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Table Of Contents

1.1 What is a programming language?
1.2 What is a program?
1.3 What is debugging?
1.4 Formal and natural languages
1.5 The first program
1.6 Glossary
1.7 Exercises
2.1 More printing
2.2 Variables
2.3 Assignment
2.4 Printing variables
2.5 Keywords
2.6 Operators
2.7 Order of operations
2.8 Operators for Strings
2.9 Composition
2.10 Glossary
2.11 Exercises
Methods
3.1 Floating-point
3.2 Converting from double to int
3.3 Math methods
3.4 Composition
3.5 Adding new methods
3.6 Classes and methods
3.7 Programs with multiple methods
3.8 Parameters and arguments
3.9 Stack diagrams
3.10 Methods with multiple parameters
3.11 Methods with results
3.12 Glossary
3.13 Exercises
Conditionals and recursion
4.1 The modulus operator
4.2 Conditional execution
4.3 Alternative execution
4.4 Chained conditionals
4.5 Nested conditionals
4.6 The return statement
4.7 Type conversion
4.8 Recursion
4.9 Stack diagrams for recursive methods
4.10 Glossary
4.11 Exercises
GridWorld: Part One
5.1 Getting started
5.2 BugRunner
Fruitful methods
6.1 Return values
6.2 Program development
6.3 Composition
6.4 Overloading
6.5 Boolean expressions
6.6 Logical operators
6.7 Boolean methods
6.8 More recursion
6.9 Leap of faith
6.10 One more example
6.11 Glossary
6.12 Exercises
Iteration
7.1 Multiple assignment
7.2 Iteration
7.3 The while statement
7.4 Tables
7.5 Two-dimensional tables
7.6 Encapsulation and generalization
7.7 Methods
7.8 More encapsulation
7.9 Local variables
7.10 More generalization
7.11 Glossary
7.12 Exercises
8.1 Invoking methods on objects
8.2 Length
8.3 Traversal
8.4 Run-time errors
8.5 Reading documentation
8.6 The indexOf method
8.7 Looping and counting
8.8 Increment and decrement operators
8.9 Strings are immutable
8.10 Strings are incomparable
8.11 Glossary
8.12 Exercises
9.2 Packages
9.3 Point objects
9.4 Instance variables
9.5 Objects as parameters
9.6 Rectangles
9.7 Objects as return types
9.8 Objects are mutable
9.9 Aliasing
9.10 null
9.11 Garbage collection
9.12 Objects and primitives
9.13 Glossary
9.14 Exercises
GridWorld: Part 2
10.1 Termites
10.2 Langton’s Termite
11.5 Creating a new object
11.6 Printing objects
11.7 Operations on objects
11.8 Pure functions
11.9 Modifiers
11.10 Fill-in methods
11.11 Incremental development and planning
11.12 Generalization
11.13 Algorithms
11.14 Glossary
11.15 Exercises
12.1 Accessing elements
12.2 Copying arrays
12.3 for loops
12.4 Arrays and objects
12.5 Array length
12.6 Random numbers
12.7 Array of random numbers
12.8 Counting
12.9 The histogram
12.10 A single-pass solution
12.11 Glossary
12.12 Exercises
Arrays of Objects
13.1 The Road Ahead
13.2 Card objects
13.3 The printCard method
13.4 The sameCard method
13.5 The compareCard method
13.6 Arrays of cards
13.7 The printDeck method
13.8 Searching
13.9 Decks and subdecks
13.10 Glossary
13.11 Exercises
Objects of Arrays
14.1 The Deck class
14.2 Shuffling
14.3 Sorting
14.4 Subdecks
14.5 Shuffling and dealing
14.6 Mergesort
14.7 Class variables
14.8 Glossary
14.9 Exercises
15.1 Programming languages and styles
15.2 Object methods and class methods
15.3 The toString method
15.4 The equals method
15.5 Oddities and errors
15.6 Inheritance
15.7 The class hierarchy
15.8 Object-oriented design
15.9 Glossary
15.10 Exercises
GridWorld: Part 3
16.1 ArrayList
16.2 Interfaces
16.3 public and private
16.4 Game of Life
16.5 LifeRunner
16.6 LifeRock
16.7 Simultaneous updates
16.8 Initial conditions
Graphics
A.1 Java 2D Graphics
A.2 Graphics methods
A.3 Coordinates
A.4 Color
A.5 Mickey Mouse
Development process
Debugging
C.1 Syntax errors
C.2 Run-time errors
C.3 Semantic errors
Input and Output in Java
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thinkapjava

thinkapjava

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Published by Raghavendra Vemula

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Published by: Raghavendra Vemula on Sep 06, 2011
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