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Arms & Armour of the Known Realms v3.0

Arms & Armour of the Known Realms v3.0

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Published by Randal Snyder
A compilation of ancient armors designed for the Sundered Epoch role-playing game. For more information visit www.sunderedepoch.org
A compilation of ancient armors designed for the Sundered Epoch role-playing game. For more information visit www.sunderedepoch.org

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Published by: Randal Snyder on Oct 07, 2011
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01/16/2013

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Free Downloadable Content www.SunderedEpoch.org
 
Arms & Armours of the Known Realms
1 |
Page by Randal Snyder sunderedepoch@hotmail.com
 Armour of the Known Realms v3.0
Fair thee well, my friends. And unto you I bring this, a tome of armours from all of the known kingdoms of men
 –
andeven some from beyond!
Or something like that…
 The following are statistics using the Sundered Epoch: Generations armor creation rules. We tried to organize thearmors based on their appearance through history and region. Thus you will find European armors together and Asianarmors together, etc.This document will be updated frequently. Each version will include a revision number. If significant changes are made,
such as the inclusion of a new set of species, it will be considered a “full version” change (thus 1.0, 2.0, 3.0 and so on).
Minor revisions to add new races or make corrections will be minor versions (thus 1.1, 1.2, 1.3, etc.)
 
 
Free Downloadable Content www.SunderedEpoch.org
 
Arms & Armours of the Known Realms
2 |
Page by Randal Snyder sunderedepoch@hotmail.com
Table of Contents
600 AD) .................... 5Asia ........................................................................... 5Assyria ...................................................................... 8Celt (450-200 BC) ..................................................... 9Egypt ...................................................................... 11Greece .................................................................... 12Persian Empire ....................................................... 14Rome ...................................................................... 16Middle Ages (400-1500 AD) ....................................... 18Asia ......................................................................... 18Europe .................................................................... 20Fantasy Armor ............................................................ 27Weapons .................................................................... 30Designing Weapons................................................ 30Bagh Nakh (Tiger Claw) .......................................... 32Bastard Sword ........................................................ 32Boar Spear .............................................................. 32Brass Knuckles ........................................................ 33Broadsword ............................................................ 33Bullwhip ................................................................. 33Butcher Knife ......................................................... 34Chinese Hook Swords ............................................ 34Claymore ................................................................ 34Cleaver ................................................................... 35Dagger .................................................................... 35Dirk......................................................................... 35Flail ......................................................................... 35Flanged Mace......................................................... 36Glaive ..................................................................... 36Halberd .................................................................. 36Hand Axe ................................................................ 36Hurlbat ................................................................... 36Kama ...................................................................... 37Katana .................................................................... 37Longsword ............................................................. 37Machete ................................................................. 37Main Gauche .......................................................... 38Rapier ..................................................................... 38Sabre ...................................................................... 38Scimitar .................................................................. 38Stiletto ................................................................... 39Shuriken ................................................................. 39Tanto ...................................................................... 39Triple Dagger.......................................................... 40Wakizashi ............................................................... 40
Legal
This is a free document which includes images found freely about the internet. No claims of ownership or rights are
claimed in the reproduction of these images or use of the trademarked names. The author and our affiliates’ use of 
these items are for entertainment purposes only under the fair-use clause. Please notify us atsunderedepoch@hotmail.com if you wish to report any infringement on your copyright or trademark.
 
Free Downloadable Content www.SunderedEpoch.org
 
Arms & Armours of the Known Realms
3 |
Page by Randal Snyder sunderedepoch@hotmail.com
 Armor
The armor system below can be used in any RPG to create piece-meal armor for fantasy, science fiction, or moderngames. You can adapt this system to any RPG simply by changing the Base Armor Rating to match the materials that youare using in your game.
Terms
BAR
 –
 
Base Armor Rating. This is the rough averageprotection that the armor provides.
C/P/S/B
 –
 
Crush, Pierce, Slash, Burn. Armor actsdifferently against various types of attacks. However,these are optional in the SEG system.
Hit Locations
 –
 
There are twelve Hit Locations includingthe Head, Face, Chest, Abdomen, Forearms & Hands(x2), Arms & Shoulders (x2), Legs (x2), and Shins & Feet(x2).
TAR
 –
 
Total Armor Rating is an average of theprotection for each of the 12 hit locations
Creating Armor
Armor in the Sundered Epoch: Generations RPGreduces damage. You can create virtually any kind of armor for the game by mixing and matching differenttypes of armor.To create your own armor, start with the Base
Material table to help determine your armor’s Base AR.
Then decide which Hit Locations the armor protects.There are twelve Hit Locations including the Head, Face,Chest, Abdomen, Forearms & Hands (x2), Arms &Shoulders (x2), Legs (x2), and Shins & Feet (x2).At its most basic, SEG uses the Total AR, which is an
average of all armor on the character’s body. But i
f youare using the optional rules for Hit Locations you canuse the armor value in each location. Lastly, you can usethe C/P/S/B values to determine your armor valueverses weapons of each type.Finally we come to Armor Weight. The HitLocation/Weight table lists the percentage weight of aeach location. The Base Material table lists the Weightof an entire suit made of each material. This assumes all12 hit locations are covered.Lastly, a Hit Location can be covered by differentmaterials. Assuming that approximately ½ of the hitlocation is covered by each material, use the average ARof the two materials. Decimals round up. The mostobvious example would be vambraces and gauntlets orshins and boots.
 Armor Type
Base Material BAR C/P/S/B Weight
Aluminum 5 5/5/5/3 16kgBamboo or Wood 3 3/3/3/1 15kgBone 3 3/3/3/3 17kgBronze 7 7/7/7/5 35kgCloth, Unpadded 1 1/1/1/0 3kgCloth, Padded 2 2/2/2/1 5kgCopper 4 4/4/4/1 35kgGold 4 4/4/4/1 35kgIron 6 6/6/6/4 35kgLeather, Soft Thin 1 1/1/1/1 5kgLeather, Soft Thick 2 2/2/2/2 17kgLeather, Cuir Bouilli 5 5/5/5/3 17kgSteel 8 8/8/8/6 35kgTitanium 7 7/7/7/5 14kgWicker, Twine, Hemp 3 3/3/3/3 15kg
Fantasy Materials BAR C/P/S/B Weight
Adamantine 12 12/12/12/10 35kgDarkwood 4 4/4/4/2 7kgDragonhide 5 5/5/5/3 17kgMithral 8 8/8/8/6 17kg
Hit Location Weight Hit Location Weight
Full Head & Face 18% Full Arms 24%Head 12% Upper Arms 12%Face 6% Forearms & Hands 12%Full Torso 30% Forearms 6%Front or Back Body 15% Hands 6%Full Legs 28% Shins & Feet 14%Thighs 14% Feet 7%

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