Professional Documents
Culture Documents
Disclosure
I am a gamer.
The Question
What causes more aggressive behaviors?
Violent video games OR Research about violent video games
www.ctrlaltdel-online.com
Mudslinging
Texas says: Publication bias No standardized aggression measures Inconsistent best practice qualifications No youth violence rates Iowa says: Small inclusion group Improper selection methods
No unpublished studies Limited to after 1995
The Results
Effect size = 0.15
Small effect size, r = 0.1 0.23 Medium effect size, r = 0.24 0.36 Large effect size, r > 0.37
(Cohen, J (1992). "A power primer". Psychological Bulletin 112: 155 159) 112:
Figure 3. Ambulation distance with forearm crutches measured during physical therapy sessions. The single peak of walking 150 ft (45.7 m) achieved 21 weeks prior to training was not replicated or sustained until after intervention with the Wii. Iintervention, CS-close supervision, CG-contact guard assistance, A-minimal assistance, Pre-prior to training, Post-after training.
Or Not?
Prosocialization
Effects of Prosocial Video Games on Prosocial Behavior (Journal of Personality and Social
Psychology, 2010)
Pilot study: Game validation Experiment 1: Spontaneous helping Experiment 2: Solicited helping Experiment 3: Active helping Experiment 4: Thoughts and spontaneous helping
MMORPG
The effect of social support derived from World of Warcraft on negative psychological symptoms (Cyberpsychology & Behavior, 2009)
High use = 45-82 hrs per week 45 Low use = 44 hrs or less per week
http://www.blogcdn.com/www.wow.com/media/2008/04/mak_analysispt1_large.jpg
Other Goodness
Psychotherapeutic support Exercise and obesity Rehabilitation
Hand Neurologic damage
Physiology?
Mathiak, Mathiak, et. al., Reward system and temporal pole contributions to affective evaluation during a first person shooter video game. BMC Neuroscience 2011, 12:66 13 Germans playing FPS with fMRI We found no indication that violence events were directly rewarding for the players.
So What?
Amount
Over 3 yrs: 1hr /day yrs: Secondary school age: 2 hrs/day hrs/day
Content violent/prosocial/nonviolent violent/prosocial/nonviolent Structure learning environment Context reward systems Mechanics physical gameplay
http://www.drdouglas.org/page_faqs.html
ESRB Ratings
EARLY CHILDHOOD - 3 yrs. Contains no material that parents would find inappropriate. EVERYONE - 6 yrs. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language. EVERYONE 10+ - 10yrs. Titles in this category may contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes. TEEN - 13 yrs. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language. MATURE 17 yrs. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. ADULTS ONLY - 18 yrs. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity. RATING PENDING
http://www.esrb.org/ratings/ratings_guide.jsp
Other Concerns
Attention School performance Addiction
Parent Resources
http://www.whattheyplay.com/ http://www.mediahttp://www.media-awareness.ca http://www.parentshttp://www.parents-choice.org
Extended References
Surg Endosc. 2010 Jan 28. [Epub ahead of print] Nintendo Wii videoEndosc. [Epub videogaming ability predicts laparoscopic skill. Badurdeen S, Abdul-Samad AbdulO, Story G, Wilson C, Down S, Harris A.University of Cambridge School of Clinical Medicine, Addenbrooke's Hospital, Box 111, Hills Road, Cambridge, CB2 2SP, UK J Pers Soc Psychol. 2010 Feb;98(2):211-21.Effects of prosocial video Feb;98(2):211-21.Effects games on prosocial behavior. Greitemeyer T, Osswald S.School of Psychology, University of Sussex, Pevensey 1, Falmer BN1 9QH, England. t.greitemeyer@sussex.ac.u Burns. 2009 Nov 2. Multi-modal distraction. Using technology to Multicombat pain in young children with burn injuries. Miller K, Rodger K, S, Bucolo S, Greer R, Kimble RM. R, RM. Cyberpsychol Behav. 2009 Oct;12(5):563-6.The effect of social support Behav. Oct;12(5):563-6.The derived from World of Warcraft on negative psychological symptoms. Longman H, O'Connor E, Obst P. H, E, Phys Ther. 2008 Oct;88(10):1196-207. Epub 2008 Aug 8.Use of a low-cost, Ther. Oct;88(10):11968.Use lowcommercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy.Deutsch JE, Borbely M, Filler J, Huhn palsy.Deutsch JE, J, K, Guarrera-Bowlby P. Guarrera-