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var speed = 3.0; var rotateSpeed = 3.0; function Update () { var controller : CharacterController = GetComponent(CharacterControl ler); transform.Rotate(0, Input.

GetAxis ("Horizontal") * rotateSpeed, 0); var forward = transform.TransformDirection(Vector3.forward); var curSpeed = speed * Input.GetAxis ("Vertical"); controller.SimpleMove(forward * curSpeed); } @script RequireComponent(CharacterController)

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