ATEC 3351.001: COMPUTER GAME DEVELOPEMENT
3:15 PM ATEC 1.202 Fall 2011
Professor Contact Information
Instructor: Dr. Tim Christopher Office: ATEC 1.304Email: firstname.lastname@example.org Office Hours: NA
Email MUST have atec3351 Monday in subject line.
Course Pre-requisites, Co-requisites, and/or Other Restrictions
ATEC 2382 and (CS 1337 or CS 2336)
ATEC 3351 Computer Game Development (3 semester hours) provides introductory experience ingame play design and development. Students will work in teams to create a number of individualgames. Students will participate in class discussions about types and characteristics of game playmechanics, both analogue and digital. Topics will vary from basic game types to types of socialstructures within games. As this course is heavily project oriented, attendance and participation will becrucial to your success.
Student Learning Objectives/OutcomesStudents will learn to think critically about games and gaming issuesStudents will work in teams to develop original playable gamesStudents will learn how to critically analyze games made by themselves and othersStudents will research and discuss social issues as they relate to gamesRequired Textbooks and MaterialsSuggested Course Materials
Raph Koster, A theory of fun for game designFullerton, Swain, and Hoffman; Game Design Workshop