
thisturn.Note,theplayermustdeclarethe
attackbeforemeasuringtherange,andthe
playercanthentakethatmeasurementinto
considerationwhenconductingsubsequent
movementandattackactions.

Therangebetweentheattackerandthetarget
isalwaysmeasuredfromthecenterofthe
facingedgeoftheattacker'sbaseinastraight
linetotheclosestedgeofthetarget'sbase.
Example
TedmoveshisSteamTankafewinches
spendingtherequiredsteampoints.Hethen
declareshewill=ireoneofhiscannonsata
target.Tedspendsthesteampointsto=irethe
cannonandthenmeasurestherangetothe
target.Thetargetisoutofrangeandtheattack
hasnoeffect.Thetankstillhassteampoints,so
Ted'snextactionistomovetheSteamTank
closertothetarget,spendingtherequired
steampoints.Hethendeclaresanattackonthe
sametargetusingadifferentcannon.Because
ofthe=irstattack,heknowsthetargetisnowin
rangeofthesecondcannon.(NoteTedmustuse
adifferentcannonforthesecondattack.A
givenweaponmayonlyattackonceperturn.)
OnceLOShasbeenestablished,theattack
declared,appropriatesteampointsspentand
therangemeasured,theplayerrolls1D20.If
theresultisequaltoorhigherthantheAttack
TargetNumber,theattackscoresahit.The
AttackTargetNumberisbasedonweapon,
rangeandothermodi=iers.
Eachweapontypeorunithasaprede=ined
short,mediumandlongrangeforitsattack.
TherangetothetargetaffectstheAttackTarget
Number.ShortrangereducestheAttackTarget
Numberby2;mediumrangedoesnotmodify
theAttackTargetNumber;andlongrange
increasestheAttackTargetNumberby2.
!
AttackingwithaUnit
!
TakingDamage
EachInfantryunithasanumberofpointsitcan
sustainindamagebeforebeingdestroyed.In
general,Infantryunitstandsareremovedfrom
playtore=lectdamagetakenbytheunit.(See
Morale)WhenaSteamTankishit,ittakes
damagetoitsarmororstructure.Theplayer
tracksthisdamageby=illinginoneormore
boxesonthetank'sDataSheet.(SeeDamage
toSteamTanks)
TheAttackTargetNumbercanalsobemodi=ied
bytheterrainthetargetoccupies.(SeetheFast
ReferenceChartforTerrainEffectsonCombat)
TheAttackTargetNumbercannotbehigher
than20,nomatterhowmanymodi=iersapply.
Anynatural20resultonanattackrollwill
hit,regardlessofterrainandothereffectsin
thegame.AgainstSteamTanktargets,anatural
20willalwaysgenerateatleastoneboxof
internaldamageregardlessofthetarget's
armor.(Bypassthenormaldamageprocedures
andsimplyrollforasingleboxtobe=illedin.)
FootSoldierandCavalryunitshavea
360degreearcof=ireandmayattackatarget
inanydirection.Artilleryunitshavea
45degreearcof=iretothefrontandmayonly
usetheirrangedattackagainsttargetsinthat
forwardarc.
MostSteamTankweaponshavealimitedarcof
=ire.Duringtankconstruction,theweaponis
placedonthetankwithasetfacing:left,right,
frontorrear.Theweapon'sarcof=ireis
determinedbythisfacingandusuallylimitedto
45degrees.Widerarcsof=irearepossible.(See
SteamTankConstruction)Aweaponcanonly
attacktargetswithinitsarcof=ire.
!
ArcofFire
!
LineofSight
Anattackermusthaveaclearlineofsight(LOS)
onitstargetbeforeitcanattack.Sometypesof
terraincanblocklineofsight.Otherunits,
whetherfriendlyorenemy,blockLOS.LOSis
drawnasaninvisiblelinebetweentheattacker
andthetarget.Thelinestartsattheattacker,
centeredontheedgewhichdeterminesthe
weapon'sarcof=ire.LOSisdrawntotheclosest
edgeofthetarget.Ifthelinecrossesany
blockingterrain,oranyotherunit,theattacker
doesnothaveLOS.
Ingeneral,truelineofsightisusedinthis
game.Iftheplayercanseethetargetfromthe
weapon'sangle,theplayerhasLOS.Generally
theplayermustbeabletoseeatleast25%ofa
targettohaveLOS.

