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Table Of Contents

About this Manual
The Interface
The Window System
The Window Header
Changing Window Frames
Console Window & Error Messages
Window types
Screens
Scenes
Configuration
Contexts
Menus
Panels
Buttons and Controls
Your First Animation in 30 plus 30 Minutes Part I
Your First Animation in 30 plus 30 Minutes Part II
Opening Files
Saving Files
Screenshots
Other File Menu Options
User Preferences and Themes
Undo
Redo
History
Overview
Outliner and OOPS Schematic
Users (Sharing)
Copying and Linking Objects Between Scenes
Appending or Linking Across Files
Pack and Unpack Data
Enabling Help
About Blender
Help Topics
Websites
System
Description
Navigating in 3D Space
Rotating the View
Panning the View
Zooming the View
Perspective and Orthographic Projection
View Shading
Local View
View Clipping Border
3D Window Header
Using the 3D Window
Layers
Moving objects between layers
Animating Layers
Example of Object layer arrangement
Layer Naming Script
What is Grease Pencil?
Grab/Move
Rotate
Scale
Precision
Numeric transformations
Cancel transformations
Align
Scene Management Structure
Planning Your Timeline
Current Screen Layout and Scene
Working with Scenes
Linked Libraries Overview
Modelling in Blender
Object Mode
Edit Mode
Basic Mesh Objects
Basic Mesh Modelling
Advanced Mesh Modelling
Edge and Face Tools
Edge Selection
Edge Loop Selection
Edge Ring Selection
Face Selection
Face Loop Selection
Loop Subdivide
Delete Edge Loop
Knife Subdivide
Rotate Edge CW / Rotate Edge CCW
Edge Slide
Bevel
Why use Vertex Groups?
Using Vertex Groups in Practice
About Weight
Subdivision Surfaces
Weighted creases for subdivision surfaces
Curves
Surfaces
Text
Editing Text
Changing Fonts
Typography
Text Frames
Multiple Materials
Curve and Surface attributes
Special Characters
Unicode Characters
Threshold (Influence)
Wiresize
Stiffness
Grouping
DupliVerts
See also
DupliFrames
Poly Reducer
Auto Image Layout
Weight Painting
Bone Weight Copy
Mirror Vertex Locations & Weight
Weight Paint Gradient
Vertex Colour Gradient
Self Shadow
Modifier
Interface
Stack
Armature Modifier
Array Modifier
Bevel Modifier
Boolean Modifier
Build Modifier
Cast Modifier
Curve Modifier
Decimate Modifier
Displace Modifier
EdgeSplit Modifier
Explode Modifier
Object Hooks
Adding Hooks
Editing Hooks
Hook Modifier
Lattice Modifier
Mask Modifier
Mesh Deform Modifier
Mirror Modifier
Particle Instance Modifier
Smooth Modifier
Softbody Modifier
UVProject Modifier
Wave Modifier
Lamps
Lamp
Spot Lamp
Sun Lamp
Shadows
Raytraced shadows
Buffer Shadows
Volumetric Halos
Introduction
Radiosity Rendering
Radiosity Tool
Collecting Meshes
Subdivision limits
Adaptive Subdividing
Editing the solution
WardIso
Raytraced Mirror Reflections
Raytraced Transparency
Halo Materials
Dynamic Nodes (PyNodes)
Texture Map To
Stencil
Warp
Bump and Normal Maps
Displacement Maps
Texture Buttons
Texture Preview
Texture Channels
Texture Colors
Procedural Textures
Noise Basis
Clouds
Marble
Stucci
Wood
Magic
Blend
Noise
Musgrave
Voronoi
Distorted Noise
Image Textures
Video Textures
Environment Maps
Texture Plugins
A Review
The Next Level
Using Blender's Texture Paint
Using an External Image Editor
THE WORLD AND THE UNIVERSE
World Background
Ambient Occlusion
Exposure and Range
Mist
Stars
Physics Engine
Ipo Curves
Ipo Keys
Special Notes on the Time Curve
Timeline Window
Markers
Legacy Path Method
Constraint Types
Character Animation using the Armature System
Adding an Armature
Armature Datablock
Armature Display Options
Armature Deformation
Editing Armatures
Selecting Bones
Adding and Deleting Bones
Interactively Setting Bone Roll
Subdivide
X−Axis Mirror Edit
Flipping Left and Right Bone Names
Naming conventions
Armature Posing Options
Armature Posing Tools
Inverse Kinematics
Skinning
NLA Editor
NLA Strip Options
NLA Strip Tools
Clamp To Constraint
Stretch To Constraint
Rigid Body Joint Constraint
IK Solver Constraint
Action Constraint
Script Constraint
Advanced Animation
Particles
Mini−Tutorial: A first Particle System
Blender Hair/Fur & Feathers
Soft Bodies
Soft Body Solver
Soft Body Collision
Examples
Baking Soft Bodies
Force Fields
Deflection
Fluid Simulation
Reference
Output Panel
Edge (Toon) Rendering
Oversampling
Shadow
EnvMap
Raytracing
Radiosity
Percentage Size
Parts Rendering
Panoramic Rendering
Motion Blur Rendering
Stamp
Render Baking
Rendering Animations
Output Formats
Checking Render Results
Finding Render Layers
Using Render Layers
Render Layer settings
Creating a new Render Layer
Perspective (Architectural) Rendering
Preparing your work for video
Rendering to fields
Rendering with Yafray
Notes
Accessing and Activating Nodes
Working with the Composition Map
Some Examples of Using Compositing Nodes
Using Input Nodes
The Blurry Background
Motion Blur via MBlur button
Using Vector Blur
Other Usage Examples
Depth Of Field (DOF) Explained
Concept to Achieving DOF
Blur the Foreground
Combine with a Blurred Background
Working with the Map
Color Correction
Sound Sequence Editor
Wiki Archive
Python Scripting
The Text Editor
Accessing Python
Blender's Plugins System
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Blender Manual 20090129

Blender Manual 20090129

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Published by Dan Stanut

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Published by: Dan Stanut on Sep 21, 2011
Copyright:Attribution Non-commercial

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