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intendedBOOK OF VILE DARKNESS
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VVisicour website at www:vizards.com /dndIntroduction
Hide This Book!
Bilin the Game Session
‘Whats Inside
Author Note
(Chapter 1: The Nature of Evil
Bul in Your Game.
Defining Evil
Evil Acts
Fetishes and Addictions
Vile Gods
Karaan
Rallastet
The Patent One
Scabrossar
The Xammure
Yeathan,
Vile Races and Cultures
Voshar.
Jerren
(Creating Villains,
Example Villsins
The Dread Emperor.
Siddal and Gauderis
Enesstrere, the Demon:
Possessed Dragon.
Malign Sites.
The Azure Vale.
The Goblin Pits of lo-Rach
(Chapter 2: Variant Rules
Possession.
Curses
Diseases.
Other Aspects of Ei
The Calling
Dark Chant
Dark Speech
Souls as Power
Pain as Power
Hivemnind
Vile Damage
Evil Weather
Lingering Effects of Evil
Chapter 3: Evil Equipment
Torture Devices
Execution Equipment
‘Armor/Equipment Traps.
Alehemical and Quast
Magical Items
Drugs
a7
‘Material Components
Chapter 4: Feats
Chapter 5: Prestige Classes
Cancer Mage
Demonologist
Diabolist
Disciple of Asmodeus
Disciple of Baazebul
Disciple of Dispater
Disciple of Mammon.
Disciple of Mephistopheles
Lifedrinker.
Mortal Hunter
Soul Eater.
‘Thrall of Demogorgon.
Thrall of Gre
Thrall of Juibles
Thrall of Or
UnPriest
Vermin Lon
Warrior of Dackness
Chapter 6: Magic
Evi Spells
Whats EviP,
Corrupt Magic
Spell Lists
Corrupt Spells.
Assassin Spells
Band Spells
Blackguard Spells.
CCletie Spells
Cleric Domains
Druid Spells
Sorcerer and Wizard Spells
Spell Descriptions
Evil Magic lems.
‘Armor Special Abilities
Specific Armors
‘Weapon Special Abilities
Specific Weapons.
Rings
Rods
staf
Wondrous Items
Arificts
Minor Artifacts
Diabolic Engines and
Demonic Devices.
Major Artifacts
4s
(Chapter 7: Lords of Evil
Archfiends and Clerics
the Lower Planes.
The Blood War
‘The Demon Lords
Demogorgon,
Juiblex
Yeenoghu,
Archdevils
Bel
Dispater
Mammon,
Belial/Ferna
ls
The Hag Countess.
Baalzcbul
Mephistopheles
Asmodeus
Chapter ¢: Evil Monsters...
Demon
Mane
Rutterkin
Raelguea
Babs
Shadow Demon
Devil
Kocrachon
(Ghargatula
Bye of Fear and Flame,
Kython
Brooiling
Juvenile
‘dul
Impaler
slaymaster
Slaughterking
Vaath
Vilewight
one Creature
Corpse Creature
Corrupted Creature
Appendix: Evil Cs.
A Single Evil PC
‘An Evil Paty
The Evil Campaign,
Conclusion
Index:
CONTENTS
133
123
16
us
130
m
136
40
43
us
154
158
161
169
70
v3
13
1%
176
17
180
180
182
188Introduction
‘Book of Vile Darkness isa sourcebook of evil. It contains a
large amount of ne
some, dark, and despicable. Although evil monsters, spells,
and magic items have appeared in previous products, this
‘game material—all of it vile, oath:
Ezanpeadium is collection of the mot vile, hideous, od
disgusting aspects of evil that might appear in a game. Its
pages contain references to acts of horrble depravity and
ably
Tet this be a warning Book of Vile Darkness i inrended for
Aremarare,squcamieh ofalot of eat, This book
faiiction, corrupt mage
isnot lighthearted take on ‘badness
pce ad smple
sider this The darker the shadow of evil the brighter the
light of good. The more horrible greater the
hero. If you are interested in adding the truly horrific to
anguish, chen this book is for you
— HIDE THIS BOOK!