FlyingunitsneverblockLOS.Flyingunits
alwayshaveLOSonalltargets,regardlessof
interveningunitsandterrain.Attackersalways
haveLOSon=lyingtargets,regardlessof
interveningunitsandterrain.
!
"#$%&!
'()*&!
+,-&!
',.#!
The rumbling thunder of the cannons was constant,
seeming to shake the battleeld with its roar. The two
Leviathans facing each other spit shell after shell,
blast after blast, slamming into each other with every
ounce of their re power. The hardened steel plating
that protected the crew inside buckled and dented,
but refused to cave under this withering assault.
Ifatsomepointlaterinthebattle,theSteam
Tanktakesanotherhittothesameinterior
component,itisconsideredacriticalhit.The
targetplayerallocatesthedamagetoanempty,
undamagedboxtotherightorleftoftherolled
componentand=illsinthatbox.Thetarget
playerthenresolvesthecriticalhitroll.
IfaSteamTanktakesahitinalocationwhich
hasnoundamagedcomponentsallboxesare
=illedinthenthetargetplayermustmovethe
damageeitherupordowntoanewlocation
whereitcanbeallocated.
IfaSteamTankhasnoundamagedcomponents
inanylocationallboxesontheDataSheetare
=illedinitisconsidereddestroyed.Thetarget
playerplacesaWreckedmarkernexttothe
model.WreckedSteamTanksremainonthe
battlemap,becomingterrainwhichcanblock
lineofsightandmovement.
Example
TedjustscoredahitofthreepointsonPaul's
SteamTank.Theattackiscomingfromtheright
side,soPaul=illsinthearmorcirclesonthe
rightsideofhisSteamTank'sDataSheet.After
theattackPaul'stankhasonlyonepointof
armorremainingontherightfacing.
!
Damage
DifferenttypesofInfantryunitscantake
differentamountsofdamagebeforebeing
destroyedandremovedfromthegame.
FootSoldierUnit Threehitsperstand,nineperunit
CavalryUnit Fourhitsperstand,eightperunit
ArtilleryUnit Twohitsperstand.
Inmostcases,whenanInfantryunitishit,damage
isallocatedtoonestandoftheowningplayers
choice.Ifanydamagepointsremainafterthe
standisdestroyedtheyareallocatedtothenext
standinthetargetunit,againoftheowning
playerschoice.Damagefromasingleattackis
allocatedtoonestandatatime,destroyingthat
standbeforethenextstandintheunittakes
damage.(Damageallocatedinclosecombatis
appliedonlytothosestand(s)involvedinthe
battle,SeeCloseCombatfordetails)
WhenaSteamTankishit,theplayerrecordsthe
damageby=illingincirclesorboxesonthetank's
DataSheetArmorcirclesare=illedin=irst,
followedbyDamageboxes.
WhenaSteamTankishit,damageis=irstassessed
againstthetank'sarmorforthatfacing.Armor
pointsareassignedtoeachfacingwhenthetankis
constructed.Whenthetankishit,theplayer=inds
thefacingonthetank'sDataSheetand=illsina
numberofarmorcirclesequaltothepointsof
damagecausedbytheattack.
Foragivenfacing,afterallthearmorcirclesare
=illedin,anyadditionaldamagepointsare
allocatedtotheTank'sinterior.Thetargetplayer
will=illinanumberofboxesequaltothepointsof
damageremainingintheattack.Todetermine
whichboxesare=illedin,theattackerrolls1D20to
=indtheinteriorlocation,andthenanother1D20
tospecifythecomponentwhichwashit.Thetarget
player=illsintheboxcorrespondingtothat
component.Thetargetplayerthenallocatesthe
remainingdamagetoadjacentcomponents,=illing
inboxestotherightorleftforeachremaining
damagepoint.
The old generals face was weather
beaten, a silent testament to the
years he had spent commanding in
the eld. He looked out over the
eager faces of the academy
