This document provides instructions for tracking damage and status for combatants in a game using colored glass objects placed on a track. The track includes categories for non-lethal damage, lethal damage, dying status, and continuous effects, each with sub-categories like initiative, defense, and health that can be tracked with the colored glass objects.
This document provides instructions for tracking damage and status for combatants in a game using colored glass objects placed on a track. The track includes categories for non-lethal damage, lethal damage, dying status, and continuous effects, each with sub-categories like initiative, defense, and health that can be tracked with the colored glass objects.
This document provides instructions for tracking damage and status for combatants in a game using colored glass objects placed on a track. The track includes categories for non-lethal damage, lethal damage, dying status, and continuous effects, each with sub-categories like initiative, defense, and health that can be tracked with the colored glass objects.
Place glass nuggets/pebbles/gems of the appropriate colour on the damage track for each combatant.
Non-lethal Lethal Dying Continuous
Track Combatant Combatant Combatant Combatant
Initiative Initiative Initiative Initiative
Defense Defense Defense Defense Active Active Active Active Passive Passive Passive Passive Stun Stun Stun Stun K.O. K.O. K.O. K.O. Knockback Knockback Knockback Knockback Knockdown Knockdown Knockdown Knockdown Health Health Health Health