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Mental Ray White Paper

Mental Ray White Paper

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Published by Haris Tahir

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Published by: Haris Tahir on Oct 13, 2008
Copyright:Attribution Non-commercial

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06/03/2011

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1
MENTALRAY
 ® 
Using 3ds Max and mentalray for ArchitecturalVisualization
Introduction
This white paper looks at using mental ray
 ® 
software for architectural visualization.Autodesk
 ® 
3ds Max
 ® 
9 software includes many major feature and workflow improve-ments to reduce complexity and make rendering with mental ray far more approachablefor Architects and designers.This document summarizes the important aspects of photorealistic renderings thatArchitects, designers and visualization professionals may want to consider when creatingpresentation images, visualizations for design review, or physical analysis of lighting. Itidentifies the main areas involved in physically based renderings and provides guidanceas well as tips-and-tricks on how to use them in 3ds Max. The main areas of focusinclude:
Lighting and materials theory
The mental ray renderer
The mental ray daylight system
Arch+Design material for mental ray, and moreIncluded with this document are sample scene files and renders to help provide context.
 © 2007 Electric Gobo / Karcher,www.electricgobo.com
 
2Mental ray
 ® 
: Using 3ds Max and mental ray for Architectural VisualizationTransforming Digital Painting into Digital Photography
In the real world, energy is emitted by light sources, bounces around, and is absorbed bysurfaces. The same principles apply in global illumination rendering, especially in archi-tectural visualization. Architects, Designers and Visualization Professionals need be ableto render images that approximate the real world as closely as possible. In combinationwith structure and surfaces, light can change the appearance of a room tremendously.Image rendered from thesample file, which can befound along with this doc-ument.
 © 2007 Electric Gobo / Karcher,www.electricgobo.com
 
 © 2007 Electric Gobo / Karcher,www.electricgobo.com
 
3Mental ray
 ® 
: Using 3ds Max and mental ray for Architectural Visualization
Setting up the Workbench
Profile Presets
3ds Max software ships with a tool that enables you to presetenvironmental defaults that suit the workflow of photorealisticrenderings done with mental ray. This is a great place to start.By choosing the ‘Design VIZ/mental ray’profile, you get the fol-lowing:
mental ray renderer
Exposure control
New mental ray ‘Arch+Design’material in the ‘Material Editor’
New ‘mr Sun’and ‘mr Sky’plug-ins in the daylight system
Lights that cast shadows and are set to be ray-traced
Units and Scale
Physically based lighting computation implies that light attenu-ates using the inverse square falloff law, which simply meansthe intensity of light declines exponentially with the distance ittravels. Therefore, it is crucial that the scale of your scene corre-sponds to real-world data—otherwise the results will get corrupt-ed.Acommon mistake is to import an airport at the size of a shoe-box or a room at the size of a stadium. In one case, the lightingcomputation will be too bright, and in the other case, it will betoo dark.To verify your scale settings, check the ‘System Unit Scale’set-tings in the ‘Customize | Units Setup | System Unit Setup dialogbox’:You may also want to use the ‘Tools | Measure Distance’tool toverify known dimensions in the scene, as well as set the ‘UnitConversion’function in the Import menu when, for example,importing a DWG™ file from AutoCAD
 ® 
software.
 © 2007 Electric Gobo / Karcher,www.electricgobo.com

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