students. His voice was a low scrape,
like a knife edge being pulled over
cracked leather. A Leviathan is,
with modern weaponry,
unmatchable in raw power.
However it is important to
remember the speed and
maneuverability of your cavalry.
These forces are uniquely suited to
dealing with situations a Leviathan
never could.
Later,Tedscoresanotherhittotherightsideof
Paul'stank,doingsixpointsofdamage.Paul
=illsinthelastarmorcircle,andTedrollsto
determinewheretheremainingdamagewillbe
allocated.Therollisa4.Referringtothe
locationchartonPaul'sDataSheet,theplayers
=indthetankhasbeenhitonthemidline.Ted
rollsagaintodeterminewhichinterior
componentwashit.Herollsa5,whichis
assignedtoaboilerdamagebox.Paul=illsinthe
boxontheDataSheetandalso=illsinthe=irst
boxonhisBoilerDamageChart,reducingthe
numberofsteampointsthetankcangenerate.
Hethencontinuesto=illinfourmoredamage
boxesoneforeachremainingdamagepoint.
Hecan=illinboxeseithertotherightorleftof
theboilerdamageboxwhichwashit.Healso
appliesanyresultanteffectsofthisdamageto
hisSteamTank.
LaterinthegameTedscoresanotherhit,doing
threepointsofdamagetotherightsideof
Paul'stank.Thetanknolongerhasanyarmor
ontherightside,soallthreeboxesofdamage
willbeallocatedtointeriorcomponents.Ted
rollsforlocation,againgettingthemidlineand
thesameboilerdamagebox.Sincethisboxis
alreadydamaged(=illedin),Paulmustmovethe
hiteithertotherightorleft,tothenext
undamagedboxofhischoice.Ifthereareno
un=illedboxesleftinthemidlinelocation,Paul
willhavetomovethedamageupordown(his
choice)toanewlocationonthetank.In
addition,Paul'stanktakesacriticalhitbecause
theboilerdamageboxhasalreadybeenhit.
OptionalRule
CoveraffectswhichlocationsonaSteamTank
canbedamagedbyanattack.Ifthetargethas0
to49%cover,damagelocationisdetermined
normally.Ifithas50%to74%cover,onlymid
andhighlocationscanbedamaged.Roll1D20;
on110,themidlocationishit,on1120the
highlocation.Ifthetargethasmorethan75%
cover,damageisallocatedtothehighlocation
only.
WhenaSteamTanktakesacriticalhit,the
targetplayerrollsonceontheCriticalHitChart.
Resultscanstackifthereismorethanone
weapondestroyedresult,morethanone
weaponhasbeenhitandwrecked.(See
damagedescriptionfordetails)
Explosion
TheSteamTankexplodesisaspectacular
fashion,sendingsmokeandmetal=lyingall
acrossthelandscape.TheSteamTankis
destroyedandanyinfantryunitsitwascarrying
arealsodestroyed.Playersroll1D20foreach
unitfriendorfoewithin3inchesofthetank.
Onarollof10+,theunittakes1D3hits.The
targetplayerplacesaWreckedmarkernextto
theSteamTank.
Wrecked
TheSteamTankiswreckedandnolonger
usable.ThetargetplayerplacesaWrecked
markernexttothe=igure.IftheSteamTank
wastransportinginfantryunits,thetarget
playerrolls1D20foreachunit.Onarollof15+,
theunitescapesthewreckandisplacedwithin
1oftheSteamTank.Ifnospaceisopendueto
terrainrestrictions,thestackingrestrictionor
otherrules,theunitisdestroyed
BridgeDestroyed
TheBridgehasbeendestroyedandthecom
mandcrewslain.FromthispointontheSteam
Tankrolls1D20wheneverittriestoconductan
action.Onarollof10+,itmayconductthe
actionnormally.Afailedmovementaction
meansthetankcanconductnofurther
movementthisturn.Afailedattackaction
meansthatweaponhascompleteditsaction
andmayattemptnootherattacksthisturn.
!
CriticalHits
BoilerDamaged
TheSteamTank'sboilerhasbeendamageand
