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Legion Rules MK.ii

Legion Rules MK.ii

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Published by Thomas Rhodes
this is the second version of a set of rules designed for the games workshop tabletop game 'warhammer 40,000' . the idea of these rules is to allow players to play the horus heresy and the great crusade. this is only a Beta copy and other updated versions will be released
-the additions to the second copy includes some minor changes to special characters and army list. it also includes the rules for using the imperial army, custodian guard and the sisters of silence as allies. it also now includes the effects of teh council of Nicaea and the chaplain edict.
this is the second version of a set of rules designed for the games workshop tabletop game 'warhammer 40,000' . the idea of these rules is to allow players to play the horus heresy and the great crusade. this is only a Beta copy and other updated versions will be released
-the additions to the second copy includes some minor changes to special characters and army list. it also includes the rules for using the imperial army, custodian guard and the sisters of silence as allies. it also now includes the effects of teh council of Nicaea and the chaplain edict.

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Published by: Thomas Rhodes on Aug 30, 2011
Copyright:Attribution Non-commercial

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11/10/2013

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The HORUS HERESYThe legions
 
2
 
PAGE 3: LEGION WIDE RULES AND NOTES
PAGE 4: IMPERIAL ARMY
PAGE 4: THE COUNCIL OF NICAEA/CHAPLIAN EDICT
PAGE 5: FORCES OF TERRA
PAGES 6-7: DARK ANGELS
PAGES 8-9:
EMPEROR’S CHILDREN
 
PAGES 10-11: IRON WARRIORS
PAGES 12-13: WHITE SCARS
PAGES 14-15: SPACE WOLVES
PAGES 16-17: IMPERIAL FISTS
PAGES 18-19: NIGHT LORDS
PAGES 20-21: BLOOD ANGELS
PAGES 22-23: IRON HANDS
PAGES 24-25: WORLD EATERS
PAGES 26-27: ULTRAMARINES
PAGES 28-29: DEATH GUARD
PAGES 30-31: THOUSAND SONS
PAGES 32-33: LUNA WOLVES/SONS OF HORUS
PAGES 34-35: WORD BEARERS
PAGES 36-37: SALAMANDERS
PAGES 38-39: RAVEN GUARD
PAGES 40-41: ALPHA LEGION
CONTENTS PAGE
 
3
 
GENERAL RULES
The following rules are used during all games set during the Age of Heresy. These rules override any conflicting text found in indi-vidual army codices:
Large Formations:
During the Great Crusade the Legions were much larger than their current sizes, and made heavy use of large infantry formations. Tactical, grey hunter, Blood Claws and devastator squads have their maximum squad sizedoubled along side any special and heavy weapon allowances. (i.e. A devastator squad may take 4 heavy weapons forevery ten men) Squads with more than ten Members may not use the
 Infiltrate
or use the
Combat Squads
rule. Specialweapon upgrades double (following normal rules in these squads)
Ground Assault:
With jump packs being a rarity, Assault Squads use other methods to reach their prey. Assault Squadswithout jump packs may purchase any transport option with a 35pt price drop
Commanders Above All:
In the days before the Librarian Controversy and the Chaplain Edict, these forces did not existwithin the legions with a few minor exceptions. Librarians and Chaplains are not allowed unless otherwise noted
.
Legendary Heroes:
During the Great Crusade, each Legion had great warriors that shaped the history of the Imperium.Regardless of codex, only the space Marine Special Characters are allowed unless stated in that legions army list.
HERESY ERA EQUIPMENT AND UNITS
Assault Cannons
: The assault cannon is a new, experimental and fairly temperamental weapon. They are rarely seen andare just replacing the older Reaper Autocannon. Assault cannons are a 0-2 (in total) choice in any army. Units normallyequipped with assault cannons may always replace them with Reaper Autocannon for 5 points less than the listedassault cannon cost.
 j
ump Packs:
A newly introduced piece of equipment, the jump pack is not commonly seen on the battlefield. Jump packequipped units are a 0-1 choice (in total) unless noted otherwise.
Havoc Launchers:
The reliable Havoc missile launcher is used on Legion vehicles to break up light infantry formations.Units normally equipped with hunter-killer missiles may always replace them with Havoc launchers for 5 points morethan the listed hunter-killer missile cost.
Multi-meltas:
The multi-melta is a new weapon, most often used in concentrated numbers to maximize their capabilities.Land Speeders, Attack Bikes, Dreadnoughts, Techmarine Servitors, and 0-1 Devastator squads (no Tactical, Veteran orCommand squads) may be equipped with multi-meltas.
Plasma Cannons:
The plasma cannon is an uncommon sight on the battlefield and are most used in Devastator squads.Dreadnoughts, Techmarine Servitors, and 0-1 Devastator squads (no Tactical, Veteran, or Command squads) may beequipped with plasma cannons.
Autocannons:
The ubiquitous Autocannon is both reliable and trusted within the Legions. All infantry squads with access tomissile launchers may purchase Autocannons for the same price.
Storm Bolters:
The twin-linked bolter is a state of the art sidearm as the storm bolter is still in development as part of theongoing Terminator project. Storm bolters are replaced by twin-linked bolters for 1 point less than the listed cost of storm bolters.
Venerable Dreadnoughts:
The oldest Dreadnoughts are only a few centuries old, veterans of the War of Unification.Venerable Dreadnoughts are unavailable unless noted.
Land Raider Crusader, Razorbacks and Predator Annihilator:
These vehicles will not be devised for many millennia inthe future. They are unavailable unless otherwise noted.
Jetbike Formations:
A legacy of the Golden Age of Technology, the Imperial Jetbike is a wondrous, graceful tool used insmall numbers by many Legions. A Space Marine Character may upgrade his bike to a Jetbike for +5 points. 0-1 SpaceMarine Bike squads (without attached Attack Bike) may be upgraded en masse to be jetbikes for +5 points per bike.
 
Siege mantles:
all legions made use of large heavy duty shields during heavy fire fights and boarding assaults. A singletactical squad or grey hunter pack may take siege mantles these allow the unit to re-roll any failed armour saves causedby shooting attacks. However due to their size and weight, the unit may not have a dedicated transport. The unit may
not also run. This upgrade costs 50pts per squad. Legions which use the ‘siege assault vanguard list as its base may take
more than one unit equip with this upgrade.
 
LEGION WIDE RULES AND NOTES

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