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Table Of Contents

General overview
Starting the program
The editor
New icon
Open icon
Save level
Export game
Texture preview
Model preview and selector
Advanced settings buttons
Edit mode icons
Door frame selector icon
Normal / destroyed texture selector icon
Weapon HUD frame selector
Object frame icon
Lights on / off icon
Modifier icons
Moving around in the editor
Rotating the camera
Lift up or raise camera altitude
Moving around the camera
The editor grid
Building the game area
Icon toolbar
Select icon
Property forms
Path for actors
Weapon on HUD
Duplicating an element
Working with game elements Start
Walk speed
Friction
Jump strength
Gravity
Max gravity
Camera clipping
Controls tab
Reset health to this value
Remove weapons
Exit
General tab
Available, or listen to this trigger
Destination tab
Continue on level
Position
Direction
Video tab
Play this video
Fullscreen or position, dimension
Teleport
Available
Standing sound
Ignore lights
Action tab
Port to XYZ
Activate this trigger
Screen text
Play a video or play a sound
Floor
Ceiling
Wall
Light
Blink effect, delay
Door
Sensor distance (open/close)
Open tab
Automatic
Sound when opening
Animation length
Close tab
Actor
Don’t attack the player
Sound when idle
Stay in place
Attack tab
This actor has a gun
Accuracy
Damage for player
Strength
Action sound
Don’t turn to the player
Show blood when hurt
Animations tab
Extract motion frames
Motion (from / to)
Triggers tab
Activate this trigger when actor is attacked
Activate this trigger when actor is dead
Dead tab
Display this text on the screen when actor dies
Change the values of these registers (register number / value added)
Object
Collision
Sound
Pick tab
Pickable
Increase player’s health by
Pick sound
Increase ammo by
Category of ammo
Destroy tab
Destroyable
Action when destroyed
Change these registers and triggers when picked or destroyed
Activate these triggers
Animation tab
Type
Length
Explosion tab
Image sequence
Trigger
Trigger number
Mode of activation
Activation tab
Sound when activated
Display a text on the screen
Weapon
Screen name
Category
HUD image, position
Attack animation length, Pull back animation length
Attack sound
Gun tab
Zoom available
Crosshair
Ammo
Max ammo
Sound when no ammo
Automatic gun, speed
Melee tab
Melee weapon
Effects tab
Flash color RGB
Sparks color RGB
Bullethole image
Column
Sphere
Cone
Terrain
Heightmap image
Detail
Shading
Register value
Index of register
Position on screen (X/Y)
Vegetation
Project details
Game title
Screen size
Run in window
Quit game by hitting ESC key
Start level
Mouse pointer
Sounds tab
Mouseover sound
Click sound
Pick weapon sound
Player hurt sound
Player jump sound
Player change weapon sound
Title tab
Fullscreen
Gameover tab
Victory tab
Image
Music
Loading tab
Image while loading, position
Show loading bar, bar color, position, dimension
Menu 1,2,3,4 tabs
Normal image, position
Mouseover image, position
Clickable area
Action when pressed
Level details
Title
Background music
Background color RGB
Ambient light color RGB
Sky tab
Altitude
X, Y moving speed
Fog tab
Color RGB
Range (from/to)
Water tab
Water
Size
Opacity
Play a video
Fullscreen, OR position, dimension
HUD settings
Image tab
Display this image
Position (X/Y)
Display ammo
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Sw2 Manual

Sw2 Manual

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Published by Davian Angert

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Published by: Davian Angert on Aug 13, 2011
Copyright:Attribution Non-commercial

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08/13/2011

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