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Contentis FF intended BOOK OF VILE DARKNESS Mont Coox Dae. SMe Bas 01 PVE. 5B #0 tga eae TO ee Brice R Conner Dass Muni Rue GD Bir eT Oe. ‘ ‘ ‘Davin Noonan, Penny WiLLiaMs RRO Vy. Ee iRis aA ORs Eee T- Hexex HieerssorHam MANAGINGSEDITOR Rex Moos TNTERIOR ARTISTS CREATIVE DIRECTOR Be Danex Bape, Tuomas Bax, Ep Starx Mart Cavorta, Baran Drspatn, Mel Os eGR nxisie Nir v Jerr Eastey, Scorr Fiscume, Axriiowy VaLrERRA Lani Grant-West, Qunvrox Hoover, 3 4 aot ‘Jexesty Janvis, Raves Mistura, Re me hen Vixop Rams, Warne ReyNorps, Davip Roacit, RicHarp Saupixua, Brian Syoppy, ARNtE SWEKEL, Ayruony Warers VICE PRESIDENT OF PUBLISHING Marx KincHorr PROJECT MANAGER Manis Dunnam GRAPHIC DESIGNERS 2in'o Dat caltaaaie ar 30 Rosen Campari, Crvtiia Fiiece, Cuas DeLoxe Surry Fiorp, Seay GLENN: 2S NOTICE: Besto/te PLAYTESTERS: Paul Bender, Eric Cagle, Michele Garter, Aly Collins, Sus Cook, Daniel Cooper, Bruce Re Corel, Jesse Decker, Martin Ducham, George Fields, Jef Grabb, Paula Horton, Robert Kelle, Todd Meyer, Feik Mons, Brian Mosely, Christopher Peskin, “Athena Ptticord, Jon Pkens, tatty Sean K Reynolds, Mat Soth, Keith Serb, Michael S. Webster, Penny Willams ‘Darks atended for oe adule audience, Parental dsgrstion is advised Based onthe original Dewarons & Desdons' rules created by E. Gary Gygax and Dave Arneson, and the new Dowarows & Daacoxs gate dcsgned by Jonathan Trect, Monte Cook, Skip Willian, Richard Baker, and Peter Adkison ‘This Wiranos or rit Const” game produce contains ao Open Game Content. No portion ofthis work may be reproduced in any frm without written permission, To learn more aboot the Open Gaming License and the d3o™ System License, please visit ‘wununizards.com da. Poison cretion ries adapted From Sorgand Since by David Noon and Jon D: Ratcliff: Drug addiction rules adapecd from Lands of” ‘Darkaesby Seas Reynolds and Jason Cal LUSEANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS LATIN AMERICA iar ofthe Coat, Belgium, Wizards ofthe Const, Ic PB oH 20. tox 727 600 Berchern Hon WA slog eg Quisrions? 800 24-496 G20 8816r-008 EN tea o8r6r4 ale ied Se ek nb Some bape Ge gf ec VVisicour website at www:vizards.com /dnd Introduction Hide This Book! Bilin the Game Session ‘Whats Inside Author Note (Chapter 1: The Nature of Evil Bul in Your Game. Defining Evil Evil Acts Fetishes and Addictions Vile Gods Karaan Rallastet The Patent One Scabrossar The Xammure Yeathan, Vile Races and Cultures Voshar. Jerren (Creating Villains, Example Villsins The Dread Emperor. Siddal and Gauderis Enesstrere, the Demon: Possessed Dragon. Malign Sites. The Azure Vale. The Goblin Pits of lo-Rach (Chapter 2: Variant Rules Possession. Curses Diseases. Other Aspects of Ei The Calling Dark Chant Dark Speech Souls as Power Pain as Power Hivemnind Vile Damage Evil Weather Lingering Effects of Evil Chapter 3: Evil Equipment Torture Devices Execution Equipment ‘Armor/Equipment Traps. Alehemical and Quast Magical Items Drugs a7 ‘Material Components Chapter 4: Feats Chapter 5: Prestige Classes Cancer Mage Demonologist Diabolist Disciple of Asmodeus Disciple of Baazebul Disciple of Dispater Disciple of Mammon. Disciple of Mephistopheles Lifedrinker. Mortal Hunter Soul Eater. ‘Thrall of Demogorgon. Thrall of Gre Thrall of Juibles Thrall of Or UnPriest Vermin Lon Warrior of Dackness Chapter 6: Magic Evi Spells Whats EviP, Corrupt Magic Spell Lists Corrupt Spells. Assassin Spells Band Spells Blackguard Spells. CCletie Spells Cleric Domains Druid Spells Sorcerer and Wizard Spells Spell Descriptions Evil Magic lems. ‘Armor Special Abilities Specific Armors ‘Weapon Special Abilities Specific Weapons. Rings Rods staf Wondrous Items Arificts Minor Artifacts Diabolic Engines and Demonic Devices. Major Artifacts 4s (Chapter 7: Lords of Evil Archfiends and Clerics the Lower Planes. The Blood War ‘The Demon Lords Demogorgon, Juiblex Yeenoghu, Archdevils Bel Dispater Mammon, Belial/Ferna ls The Hag Countess. Baalzcbul Mephistopheles Asmodeus Chapter ¢: Evil Monsters... Demon Mane Rutterkin Raelguea Babs Shadow Demon Devil Kocrachon (Ghargatula Bye of Fear and Flame, Kython Brooiling Juvenile ‘dul Impaler slaymaster Slaughterking Vaath Vilewight one Creature Corpse Creature Corrupted Creature Appendix: Evil Cs. A Single Evil PC ‘An Evil Paty The Evil Campaign, Conclusion Index: CONTENTS 133 123 16 us 130 m 136 40 43 us 154 158 161 169 70 v3 13 1% 176 17 180 180 182 188 Introduction ‘Book of Vile Darkness isa sourcebook of evil. It contains a large amount of ne some, dark, and despicable. Although evil monsters, spells, and magic items have appeared in previous products, this ‘game material—all of it vile, oath: Ezanpeadium is collection of the mot vile, hideous, od disgusting aspects of evil that might appear