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[RGG 1666] Colonial Gothic the Grimoire

[RGG 1666] Colonial Gothic the Grimoire

Ratings: (0)|Views: 2,225|Likes:
Published by Rogue Games
The Grimoire

The World is Steeped in Magic.

It is everywhere and courses through all things.

Some claim that Magic is fueled by Ether. Others claim it is a Divine gift granted to those chosen by Providence. Still others claim that Magic is not a gift, but a curse. And some claim that Magic is a tool of the Devil, created to further his Infernal ends on earth.

None of these claims comes close to the Whole Truth.

Magic is a Force of Nature, whose Secrets all may uncover with Time and Wisdom. Yet Magic is also a Danger to those unwilling to treat it with the Respect such a Force deserves.

Despite the Danger, some still dare to take up the Study of Magic and to use its Power. Even in this Modern Age, new Discoveries are made about the Workings of Magic. New Insights reveal Power many deemed impossible. Those Discoveries can be found here: spells, witchcraft, talismans, & relics.

Are you willing to face the Danger and uncover the Secrets of Magic?
The Grimoire

The World is Steeped in Magic.

It is everywhere and courses through all things.

Some claim that Magic is fueled by Ether. Others claim it is a Divine gift granted to those chosen by Providence. Still others claim that Magic is not a gift, but a curse. And some claim that Magic is a tool of the Devil, created to further his Infernal ends on earth.

None of these claims comes close to the Whole Truth.

Magic is a Force of Nature, whose Secrets all may uncover with Time and Wisdom. Yet Magic is also a Danger to those unwilling to treat it with the Respect such a Force deserves.

Despite the Danger, some still dare to take up the Study of Magic and to use its Power. Even in this Modern Age, new Discoveries are made about the Workings of Magic. New Insights reveal Power many deemed impossible. Those Discoveries can be found here: spells, witchcraft, talismans, & relics.

Are you willing to face the Danger and uncover the Secrets of Magic?

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Published by: Rogue Games on Aug 08, 2011
Copyright:Attribution Non-commercial

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08/29/2013

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Contents 
 Introduction
iChapter 1
 New Spells & Arts
1Chapter 2
Books & 
eir Use 
28Chapter 3
Talismans
42Chapter 4
Relics
49Chapter 5
Witchcraft 
62Chapter 6
Occult Materials
85Chapter 7
Creatures
87Appendix
Rules Summary
96
Bibliography
99
Unified Magic Index
103
 
Introduction
i  
 
his is a book about magic.Ok, admittedly, reading this book will not give you theability to summon daemons, craft love potions, or plumb thedepths of esoteric knowledge. Yet, it will present you with asolid collection of ideas that you can easily slip into
C
OLONIAL
G
OTHIC
.
 T
HE
 
G
RIMOIRE
is the sum of overfive years of playing, as well as designing for, this game. Inthat time myself, and others, have created new spells, and found new challenges tospring on unsuspecting players. What will you find here?In
Chapter 1
you will find common and arcane spells.
 
ese spells take thegame into new realms, and open up numerous possibilities for gamemasters andplayers alike. From summoning Elder Gods, to being able to travel vast distances,the spells found here are designed to quickly be slipped into your current games.In
Chapter 2
the topic of books are covered.
 
ese rules appeared in the now out of print
C
OLONIAL
G
OTHIC
:
 
S
ECRETES
and since their original printing,they have been changed and tweaked to be easier to use. In addition, no chaptercovering books would be complete without numerous books to use. Many of thebooks found here are real books found throughout history, and some, are wholly creations of the imaginations. As to which are real, and which are “make-believe,”that is up to you to decide.
Chapter 3
introduces the concept of magical talismans. Talismans are objects which are imbued with magical power, and allow those who are not skilled inmagic, to be able to call on magical powers.
Chapter 4
covers the topic of relics. Relics are items that have a specialnessabout them.
 
ink of them as magical items, or objects from mythology.No book dealing with magic in the world of 
C
OLONIAL
G
OTHIC
would becomplete without a in-depth discussion on witchcraft.
 
is discussion is found in
Chapter 5
.
Chapter 6
covers objects of the occult. From cold iron to holy water, theseobjects give the hunter of the supernatural the edge they need.Finally in
Chapter 7
new creatures are found.So take a deep breath, whisper a silent prayer, and prepare yourself to plumbthe depths of 
C
OLONIAL
G
OTHIC
S
occult world.

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