Interface and Tools
Flash CS3 Timeline (Basic Components)
: The critical point in an animation, where an object begins and/or ends anaction. Among other things, the object may move, fade, spin, or make sounds. A keyframe is
inserted into a “blank” frame –
as seen in the above image (all here are blank other than
the first frame on “Layer 1.”
: This is where the keyframes are located and timed / positioned
: The fps, specifies the rate of the animation. The higher the fps, the faster the object isin motion before completion; ultimately making the action shorter in time. High rateanimations can make the file size larger.
: The layers are within the timeline and can contain actions / motion for any givenobject. Layers allows the animator to separate parts of the animation, thereby giving them
the unique option to “fly solo.”
Flash CS3 Toolbar (Left-hand)
The primary toolbar (stationary) contains the tools needed for most activities that takeplace in the designing of flash animations. The twelve specific items I selected and markedwith an arrow below contain (usually) other tools within. These will be covered in moredetail during class.