willproducefewerSteampoints.Theplayer
=illsinoneboxonthetank'sboilerchart.This
resultcanoccurmorethanoncewitheach
occurrencereducingthenumberofSteam
pointsproducedeachturn.
WeaponDestroyed
ThetargetplayerpicksoneoftheSteamTank's
weapons.Theweaponisdestroyedandcanno
longerbeusedduringthebattle.(Thetarget
playershouldmarkofftheweapononthe
SteamTank'sdata.)
CrewShaken
ThecrewoftheSteamTankhasbeenshaken,
temporarilyrestrictingtheiractions.Onitsnext
turn,theSteamTankmayeithermoveor=ireits
weapons,butnotboth.Thetargetplayer
chooseswhichofthetwoeffectstoapply.Any
infantryunitsbeingtransportedarenot
affectedandmaydeploynormally.
SteeringColumn
TheSteamTank'ssteeringcolumnhasbeen
damaged.Thetankmaynolongchange
direction,andcanonlymoveforwardor
backwardinastraightline.
DriveShaft
TheSteamTank'sdriveshafthasbeen
damaged.Movementcostsforthistankare
increasedby1Steampointperinch.Multiples
occurrencesofthisresultwillstack.
BoilerDestroyed
Theboilerhasbeendestroyed,andtheSteam
Tankcannolongerproducesteamtopowerits
systems.Theplayerroll1D205todetermine
thenumberofSteampointsthetankhasforthe
restofthegame.Thesepointscannotbe
replenished,oncetheyhavebeenspenttheyare
gonepermanently.Note:onarollofzeroor
less,thetankisimmediatelyoutofsteampoints
andconsideredwrecked.
1
TerrainChart
TerrainType
Infantry
Movement
Effects
Steam Tank
Movement
Effects,
Treads
Steam Tank
Movement
Effects,
Wheels
Steam Tank
Movement
Effects,
Legs 2 to 3
Steam Tank
Movement
Effects,
Legs 4 to 5
Steam Tank
Movement
Effects,
Legs 6 or more
Steam Tank
Movement
Effects,
Flying
To Hit Modier
Open None None None None None None None None
Roads None None
+1 per
SP Spent
None None None None None
Rough -1 None
-2 per SP
Spent
None None -1 to be Hi
-1 per SP
Spent
-1 per SP
Spent
Lt.
Woods
-2
-3 per SP
Spent
None
-2 to be Hi
-2 per SP
Spent
-1 per SP
Spent
-1 per SP
Spent
-1 per SP
Spent
Hvy
Woods
-3
Cannot
Enter
None
-3 to be Hi
-3 per SP
Spent
-2 per SP
Spent
-2 per SP
Spent
-1 per SP
Spent
Hills None None None
-1 to be Hi
None None None None
Buildings None Crush None
-2 to be Hi
Crush Crush Crush Crush
Water
Cannot
Enter
None
None
-3 per SP
Spent
Cannot
Enter
Cannot
Enter
Cannot
Enter
Cannot
Enter
CrushChartTerrainType
Sizeof
SteamTank
Open
Woods
(Any Type)
Building
or Other
Terrain
Hills
Small
or
Medium
12+
to Kill
Stand
13+
to Kill
Stand
14+
to Kill
Stand
15+
to Kill
Stand
Large
14+
to Kill
Stand
15+
to Kill
Stand
16+
to Kill
Stand
15+
to Kill
Stand
Huge
16+
to Kill
Stand
17+
to Kill
Stand
18+
to Kill
Stand
15+
to Kill
Stand
Sizeof
SteamTank
Small Medium Large Huge
Small 2 Hits 1 Hit 1 Hit 1 Hit
Medium 3 Hits 2 Hits 2 Hits 1 Hit
Large 5 Hits 3 Hits 3 Hits 2 Hit
Huge 8 Hits 8 Hits 5 Hits 8 Hit
RamChart
OrderofPlay
1.Roll1D20forinitiative
2.Roll1D6foreachtank
3.Indicatesteampointsforeachtank
4.Player1activatesaunitandconductsactions.
A.Reducesteampointsasappropriate
B.PlaceActivatedcounteronunit.
5.Player2activatesaunitandconductsactions.
6.Repeatsteps45untiloneplayerhasactivatedallunits.
7.Playerwithremainingunitactivatesandconductsactions.
8.Repeatstep7untilallunitshavebeenactivated.
9.RemoveallActivatedcounters.
10.Beginanewturn.
ToHitModi\iers
ShortRange +2
MediumRange +0
LongRange 2
TerrainEffects Various
CloseCombatModi\iers
Charged +1tohiton\irstroundofcombat

