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Maya Tutorials - Realistic Snow

Maya Tutorials - Realistic Snow

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Published by: api-3700055 on Oct 14, 2008
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03/18/2014

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Maya Tutorials - Realistic SnowPage 1 de 3http://www.highend3d.com/maya/tutorials/snow/14/07/01
HIGHEND3D>Maya> Tips & Tutorials
[Maya]-Mel Scripts-Forums -Hardware Tests -List Servers -List Archive -Game Archive -Dev Archive -Plugins -Shaders -Test Center -Tools -Tips & Tutorials -Users Links 
Realistic Snow
by Inti (inti@planet-d.net)
 
1. Create a NURBS surface and deform it a bit to get a nice-looking bumpy terrain.Create a camera2. Open the Hypershader. Create a Blinn node and edit it as shown below:I highlighted in
red
the attributes that need to be edited.Don't forget the slight blueish Ambience, because snow is always a bit blue when in sunlight.Also add a light
bump
(on the example, I use the Turbulence texture, available in the highend3d.comlibrary.Rename the
blinn1
as
snowBlinn
.3. Next, create a
2D Fractal
texture and edit it as follows:
 
Maya Tutorials - Realistic SnowPage 2 de 3http://www.highend3d.com/maya/tutorials/snow/14/07/01
This texture (
fractal1
) will simulate the ice crystals that glitter when lit. I use the 2D Fractal nodecause it has a Time attribute that allows to phase it. You must also check the Animated box. Thephase depends on the value of the Time attribute. This attribute will be later linked to the camera'sposition using an expression. Also check the Invert box.4.
Remap
the fractal1 node (click the
Insert
button in the Color Remap field), and edit the Ramp asshown:This is to have strongerglitters (the fractal alone is too soft, because of its high Threshold).5. Connect the
outAlpha
of the RemapRamp1 to the
SpecularRollOut
of the snowBlinn.You could also link the
outColor
to the
SpecularColor
, the result is the same.This is what you should see in the Hypershade:Render the scene:

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