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Active Exploits Diceless Roleplaying

Active Exploits Diceless Roleplaying

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Published by Precis Intermedia
The Active Exploits Diceless Universal Roleplaying rules are built around the concept of effort. Every person has the potential to exert energy in order to accomplish a task. Instead of using absolute ratings, Active Exploits allows players to vary the amount of effort exerted.

Precis Intermedia: www.pigames.net
The Active Exploits Diceless Universal Roleplaying rules are built around the concept of effort. Every person has the potential to exert energy in order to accomplish a task. Instead of using absolute ratings, Active Exploits allows players to vary the amount of effort exerted.

Precis Intermedia: www.pigames.net

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Published by: Precis Intermedia on Sep 23, 2008
Copyright:Traditional Copyright: All rights reserved

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10/14/2013

 
 
 T a k e  2
/
d i c e l e s s r o l e p l a y i n g
-second edition-
ALL of THE ADVENTURE, NONE OF THE DICE! 
Version 1.1
Written and Designed by Brett M. Bernstein. Edited by Matt Drake.© 2002-2003 Politically Incorrect Games and Brett M. Bernstein, All Rights Reserved. Active Exploits, ActiveExploits Take2, and “All of the adventure, none of the dice!” are trademarks of Politically Incorrect Games.This book may not be duplicated or distributed except under the terms of the Active Exploits Distribution andExpansion License included within.Special thanks to everyone on the Active Exploits Discussion List and all the past supporters who havecontributed to making this system what it is today.All questions and comments may be directed toinfo@pigames.netor posted at thepigames.net forum.
 
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2
table of contents
Abilities
. . . . . . . . . . . . . . . . 6
Aspects
. . . . . . . . . . . . . . . . . 7
Special Abilities/Aspects
. . . . 7
Skills
. . . . . . . . . . . . . . . . . . . 7
Gimmicks
. . . . . . . . . . . . . . . 9
Principles
. . . . . . . . . . . . . . 10
Health
. . . . . . . . . . . . . . . . 10
Creating Characters
. . . . . . . 11
Task Resolution
. . . . . . . . . . 13
Experience
. . . . . . . . . . . . . 15
Combat
. . . . . . . . . . . . . . . 15
Determining Damage
. . . . . 16
Recovery
. . . . . . . . . . . . . . 18
Character Sheet
. . . . . . . . . 19
Reference
. . . . . . . . . . . . . . 20
Flairs
. . . . . . . . . . . . . . . . . 21
Accented Abilities
. . . . . . . . 23
Open Aspects
. . . . . . . . . . . 23
Fields of Expertise
. . . . . . . . 23
Convictions
. . . . . . . . . . . . . 24
Threads
. . . . . . . . . . . . . . . 25
Optional Forms of Health
. . 27
Optional Ability
. . . . . . . . . . 28
Optional Aspect
. . . . . . . . . 28
Task Conditions
. . . . . . . . . . 29
Task Risks
. . . . . . . . . . . . . . 30
Task Stunts
. . . . . . . . . . . . . 30
Task Outcome
. . . . . . . . . . . 30
Interrupting Haste
. . . . . . . . 32
Deferring Actions
. . . . . . . . 32
Continuous Actions
. . . . . . . 32
Combat Conditions
. . . . . . . 32
Combat Stunts
. . . . . . . . . . 33
Weapon Traits
. . . . . . . . . . . 33
Combat Risks
. . . . . . . . . . . 34
Damage Classes
. . . . . . . . . 34
Drugs and Medicines
. . . . . 35
Other Damage Sources
. . . . 35
Armor Classes
. . . . . . . . . . . 36
Permanent Injuries
. . . . . . . 36
Vehicle Abilities
. . . . . . . . . 37
Vehicle Aspects
. . . . . . . . . . 38
Vehicle Gimmicks
. . . . . . . . 38
Vehicle Health
. . . . . . . . . . . 38
Vehicle Task Conditions
. . . . 38
Vehicle Task Stunts
. . . . . . . 39
Vehicle Task Risks
. . . . . . . . 39
Vehicle Recovery
. . . . . . . . . 39
Vehicle Weapon Damage
. . 40
Vehicle Reference
. . . . . . . . 40
Character Sheet
. . . . . . . . . 41
Vehicle Sheet
. . . . . . . . . . . 42
Reference
. . . . . . . . . . . . . . 43
Astral Inhabitants
. . . . . . . . 44
Channeling (Ability)
. . . . . . 45
Faith (Ability)
. . . . . . . . . . . 45
Relics
. . . . . . . . . . . . . . . . . 45
Arcane Gimmicks
. . . . . . . . 46
Arcane Skills
. . . . . . . . . . . . 46
Arcane Damage
. . . . . . . . . 47
What’s Next?
. . . . . . . . . . . 47
Chi
. . . . . . . . . . . . . . . . . . . 48
Martial Arts Ranks
. . . . . . . 49
Chi-Based Skills
. . . . . . . . . . 50
Martial Arts Gimmicks
. . . . . 51
Martial Arts Styles
. . . . . . . . 51
What
s Next?
. . . . . . . . . . . 52
Martial Arts Reference
. . . . . 52
Skills Of The Times
. . . . . . . 53
Fitness-Based Skills
. . . . . . . 53
Awareness-Based Skills
. . . . 55
Creativity-Based Skills
. . . . . 55
Reasoning-Based Skills
. . . . 55
Influence-Based Skills
. . . . . 57
ESP-Based Skills
. . . . . . . . . 57
Channeling-Based Skills
. . . 58
Faith-Based Skills
. . . . . . . . 58
Chi-Based Skills
. . . . . . . . . . 58
Fields of Expertise
. . . . . . . . 58
Generic Gimmicks
. . . . . . . . 59
Arcane Gimmicks
. . . . . . . . 60
Martial Arts Gimmicks
. . . . . 61
Rules
. . . . . . . . . . . . . . . . . 62
Rules Summary
. . . . . . . . . . 63
Character Sheet
. . . . . . . . . 64
Reference
. . . . . . . . . . . . . . 65
Using Dice
. . . . . . . . . . . . . 66
Aptitudes &Academia
. . . . . 66
Balancing Game Elements
. . 67
Outcome Table
. . . . . . . . . . 67
Raw Ability Tasks
. . . . . . . . 67
Outcome Without Tasks
. . . . 67
Rules Extortion
. . . . . . . . . . 67
Updating Characters
. . . . . . 68
Converting Characters
. . . . . 68
Making It Your Own
. . . . . . 69
Rules Addendum
. . . . . . . . 70
Distribution & Expansion License
72

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