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Captain Benard Johnson
³I don¶t like to repeat my orders.´
 
Archetype:
rew
Motivation: GreedStyle: 3 Health: 4Body: 2/4 Charisma: 2/4Dexterity: 3/6 Intelligence: 3/6Strength: 3/6 Willpower: 2/4Size: 0 Initiative: 6Move: 3* Defense: 5 (P)2 (A) 3Perception: 5 Stun: 2
Skill Base + Levels = Rating (ave)Athletics
3 1 4 2
Brawl
3 3 6 3
Drive
3 0 3 1+
Empathy
3 0 3 1+
Stealth
3 0 3 1+
Firearms
3 1 4 2
Pilot: Ship
3 5 8 4
Intimidation
2 4 6 3
Linguistics
3 1 4 2
Weapon
 
Damage
 
Modifier
 
Attack Rating
 
(Average)
 
Webley Mark 1
3L 4 7L 3+L
Range
 
Capacity Rate Speed Weight50¶
6 M A 1 lb
Ammunition
 12 Notes In holster 
Weapon
 
Damage Modifier Attack Rating (Average)Brass Knuckles
1N 6 7N 3+N
Range
 
Capacity Rate Speed Weight
F
alents
BlindFightReduce sight penalities by +2Fearsome Make Intimidation roll to scare (-2on rolls) to all opponents within 10¶
 Flaws
Callous Doesn¶t care about others feelingsDominant Likes to be in control, always
X
 
 
 
G
ear Description
Item # Weight Notes Age 40Captain¶s Hat Gender maleShoes Height Shirt Eyes BrownPants Hair Black, with a touch of greyCigarettes Skin CaucasianLighter Flask withWhiskeyLanguages English, binoculars +2 perceptionchecks
Background 
You¶ve come from a long line of sailors. As far as anyone can remember, the Johnson men have always beenworkers of the sea. You knew that the only ones who made any money were the ones who owned their ownships. You were bound and determined to own you own ship and now you do.Of course, being a captain isn¶t an easy job. There are always slackers who need a good boot to get the work done. Some people think you a little heavy-handed in your discipline, but it gets the job done. Now that you¶ve gotten your ship, you¶ve found that life isn¶t what you expected. You¶re up to your neck indebt and the creditors are always on your back when you get to port. At least everyone looks to you for guidance, which pleases you. Unfortunately, you had to take a job working with the professor who drives youcrazy. You¶ve worked with him before, and he never seems to know what he¶s doing. You¶ve heard himtalking to his dead wife more than on one occasion and think he¶s a little mad. This time he has you off in the Northern Atlantic and wonders what could be so important that he needed a diving bell /submarine.His daughter, Gloria, is pretty enough, but seems as mad as her father. In past trips, she¶d stare off intonothingness for hours on end and make the strangest drawings. When questioned about the drawings, she¶drefuse that she had made them. Fortunately, she seems to be more stable since she¶s engaged. Her fiancé,Henré, seems like a good influence on her.You¶ve heard rumors that the professor is searching for treasure. You certainly hope so, and if possible, slip alittle treasure in your pocket. It would make up for all of the craziness you¶ve had to endure.
 
Charles Schmidt 
³Not all Germans are Nazi¶s.´
 
Archetype:
rewman
Motivation: OutcastStyle: 3 Health: 4Body: 2/4 Charisma: 2/4Dexterity: 3/6 Intelligence: 3/6Strength: 3/6 Willpower: 2/4Size: 0 Initiative: 6Move: 6 Defense: 5 (P)2 (A) 3Perception: 5 Stun: 2
Skill Base + Levels = Rating (ave)Athletics
3 2 5 2+
Brawl
3 2 5 2+
Drive
3 3 3 1+
Empathy
3 0 3 1+
Stealth
3 1 4 3
Craft:Mechanics
3 1 4 2
Gambling
3 1 4 2
Firearms
3 1 4 2
Melee
3 3 6 3
Pilot: All
3 3 6 3
Weapon
 
Damage
 
Modifier
 
Attack Rating
 
(Average)
 
Club
1N 6 7N 3+N
Range
 
Capacity Rate Speed WeightAmmunition
  Notes Iron Pipe
Weapon
 
Damage Modifier Attack Rating (Average)Punch
0N 5 5N 2+N
Range
 
Capacity Rate Speed Weight
F
alents
SkillMasteryCan pilot anythingJury Rig Can make temporary repairswithout spare parts
 Flaws
Fear of HeightsWill roll or panic in high locationsShy Afraid of asserting yourself 
X
 
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