Tok of Vie Darkness for Dungeon Masters(DMs) ony. Just
as you would keep t
malevolent behavior unlike anything you have prol
deals
olence, human sacrifice,
jeviant behavior. Its content
it is about evil,
contents ofa published adventure to
yourself, restrict your players’ access to this book as well
Dont let them know what's in store for their characters,
EVILIN THE GAME SESSION
Every powerful force in the universe has an opposite and
equally powerful force. Evil and darkness pervade the
world of the D&D game, combating the forces of good (as
epitomized by the PCs). Each time a great malevolence is
vanquished, another springs up to take its place, like a
hydra with an unlimited numberof heads. Heroes confront
vil head-on, Other, less fanatic characters deal with it only
when they need to, But smart characters never dwell over
long on corruption and darkness, lest it overtake them.
When a paladin returns home from 2 quest to enjoy time
with loved ones and friends, she should put away thoughts
of the horrors she has seen
e forces of evil portrayed in Book of Vile
Darkness overwhelm your game. The power of the arch
fiends, the insidiousness of evil magic, and the corruption
Try not to let
of some of the feats and magic items in this book are
extreme. You may be tempted to unleash elements of this
book on your characters time and time again, But unless
you want to run the bleakest of campaigns~—and your play
resist that temptation and use ths information,
sparingly. This book is not an excuse to turn your game into
a dreary slog through the bowels of utter depravity. For the
deepest evil to have a proper impact, PCs must encounter it
only occasionally. If you can make your players gasp in
horror at the foes they face, thei victories over those oppo
nents will ball the sweeter
——______WHAT’S INSIDE
‘The eight chapters of this book break down the material
into easly digestible sections.
‘The Nature of Evil (Chapter 1): This chapter deals with
the basics of evil and evi acts. It provides advice on creating
villains and examples of how toincorpor
e the ideasin this
book into your campaign. Rules are given for various evil
predilections that villains might have, such as cannibalism
and addiction. Here youll find many examples of evil cul:
tures, characters, places, and gods that you can put to use in
your D&D games
Variant Rules (Chapter 2): In this chapter, youll find a
miscellany of new rules regarding vile topics. Vile damage,
curses, sacifices, possession, and diseases are among the
topies detailed here
Equipment (Chapter 3} Torture implements, raps, po
sons, and drugs are important parts of every evildoers arse
in your game. It
gic items—including art
nal. This chapter explains how to use thet
also presents a wide variety of n
facts—thae are touched by evi.
Feats (Chapter 4): This chapter offers new feats, includ:
ing some that fall into a new category called vile feats. To
acquite a vile feaa character must be evi
rrestige Classes (Chapter 5): Some of the prestige
classes in this chapter ate specifically for monsters or
fiends. Others are designed for characters who dedicate
themselves tothe worship of demons and devils,
Magic (Chapter 6): For characters wishing to delve into
dark magic, his chapter introduces corrupt spells. These
spells are usable by any spelleaster willing to pay the tol
that such magic exacts.
Lords of Evil (Chapter 7): This chapter describes the
worst ofthe worst—the archdevils who rule the Nine Hells
and the demon lords who call the Abyss home. Veteran
D&D players are probably
these names: Demogorgon,
Baalzebu
Evil Monsters (Chapter 8): Demons and devils are
idy familiar with some of
Asmodeus, Orcus, and
h
Also in this chapter are templates to make evil creatures
ceven viler than their ordinary counterparts.
All of these chapters are tools meant to aid the DM in
constructing malevolent foes, At the end of the book is an
appendix that deals specifically with evil PCs, providing
some guidance for de
jou allow evil characters into your campaign,
do not condone, endorse, or seek to glorify anything in
this book as it might relate to the real world. This is bad
stuf, and I'm not a bad person. Really
e,and new undead and other creatures are also detailed
ing with situations that can occur if