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Trends in Video Games and Gaming

Trends in Video Games and Gaming

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Video gaming is a global phenomenon, a fast-moving multibillion dollar business, cutting across all age groups and gender. This ITU-T Technology Watch Report surveys some of the latest developments in the world of video games, describes the most common gaming platforms and terminals and highlights new technologies enabling a better gaming experience and
associated standardization activities.
Video gaming is a global phenomenon, a fast-moving multibillion dollar business, cutting across all age groups and gender. This ITU-T Technology Watch Report surveys some of the latest developments in the world of video games, describes the most common gaming platforms and terminals and highlights new technologies enabling a better gaming experience and
associated standardization activities.

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Published by: ITU-T Technology Watch on Oct 07, 2011
Copyright:Attribution Non-commercial

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Trends in Video Gamesand Gaming
ITU-T Technology Watch ReportSeptember 2011
Video gaming is a global phenomenon, a fast-moving multibillion dollar business, cutting across all age groups and gender.This ITU-T Technology Watch Report surveys some of the latest developments in the world of video games, describes themost common gaming platforms and terminals and highlights new technologies enabling a better gaming experience andassociated standardization activities.
 
The rapid change of the telecommunication/information and communication technologies (ICT)environment requires related technology foresight and immediate action in order to propose possibleITU-T standardization activities as early as possible.
ITU-T Technology Watch
surveys the ICT landscape to capture new topics for standardization activities.Technology Watch Reports assess new technologies with regard to existing standards inside and outsideITU-T and their likely impact on future standardization.
Acknowledgements
This report was written by Martin Adolph of the ITU Telecommunication Standardization Bureau.Please send your feedback and comments totsbtechwatch@itu.int.The opinions expressed in this report are those of the authors and do not necessarily reflect the views of the International Telecommunication Union or its membership.This report, along with other Technology Watch Reports can be found athttp://www.itu.int/ITU-T/techwatch.
 
Cover picture: Jemma and Alice competing in a Nintendo tennis match.Technology Watch is managed by the Policy & Technology Watch Division, ITU TelecommunicationStandardization Bureau.
Call for Proposals
Experts from industry, research and academia are invited to submit topic proposals and abstracts forfuture reports in the Technology Watch series. Please contact us attsbtechwatch@itu.intfor details andguidelines.© ITU 2011All rights reserved. No part of this publication may be reproduced, by any means whatsoever, withoutthe prior written permission of ITU.

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unfortunately, the push to active video games isn't having an effect on the waistlines of players.
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