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Session 6: Flash CS3-Tutorial-Beginner 02

Session 6: Flash CS3-Tutorial-Beginner 02

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Beginner's level tutorial learning Flash - specifically CS3.
Beginner's level tutorial learning Flash - specifically CS3.

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Published by: Michael Sturgeon, Ph.D. on Oct 03, 2008
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05/09/2014

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Flash CS3 TutorialCOMM/CISS 271 Advanced Web Design Fall 2008
– 
Class Session #6
Instructor: C. M. Sturgeon
 
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Table of Contents
Flash CS3 Interface ........................................................................................................................................ 2Interface and Tools ....................................................................................................................................... 3Flash CS3 Timeline (Basic Components) ................................................................................................... 3Flash CS3 Toolbar (Left-hand) ................................................................................................................... 3Create a New Document in Flash CS3 ........................................................................................................... 4Naming / Saving the Flash File .................................................................................................................. 5Set up the Document Properties .............................................................................................................. 6Adding text in Flash CS3 ................................................................................................................................ 7Graphic symbols in Flash CS3 ........................................................................................................................ 8Layers in Flash CS3 ........................................................................................................................................ 9Animating text in Flash CS3........................................................................................................................... 9What you have learned ........................................................................................................................... 13
Flash CS3 Interface
Unlike other applications, Flash offers unique ways of accomplishing animations as well asvector-base drawings. The tools that are built-in Flash are diverse in nature. With Flashone can simply design graphic images with all of the provided tools or they can design full-blown websites with complete animation, interactivity, and sounds. Flash is also a platforfrequently used for designing interactive games. The advanced power of ActionScript language for programming offers the user opportunities that are seemingly only limited to
one’s creativity and kno
wledge.This handout is to help everyone attain an understanding as to how all of the variouscomponents come together in an animation, as well as introduction to the majority of thetools. This handout will start with the introduction to the most prominent components of the Flash interface. As previous handouts, this one is divided into several sections with aheader dividing them and in some cases a sub-header for more focus.
 
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Interface and Tools
Flash CS3 Timeline (Basic Components)
Keyframes
: The critical point in an animation, where an object begins and/or ends anaction. Among other things, the object may move, fade, spin, or make sounds. A keyframe is
inserted into a “blank” frame –
as seen in the above image (all here are blank other than
the first frame on “Layer 1.”
 
Timeline
: This is where the keyframes are located and timed / positioned
FPS
: The fps, specifies the rate of the animation. The higher the fps, the faster the object isin motion before completion; ultimately making the action shorter in time. High rateanimations can make the file size larger.
Layers
: The layers are within the timeline and can contain actions / motion for any givenobject. Layers allows the animator to separate parts of the animation, thereby giving them
the unique option to “fly solo.”
 
Flash CS3 Toolbar (Left-hand)
The primary toolbar (stationary) contains the tools needed for most activities that takeplace in the designing of flash animations. The twelve specific items I selected and markedwith an arrow below contain (usually) other tools within. These will be covered in moredetail during class.

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