Hit
Location
Medium

1- 10
Hit
Location
Low

11 - 20
Nam: Bulldog
Siz: Small
Point Cost: 23 pts.
Bas Boilr Points: 3
Movmnt Typ: Trad
1sp pr 2"

1" Turn Tmplat
Profil: Mdium
Boilr
Damag
Track
Base Steam
Points
Generated
Base Steam
Points
Generated
Base Steam
Points
Generated
Base Steam
Points
Generated
Structure Cannon Boiler Boiler Boiler
Tread Tread Boiler
Structure Turret
Critical
Hit Cbart
Roll 1D20

1
Explosion

2 - 4
Wrecked

4 - 5
Bridge
Destroyed

6 - 7
Boiler Damaged

8 - 10
Weapon
Destroyed

11 - 14
Crew Shaken

15 - 16
Steering
Column

17 - 18
Drive Shaft

19 - 20
Boiler
Destroyed
Typ Bas to
Hit roll
Bas
Damag
Rang in incbs
Sbort ] Md ] Long
Stam Point
Cost to us
Arc of
Fir
Lt Cannon 1u+ S 6" 12" 18" 1 Tuiiet
Front
Rar
R
i
g
b
t

L

f
t

Armor
1-4 5-8 9-12 13-16 17-20
1-4 5-8 9-12 13-16 17-20
Critical
Hit Cbart
Roll 1D20

1
Explosion

2 - 3
Wrecked

4 - 5
Bridge
Destroyed

6 - 7
Boiler Damaged

8 - 10
Weapon
Destroyed

11 - 14
Crew Shaken

15 - 16
Steering
Column

17 - 18
Drive Shaft

19 - 20
Boiler
Destroyed
Typ Bas to
Hit roll
Bas
Damag
Rang in incbs
Sbort ] Long
Stam Point
Cost to us
Arc of Fir
Md. Cannon 1u+ 4 8" 1S" 22" 1 Fiont
Md. Rockt 11+ 2 4u" 2 Fiont
Nam: Vipr
Siz: Small

Point Cost: 22
Bas Boilr Points: 3
Movmnt Typ: Wbls 1sp pr 3"
1" Turn Tmplat
Profil: Higb
Boilr
Damag
Track
Base Steam
Points
Generated
Base Steam
Points
Generated
Base Steam
Points
Generated
Base Steam
Points
Generated
Hit
Location
High

