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Smalltalk by Examples

Smalltalk by Examples

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Published by Forrest Gump

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Published by: Forrest Gump on Sep 22, 2011
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Squeak by Example
Andrew P. Black Stéphane DucasseOscar Nierstrasz Damien Polletwith Damien Cassou and Marcus Denker
Version of 2008-05-15
 
ii
This book is available as a free download from
,hosted by the Institute of 
Computer Science and Applied Mathematics of the University of Bern, Switzerland.
Copyright
©
2007, 2008 by Andrew P. Black, Stéphane Ducasse, Oscar Nierstrasz and Damien
Pollet.
The contents of this book are protected under Creative Commons Attribution-ShareAlike 3.0
Unported license.
You are free:
to Share
— to copy, distribute and transmit the work
to Remix
to adapt the work
Under the following conditions:
Attribution.
You must attribute the work in the manner specified by the author or licensor
(but not in any way that suggests that they endorse you or your use of the work).
Share Alike.
If you alter, transform, or build upon this work, you may distribute the resulting
work only under the same, similar or a compatible license.
For any reuse or distribution, you must make clear to others the license terms of thiswork. The best way to do this is with a link to this web page:
Any of the above conditions can be waived if you get permission from the copyright
holder.Nothing in this license impairs or restricts the author’s moral rights.
Your fair dealing and other rights are in no way affected by the above. This
is a human-readable summary of the Legal Code (the full license):
Published by Square Bracket Associates, Switzerland.
ISBN 978-3-9523341-0-2First Edition, September, 2007. Revised editions with corrections, March 2008, May 2008.
 
Contents
1.1Getting started. . . . . . . . . . . . . . . . . 31.2The World menu. . . . . . . . . . . . . . . . 71.3Saving, quitting and restarting a Squeak session. . . . . 91.4Workspaces and Transcripts. . . . . . . . . . . . 111.5Keyboard shortcuts. . . . . . . . . . . . . . . 121.6SqueakMap. . . . . . . . . . . . . . . . . . 151.7The System Browser. . . . . . . . . . . . . . . 171.8Finding classes. . . . . . . . . . . . . . . . . 181.9Finding methods. . . . . . . . . . . . . . . . 201.10Defining a new method. . . . . . . . . . . . . . 211.11Chapter summary. . . . . . . . . . . . . . . . 26
2.1The Quinto game. . . . . . . . . . . . . . . . 292.2Creating a new class Category. . . . . . . . . . . 302.3Defining the class SBECell. . . . . . . . . . . . . 312.4Adding methods to a class. . . . . . . . . . . . . 322.5Inspecting an object. . . . . . . . . . . . . . . 342.6Defining the class SBEGame. . . . . . . . . . . . 36

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