Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Download
Standard view
Full view
of .
Save to My Library
Look up keyword or section
Like this
2Activity

Table Of Contents

Introduction
About This Book
Conventions Used in This Book
Foolish Assumptions
How This Book Is Organized
Part I: The ABCs of Modding
Part II: Making Your Own Maps
Part III: Expanding Your Creation
Part IV: Going Beyond the Basics
Icons Used in This Book
Chapter 1
Shoot First, Ask Questions Later
Checking Out Quake 4
Adding To or Changing the Game
Finding out what you can mod
Knowing what tools you need
The Modding Process Goes Something Like This
Sharing the Game with Others
Chapter 2
Getting Familiar with Modding Tools and Techniques
Gathering the Tools Involved
Writing plain text
Unpacking your luggage
Drawing, painting, and taking pictures
Using Best Modding Practices
Following standard naming conventions
Instructing the end user
Including all the files required
Saving and saving again
Differences between Quake and Other Games
Making Maps and Playing Levels
Making Your Own Maps
Building blocks of a map
Setting boundaries
Seeing in three dimensions
Measuring in units
Building interest
Firing Up the System
Creating a shortcut to Quake 4
Customizing your Quake shortcut
Adjusting Your Game’s Video Settings
Turning off antialiasing
Reducing the brightness
Launching the Editor
Arranging Your Windows
Adjusting your screen resolution
Adjusting your work environment
Working the Windows and Exploring the Interface
Looking at windows
Pressing buttons and working menus
Using shortcuts for success
Avoiding errors
Selecting a Texture
Loading texture sets
Caulking your map
Drawing the First Brush
Maneuvering the 2D Window
Counting in power of two
Zooming and moving the view
Resizing and Moving Brushes
Hollowing Out the Room
Maneuvering the CAM Window
Fixing Overlapping Issues
Leaking Is Not an Option
Saving Your Map
Loading the Common Walls Texture Set
Selecting and Painting Faces on the Walls
Inspecting the Surface
Lighting the Way
Positioning the entity
Adding a bit of color
Adding a Place to Start
Positioning and providing some direction
Playing with properties on the Entity tab
Leveling the Playing Field
Building the BSP
Seeing what can be seen
Lighting the scene
Processing the Pieces
Building the puzzle
Playing the Result
Exiting the game
Making Copies
Running in the Halls
Commanding as a developer
Outlining your world
Mitering for Mappers
Fixing those corners
Mitering the floor and ceiling?
Automatic optimization
Creating Portals
Can You See Me?
Building Another Addition
Multiplying the ground
Filling in the useless corner
Defining your boundaries
Throwing dirt on the ground
Fitting the outer building
Climbing the roof
Walling in the yard and adding sky
Clipping out some doors
Fixing a Bottleneck
Sliding the Door Open
Making that door move
Adding a virtual sun
Testing Your Progress
Doing Some Decorating
Pulling a ledge
Lighting the porch
Defining the indoor lights
Pairing the Doors
Adding Some Crates
Creating climbable crates
Placing crates for strategy
Making crates for other environments
Picking Up on Pickups
Adding armor
Restoring health
Finding weapons
Grabbing ammo
Powering up
Placing a model to decorate the power-up
Testing and Having Fun
Adding Single-Player Enemies
Inserting a Strogg
Inserting a gladiator
Adding Multiplayer Opponents
Playing one-on-one
Teaming up with others
Playing Multiplayer Levels
Defining your level
Making a custom loading screen
Creating a thumbnail image
Determining the level size
Considering Other Game Types
Playing the tourney
Capturing the arena
Finding Tools You Already Had
Breaking Apart the Script
Lifting Sensations
Constructing the platform
Texturing the platform
Creating the track
Turning the platform
Controlling your lift
Adding the final touches
Slicing Up the Texture
Installing Some Tools
Bricking Up the Joint
Finding the Right Size
Tiling on Forever
Shifting the image to expose the seam
Opening Doors
Looking at the wall
Interacting with an entity
Controlling your doors
Working on your own
Creating a Custom Interface
Starting the GUI editor
Building your first GUI
Saving your work
Applying Your Custom Interface
Exploring Deeper into the Game
Understanding Game-Defined Mods
Naming a Mod of Your Own
Locating the Models and Their Skins
0 of .
Results for:
No results containing your search query
P. 1
Quake 4 Mods for Dummies (2006)

Quake 4 Mods for Dummies (2006)

Ratings: (0)|Views: 30 |Likes:
Published by Murilo

More info:

Published by: Murilo on Jul 29, 2011
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

07/29/2011

pdf

text

original

You're Reading a Free Preview
Pages 9 to 116 are not shown in this preview.
You're Reading a Free Preview
Pages 128 to 276 are not shown in this preview.
You're Reading a Free Preview
Pages 285 to 341 are not shown in this preview.
You're Reading a Free Preview
Pages 350 to 411 are not shown in this preview.

Activity (2)

You've already reviewed this. Edit your review.
1 thousand reads
1 hundred reads

You're Reading a Free Preview

Download
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->