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30 Games

30 Games

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Published by Max Schafer
30 Warm-up Games
30 Warm-up Games

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Published by: Max Schafer on Aug 27, 2011
Copyright:Attribution Non-commercial


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Fool TeacherAll the players but one, the teacher, stand in a semicircle with arms folded. The teacherstands facing them, about fifteen feet away, and throws the ball to one of them or makesa feint of doing so. The point of the game is for the teacher to make a feint at throwingthe ball to a player and make him unfold his arms. If he offends in even a slight degreehe must go last, that is, he must go to the end of the line designated as the foot. On theother hand, if he catches a ball that is actually thrown, he throws it back to the teacheror makes a feint at doing so. The teacher must stand with arms folded and should heunfold them on a feint or fail to catch a thrown ball, he goes last, and the player at thehead of the line becomes teacher.GhostThe players sit in a circle, and the first one of them starts off by giving the first letter of aword he has in mind but which he does not disclose. For instance, if his word is "which,"he says, "w."The next player thinks of a word beginning with the letter "w," for instance, "work," andadds the letter "o" to the previous player's "w."The third player may also have in mind the word "work," in which case he adds to thetwo letters the letter "r." Should the fourth player add either "d" or "k," thus completing aword-an offense which is to be avoided-he would become a third of a ghost. He may beable to think of another word that his added letter will not finish. For instance, he maythink of "worst" and add the letter "s." Ile fifth player may save himself by thinking of"worship" and adding "h." Had he added "t," he would have completed a word. Thegame goes on until a player is forced to finish a word, in which case he becomes one-third of a ghost but continues to play.Had the second player been thinking of the word "well," he would have added the letter"c" and inadvertently formed the word "we," thus becoming a third of a ghost. In case aplayer cannot think of a word and has to give up, he is thereby made onethird of aghost. When a player gives up, the next player continues with the word being spelled.Should anyone think that another is adding a letter without having a word in mind or thathe is misspelling a word, he may challenge him. If he is found guilty, he becomes one-third of a ghost; if not, his accuser becomes one-third of a ghost. (The next player thenstarts a new word.)This continues until a player has offended three times, and therefore is a completeghost. He is then out of the spelling but tries to get others to talk to him, and ifsuccessful, the victim becomes a whole ghost also. The game continues until all but oneare ghosts.When an offense such as completing a word passes unnoticed until the next player hasadded a letter, it is too late to penalize the offending player., The articles "a" and "an"are not considered words in this game. Also, some players reject all two-letter words.
Spell DownThe players are divided into two teams, A and B, and sit facing each other, a few feetapart. The player at the head of line A begins by spelling any word which comes tomind, for example, "boy." The player at the head of line B must spell a word beginningwith the last letter of the preceding word, in this case, "y." He might choose to spell"yet." The next player in line A must now spell a word beginning with "t," and the otherplayers continue in the same manner.Any player who misspells a word, repeats a word that has been used, or hesitateslonger than the time agreed upon is out of the game (although he still retains his seat),and the next player in the opposite line has the next turn. He spells a word beginningwith the letter the last player failed to use successfully. The team whose players are lastto be eliminated wins the game.As the game proceeds, one player may be pitted against several on the opposing side,but, even so, he may spell them all down.Passing a stick or any other object from one speller to the next helps to avoid confusionin the order of spelling.Finishing WordsThe players are divided into two sides and sit in two lines facing each other. The firstplayer holds a stick and, after he spells the first three letters of a word he has in mind,but which he does not disclose, he passes the stick to the player opposite to him. Thisplayer must finish a word thus begun, although the word need not be the one the firstplayer had in mind.Should the second layer be unable to finish a word, he passes the stick across to thesecond player in the opposite side, and he tries to finish the word. Thus the stick ispassed from one line to the other and to the players in succession until the word isfinished, when the next player begins a new word.The players who fail push their chairs back and are out of the game although theyremain in the group.Egyptian WritingTwo players who know the trick co-operate . One goes from the room while the groupagrees upon a word, for instance, chair. The player is called in, and his collaborator,who has a stick spells out the word by starting his sentences with the consonants andtapping the vowels with the stick. In spelling "chair" he may start off as follows:
"Carefully observe every stroke, now." He writes in the air or on the floor and says,"Have you got that?" He then taps the floor once for the letter "a," writes again, taps thefloor three times for "i," writes again and says, "Rather intricate, but he is a cleverreader."(Tapping for the vowels is as follows: one for a, two for e, three for i, four for o, five foru). The reader of Egyptian writing says, "Chair." The other players try to discover thetrick.My Grandmother Doesn't Like TeaOne player who knows the game begins by saying, "My grandmother doesn't like teabut she likes coffee." The other players ask if she likes this or that, for example, "Doesshe like cake?" The first player may answer, "No, but she likes cookies." If there areplayers in the group who know the game they join with the first player and tell what theirgrandmothers like or do not like, and as the others discover the reason for these likesand dislikes they also join this group. This continues until all the players havediscovered that "grandmother" does not like anything the name of which contains theletter "t," but she does like everything the name of which contains double letters.TransformationThe players are given pencils and paper and assigned a word to be changed intoanother word. The process must be that of making a good English word by changingonly one letter at a time in each word while keeping them in the proper order. Forexample, pine changed to pulp might run as follows: pine, panel pare, pore, pole, poll,Pull, pulp.It is interesting to experiment with words, not knowing whether they can be transformedas undertaken.AlphabetTwo sets of the alphabet are prepared on five-by-seven cards of contrasting colors, Theplayers stand in two lines facing each other on opposite sides of the room. A set of thecards is given each team and distributed among the players. The leader stands at oneend of the room and calls a word, for instance, "band." Immediately the players fromeach team who have the letter required to spell this word run to the end of the roomopposite the leader, and stand in line holding the cards up so that they spell out theword. The side first to finish scores one point. The game may consist of a specifiednumber of points or may be concluded at the will of the players.It is well to prepare in advance a list of words in which the same letter does not occurtwice. If there are fewer players than there are letter in the alphabet, the words must bekept within the limitations of the letters in use.

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