“Bird Of Prey”
This design was originally bartered to the Terrainsthrough a deal with an unknown alien race (at the time)where they traded jump technology. The KS-22 is built tobe a fast and versatile scout for a battle group. The ship issmall and hosts a small crew so the loss of one is not agreat loss, but the ability to have a bunch of ships runningadvanced screen for a battle group pays off in the longrun. Don’t mistake it’s size for weakness. The KS-22 ispacked with enough firepower to bite a chunk out of mostattackers before it uses it’s speed to hightail it back to theprotection of the main battle group. This is just a back upto the KS-22’s unique feature of a cloaking generator.This system when active and the ship is at all stop rendersit completely invisible to both sensors and visualdetection. To the Collation’s frustration this is one of theways that the original creators are able to continuereaping profit. They do not share the secret of thecloaking generators makings, and despite all the attemptsto reverse engineer the device they can never get it towork. So, every one is forced to buy and repair throughthe original creators. However, the device and designhave paid off for the Collation.
KS-22 Scout; “Bird Of Prey”
Space and Atmospheric Scout ship
There is space for 19 crewmembers, and there isthe cargo space for any additional need.
MDC By location:
Nose (command section): 300* Main Body: 500Wings (2): 200 eachWing Weapons (2): 100 each** Shields: 300* Depleting the MDC of the Main body completelydestroys the vessel.** Depleting the MDC of the shields will short the unitout. Any damage above the shields MDC transfers tothe hull of the ship.
Atmosphere (X2 in space)Hover – Max: 600 kpsCruise: 400 kpsWarp (only available in space)Max: Warp 3 (771840 kps)Cruise: Warp 1.5 (385920 kps)
500,000 km on full tank 8 years for the Warp Drive (per Crystal)
288 ft 9 in (88 m)
426 ft 6 in (130 m)
52 ft 6 in (16 m)
250 mt (5500 cu)
Particle Beam Laser
(2 one on each wing)Firing Arc: 90
f/sRange: 6000 mi.Damage: 2D6 x 10 MDC eachRate of Fire: 3 per meleeClose combat bonus: +4 strike
Partial Beam Cannon
(Rear)Firing Arc: 90
aftRange: 3600 mi.Damage: 4D6 x 10 MDC eachRate of Fire: 2 per meleeClose combat bonus: +2 strike
(Forward)Range: 1243km (2000 mi.)Damage: 3D6 x 25 MDC eachRate of Fire: 2 per meleePayload: 100Bonus: +3 strike
Sensors and Equipment:
Shield Generators II:
A unit that projects a field of energy around the ship to provide protection againstanything that would cause damage to the ship.Reduces damage from any energy weapon by ½. Theshields regenerate any lost MDC at a rate of 1D6 x 25at the end of each melee round.
The greatest advantage the KS-22 hasover any other ship is the ability for the ship tobecome practically invisible to all types of sensorsincluding visual detection. It’s only limitations is thatit cannot be activated while the shields are up, it takesa melee action to turn the cloak off then another toturn the shields on, and the cloak cannot be activewhile the ship is at any warp speed. Another drawback is that any type of propulsion still leaves a vaportrail.
Long Range Video and Communication system:
Controlled from the bridge, it can send a cleanaccurate audio/visual transmission up to 10,000 milesaway. It may also pick up and monitor outsidetransmissions. The range is doubled in space and canbe extended indefinitely by relaying it from one shipto another or using satellites.
Calculates, stores, and the data canbe called up on any display in the ship. This system islinked to the radar and targeting systems. Adds +2 toinitiative roll, +1 to strike on all weapons systems, +1to dodge.
Radio Interference Network:
Controlled from theCommunications Control station, this projects anintense net of radio interference. This net spans a 50mi. radius around the ship, and stops the transmissionof any signals including laser communication.Unfortunately it also interferes with thecommunication of the ship the net is being projectedfrom.
Controlled from the Com. Station, aship can jam an enemy’s radar. Range is 10 milediameter bubble of an area up to 400 miles away.
Controlled from the Operations station,sensors monitor temperature, radiation, motion, andchemical make-up of the ship’s air. The system can