in a game. Its pages contain references to acts of horrble depravity and ably Tet this be a warning Book of Vile Darkness i inrended for Aremarare,squcamieh ofalot of eat, This book faiiction, corrupt mage isnot lighthearted take on ‘badness pce ad smple sider this The darker the shadow of evil the brighter the light of good. The more horrible greater the hero. If you are interested in adding the truly horrific to anguish, chen this book is for you — HIDE THIS BOOK! Tok of Vie Darkness for Dungeon Masters(DMs) ony. Just as you would keep t malevolent behavior unlike anything you have prol deals olence, human sacrifice, jeviant behavior. Its content it is about evil, contents ofa published adventure to yourself, restrict your players’ access to this book as well Dont let them know what's in store for their characters, EVILIN THE GAME SESSION Every powerful force in the universe has an opposite and equally powerful force. Evil and darkness pervade the world of the D&D game, combating the forces of good (as epitomized by the PCs). Each time a great malevolence is vanquished, another springs up to take its place, like a hydra with an unlimited numberof heads. Heroes confront vil head-on, Other, less fanatic characters deal with it only when they need to, But smart characters never dwell over long on corruption and darkness, lest it overtake them. When a paladin returns home from 2 quest to enjoy time with loved ones and friends, she should put away thoughts of the horrors she has seen e forces of evil portrayed in Book of Vile Darkness overwhelm your game. The power of the arch fiends, the insidiousness of evil magic, and the corruption Try not to let of some of the feats and magic items in this book are extreme. You may be tempted to unleash elements of this book on your characters time and time again, But unless you want to run the bleakest of campaigns~—and your play resist that temptation and use ths information, sparingly. This book is not an excuse to turn your game into a dreary slog through the bowels of utter depravity. For the deepest evil to have a proper impact, PCs must encounter it only occasionally. If you can make your players gasp in horror at the foes they face, thei victories over those oppo nents will ball the sweeter ——______WHAT’S INSIDE ‘The eight chapters of this book break down the material into easly digestible sections. ‘The Nature of Evil (Chapter 1): This chapter deals with the basics of evil and evi acts. It provides advice on creating villains and examples of how toincorpor e the ideasin this book into your campaign. Rules are given for various evil predilections that villains might have, such as cannibalism and addiction. Here youll find many examples of evil cul: tures, characters, places, and gods that you can put to use in your D&D games Variant Rules (Chapter 2): In this chapter, youll find a miscellany of new rules regarding vile topics. Vile damage, curses, sacifices, possession, and diseases are among the topies detailed here Equipment (Chapter 3} Torture implements, raps, po sons, and drugs are important parts of every evildoers arse in your game. It gic items—including art nal. This chapter explains how to use thet also presents a wide variety of n facts—thae are touched by evi. Feats (Chapter 4): This chapter offers new feats, includ: ing some that fall into a new category called vile feats. To acquite a vile feaa character must be evi rrestige Classes (Chapter 5): Some of the prestige classes in this chapter ate specifically for monsters or fiends. Others are designed for characters who dedicate themselves tothe worship of demons and devils, Magic (Chapter 6): For characters wishing to delve into dark magic, his chapter introduces corrupt spells. These spells are usable by any spelleaster willing to pay the tol that such magic exacts. Lords of Evil (Chapter 7): This chapter describes the worst ofthe worst—the archdevils who rule the Nine Hells and the demon lords who call the Abyss home. Veteran D&D players are probably these names: Demogorgon, Baalzebu Evil Monsters (Chapter 8): Demons and devils are idy familiar with some of Asmodeus, Orcus, and h Also in this chapter are templates to make evil creatures ceven viler than their ordinary counterparts. All of these chapters are tools meant to aid the DM in constructing malevolent foes, At the end of the book is an appendix that deals specifically with evil PCs, providing some guidance for de jou allow evil characters into your campaign, do not condone, endorse, or seek to glorify anything in this book as it might relate to the real world. This is bad stuf, and I'm not a bad person. Really e,and new undead and other creatures are also detailed ing with situations that can occur if

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