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The Horus Heresy MK.1

The Horus Heresy MK.1

Ratings: (0)|Views: 2,683 |Likes:
Published by Thomas Rhodes
this is the first 'full book' version of my horus heresy campaign book. this is a unfinished verision, and as such does include missing units, characters and background.
as always comments and feedback (constructive only please) is welcome.
this is the first 'full book' version of my horus heresy campaign book. this is a unfinished verision, and as such does include missing units, characters and background.
as always comments and feedback (constructive only please) is welcome.

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Published by: Thomas Rhodes on Oct 10, 2011
Copyright:Attribution Non-commercial

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08/04/2013

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The HORUS HERESY
 
2
 
PAGE 3: LEGION WIDE RULES AND NOTES
PAGE 4: IMPERIAL ARMY
PAGE 4: THE COUNCIL OF NICAEA
PAGE 5-6: NEW VIHICLES AND UNITS
PAGE 7: PRIMARCH RULES
PAGES 8-11: DARK ANGELS
PAGES 12-15:
EMPEROR‟S CHILDREN
 
PAGES 16-19: IRON WARRIORS
PAGES 20-23: WHITE SCARS
PAGES 24-27: SPACE WOLVES
PAGES 28-31: IMPERIAL FISTS
PAGES 32-35: NIGHT LORDS
PAGES 36-39: BLOOD ANGELS
PAGES 40-43: IRON HANDS
PAGES 44-47: WORLD EATERS
PAGES 48-51: ULTRAMARINES
PAGES 52-55: DEATH GUARD
PAGES 56-59: THOUSAND SONS
PAGES 60-63: LUNA WOLVES/SONS OF HORUS
PAGES 64-67: WORD BEARERS
PAGES 68-71: SALAMANDERS
PAGES 72-75: RAVEN GUARD
PAGES 76-79: ALPHA LEGION
PAGES 80-82: CUSTODIAN GUARD
PAGE 83: THE SISTERS OF SILENCE
CONTENTS PAGE
 
3
 
GENERAL RULES
The following rules are used during all games set during the Age of Heresy. These rules override any conflicting text found in indi-vidual army codices:
ALL LEGIONS USE CODEX: SPACE MARINE UNLESS STATED OTHERWISE.
 
Large Formations:
During the Great Crusade the Legions were much larger than their current sizes, and made heavy use of large infantry formations. Tactical, grey hunter, Blood Claws and devastator squads have their maximum squad sizedoubled along side any special and heavy weapon allowances. (i.e. A devastator squad may take 4 heavy weapons forevery ten men) Squads with more than ten Members may not use the
 Infiltrate
or use the
Combat Squads
rule. Specialweapon upgrades double (following normal rules in these squads)
Ground Assault:
With jump packs being a rarity, Assault Squads use other methods to reach their prey. Assault Squadswithout jump packs may purchase any transport option with a 35pt price drop
Commanders Above All:
In the days before the Librarian Controversy and the Chaplain Edict, these forces did not existwithin the legions with a few minor exceptions. Librarians and Chaplains are not allowed unless otherwise noted
.
HERESY ERA EQUIPMENT AND UNITS
Assault Cannons
: The assault cannon is a new, experimental and fairly temperamental weapon. They are rarely seen andare just replacing the older Reaper Autocannon. Assault cannons are a 0-2 (in total) choice in any army. Units normallyequipped with assault cannons may always replace them with Reaper Autocannon for 5 points less than the listedassault cannon cost.
 j
ump Packs:
A newly introduced piece of equipment, the jump pack is not commonly seen on the battlefield. Jump packequipped units are a 0-1 choice (in total) unless noted otherwise.
Havoc Launchers:
The reliable Havoc missile launcher is used on Legion vehicles to break up light infantry formations.Units normally equipped with hunter-killer missiles may always replace them with Havoc launchers for 5 points morethan the listed hunter-killer missile cost.
Multi-meltas:
The multi-melta is a new weapon, most often used in concentrated numbers to maximize their capabilities.Land Speeders, Attack Bikes, Dreadnoughts, Techmarine Servitors, and 0-1 Devastator squads (no Tactical, Veteran orCommand squads) may be equipped with multi-meltas.
Plasma Cannons:
The plasma cannon is an uncommon sight on the battlefield and are most used in Devastator squads.Dreadnoughts, Techmarine Servitors, and 0-1 Devastator squads (no Tactical, Veteran, or Command squads) may beequipped with plasma cannons.
Autocannons:
The ubiquitous Autocannon is both reliable and trusted within the Legions. All infantry squads with access tomissile launchers may purchase Autocannons for the same price.
Storm Bolters:
The twin-linked bolter is a state of the art sidearm as the storm bolter is still in development as part of theongoing Terminator project. Storm bolters are replaced by twin-linked bolters for 1 point less than the listed cost of storm bolters.
Venerable Dreadnoughts:
The oldest Dreadnoughts are only a few centuries old, veterans of the War of Unification.Venerable Dreadnoughts are unavailable unless noted.
Land Raider Crusader, Razorbacks and Predator Annihilator:
These vehicles will not be devised for many millennia inthe future. They are unavailable unless otherwise noted.
Jetbike Formations:
A legacy of the Golden Age of Technology, the Imperial Jetbike is a wondrous, graceful tool used insmall numbers by many Legions. A Space Marine Character may upgrade his bike to a Jetbike for +5 points. 0-1 SpaceMarine Bike squads (without attached Attack Bike) may be upgraded en masse to be jetbikes for +5 points per bike.
 
Siege mantles:
all legions made use of large heavy duty shields during heavy fire fights and boarding assaults. A singletactical squad or grey hunter pack may take siege mantles these allow the unit to re-roll any failed armour saves causedby shooting attacks. However due to their size and weight, the unit may not have a dedicated transport. The unit may
not also run. This upgrade costs 50pts per squad. Legions which use the ‘siege assault vanguard list as its base may take
more than one unit equip with this upgrade.
 
LEGION WIDE RULES AND NOTES

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