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Table Of Contents

ACKNOWLEDGEMENTS
INTRODUCTION
CREATING THE CHARACTER
ATTRIBUTES
GENERATING ATTRIBUTE SCORES
PRIMARY AND SECONDARY ATTRIBUTES
CLASS REFERENCE TABLE 1: ARMOR, SHIELDS, HELMS
RACES
RACIAL AGES
DWARF
GNOME
HALF-ELF
HALFLING
HALF-ORC
HUMAN
COMPLETING THE CHARACTER
PERSONA
ALIGNMENT
CHOOSING A DEITY
NAMES
EQUIPMENT
STARTING COIN
ENCUMBRANCE
MAGIC
PREPARING SPELLS
AQUIRING NEW SPELLS
CASTING SPELLS
USING SCROLLS
SPELL DESCRIPTION FORMAT
SAVING THROW
SPELL LISTS
SPELL FORMAT
SPELL DESCRIPTIONS
THE CASTLE KEEPER & THE GAME
MAINTAINING PACE
WITH AN IRON THUMB: RULES!
SAVING THROWS
COMBAT
COMBAT TERMS
SURPRISE
INITIATIVE
NON-LETHAL AND MULTIPLE ACTIONS
MOVEMENT IN THE COMBAT ROUND
CHARGING
MELEE COMBAT
RANGED COMBAT
UNARMED COMBAT
GRAPPLING
PUMMELING
OVERBEARING
TOUCH ATTACK
ARMOR CLASS
DISARM
EVADE
FLANK ATTACK
REAR ATTACK
TWO WEAPON FIGHTING
NARRATIVE OF COMBAT
HIT POINTS
DAMAGE
TURNING UNDEAD
EVIL CLERICS
PALADINS
REWARDS
EXPERIENCE POINTS
GAINING LEVELS
TREASURE
MOVEMENT
SPELL RESISTANCE
LANGUAGES
VISION
TIME
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CC Player Handbook

CC Player Handbook

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Published by Balteides

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Published by: Balteides on Oct 08, 2011
Copyright:Attribution Non-commercial

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