1 - 10
Hit
Location
Medium

11 - 15
Hit
Location
Low

16 - 20
Stiuctuie
Boilei
Rocket
1-6 7-12 1S-2u
Cannon
Boilei Boilei Cannon
1-S 6-1u 11-1S 16-2u
Wheel Stiuctuie Boilei
1-6 7-12 1S-2u
Rar
Front
R
i
g
b
t

L

f
t

Armor






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If you like this product, try other games from Avalon Games

Arcanum
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the game uses a unique chip system to resolve all events and encounters. Now with four
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Board Games
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Adventures, Dragon Lords and Junkyard Wars are but a few of our great titles.
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At a cost of less then fifty cents a page, and hundreds of possible combinations, you can't
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Character Portraits
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Each set comes with 10 full color portraits of different fantasy characters, each suitable
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Sets 1, 2, 3, 4, 5 and 6 are all ready for download, so go get 'em.

Mini-Games
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and with over 30 titles, you are sure to find one or more games that will blow your mind.
Little, however, does not mean lame. No, these are great gaming gems, just in small bite
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Worlds of Wonder
Worlds of Wonder is a fast, simple to play RPG system designed for use by advanced
players who wish to create detailed characters without having to roll on endless charts
and deal with endless rules.
After 30+ years of playing, running and designing games, be they RPGs or board games,
we at Avalon have come to one conclusion. Its not the games rules that make it
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Want more Worlds of Wonder? Try one of the many expansions for the system. More
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Arcana
Arcana is generic world, designed for use with any Fantasy RPG System, and so
the information presented here and in other Arcana expansions will of course be a
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Game Geek
Avalon's Monthly game magazine, inside you will find tons of gaming goodness, free
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S & C Battl Systm

Avalons premier game system the S&G battle system allows you to play skirmish level
engagements, and do so with a fast, easy to learn system that also allows for endless
expansions and genres. With S&G you can fight battles between fantasy based elves and
orcs, or blast off into the cold hard future with space marines and aliens.








Major
Glory
Nigbt
Stalkr
Kir
Si
Wolf
Spirit
Tigr
Lamia
Gyea
Strngtb 3
Spd 8 ] 1
Movmnt 4
Adrnal 4
Will 4
2
Weapons and Armor
Weapons As mod Damage mod Notes____
Scimitar -1 +1 -
Dagger +0 -1 -

3
4
Warlord Grom
2
Special Abilities
Health
1. Savag Blow {Attack, 3)
uiom can make a single savage attack, often killing a foe
outiight with a single blow of his ueauly scimitai. You must
ueclaie this ability is being useu befoie Attack Bice aie iolleu.
0n a single attack, uiom may auu +2 Attack Bice to his total foi
that attack. (With no limit to the numbei of uice that can be
iolleu)
2. Command {Mov, 2)
uiom may use his louu uemanuing bellows to commanu othei
oics neai by. When this ability is useu, uiom may activate any
one oic chaiactei, who is within five squaies. This activateu
chaiactei may peifoim one action. (Note that the chaiactei may
still take theii noimal actions when theii tuin comes up.) uiam
may peifoim this ability but once a tuin.
3. Sbattr Sbild {Attack, 1)
uiom often shatteis shielus anu weapons with his mighty
blows. Beclaie this ability befoie the Attack Bice aie iolleu. If
uiom scoies a hit, insteau of uoing any uamage, he may shattei,
anu thus uestioy, a foe's ieauieu weapon oi shielu (Youi
choice.) If the foe uoes not have a ieauieu weapon oi shielu,
then this ability has no effect.
Nagical items gain a save. Roll 1B6, anu on a ioll of 6+, the
item iesists the effect. Pei five points of the item's cost, ovei
the fiist five points, auus an extia +1 to the uie ioll is gaineu.

Battle Axe is a simple to play tabletop system for skirmish level


battles. Using cards instead of dice, you will find the game to be
less luck based and much more tactical in nature. The rules and
cards provide here will be enough to get you started, and new
characters and rule expansions are on the way so you can continue
to increase both the size and composition of your War Bands.

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