Turret SizeShort Range Weapons(blasters, pulses, autocannons)Long-Range Turrets(railguns, beams, artillery)
Small0.246 to 0.365 rad/s0.082 to 0.130 rad/sMedium0.080 to 0.120 rad/s0.022 to 0.081 rad/sLarge0.033 to 0.050 rad/s0.009 to 0.018 rad/sNote: These numbers do not take into account player skills and ship fittings. Motion Prediction skill can boost thesefigures up by 25% and because the bonus of this skill is listed in percent it will also amplify the difference betweenthese tracking figures. Tracking computers can boost tracking by about 30%; tracking enhancers can boost it byapproximately 9.5%.
Small fast ships can exploit the inability of larger-sized weapons to track well in order to reduce their damageoutput. They do this by keeping a high
with respect to target ship that is greater than target'stracking.To explain angular velocity, first let's talk about 'transversal velocity'. Transversal velocity is the component of theship's velocity which is perpendicular to the target. In simple terms, if you looked from their perspective yourtransversal velocity would be how fast you are moving across their field of view. So, if your ship is moving at 1km/sdirectly towards or away from your target, your transversal velocity is 0. If you are moving at the same speed, butat 90 degrees to your target (i.e. in a perfect orbit), your transversal would be the full 1km/s.The problem with using transversal velocity however, is that it doesn't scale with distance. A ship with a transversal100m/s which is only 10m away is going to be very hard to track - even though he is moving slowly, he is effectivelyorbiting you very quickly. However, the same ship with a transversal of 100m/s 10km away would be almoststationary from your perspective, and would be much easier to track.To solve this problem, we instead use angular velocity (both angular and transversal are columns available in youroverview). Angular velocity is quite simply transversal velocity divided by distance to the target (i.e. the radius of their orbit). This gives you a value in radians per second. Sound familiar?Since both turret tracking and angular velocity are given in radians per second, tracking becomes far easier tounderstand.
Allow me to present an example: if an Incursus orbits a Maller at velocity of 2000 meters/second at a distance of 2000 meters, the angular velocity of Incursus (transversal divided by distance) will equal 1.0 radians/second. Nowif the tracking of Maller's turrets is 0.03 radians/second, it will have significant trouble placing hits on the frigatebecause frigate's angular velocity outpaces its tracking. In other words, the Incursus is orbiting the Maller faster thanMaller's guns are able to turn.If angular velocity of Incursus is greater than Maller's tracking, this does not mean that the Maller will not place any
7/16/2010An Introduction to Tracking and Orbitin…agony-unleashed.com/wiki/index.php?ti…3/8